So what is left to fix?


Acroyear2

 

Posted

obviously we don't know everything fixed in i24, but it seems like an amazing amount.

ignoring zone revamps and other new content, what is left to fix?

teleport is still a pain to use so largely ignored

the introduction missions (talk to KR hero corps agent) should be removed (since Twinshot replaces them), and probably the defeat X missions (especially the ones that send you to hazard zones)

a couple of MM powersets

seems pretty close to being not perfect but good enough in just about everything


 

Posted

I'm pretty sure the Fortunata's Hypnosis proc is still broken.


 

Posted

In before JB mentions Tanks.


 

Posted

The terrible queue system of redundancy that has no purpose because almost nobody uses it except with a premade team anyway.

Show number of people who are queued, fix the restriction requiring a single zone to enter, make it notify the invited player that they are receiving an invite in the queue instead of no notification beyond an error message to the sender, and make joining the events that are currently active actually work. In addition add a search interface for teams instead of players and a way to enter a name, note, and category [just how the player search interface and note work] if you lead the team.

Also add paragon teleporters to villain bases plus a midnighter club teleporter.


A game is not supposed to be some kind of... place where people enjoy themselves!

 

Posted

Off the top of my head I can think of a few things that need to be fixed:

  • Ragdoll Physics still need to be tighted up a bit. Enemies still turn into pretzels when defeated (which looks ridiculous), and there are times when some foes not defeated but knocked down/back get stuck in the floor or wall for long enough that they become very, very easy to defeat, taking all the fun out of a dramatic fight scene.
  • Bullet casings from Dual Pistols and Assault Rifle power sets are still falling through the floor and ground when these powers are used. Also, I think there are less or no boulders left behind from certain Stone power set effects. It would be nice if these effects were corrected/restored to the game as they certainly add to the overall atmosphere of the game world and our heroes/villains affecting the environment (in a very limited way, of course).
  • Assault Rifle snipe animation has been broken for about two years or more. The character using snipe with this power set appears to reset his/her aim while in the middle of the animation, which is annoying.
  • The Rikti body that should be laying on the lab table in the Vanguard Base in the RWZ has been laying on the floor instead for years now.
  • The moon has been showing a double image (smaller moon inside larger moon) in a few zones for about a year now. I don't recall which zones though.
  • The Fire and Ice Costume Hats (looks like a helmet though) clips horribly into the back of the head when characters are in the fighting stance.
  • The laying on back defeat pose that use to exist for several years needs to be restored to the game. As of now characters defeated always fall to their knees and then face-forward into the floor. But there use to be an alternate pose where defeated player characters could end up on their back spread eagle. Would be nice to see this again.
  • Their use to be a "disolve" animation effect when characters exited SG bases via the Base Entrance Portal (this animation can be seen in the RWZ when using the entrance/exit to the Vanguard base). This effect has been missing for years. Would love to see it fixed. For that matter, an effect added on the Base Telepads when used by characters would be great too.
  • Remove the Legal Filter from the Mission Architect. As it stands now the MA is pretty much useless for creating story arcs since so many words are blocked, including the names of nearly all CoH game characters.
  • PVP.
I'm sure there is more, but that's all I can think of right now.


Acroyear
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http://JusticeForce.guildportal.com

 

Posted

Quote:
Originally Posted by dugfromthearth View Post
teleport is still a pain to use so largely ignored
Right...


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Posted

Starting a TF at minimum level will still give you certain enemies not scaling down properly. I.e., lead a Posi as a level 10 and you'll get to fight a level 15 Dr Buzzard and level 15 Dr Vahzilok AV.

Incidentally...

Quote:
there are times when some foes not defeated but knocked down/back get stuck in the floor or wall for long enough that they become very, very easy to defeat, taking all the fun out of a dramatic fight scene.
This bug got me through the aforementioned scaling issue just today.

