Gallifrey

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  1. I decided to go back to Anarchy Online for my MMO fix.

    Sure, AO is old (prehistoric if you want) and has accumulated a lot of broken promises over the years (profession rebalancing, new engine) but the "twinking" gameplay and the math it involves is interesting for me.
  2. Gallifrey

    Cold/Ice/Mace

    Hi,

    after like 2 years, last weekend I finally got my Cold/Ice/Mace defender to 50.
    And now that I got the slotting all done, playing her is quite the pleasant experience, so I just wanted to throw the build here for general amusement

    Also, now I wish I would have more time left to fully twink her out

    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Gelid Touch: Level 50 Technology Defender
    Primary Power Set: Cold Domination
    Secondary Power Set: Ice Blast
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Ice Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3)
    Level 1: Ice Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(21), Decim-Acc/Dmg/Rchg(21)
    Level 2: Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(23), Decim-Dmg/Rchg(23), Decim-Acc/EndRdx/Rchg(25), Decim-Acc/Dmg/Rchg(25)
    Level 4: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(5)
    Level 6: Glacial Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7)
    Level 8: Snow Storm -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(9), TmpRdns-Rng/Slow(9), TmpRdns-EndRdx/Rchg/Slow(11), TmpRdns-Acc/Dmg/Slow(11)
    Level 10: Combat Jumping -- Ksmt-ToHit+(A), Ksmt-Def/EndRdx(50)
    Level 12: Arctic Fog -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(13), Aegis-ResDam(13), Aegis-ResDam/EndRdx/Rchg(17), Aegis-Psi/Status(17)
    Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
    Level 16: Freeze Ray -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(27), BasGaze-EndRdx/Rchg/Hold(27), BasGaze-Acc/EndRdx/Rchg/Hold(29)
    Level 18: Benumb -- RechRdx-I(A), RechRdx-I(29), Acc-I(31)
    Level 20: Ice Storm -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(31), Ragnrk-Acc/Rchg(34), Ragnrk-Dmg/EndRdx(37), Ragnrk-Knock%(37), OvForce-Dam/KB(37)
    Level 22: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(46), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(48), GSFC-Build%(50)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(43)
    Level 26: Sleet -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43), OvForce-Dmg/End/Rech(43)
    Level 28: Bitter Ice Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(39), Apoc-Acc/Rchg(40), Apoc-Dmg/EndRdx(40), Apoc-Dam%(40)
    Level 30: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(31)
    Level 32: Heat Loss -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(33), Efficacy-EndMod/Acc/Rchg(33), Efficacy-Acc/Rchg(33), Efficacy-EndMod/Acc(34), Efficacy-EndMod/EndRdx(34)
    Level 35: Bitter Freeze Ray -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(36), BasGaze-EndRdx/Rchg/Hold(36), BasGaze-Acc/EndRdx/Rchg/Hold(36)
    Level 38: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39)
    Level 41: Web Envelope -- TotHntr-Acc/Immob/Rchg(A)
    Level 44: Summon Disruptor -- C'Arms-Acc/Dmg/Rchg(A), C'Arms-EndRdx/Dmg/Rchg(45), ExRmnt-Acc/Rchg(45), ExRmnt-Acc/Dmg(45), ExRmnt-Acc/Dmg/Rchg(46), ExRmnt-EndRdx/Dmg/Rchg(46)
    Level 47: Assault -- EndRdx-I(A)
    Level 49: Vengeance -- LkGmblr-Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Vigilance
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A)
    Level 50: Agility Partial Core Revamp
    ------------



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    |-------------------------------------------------------------------|
  3. Gallifrey

    SSA 2 Question

    Quote:
    Originally Posted by Finduilas View Post
    Live on live CoH or live on Beta?

    And if on Beta, where? I looked for them on Beta a few days ago and just saw 1-3.
    Both. I played blue & red 2.4 on beta, then switched to my live server only to be informed that it was on Live too and played blue 2.4 there again
  4. Gallifrey

    Refund Day

    yes, I received an email earlier today. I'm supposed to get 7,77€ back from the 64,99€ I paid for my last 6 month sub.
  5. Gallifrey

    SSA 2 Question

    It's live .. I'm playing blueside 2.4 atm (Spoiler : Positron gets beat up AGAIN)
  6. Used 3NK3-J5RC-JC7U-7P5M-CXEU (from the EU list)

    Thanks !
  7. Has The Center any real superpowers ? If yes, what are they ? If no, how is he able to keep Requiem on a short leash ?

