Claws/Invulnerability brute, any good?


AF_Bill

 

Posted

I made a build for my claws/Invuln brute and I got about 38% s/l and 35% n/ne def. This is obviously without Invincibility.
I will post the build when I get from work.

I haven't seen any brutes with Invulnerability lately so I'm thinking it might be a bit underpowered...?

Anyone got any experience in this kind of set up?


The Man is the Disciple and Pain his Master

My Disciples on Freedom:

Dark Access - LVL 50+3 Dark/Dark/Stone Mastery, Master of debuff and Control

Healing Aoi - LVL 50+3 Empathy/Archery/Power Mastery, Defender Blaster hybrid

Mega Electron - LVL 50+3 Electrical Armor/Kinetic Melee/Mu Mastery, Spanker

Max Fource - LVL 50+3 Fiery Aura/Electrical Melee/Pyre Mastery, Blanker (Blaster+tanker)

 

Posted

/invul is one of the best high end brutes you can make. Claws is rather good on a brute.


 

Posted

Inv is indeed and very very good set. The reason you don't see all that many of them is that it matures rather late.


 

Posted

Sounds promising then!

Here is the build I made fast! Looks really good so far. Now I'm thinking which I should go with; Invulnerability or Elec armor

Villain Plan by Mids' Villain Designer 1,942
http://www.cohplanner.com/

Click this DataLink to open the build!

claws/invuln: Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Swipe

  • (A) Kinetic Combat - Accuracy/Damage
  • (15) Kinetic Combat - Damage/Endurance
  • (31) Kinetic Combat - Damage/Recharge
  • (46) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Resist Physical Damage
  • (A) Aegis - Resistance/Endurance
  • (46) Aegis - Resistance/Recharge
  • (46) Aegis - Resistance
  • (48) Steadfast Protection - Resistance/+Def 3%
Level 2: Strike
  • (A) Kinetic Combat - Damage/Endurance/Recharge
  • (3) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (43) Kinetic Combat - Damage/Recharge
Level 4: Temp Invulnerability
  • (A) Reactive Armor - Resistance/Endurance
  • (5) Reactive Armor - Resistance/Recharge
  • (5) Reactive Armor - Endurance/Recharge
  • (43) Reactive Armor - Resistance/Endurance/Recharge
Level 6: Spin
  • (A) Eradication - Chance for Energy Damage
  • (7) Eradication - Damage
  • (7) Eradication - Accuracy/Recharge
  • (42) Cleaving Blow - Accuracy/Damage
  • (43) Cleaving Blow - Damage/Endurance
  • (50) Cleaving Blow - Damage/Recharge
Level 8: Dull Pain
  • (A) Doctored Wounds - Heal/Endurance/Recharge
  • (9) Doctored Wounds - Endurance/Recharge
  • (9) Doctored Wounds - Heal/Recharge
  • (40) Doctored Wounds - Recharge
  • (40) Doctored Wounds - Heal
Level 10: Follow Up
  • (A) Kinetic Combat - Accuracy/Damage
  • (11) Kinetic Combat - Damage/Endurance
  • (11) Kinetic Combat - Damage/Recharge
  • (15) Kinetic Combat - Damage/Endurance/Recharge
Level 12: Resist Elements
  • (A) Reactive Armor - Resistance/Endurance
  • (13) Reactive Armor - Resistance/Recharge
  • (13) Reactive Armor - Endurance/Recharge
  • (48) Reactive Armor - Resistance/Endurance/Recharge
Level 14: Boxing
  • (A) Empty
Level 16: Unyielding
  • (A) Reactive Armor - Resistance/Endurance
  • (17) Reactive Armor - Resistance/Recharge
  • (17) Reactive Armor - Endurance/Recharge
  • (40) Reactive Armor - Resistance/Endurance/Recharge
Level 18: Focus
  • (A) Thunderstrike - Accuracy/Damage
  • (19) Thunderstrike - Damage/Endurance
  • (19) Thunderstrike - Damage/Recharge
  • (37) Thunderstrike - Accuracy/Damage/Recharge
  • (39) Thunderstrike - Accuracy/Damage/Endurance
Level 20: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (21) Reactive Armor - Resistance/Recharge
  • (21) Reactive Armor - Endurance/Recharge
  • (37) Reactive Armor - Resistance/Endurance/Recharge
Level 22: Hasten
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
  • (23) Recharge Reduction IO
Level 24: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (25) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Recharge Speed
  • (37) Luck of the Gambler - Defense/Recharge
Level 26: Eviscerate
  • (A) Eradication - Chance for Energy Damage
  • (27) Eradication - Damage
  • (27) Eradication - Accuracy/Recharge
  • (34) Cleaving Blow - Accuracy/Damage
  • (36) Cleaving Blow - Damage/Endurance
  • (48) Cleaving Blow - Damage/Recharge
Level 28: Invincibility
  • (A) Luck of the Gambler - Defense/Endurance
  • (29) Luck of the Gambler - Defense
  • (29) Luck of the Gambler - Recharge Speed
Level 30: Resist Energies
  • (A) Reactive Armor - Resistance/Endurance
  • (31) Reactive Armor - Resistance/Recharge
  • (31) Reactive Armor - Endurance
  • (34) Reactive Armor - Resistance
Level 32: Shockwave
  • (A) Positron's Blast - Accuracy/Damage
  • (33) Positron's Blast - Damage/Endurance
  • (33) Positron's Blast - Damage/Recharge
  • (33) Positron's Blast - Damage/Range
  • (34) Positron's Blast - Accuracy/Damage/Endurance
Level 35: Tough Hide
  • (A) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Recharge Speed
Level 38: Combat Jumping
  • (A) Luck of the Gambler - Defense/Endurance
  • (39) Luck of the Gambler - Defense
  • (39) Luck of the Gambler - Recharge Speed
Level 41: Maneuvers
  • (A) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Recharge Speed
Level 44: Taunt
  • (A) Mocking Beratement - Taunt
  • (45) Mocking Beratement - Taunt/Recharge
  • (45) Mocking Beratement - Taunt/Recharge/Range
  • (45) Mocking Beratement - Accuracy/Recharge
Level 47: Superior Conditioning
  • (A) Performance Shifter - EndMod
Level 49: Physical Perfection
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (50) Performance Shifter - Chance for +End
------------
Level 1: Brawl
  • (A) Empty
Level 1: Fury
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Miracle - +Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Endurance Modification IO
  • (50) Performance Shifter - Chance for +End
------------
Set Bonus Totals:
  • 23% Defense(Smashing)
  • 23% Defense(Lethal)
  • 6,13% Defense(Fire)
  • 6,13% Defense(Cold)
  • 18% Defense(Energy)
  • 18% Defense(Negative)
  • 3% Defense(Psionic)
  • 13% Defense(Melee)
  • 10,5% Defense(Ranged)
  • 4,56% Defense(AoE)
  • 5,4% Max End
  • 4% Enhancement(Heal)
  • 48,8% Enhancement(RechargeTime)
  • 25% Enhancement(Accuracy)
  • 4% FlySpeed
  • 151,8 HP (10,1%) HitPoints
  • 4% JumpHeight
  • 4% JumpSpeed
  • MezResist(Held) 2,75%
  • MezResist(Immobilize) 13,8%
  • MezResist(Terrorized) 2,2%
  • 6,5% (0,11 End/sec) Recovery
  • 50% (3,12 HP/sec) Regeneration
  • 2,84% Resistance(Fire)
  • 2,84% Resistance(Cold)
  • 9% RunSpeed