Also, when you try to read mission text and complete part of an objective while the window is open, it blinks and goes blank for a bit as if it were trying to reactualize. I believe it does the same when people switch zones too. Makes it pretty annoying to try to follow the story while not being the leader on a team, especially as in a "kill 200 dudes" mission it'll blink for every single bad guy taken down.


 

Posted

Quote:
So what is left to fix?
1. Peacebringers need to be fixed by having all their powers replaced with their Warshade counterparts.

2. Tankers need to be fixed by removing them from Johnny_Butane's character creator.

3. PvP needs to be fixed by allocating a server to PvP that is never patched again, ever.

4. The solo incarnate path needs to be fixed by adding a hallucinogenic cut scene at the end of every story arc that causes the player to be put into a fugue state whereupon they forget having played it.

5. The gender imbalances in the costume system need to be fixed by declaring that all Primal Earth humans are actually asexual and reproduce by fission.

6. The Architect needs to be fixed by allowing AE missions to grant any rewards desired, as long as they come from the mission author.

7. The Shadow Shard needs to be fixed by thermonuclear weapons.

8. The LFG queue needs to be fixed by not allowing people to quit out of it. If the player doesn't accept the trial the game server zones the player into the trial anyway and their character becomes a mastermind pet of the league leader. During the trial the player cannot log in any other characters until it completes.

9. Death From Below needs to be fixed by making it the tutorial.

10. And then there's the forums.


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Posted

Quote:
Originally Posted by Arcanaville View Post
10. And then there's the forums.
Dust off and nuke from orbit. It's the only way to be sure.


 

Posted

Quote:
Originally Posted by Arcanaville View Post
1. Peacebringers need to be fixed by having all their powers replaced with their Warshade counterparts.
Knowing that Arbiter Hawk has been looking at a number of new refinements to PB powers since the last ones made in September/October 2011, I clearly recall that none of them are about changing the PB powers into WS powers as that would be ridiculous. Rather he is looking into possible changes to PB powers that fit the current PB just like all the other updates that have been made so far.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by Darth_Khasei View Post
Knowing that Arbiter Hawk has been looking at a number of new refinements to PB powers since the last ones made in September/October 2012, I clearly recall that none of them are about changing the PB powers into WS powers as that would be ridiculous. Rather he is looking into possible changes to PB powers that fit the current PB just like all the other updates that have been made so far.
Arbiter Hawk likes to do things the hard way, but he's also a munchkin so I'm sure he'll come around eventually.


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Posted

Quote:
Originally Posted by Arcanaville View Post
but he's also a munchkin

Hawkward.


 

Posted

Quote:
Originally Posted by ChaosExMachina View Post
The terrible queue system of redundancy that has no purpose because almost nobody uses it except with a premade team anyway.
This. It's my biggest gripe about this game. This topic is probably the only lengthy discussion I've ever had in the CoH forums.

My suggestion...:

http://boards.cityofheroes.com/showp...8&postcount=47


 

Posted

Quote:
Originally Posted by ChaosExMachina View Post
The terrible queue system of redundancy that has no purpose because almost nobody uses it except with a premade team anyway.

Show number of people who are queued, fix the restriction requiring a single zone to enter, make it notify the invited player that they are receiving an invite in the queue instead of no notification beyond an error message to the sender, and make joining the events that are currently active actually work. In addition add a search interface for teams instead of players and a way to enter a name, note, and category [just how the player search interface and note work] if you lead the team.

Also add paragon teleporters to villain bases plus a midnighter club teleporter.
Well, it's been used the way it was intended quite a lot with the summer event, and also with the Halloween event last year, which kinda suggests that it's ideal for small team content rather than multi-team Incarnate Trials.
I also think that because we went so long without it, the idea of pre-formed teams is now too deep in the culture of the game to get enough people to use it as a random team creator.


@Golden Girl

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Posted

PvP, but they aren't going there.

Quote:
Originally Posted by Arcanaville View Post

3. PvP needs to be fixed by allocating a server to PvP that is never patched again, ever.
Set this up so we have access only to Alpha, Interface and Judgment along with all IOs to that point and you'll have at least one grateful customer.


