So what is left to fix?
Well, it's been used the way it was intended quite a lot with the summer event, and also with the Halloween event last year, which kinda suggests that it's ideal for small team content rather than multi-team Incarnate Trials.
I also think that because we went so long without it, the idea of pre-formed teams is now too deep in the culture of the game to get enough people to use it as a random team creator. |
We're going to fight a number of AVs in order, often accompanied with bosses (and the badge design usually means "don't hurt the bosses while you work on the AV"). When there's no aggro control, no one able to soak up some damage and try to keep the bad guys from attacking everyone else, there's a lot of death. Team makeup for the summer event has made a world of difference in the times I've run it, in terms of survivability, getting the crowd favor necessary to get the final boss, and so forth.
If you're picking 16 or 24 incarnate level characters, it's not so bad because there's enough you're likely to get some of everything, plus at 50+ you have options to compensate for weaknesses. 8 players at level 2 also usually works all right, at that level everyone is so weak that the AT differences don't show so much.
My arcs are constantly shifting, just search for GadgetDon for the latest.
The world beware! I've started a blog
GadgetMania Under Attack: The Digg Lockout
We did actually fix a LOT of this sometime in Issue 21's launch. I went through every Praetorian villain group and parsed out all of their alpha strikes and long-term DPS, and compared it both to CoV groups like Longbow and Arachnos which were fairly universally considered challenging and to CoH launch groups like the Sky Raiders, Family, Skulls, and Hellions which are typically seen as fairly easy to combat. We then adjusted the outlying Praetorian villain groups (Clockwork and Syndicate) significantly downwards.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Allow wings with the bolero, trench coats and other cape-rig costume pieces again.
BTW - VERY happy they finally fixed the blinking-forever bug on the team buff icons.
Well here's my short/off the top of my head list.
Mercenary MM's need buffs.
MM IO procks when the ATIO2's come out theirs going to be 7 IO's that MM "need" to have for their pets can we put these in brawl or supremacy please?
MM Primary attacks need Fixing. I'd like more damage and less end cost.
/Traps time bomb and Detonator fix.
Crab Spiders need DDR.
Beam Rifle feels a bit on the slow side.
Targeted AOE sets With +def to Ranged, AOE, Melee
More (robotic) options for Monstrous feet.
More costume options for Crab Spider backpacks (Like the IDF heavy troopers)
Mayhem missions added to Oro
Option to disable the stealth effects at least so I can see myself at all times.
Tons of other stuff I can't think of right now.
Granted, there are still many ambushes in Praetoria - but the individual NPCs are not really intended to be leagues above their primal counterparts, and my observation is that Praetoria's difficulty is perceived far above where it actually lies these days.
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The problem was the non-stop knockback attacks. While the Destroyers and Ghouls were the worst offenders, most of the other enemies also seem to be overstocked with KB attacks that they spam as if those are the only attacks in their repertoires. My character can neither attack nor defend him/herself when he/she is constantly falling down and standing back up. And most melee secondary PSs that offer a power with KB resistance don't make that power available until you're nearly finished with Praetoria anyway*, and of course most ranged ATs don't even have that.
I rolled a number of Praetorian characters initially, but by the time I finally got one of them to level 20 and out of there, I couldn't bring myself to progress any of the others. And that's entirely because of all the KB. I really like the Praetorian writing and would love to explore it more deeply with other characters, but I just don't want to deal with the frustration again.
*Actually, I guess this is similar to the way in Primal Earth, you get your "resist Toxic" power right about the same time you outlevel the Vahzilok...
I would settle for the game deciding on whether it's "superadyne" or "superadine" Okay, yeah, there are plenty of others, but that one always sticks out to me, especially since it's not just one instance of the word being misspelled with an "i" - it pops up all over. Also I just ran across a place where Luminary is referred to as "he".
Has anyone mentioned "simplify enhancements yet?"
1. Get rid of "combining"
2. Get rid of TOs and DOs.
3. Make enhancements work for a a larger range of levels. Don't have them "go red." Just slowly degrade their bonus instead.
4. Rename everything so that the names make sense.
5. Lose origins.
Blaster Frozen Aura could do with being made equivalent to Tanker Frozen Aura.
Heroes
Dysmal
Lumynous
Sam Steele
Pluck
Wile
Slagheap
Pressure Wave
Rhiannon Bel
Verified
Stellaric
Syd Mallorn
Villains
Jotunheim Skald
Saer Maen
Jen Corbae
Illuminance
Venator Arawn
Taiga Dryad
Tarranos
Hi everyone,
I think this is a good discussion, and it has a lot of potential. However, please avoid detracting from that potential by posting things like "signed", which only serve to lengthen the thread without improving content.
Thank you,
~Mod13
Hi everyone,
I think this is a good discussion, and it has a lot of potential. However, please avoid detracting from that potential by posting things like "signed", which only serve to lengthen the thread without improving content. Thank you, ~Mod13 |
oops!...ok ok i kid! i kid!....how bout tanks need to be fixed since their really not needed in alot of content anymore
Hi everyone,
I think this is a good discussion, and it has a lot of potential. However, please avoid detracting from that potential by posting things like "signed", which only serve to lengthen the thread without improving content. Thank you, ~Mod13 |
I believe that indicating that something is not merely one person's opinion but is shared by other posters is, in fact, valuable information that furthers the discussion.
I would hate to think that disagreeing is allowed and considered good but agreeing is considered a problem.
Has anyone mentioned "simplify enhancements yet?"