    Did Manticore actually shack it up with Swan (et al) or was that just a plant to further unbalance Sister Psyche ?
  8. About six months ago, I got interested in VEATs.

    The first one I rolled was a Fortunata. Because I was bored with melee and wanted to play someone who could do "pew pew" from far away. With solid status protection and decent personal safety.

    The fortunata was a hit in each and every category except versus robots (psi, d'oh) and she wasn't an AoE monster. While every +3x8 I encountered was doable (stealth + confuse + patience if necessary), taking down a couple of bosses one by one took some time.

    So I tried a crab ... and wow, this one hit it all. Pets, AoE, status protection, defense, resists, a heal, more AoE ... YAY !

    Around six weeks ago, I decided to become "a badger" with that crab. For the first time in eight years, I decided to care about my badge count because I felt this was the char I would spent a long time with.

    Turns out "long time" = "for the rest of CoH"

    So, dear soldiers and widows, thanks for being as awesome as you are and sorry I didn't get to know you earlier.
  9. Bonedancers in DAoC can summon up to 4 pets - 1 commander and 3 minions.

    Necromancers in AoC can summon up to 8 pets (8 available pet points, pets cost 1-4 points depending on abilities).
  10. Dear programmers, writers, artists, QA staff and whoever else worked on this game now or in the past :

    Thank you. This game was always a safe haven for me.

    I would also like to thank the people on Defiant for being such an awesome bunch.
  11. For the new IOs you will need to look for yourself on the VIP Beta server or peruse the I24 beta patch notes in the I24 beta forum.

    I can only say this much : the new 3% Resist All plus 0-10% scaling Resist All IO from Reactive Defense looks so nice that I will find two slots for it and the improved Shield Wall Resist All IO (was 3%, is 5% now).

    Our new ATIO2 set will allow us to slot some cheap Melee Defense ... 4 slots for 5% Melee Def (when catalysed) is nice.

    Regarding Web Grenade : I start with Venom Nade (5 pieces ATO1 with fear proc plus Ragnarok Knockdown proc), followed by Frag Nade (with the summer event KB2KD "proc") then Suppression.
    In my experience, the Venom & Frag combo will fear or knockdown enough mobs to make Web Grenade superfluous.
  12. My Electric Armor Brute is running with Superspeed as her travel power. Combat Jumping provides enough Air Control and jump height to make it work nicely.
    Except when I stand under the bridge with Heather Townsend above and she wants to speak to me in person ... but that's where that 30s Jump Pack comes into play.

    Heck, you can even run up the walls in Lambda Sector because they are slightly inclined.
  13. If I had to sum up my experience from the event on Defiant yesterday, I'd have to call it "not memorable".

    We had :

    * Arachnos Fliers
    * Bane Spiders
    * Coralax golems
    * an unattackable Mako
    * league bugs (sidekicking not taking effect, league getting split up in different instances)
    * Freitag and Hit Streak breaking immersion by randomly talking as "Mako", "Freitag" or "Hit Streak"
    * Freitag not getting my Robinson Crusoe pun
    * 2 reward merits for pummeling the upgraded Lusca
  14. Gallifrey

    Fortunata

    [I assume you don't want to use purple or PvP IOs]

    CT:O is weak. TT:L is much better and for a small end cost, your whole team benefits from it. And once I24 goes live, all the snipe users will want to team with YOU ! (If you slot it properly)

    Use Aegis in Tough instead of Reactive Armor. Better positional defense bonuses for AoE. Ranged and Melee seem to be covered well enough.

    I don't like slotting Dominate as a hold. My single target attack chain is Subdue, Gloom, Dominate and repeat.

    No confuse, no nuke .. /emote sad face

    [And just for reference this is what I'm running on my Fort]
  15. Would I like this change if it was implemented ? Yes, because all but one of my chars who have Tough & Weave have taken Boxing only to open up the pool.
    Not having to take Boxing (or Kick) would mean one more power choice for all of them.

