So what is left to fix?
Oh yeah, and the random ambushes are still god awful >> Doing an underground mission, struggling to move from mob to mob and "THE GHOULS ARE COMING".
I quit the mission and auto completed it. Because pancake that.
At least Mister Ambush, Himself, (Bruce Harlick) no longer works at Paragon, so we don't have that problem anymore.
(I think they need to make a pass over First Ward enemies, those tentacle girls are horrendous!) |
I think it's either Aeon or Protean that seems to have the Ambush Bug.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
From what I understand, Bruce Harlick wrote most of First Ward (aka Ambush City) and had high input in GR zones (Ambush Central).
Paragon Wiki: http://www.paragonwiki.com
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Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
We did actually fix a LOT of this sometime in Issue 21's launch. I went through every Praetorian villain group and parsed out all of their alpha strikes and long-term DPS, and compared it both to CoV groups like Longbow and Arachnos which were fairly universally considered challenging and to CoH launch groups like the Sky Raiders, Family, Skulls, and Hellions which are typically seen as fairly easy to combat. We then adjusted the outlying Praetorian villain groups (Clockwork and Syndicate) significantly downwards.
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The main problem I've found with Praetorian mobs {mind you, this may have been pre-I21, so my experience may be obsolete} is that the difficulty scales exponentially with the size of the team, as the various enemies complement each other a little too well. Let's take the Destroyers for example - the Blast Masters create a wide DOT field that can't be avoided because it's autohit. It can't be moved out of either, because the fairly fast recharge and solid range pretty much allows them to follow the team around as soon as it moves out of the fire area. In the meantime, while the less exotic mobs lay down fire at range, the Big Dogs move in for the kill - because of their immunity to both soft and hard controls, they cannot not be engaged at a disadvantage. Individually, neither of these mobs would present too much of a problem, but complementing each other {not to mention with the visual chaff of fire interfering with situational awareness} they can be compared to tanker/blaster teams.
Crunching the numbers is always a good start to any problem-solving, but never ignore empirical testing - if you get the chance, round up a full team of newbies/lowbies {no exemplars to skew the power curve with extra powers} and take them on an incognito run through Praetoria, see how the changes handle in practice.
Or, y'know, you already have and I'm just wrong. Either is possible.
The Gauntlet bug: Gauntlet is making "hidden" to-hit rolls on Tank attacks when critters are in range.
See sig for a discussion about this.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
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Dust off and nuke from orbit. It's the only way to be sure.
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Aliens
Hybrid needs to be fixed for pets!
From what I understand, Bruce Harlick wrote most of First Ward (aka Ambush City) and had high input in GR zones (Ambush Central).
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It's likely that he had quite a bit of input early on for the writing of the storylines in the initial GR zones, but I think you have the wrong person for the First Ward storyline. He'd been gone from Paragon Studios long before First Ward.
IIRC First Ward was written by either Dr. Aeon or Protean although .Viridian. may have been involved in that as well.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
Signature TFs are designed so things spawn at max level, not min. I... have never understood the logic behind it, but that's not a bug.
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Also: Energy Cloak's sound (from Energy Armor) still loops indefinitely.
...Watch out for overzealous mod nuking the entire thread now.
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PEATs? When did these Preatorian Epic Archetypes come out? (And "EAT" is a way to refer to both H(ero)EATs and VEATs. .... |
*shakes tiny fist* Why you...making me look bad!
Yes, I meant HEATs/VEATs.
Leader of The LEGION/Fallen LEGION on the Liberty server!
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From what I understand, Bruce Harlick wrote most of First Ward (aka Ambush City) and had high input in GR zones (Ambush Central).
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John "Protean" Hegner goes by the nickname of "Johnny Ambush" - he's the one to "blame" for the amount of ambushes in GR
@Golden Girl
City of Heroes comics and artwork
(I think they need to make a pass over First Ward enemies, those tentacle girls are horrendous!)
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That means soft-capped SR have 5% defense (aka no defense).
That means anyone with no defense get hit 90% of the time.
I've complained about that before:
http://boards.cityofheroes.com/showt...light=awakened
edit: PS, this still needs to be fixed.
10) Full-scale grammar, spelling check for the existing writing.
9) Scale down the number of zone events so that people will actually take notice and consider participating when they happen. (Banners, I'm looking at you)
8) First Ward scaled down Possessed bosses summon full boss level Apparitions when defeated.
7) A way to place bids on recipes/enhancements over a level range (28-30, for instance).