1. Get rid of "combining" |
They'd either have to RIDICULOUSLY expand store inventories and move to enhancements for every single level (rather than every 5), or players would have to deal with certain levels sucking royally because you can't plus up enhancements to keep bonuses at a consistent level.
2. Get rid of TOs and DOs. |
3. Make enhancements work for a a larger range of levels. Don't have them "go red." Just slowly degrade their bonus instead. |
4. Rename everything so that the names make sense. |
5. Lose origins. |
Let's see.
Rewrite so everyone's origin and origin powers (which nobody above the teens use) all are bland and homogeneous.
OR
Use the time and resources to give us more NEW stuff.
I shall evince preference for the latter.
Hi everyone,
I think this is a good discussion, and it has a lot of potential. However, please avoid detracting from that potential by posting things like "signed", which only serve to lengthen the thread without improving content. Thank you, ~Mod13 |
you do get SO's at level 1 - just do DfB. Since the devs give out SO's in the most popular content for low level characters, it seems that extending that to all low level content would not be a problem.
and lose origins I assume means for enhancements. Just have SO's that work for everyone. Don't make you sell them in particular stores. It is just a bit of extra pain that adds very little.
I would not want origins to go away for other stuff.
Couple of others to add...
* Fix the male-voice taunt on female shield characters. Taunt with shield up - male, taunt with shield down - female... it's been broken for a long time.
* Fix the problem with Kahn's TF so Rogues don't get kicked from the team for going into a co-op zone. This may be a problem in other TF's but I have no experience with those. This used to work fine but hasn't since before Freedom was released.
I'll probably think of more later.
what is the approved method of indicating agreement with what has been posted?
I believe that indicating that something is not merely one person's opinion but is shared by other posters is, in fact, valuable information that furthers the discussion. I would hate to think that disagreeing is allowed and considered good but agreeing is considered a problem. |
One of my dream fixes is the NPC dialog within missions. Many missions, when you walk into the door, give you an explosion of everyone's dialog all at once, rather than being triggered as you encounter the particular mobs. Other missions have an abundance of statement/responses that are given in the wrong order. I don't like walking into a mission where the person I'm trying to rescue says something like "Hero! It's you! Help Me!" when I'm three floors and several walls away from even seeing them.
Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.
Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes
There may have been a previous Luminary and the title got passed down to a female-form energy being. More or less how Malak has Scirocco's mantle but likely wasn't the original one.
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Original Luminary is a guy named Kit.
The current robotic Luminary was a wedding gift modeled after Kit's wife for figure.
If you are referring to the Bright Star badge, that should be a "he".
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
The current robotic Luminary was a wedding gift modeled after Kit's wife for figure.
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Positron: So Kit, congratulations on tying the knot. I just need to take your fiance's measurements so I can build a robot duplicate of her.
Kit: ...
Better than Anti-matter's "I LOVE YOU AND MADE A ROBOT DUPLICATE OF YOU!"
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
what is the approved method of indicating agreement with what has been posted?
I believe that indicating that something is not merely one person's opinion but is shared by other posters is, in fact, valuable information that furthers the discussion. I would hate to think that disagreeing is allowed and considered good but agreeing is considered a problem. |
Heroes
Dysmal
Lumynous
Sam Steele
Pluck
Wile
Slagheap
Pressure Wave
Rhiannon Bel
Verified
Stellaric
Syd Mallorn
Villains
Jotunheim Skald
Saer Maen
Jen Corbae
Illuminance
Venator Arawn
Taiga Dryad
Tarranos
Better than Anti-matter's "I LOVE YOU AND MADE A ROBOT DUPLICATE OF YOU!"
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Then again, he's missing the chance for some MAJOR snark against Neuron...
"Oh, sure, you've got a tower. Half of it's hollow. I've got three reactors that go all day and night."
Michelle
aka
Samuraiko/Dark_Respite
THE COURSE OF SUPERHERO ROMANCE CONTINUES!
Book I: A Tale of Nerd Flirting! ~*~ Book II: Courtship and Crime Fighting - Chap Nine live!
MA Arcs - 3430: Hell Hath No Fury / 3515: Positron Gets Some / 6600: Dyne of the Times / 351572: For All the Wrong Reasons
378944: Too Clever by Half / 459581: Kill or Cure / 551680: Clerical Errors (NEW!)
The lying on back defeat pose that use to exist for several years needs to be restored to the game. As of now characters defeated always fall to their knees and then face-forward into the floor. But there use to be an alternate pose where defeated player characters could end up on their back spread eagle. Would be nice to see this again.
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Remove the Legal Filter from the Mission Architect. As it stands now the MA is pretty much useless for creating story arcs since so many words are blocked, including the names of nearly all CoH game characters.
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Would you go forward with a LRSF if you randomly got a whole team full of non-incarnate squishies? It may be "working as intended" but it doesn't work very well, intended or not... even for single team endeavors.
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This. I'm really amazed that no one from Paragon Studios has really grasped the value of the free advertising that /demorecord could produce. Heck, it already produces a significant amount; Samuraiko's videos are as good as any commercial I could imagine for CoH. Making it easier to produce quality videos for the rest of us could result in many people getting a taste of the CoX universe who otherwise would never have noticed.
Well if we're throwing requests out there:
A Base rent payment via the SG interface would be swell;
An inspiration vendor in Perez Park at the hospital would be keen;
Team-up teleporter extended to Giant Monsters would be peachy;
HP Accolades, account-wide for PvP zones at the Paragon Market would be fantastic.
Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes
but all the changes coming are nice =)