My first Arachnos Crab...


Gallifrey

 

Posted

I'm looking for some critiques on my build.

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I'm making this toon an all-around... Looking for tanking, distance, and melee damage. I have Spiderlings as perma with Hasten, but Hasten has a 11.3 sec cool down between casting, but that shouldn't be a problem with Spiderlings being perma by 40.2 sec.

Anyways, I'm wondering how you guys think I can bump up the damage on this toon? Defense is covered, but damage looks a little light on my build. And how are you guys using Suppression? I feel kind of guilty slotting it for Def-Debuff instead of damage... My current attack chain is Web Grenade (locks everyone in place), Venom Grenade for the -20% Res, and then Suppression... after that, my chain kind of falters because it's all single-shot stuff. I try to go in for the melee and use Arm Lash for the small cone, but that rarely does anything. I find myself using Veteran powers a bit like black wand and sands of mu... which kind of bugs me. I'm certain when I hit 50 and get Hasten slotted, things will feel different, but right now, I find myself waiting for powers to recharge (just using standard IOs until appropriate levels-3 for IO sets).

Incarnate plan:
Alpha: Cardiac Core Paragon because of all the toggles.
Interface: Reactive for damage.
Hybrid: Assault also for damage.

Just trying to make my crab spider into a GOD (considering her bio has her gunning for the throne of Arachnos, she resembles Lord Recluse). =)


 

Posted

No one with any critiques? =(

I have another question... is there a way in Mid's to see how your pets are doing? Like their damage/defense/resistance stats?


 

Posted

I don't have access to Mids' at the moment, so my advice will be a bit general until I get home.

Some Crab players disagree, but I find the notion of "perma spiderlings" a bit ridiculous, given how fragile they are. If you summon them and they run under the feet of a boss and get annihilated by AoE attacks in 10 seconds, were they really permanent? If you only have one set of pets, make them big ones. If you want Spiderlings, make them recharge "fast enough" and don't worry about them being "permanent" because they won't be unless your difficulty is set low.

In your earlier nerco-post it sounded like you were soft-capping vectored defense AND typed defense. If so, stop. All normal attacks have both a vector and at least one type, and you use your best applicable defense category to figure out what your defense really is. The easiest way to soft-cap a Crab is with vectored defenses, and you can ignore smashing, lethal, energy, etc.

Since you do want a Crab that can fight in melee, why glue everyone in place with Web Grenade? You have soft-capped melee defense, and you can do far better AoE damage against a tight bunch of foes in melee than you can against a scattering that are glued to the ground where they spawned. Soften them up with Venom Grenade, tell them to bring all their friends with Suppression, and then, after they're in a bunch, let the real AoE carnage commence.

If you are short of ranged AoE attacks to make a chain, you can use Frag Grenade. It was previously disliked by many Crabs due to knockback, but you can remove the knockback with the Overwhelming Force KB-to-KD enhancement. Some Crabs also like cone attacks from the patron pools.

Arm Lash is a great attack, but it only really shines if you allow your victims to move and bunch up around you. Otherwise, you won't be able to catch multiple targets in the cone.

My own Crab's Suppression is currently slotted with Superior Dominion of Arachnos 1-5 (no proc) and a 50+5 range IO.


 

Posted

Hmmm, yeah I was thinking of replacing Web Grenades with something else. To be honest, I was only trying to softcap S/L at first and then realized I was close to soft capping everything else, so I just went for it.

I wasn't trying to perma my Spiderlings, but I saw a lot of posts emphasizing it, playing their Crabs like Masterminds I suppose, so I was happy to see that I had done so when Hasten is active. =)

How did you slot Suppression? For damage or something else?

As for AOE damage, so far the only stuff I have is Suppression, Arm Lash (Cone), Venom Grenade, Frenzy, and Omega Maneuver... I do have both summons (Spiderlings and Call Reinforcements)... I like the idea of playing MM from time to time. Any suggestions on another AOE attack? I skipped Frag Grenade because of the knockback... but if Overwhelming Force is affordable, at least the one proc, that could change things and I'd swap out Web Grenades for it. I just used the Web Grenades because the mobs (on teams) would scatter once attacked. Some would stay back and pluck with ranged, others would run at me for melee... gluing them in place made them all susceptible to my AOE stuff.