6) Location of the missing suggestion #6
5) I somewhat approve of the use of thermonuclear weapons to deal with the Shadow Shard problem, though I am concerned about the possibility of breaking lots of little rock islands into lots MORE even smaller rock islands.
4) Continued existing content revamp.
3) EATs need re-examination, PBs in particular. QOL fixes are long overdue.
2) Paragon Market. The list of missing functionality is substantial and a hindrance to both players and Paragon staff alike. Finding the original coders and utilizing Carp Melee techniques on them until they go back and do it right would be considered an acceptable response.
1) Cross-server teaming via Team-Up Teleporter. It's going to be a technical nightmare, but the value really can't be overstated.
Chat settings not saving default channel.
Freezing Rain bug.
Hurricane change. Back when PVP was introduced, Hurricane was soon nerfed (its repel frequency made much more erratic) because players were using it to more-or-less permanently pin other players in PVP. At the time, the Devs were sticking with the "powers will work exactly the same in PVP and PVE" rule, and 'Cane was too much.
Years later, PVP was changed to have powers work differently in PVP zones (Diminishing Returns, and what I'll call "damage-based-on-activation-time"). They work VERY differently in PVP now.
Although it's not truly a "bug," it would be nice if the old functionality of Hurricane was returned strictly in PVE -- it would remain as-is for PVP. Now that we're no longer married to powers working the same in both regimes, there's no longer any need to keep the "nerf" that was made only because it was overpowered in PVP.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
The Awakened have a Lt. that gives a large AoE +40% To-hit buff.
That means soft-capped SR have 5% defense (aka no defense). That means anyone with no defense get hit 90% of the time. |
Everybody except controllers, or anyone else with a mez of any kind. Heck, even /SR anythings who take MA/, Dark/, EM/, or any other primary with a hard mez.
Carl and Sons @Aurora Girl (Pinnacle)
Also, while we're at it, here's a list of suggestions I've made over the years, some of which seem like they'd be easy, and all of which are narrowly focused on straightforward changes, not elaborate wish-fulfillment.
Variable Power Animations
New "Targeted AOE" Invention Sets
Add "Scaling Slider" for Tails
Chat Should Report Badge You Just Changed FROM
Naming Your Base!
Replace Debt Reduction Property on IOs
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
4. The solo incarnate path needs to be fixed by adding a hallucinogenic cut scene at the end of every story arc that causes the player to be put into a fugue state whereupon they forget having played it.
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When you run three arcs a night for a month straight to actually progress in DA (and that resulted in all of 3 T3 slots and only 30% unlocked in the other two) you've got to be causing brain damage anyways.
Biggest pet peeve...
On Mission Map / In Supergroup Base indicator still broken after all these years.
My teammate is already in mish, I'll enter...Teammates say, why did you go into the mission so early, we weren't done filling the team...OH...it said you were in mish...guess you were in SG base.
DEMO-EDITING.
That is all.
Michelle
aka
Samuraiko/Dark_Respite
THE COURSE OF SUPERHERO ROMANCE CONTINUES!
Book I: A Tale of Nerd Flirting! ~*~ Book II: Courtship and Crime Fighting - Chap Nine live!
MA Arcs - 3430: Hell Hath No Fury / 3515: Positron Gets Some / 6600: Dyne of the Times / 351572: For All the Wrong Reasons
378944: Too Clever by Half / 459581: Kill or Cure / 551680: Clerical Errors (NEW!)
Pet peeve 1) The things the unique boss level bank robbers say in the Atlas Park safeguard are the wrong away around, and have been since the safeguards were added.
My memory isn't perfect, but I believe the one whose description says they want all humans to die talks about mindless destruction, while the one whose description talks about mindless destruction says how they want to kill all humans.
Taken individually they can seem to make sense, but when you see both of them, they're obviously switched.
Pet peeve 2) The mission map that takes-place in outdoors skyway city still has the old hazard zone doors for Faultline, not the new road entrance. This map was even used in the new SSA 2.1. So it's not just a case of being only in old content from before the updated Faultline.
Main Hero: Mazey - level 50 + 1 fire/fire/fire blaster.
Main Villain: Chained Bot - level 50 + 1 Robot/FF Mastermind.
BattleEngine - "And the prize for the most level headed response ever goes to Mazey"
DEMO-EDITING.
That is all. Michelle aka Samuraiko/Dark_Respite |
A horribly neglected feature.
At least Mister Ambush, Himself, (Bruce Harlick) no longer works at Paragon, so we don't have that problem anymore.
(I think they need to make a pass over First Ward enemies, those tentacle girls are horrendous!)
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com