    And this reeks of power creep. That's why I think such a change shouldn't happen.
    We can't six slot everything, we can't have every power and sometimes even a "power tax" like this sounds reasonable.
  16. - NPC pathing / awareness

    I swear, whenever I move more than 5m away from an escort/hostage, it will complain about "WAHWAH, I lost you".
    This is especially bad when I'm running a char with any kind of stealth and even when thanks to them I'm hit with a large amound of -stealth.
    But even unstealthed, they unstick very easily due to their zig zag pathing.

    - pet pathing / run speed

    Pets are very slow in following the player and sometimes take paths that are, uhm, difficult to understand.

    - pet awareness

    I shoot a mob. Mob shoots back. My pets (all of them ranged) are standing there and do nothing until I drag them closer to the mob.
    If my - uncontrollable - pets would default to a "defensive" stance (with a tether range), that would be swell.

    - a permanent pet window for my crab spider

    My traps corr summons a FFG (uncontrollable and on a timer) and gets a pet window. Team window has the "Pet" option.
    My crab summons his spiders (uncontrollable and on a timer) and gets no pet window. Team window has no "Pet" option.

    I see no reason why I shouldn't get to view the status of my pets all the time.
  17. Quote:
    Originally Posted by Netphenix5 View Post
    Also, there's no DDR available to Blasters anywhere
    Ageless Radial would like to have a word with you.
  18. Time for a Jim Tremblor/Fusionette & Fusion/Jane Tremblor double wedding ?
  19. I would like to suggest a new progression path for crafting Incarnate Powers.

    Let's review the current state :

    T1) To craft a tier 1 Incarnate Power, we need three common components.
    T2) To craft a tier 2 Incarnate Power, we need a tier 1 power, two common components and one uncommon component.
    T3) To craft a tier 3 Incarnate Power, we need a tier 2 power, two common components and one rare component.
    T4) To craft a tier 4 Incarnate Power, we need two tier 3 powers, two common components and one very rare component.

    Total number of components required to craft one tier 4 Incarnate Power :

    16 common components
    2 uncommon components
    2 rare components
    1 very rare component

    The problem I see with this is the lack of distinction between uncommon and rare components.

    The system I suggest requires more uncommon components than rare components, but requires more recipes for tier 4 powers, which might be bad for clarity.

    Suggestion :

    T1) To craft a tier 1 Incarnate Power, we need three common components.
    T2) To craft a tier 2 Incarnate Power, we need a tier 1 power, two common components and one uncommon component.
    T3) To craft a tier 3 Incarnate Power, we need a tier 2 power, two common components, one uncommon component and one rare component.
    T4.1) To craft a tier 4 Incarnate Power, we need a tier 3 power, two common components, one uncommon component, one rare component and one very rare component.
    T4.2) To craft a tier 4 Incarnate Power, we need two tier 3 powers and one very rare component.

    Total number of components required to craft one tier 4 Incarnate Power (using 4.1) :

    9 common components
    3 uncommon components
    2 rare components
    1 very rare component

    (Edit : at first I miscalculated the number for common components to be 11, and now I realize that requiring only 9 common components is probably too low)

    When starting from scratch, a player would actually need more uncommon components than rare components and this would hopefully reduce the surplus of uncommon components.

    You will ask "what's the point of 4.2 ?".

    That option is for players who already have crafted two tier 3 powers either for the purpose of evaluating the differences between core and radial or who have been unlucky and haven't seen a very rare for weeks
    4.2 would allow them to upgrade without leaving an "useless" tier 3 power behind.
  20. Quote:
    I've been looking into something that can survive melee, yet that has some ranged abilities.
    I'm going to second (third?) that you should try a SoA. Probably the crab spider variant if you can stomach the backpack or a fortunata/widow if not.

    With the crab you get good defenses, more than decent resists, a plethora of pets and solid status protection with a full selection of melee and ranged attacks.
  21. And the next iteration ...

    My little crab is 41 now and since I got the pets, it's awesome.
    Well, my end bar still feels violated all the time, especially
    when examplared down, but that's nothing a good supply of blue
    candy won't fix

    I'm still hovering around and targetting Suppression while hovering
    just above ground level got a lot easier with practice. However, using
    Suppression from greater heights is still a fickle thing, so I will
    switch to jumping at some point in the future, putting the patron
    respec to good use.