Though I'm reluctant to give up Web Grenades because of the Enfeebled Operation set bonuses... Here's a slightly revised build. Soft capped positional, near soft capped positional still and 75% base recharge without Hasten... Since I'm lacking in AOE, I snagged Spring Attack to replace Web Grenades since I already have Super/Combat Jumping. Thoughts? I've never used Spring Attack before...

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Posted

Crabs are hybrids, capable of doing multiple things well at the same time, so I hesitate to say that any build is lacking focus. Even so, there are synergies that can combine to make a Crab strong, and inefficient pairings that can make your powers work against each other (like trying to use Wide Area Web Grenade and Frenzy). Some of the general Crab types we see around here:

Ultimate DPS - As many purple sets as you can cram in to a build, multiple Achilles' Heel procs, insane recharge (Hasten is a must), patron pool attacks, and pets tuned for DPS. Soft-capped defenses are optional or only come with Incarnate powers.

The Tank - Non-purple sets that give bonuses to defense and damage resistance, lots of health and regen bonuses, well-slotted Serum, well-enhanced Tough and Weave. Hard-capped 85% damage resistance will become common with I24.

The MasterCrab - Patron pets, all the +defense and +resist unique IOs for pets, lots of Leadership toggles (TT:Leadership, not Aim), a taunt power, crowd control (fear, stun, knockdown, immobilize) to keep pets safe, lot of recharge.


The crowd control that keeps a herd of pets safe, and the way pets compete with you for aggro, can ruin the usefulness of Frenzy and make AoE attacks in general less effective.
The purple sets that grant awesome recharge bonuses for perma pets and pylon-smashing DPS will not give you the defense and resistance bonuses you need for Brute-like toughness.
I would personally choose what aspect of your build you really want to be godlike, and give up the things that interfere. Right now I'm not sure what this build is good at.


WAWG and Melee Defense
Wide Area Web Grenade ruins Frenzy and weakens your overall AoE damage by preventing your victims from bunching up. Enfeebled Operation does provide some nice melee defense, but you can get that from other sources. Specifically, you have far more AoE defense than you need, so you could get rid of Scirocco's Dervish and slot Arm Lash and/or Frenzy with Obliteration (6), which provides 3.75% melee defense. If you don't mind waiting until Issue 24 to complete your build, the new SoA ATO set (Spider's Bite) grants a large bonus to melee defense.
You do have a few "spare" slots sloshing around to pay for this, like the third recharge IO in Hasten. It's mostly eaten by ED, making it a waste to slot there.

Attack Chain
If you want to use a combination of ranged and melee attacks, you don't strictly require a full attack chain of either. My own Crab normally uses Venom Grenade and Suppression, then charges into melee with Shatter Armor. I just cycle Venom Grenade in with my melee attacks after they bunch up.
Suppression, Venom Grenade and Frag Grenade makes plenty of attacks to round up your victims into melee range, and you can keep using the grenades along with Frenzy for your melee AoE chain.
Ultimately, I think attack chains are a matter of personal taste rather than science. My Crab has a complete attack chain in melee but insufficient ranged attacks to make a chain, which is fine by me, but it would drive some people mad.


 

Posted

Hmmm, I see your point. I've replaced the Scirocco's Dirvish on Frenzy with Obliteration... kept the other so I can keep AOE soft capped. That and I like the idea of a slightly cheaper build. I was thrilled to get rid of Kinetic Combats I had in Boxing. =P

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Out of the 3 types you listed above, I think I'm going for a Brute-style God-mode. Damage I'm gonna buff up with Incarnate slotting, so survivability is more important. I do wanna keep Hasten tripple slotted because I like having the recharge, not for the pets, but for everything else. The pets are just a bonus to me, like a Brute with Mastermind abilities. My main mode of attack and survival I definitely want to be ME. Pets? Disposable.