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Posted

Quote:
Originally Posted by Darth_Khasei View Post
Knowing that Arbiter Hawk has been looking at a number of new refinements to PB powers since the last ones made in September/October 2012
Are you from the future?



...I forgot what experience means.

 

Posted

Quote:
Originally Posted by Arcanaville View Post
1. Peacebringers need to be fixed by having all their powers replaced with their Warshade counterparts.

2. Tankers need to be fixed by removing them from Johnny_Butane's character creator.

3. PvP needs to be fixed by allocating a server to PvP that is never patched again, ever.

4. The solo incarnate path needs to be fixed by adding a hallucinogenic cut scene at the end of every story arc that causes the player to be put into a fugue state whereupon they forget having played it.

5. The gender imbalances in the costume system need to be fixed by declaring that all Primal Earth humans are actually asexual and reproduce by fission.

6. The Architect needs to be fixed by allowing AE missions to grant any rewards desired, as long as they come from the mission author.

7. The Shadow Shard needs to be fixed by thermonuclear weapons.

8. The LFG queue needs to be fixed by not allowing people to quit out of it. If the player doesn't accept the trial the game server zones the player into the trial anyway and their character becomes a mastermind pet of the league leader. During the trial the player cannot log in any other characters until it completes.

9. Death From Below needs to be fixed by making it the tutorial.

10. And then there's the forums.
roflPOOP

uh-oh!

I'd pay real cash-money for #8...


 

Posted

Quote:
Originally Posted by Golden Girl View Post
Well, it's been used the way it was intended quite a lot with the summer event, and also with the Halloween event last year, which kinda suggests that it's ideal for small team content rather than multi-team Incarnate Trials.
I also think that because we went so long without it, the idea of pre-formed teams is now too deep in the culture of the game to get enough people to use it as a random team creator.
Would you go forward with a LRSF if you randomly got a whole team full of non-incarnate squishies? It may be "working as intended" but it doesn't work very well, intended or not... even for single team endeavors.


 

Posted

Quote:
Originally Posted by Molehill View Post
Would you go forward with a LRSF if you randomly got a whole team full of non-incarnate squishies? It may be "working as intended" but it doesn't work very well, intended or not... even for single team endeavors.
Maybe its just me, but I wouldnt just drop from a team just cause of what it was made up of. Seems kind of rude and lame.


 

Posted

Quote:
Originally Posted by RevolverMike View Post
Maybe its just me, but I wouldnt just drop from a team just cause of what it was made up of. Seems kind of rude and lame.
Maybe you or I wouldn't ... but one or two others might after a wipe or two. Then what?

I'll go out on a limb here and say that the random team did not work and furthermore it would be reasonable to say that the outcome was fairly predictable.


 

Posted

Quote:
Remove the Legal Filter from the Mission Architect. As it stands now the MA is pretty much useless for creating story arcs since so many words are blocked, including the names of nearly all CoH game characters.
Only fix I even remotely care about.


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Posted

Quote:
Originally Posted by Molehill View Post
Would you go forward with a LRSF if you randomly got a whole team full of non-incarnate squishies?
Yes, yes i would.
Quote:
It may be "working as intended" but it doesn't work very well, intended or not... even for single team endeavors.
The only way i'd see it not working at all if all the squishies were ADHD-afflicted Blasters who only used their primary and secondary powers or there were (other) PEBKAC issues. Of course PEBKAC can occur with any team composition, but team of squishies more frequently equals absurdly OP in the hands of experienced players.


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Posted

Quote:
Originally Posted by SpaceNut View Post
Are you from the future?
Good one lol 2011.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by Arcanaville View Post
Arbiter Hawk likes to do things the hard way, but he's also a munchkin so I'm sure he'll come around eventually.
Hawk "gets" Khelds better than anyone save Gevko that I have encountered in dealing with the PS devs over the years. I was just giddy after he stepped in and took over the reins.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.