    I re-arranged the order of my power picks a little, mainly to move Frenzy to 41.
    I feel that 41 is the correct level for "the power that will allow me to reach 45% melee def"
    because I'm currently tempted by the idea of substituting Frenzy with either
    Electrifying Fences from the Mu pool or Wide Area Web Grenade, both six slotted
    with Enfeebled Operation.

    I would trade minor amounts of recharge, damage and accuracy for another ranged
    attack, which is probably a good tradeoff.
    From my two choices, I'm leaning towards Electrifying Fences because I won't have
    to deal with the redraw and an ugly gun model and get some damage on top.

    With Frenzy :

    Villain Plan by Mids' Villain Designer 1.959
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    With Electrifying Fences :

    Villain Plan by Mids' Villain Designer 1.959
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Sorry, no data chunks again. I have no idea why my chunks become garbled sometimes when I paste them into the editor text box
  22. I just had the idea to take Suppression instead of Longfang, if it turns out I can manage aiming Suppression while running on the ground (I have still 9 levels to go till 35, so plenty of time to decide )

    That build would look like this (for some reason my data chunks get corrupted, so no chunk for this ):

    I would put an Overwhelming Force Dmg/End/Rec in the last slot in Suppression.

    Villain Plan by Mids' Villain Designer 1.958
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Tyssan V5: Level 50 Natural Arachnos Soldier
    Primary Power Set: Crab Spider Soldier
    Secondary Power Set: Crab Spider Training
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed

    Villain Profile:
    Level 1: Channelgun -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(3), Apoc-Acc/Rchg(3), Apoc-Dmg/EndRdx(5), Apoc-Dam%(5), Achilles-ResDeb%(7)
    Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(9)
    Level 2: Combat Training: Defensive -- LkGmblr-Rchg+(A), Ksmt-ToHit+(13)
    Level 4: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(9)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(13)
    Level 8: Suppression -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(15), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(17), Posi-Dam%(17), Empty(19)
    Level 10: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(11)
    Level 12: Venom Grenade -- SDoArach-Acc/Dmg(A), SDoArach-Acc/Dmg/Rchg(19), SDoArach-Dmg/EndRdx/Rchg(21), SDoArach-Acc/Dmg/EndRdx/Rchg(21), SDoArach-Rchg/DmgFear%(23), Empty(23)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(25)
    Level 16: Tactical Training: Assault -- EndRdx-I(A)
    Level 18: Frag Grenade -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(27), Ragnrk-Acc/Rchg(27), Ragnrk-Dmg/EndRdx(29), Ragnrk-Knock%(29), Empty(31)
    Level 20: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(33), GSFC-Build%(33)
    Level 22: Mental Training -- Run-I(A)
    Level 24: Fortification -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(34), Aegis-ResDam/EndRdx/Rchg(34), Aegis-ResDam(34), Aegis-Psi/Status(36)
    Level 26: Frenzy -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
    Level 28: Serum -- Dct'dW-Rchg(A), Dct'dW-Heal(39), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Heal/Rchg(39), Dct'dW-Heal/EndRdx(40)
    Level 30: Assault -- EndRdx-I(A)
    Level 32: Boxing -- Empty(A)
    Level 35: Summon Spiderlings -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(40), ExRmnt-EndRdx/Dmg/Rchg(40), ExRmnt-+Res(Pets)(42), C'Arms-Acc/Dmg/Rchg(42), C'Arms-+Def(Pets)(42)
    Level 38: Call Reinforcements -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(43), ExRmnt-Acc/Dmg/Rchg(43), ExRmnt-EndRdx/Dmg/Rchg(43), C'Arms-Acc/Dmg/Rchg(45), C'Arms-EndRdx/Dmg/Rchg(45)
    Level 41: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(45)
    Level 44: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(46), Aegis-ResDam/EndRdx/Rchg(46)
    Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Conditioning
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(48), P'Shift-EndMod/Rchg(50), P'Shift-EndMod/Acc(50)
    Level 50: Cardiac Core Paragon
  23. Thanks for the input so far, but everything has changed. Well, almost everything

    Yesterday, I hit 24 with my Crab, and before respeccing, I got cold feet and decided to change my plan.