Any thoughts about Spring Attack? I think my Mid's is bugged. Spring Attack is PBAOE with Superior damage... but Mid's is listing it as doing 14.35 Smashing damage, lol. =P


 

Posted

Brute-like Survival
If survival is your priority, I'd start scrounging up extra slots to make Tough an asset instead of just a waste of endurance. You can get plenty of defense bonuses out of it to make up for any that you lose elsewhere. Shuffle those bonuses around!
You may also want to look at the new I24 damage resistance set bonuses. You can hit 85% Smashing and Lethal resistance with a little tinkering.

Spring Attack
I've never used it, but I don't think it has very good synergy with Suppression. If you want to begin combat by appearing in the middle of your foes, you should get all the Crab melee attacks, Venom and Frag Grenade, and not worry so much about ranged filler attacks or Suppression.

Cheaper Build?
Fortunately, the sets with good defense and resistance are regular old non-purples. The only additional purples that you might consider are the Panacea and Shield Wall uniques. They're "cheap" now anyway. There was never any benefit to using Kinetic Combat in Boxing; Crushing Impact and Mako's Bite go up to level 50 and so have better enhancement values.

Buffing Up Damage
If you really want to maximize your damage, get Assault from the Leadership pool. +15% damage for yourself, your pets and your team is huge, and it's fine with one extra slot (2 end reduction).


 

Posted

Is there a new Mid's out or something? Where can I look at the new IO sets for i24? And the reason I'm hesitant to slot Tough more is because it's only Resistance for S/L. I know that's the most common, but currently, I can't slot for enough Res to make it worth it and though the def bonuses are nice (with some useless XP stuff), Def is pretty much covered as-is.

Hmmm... I'm thinking of going with Frag Grenades instead of Spring Attack (I didn't realize how much the recharge time on it SUCKS)... See how it pans out. Thankfully I've got plenty of respecs.


 

Posted

For the new IOs you will need to look for yourself on the VIP Beta server or peruse the I24 beta patch notes in the I24 beta forum.

I can only say this much : the new 3% Resist All plus 0-10% scaling Resist All IO from Reactive Defense looks so nice that I will find two slots for it and the improved Shield Wall Resist All IO (was 3%, is 5% now).

Our new ATIO2 set will allow us to slot some cheap Melee Defense ... 4 slots for 5% Melee Def (when catalysed) is nice.

Regarding Web Grenade : I start with Venom Nade (5 pieces ATO1 with fear proc plus Ragnarok Knockdown proc), followed by Frag Nade (with the summer event KB2KD "proc") then Suppression.
In my experience, the Venom & Frag combo will fear or knockdown enough mobs to make Web Grenade superfluous.


 

Posted

Quote:
Originally Posted by Pauljima View Post
And the reason I'm hesitant to slot Tough more is because it's only Resistance for S/L. I know that's the most common, but currently, I can't slot for enough Res to make it worth it and though the def bonuses are nice (with some useless XP stuff),
So, you want the focus of your character to be godlike durability but you see no point in having more smashing and lethal resistance? Seriously? If, as you say, survival is your goal and pets are just gravy, I would strip slots from your pet powers and slot up Tough in a heartbeat.

Crab Spiders are defense-based characters and they laugh as 95% of enemy attacks simply miss... right up until the moment they get hit with one defense debuff and the cascading failure begins. At that moment, their damage resistance determines if they instantly faceplant or if they have just enough time to realize there's a problem and pop a purple, run like heck, or take some other corrective action. The defense-only character is quite brittle, and your current build may not even be able to run Tough in combat because you've done nothing to correct its massive endurance drain.

My own Crab is fairly obsessed with being invulnerable to harm, and will be getting hard-capped S/L resists as soon as Issue 24 goes live. The only question I ask myself is... should I go for the full 85%, or stop at about 80% and let that scaling resist IO (the one Gallifrey mentions) take up the slack? If you really want your Crab to be "a GOD" through survivability, these are the questions you should be pondering.

Edit: Oops, almost forgot. On the subject of junk IO set bonuses like debt protection, Issue 24 is tossing all of those out and replacing them with things like damage resistance. So, some sets that were previously quite mediocre (can't sell the recipes for 100 influence) are going to become quite good indeed. This is not going to have much effect on defense bonuses, but if you DO care about your damage resistance, these new bonuses may be a factor in your IO choices.


 

Posted

Yeah, I mean I get the deficiencies in lacking Resistance, but I'm just talking about currently. As it is, I can't make Tough worth it. I'll definitely be re-evaluating once i24 hits and Mid's gets updated (I'm trying to stock up on vil merits for big ticket items and ae tickets for salvage).

Do you have your Crab build on Mid's? Can you post so I can see how you're using your slots?

I'm just trying to balance survivability and lethality. Since this is my first crab, I still haven't gotten a full grasp on my play style with her yet. =) So I'll figure it out as I go... but for now, I'm shooting for those def soft caps and my resistance is already (consistently) higher across the board than what I'm used to with all my other toons... with the exception of my SS/Fire brute fire farmer... soft def and hard res and a killing machine. =P


 

Posted

While my Crab is fairly durable, I don't think he's really the sort of character you're looking for. Mine has bizarre things like a real movement power, and Recall Friend to help teammates. You'd probably be better off looking at a build like Trilby's which has pets, Omega Maneuver, Hasten and more ranged attacks; generally similar to yours.
Still, for the sake of comparison, below is my current soon-to-be-obsolete I23 build:

Villain Plan by Mids' Villain Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Clarke I23 Actual: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leaping
Power Pool: Teleportation
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Channelgun -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(31), Decim-Acc/Dmg/Rchg(31)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(5), GA-3defTpProc(36)
Level 2: Slice -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
Level 4: Combat Training: Defensive -- LkGmblr-Def(A), LkGmblr-Rchg+(9), SW-ResDam/Re TP(50)
Level 6: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(11), Zephyr-ResKB(11), EndRdx-I(34)
Level 8: Suppression -- SDoArach-Acc/Dmg(A), SDoArach-Acc/Dmg/Rchg(13), SDoArach-Dmg/EndRdx/Rchg(13), SDoArach-Acc/Dmg/EndRdx/Rchg(37), SDoArach-Dmg/Rchg(37), Range-I(39)
Level 10: Recall Friend -- Zephyr-ResKB(A)
Level 12: Arm Lash -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(40)
Level 14: Venom Grenade -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(17), Ragnrk-Acc/Dmg/Rchg(17), Ragnrk-Acc/Rchg(40), Ragnrk-Dmg/EndRdx(40)
Level 16: Tactical Training: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(19), LkGmblr-Def(19), LkGmblr-Rchg+(43)
Level 18: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(21), LkGmblr-Rchg+(21), EndRdx-I(50)
Level 20: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(45), GSFC-Build%(45)
Level 22: Mental Training -- Run-I(A)
Level 24: Fortification -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(25), Aegis-ResDam/EndRdx/Rchg(25), Aegis-Psi/Status(33), Aegis-ResDam(45)
Level 26: Frenzy -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Rchg(43), Sciroc-Acc/Dmg/EndRdx(46), SDoArach-Rchg/DmgFear%(46)
Level 28: Serum -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(29), Numna-Heal/EndRdx/Rchg(29), Numna-Heal(48)
Level 30: Boxing -- Acc-I(A)
Level 32: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(33), Aegis-ResDam(33)
Level 35: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Rchg+(36)
Level 38: Web Envelope -- Acc-I(A)
Level 41: Shatter Armor -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(42), T'Death-Dmg/Rchg(42), T'Death-Acc/Dmg/EndRdx(42), T'Death-Dmg/EndRdx/Rchg(46), T'Death-Dam%(50)
Level 44: Tactical Training: Assault -- EndRdx-I(A)
Level 47: Assault -- EndRdx-I(A), EndRdx-I(48)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Clrty-Stlth(A)
Level 1: Conditioning
Level 1: Sprint -- QckFt-EndRdx/RunSpd(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(5), Panac-Heal/+End(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(9), EndMod-I(37)
------------
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Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|


 

Posted

Awesome, thanks! Now I'm sitting here debating which pet to ditch... Thinking of my other toons with pets, I don't use them too heavily.