    The main issue was that I didn't want to level to 50 with Channelgun as my only single target attack. And I wanted a real travel power because I'm too lazy to visit Grandville every couple of days to buy a new jetpack

    During the respec, I just picked the same powers as before, only crab flavored this time. I also got Hover and Fly rather than Combat Jumping and Super Jumping (which I only took because I forgot that I wanted to be a Hoverblaster at the time I picked CJ)

    Then, after two or three missions, I felt that I didn't like the Hover/Suppression combination. Whenever I used Suppression, it was like I'm shooting all over the place without knowing what I'll actually hit.
    In addition to that, the crab version of Suppression has an even longer animation than Heavy Burst and that threw me off even more.

    To top that off, I was reminded why I wasn't too fond of Hover in the first place ... it's slow and I have camera issues when my head scrapes the ceiling. Which was the only place I could go most of the time to avoid being in melee range.

    This lead me to believe that cones are not my thing and I'm better off sticking to PBAoEs, targetted AoEs and single target attacks.

    Therefore, I decided to radically change the plan (build) when I get to 35 and get the free respec from my patron.

    Out with Hover and Fly, in with CJ and SJ again.
    Out with Suppression, hello Frenzy, which allows me to get to 45+% M/R/A.
    No Omega Maneuver

    The KB to KD proc still goes into the empty slot in Frag Granade, while the ATIO2 "global toxic" proc will now reside in Venom Grenade.

    Yes, I'm trying to get away with "just" 4 points of KB protection and Stamina probably doesn't need four slots, but right now, this build seems very lenient, as I have no good idea what to do with the empty slot in Channelgun

    Villain Plan by Mids' Villain Designer 1.958
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Tyssan V4: Level 50 Natural Arachnos Soldier
    Primary Power Set: Crab Spider Soldier
    Secondary Power Set: Crab Spider Training
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Speed

    Villain Profile:
    Level 1: Channelgun -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5), Empty(7)
    Level 1: Crab Spider Armor Upgrade -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(48)
    Level 2: Longfang -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(7), Apoc-Acc/Rchg(9), Apoc-Dmg/EndRdx(9), Apoc-Dam%(11), Achilles-ResDeb%(11)
    Level 4: Combat Training: Defensive -- LkGmblr-Rchg+(A), Ksmt-ToHit+(46)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(46)
    Level 8: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/EndRdx(13)
    Level 10: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(15)
    Level 12: Venom Grenade -- SDoArach-Acc/Dmg(A), SDoArach-Acc/Dmg/Rchg(17), SDoArach-Dmg/EndRdx/Rchg(17), SDoArach-Acc/Dmg/EndRdx/Rchg(42), SDoArach-Rchg/DmgFear%(42), Empty(43)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45), Zephyr-ResKB(46)
    Level 16: Tactical Training: Assault -- EndRdx-I(A)
    Level 18: Frag Grenade -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(19), Ragnrk-Acc/Rchg(19), Ragnrk-Dmg/EndRdx(34), Ragnrk-Knock%(37), Empty(40)
    Level 20: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(21), GSFC-ToHit/Rchg/EndRdx(21), GSFC-Rchg/EndRdx(23), GSFC-ToHit/EndRdx(23), GSFC-Build%(34)
    Level 22: Mental Training -- Run-I(A)
    Level 24: Fortification -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(25), Aegis-ResDam/EndRdx/Rchg(25), Aegis-ResDam(27), Aegis-Psi/Status(27)
    Level 26: Frenzy -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(34)
    Level 28: Serum -- Dct'dW-Rchg(A), Dct'dW-Heal(29), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx(31)
    Level 30: Assault -- EndRdx-I(A)
    Level 32: Boxing -- Empty(A)
    Level 35: Summon Spiderlings -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(36), ExRmnt-+Res(Pets)(36), C'Arms-Acc/Dmg/Rchg(37), C'Arms-+Def(Pets)(37)
    Level 38: Call Reinforcements -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-EndRdx/Dmg/Rchg(39), ExRmnt-Acc/Dmg(39), C'Arms-Acc/Dmg/Rchg(40), C'Arms-EndRdx/Dmg/Rchg(40)
    Level 41: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(42), Aegis-ResDam(48)
    Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
    Level 47: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(48)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Conditioning
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(43)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(43), P'Shift-EndMod/Rchg(50), P'Shift-EndMod/Acc(50)
    Level 50: Cardiac Core Paragon
    Level 0: Invader
    Level 0: High Pain Threshold
    Level 0: Marshal
    Level 0: Born In Battle

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  24. Since I've rolled a Fortunata, I've grown to like the SoA as an AT and now want to give the Crab Spider a try.

    As with my Fortunata, I don't want to melee. Chasing mobs is annoying.
    Therefore I'll use ranged attacks only, but this time with more AoE flavor while flying

    I'll try to get away with Hover mostly and the Jetpack temp power where applicable.
    If "Hover only" turns out to piss me off too much I could exchange the Wolf Spider Armor Upgrade with Fly instead.
    The effects of 4 points of KB prot and resists from that power are minor anyway.

    People seem to argue about the usefulness of Omega Maneuver, but I've seen it in action (used by another person) and I find it funny and want it

    The empty slot in Suppression is reserved for the "global toxic damage" proc from the upcoming second ATIO set.
    The empty slot in Frag Granade is reserved for the Summer Event KB to KD proc.

    So, please comment

    Villain Plan by Mids' Villain Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Tyssan V2: Level 50 Natural Arachnos Soldier
    Primary Power Set: Crab Spider Soldier
    Secondary Power Set: Crab Spider Training
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Speed

    Villain Profile:
    Level 1: Channelgun -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(3), Apoc-Acc/Rchg(3), Apoc-Dmg/EndRdx(5), Apoc-Dam%(5), Achilles-ResDeb%(7)
    Level 1: Crab Spider Armor Upgrade -- GA-3defTpProc(A)
    Level 2: Combat Training: Defensive -- LkGmblr-Rchg+(A)
    Level 4: Hover -- LkGmblr-Rchg+(A), Zephyr-Travel/EndRdx(33), Zephyr-Travel(50), Zephyr-ResKB(50)
    Level 6: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(25)
    Level 8: Suppression -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Acc/Dmg/EndRdx(11), Posi-Dam%(13), Empty(34)
    Level 10: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(23)
    Level 12: Venom Grenade -- SDoArach-Acc/Dmg(A), SDoArach-Dmg/Rchg(13), SDoArach-Acc/Dmg/Rchg(15), SDoArach-Dmg/EndRdx/Rchg(15), SDoArach-Acc/Dmg/EndRdx/Rchg(17), SDoArach-Rchg/DmgFear%(17)
    Level 14: Assault -- EndRdx-I(A)
    Level 16: Tactical Training: Assault -- EndRdx-I(A)
    Level 18: Frag Grenade -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(19), Ragnrk-Acc/Rchg(19), Ragnrk-Dmg/EndRdx(21), Ragnrk-Knock%(21), Empty(23)
    Level 20: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(33), GSFC-Build%(33)
    Level 22: Mental Training -- Flight-I(A)
    Level 24: Fortification -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(25), Aegis-ResDam/EndRdx/Rchg(42), Aegis-ResDam(42), Aegis-Psi/Status(43)
    Level 26: Aim -- AdjTgt-Rchg(A), AdjTgt-ToHit/EndRdx(34), AdjTgt-EndRdx/Rchg(34), AdjTgt-ToHit/EndRdx/Rchg(37), AdjTgt-ToHit/Rchg(40)
    Level 28: Serum -- Dct'dW-Rchg(A), Dct'dW-Heal(29), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx(31)
    Level 30: Boxing -- Empty(A)
    Level 32: Omega Maneuver -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(43), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46), RechRdx-I(50)
    Level 35: Summon Spiderlings -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(36), ExRmnt-+Res(Pets)(36), C'Arms-Acc/Dmg/Rchg(37), C'Arms-EndRdx/Dmg/Rchg(37)
    Level 38: Call Reinforcements -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg/Rchg(39), C'Arms-EndRdx/Dmg/Rchg(39), ExRmnt-Acc/Rchg(39), ExRmnt-Acc/Dmg/Rchg(40), ExRmnt-EndRdx/Dmg/Rchg(40)
    Level 41: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(42)
    Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
    Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
    Level 49: Wolf Spider Armor -- S'fstPrt-ResKB(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Conditioning
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Flight-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(48), Mrcl-Rcvry+(48)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(46), EndMod-I(46)
    Level 50: Cardiac Core Paragon
    Level 0: Invader
    Level 0: High Pain Threshold
    Level 0: Marshal
    Level 0: Born In Battle


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