Elec Armor build looks like this:

Villain Plan by Mids' Villain Designer 1,942
http://www.cohplanner.com/

Click this DataLink to open the build!

claws.elec: Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Swipe
  • (A) Kinetic Combat - Damage/Endurance/Recharge
  • (46) Kinetic Combat - Accuracy/Damage
  • (48) Kinetic Combat - Damage/Endurance
  • (50) Kinetic Combat - Damage/Recharge
Level 1: Charged Armor
  • (A) Reactive Armor - Endurance/Recharge
  • (21) Steadfast Protection - Resistance/+Def 3%
  • (45) Reactive Armor - Resistance/Endurance
  • (46) Reactive Armor - Resistance/Recharge
  • (46) Reactive Armor - Resistance/Endurance/Recharge
Level 2: Strike
  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
Level 4: Lightning Field
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (5) Scirocco's Dervish - Chance of Damage(Lethal)
Level 6: Spin
  • (A) Eradication - Damage
  • (7) Eradication - Accuracy/Recharge
  • (7) Eradication - Damage/Recharge
  • (43) Cleaving Blow - Accuracy/Damage
  • (45) Cleaving Blow - Damage/Endurance
  • (45) Cleaving Blow - Damage/Recharge
Level 8: Conductive Shield
  • (A) Reactive Armor - Resistance
  • (9) Reactive Armor - Resistance/Endurance
  • (9) Reactive Armor - Resistance/Recharge
  • (43) Reactive Armor - Endurance
Level 10: Follow Up
  • (A) Kinetic Combat - Damage/Recharge
  • (11) Kinetic Combat - Accuracy/Damage
  • (11) Kinetic Combat - Damage/Endurance
  • (43) Kinetic Combat - Damage/Endurance/Recharge
Level 12: Static Shield
  • (A) Reactive Armor - Resistance
  • (13) Reactive Armor - Resistance/Endurance
  • (13) Reactive Armor - Resistance/Recharge
  • (42) Reactive Armor - Endurance
Level 14: Hasten
  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO
  • (15) Recharge Reduction IO
Level 16: Grounded
  • (A) Reactive Armor - Resistance
  • (17) Reactive Armor - Resistance/Endurance
  • (17) Reactive Armor - Resistance/Recharge
  • (40) Reactive Armor - Endurance
Level 18: Focus
  • (A) Thunderstrike - Accuracy/Damage
  • (19) Thunderstrike - Damage/Endurance
  • (19) Thunderstrike - Damage/Recharge
  • (21) Thunderstrike - Accuracy/Damage/Recharge
Level 20: Boxing
  • (A) Empty
Level 22: Taunt
  • (A) Mocking Beratement - Taunt
  • (23) Mocking Beratement - Taunt/Recharge
  • (23) Mocking Beratement - Taunt/Recharge/Range
  • (40) Mocking Beratement - Accuracy/Recharge
Level 24: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (25) Reactive Armor - Resistance
  • (25) Reactive Armor - Endurance/Recharge
  • (40) Reactive Armor - Resistance/Recharge
Level 26: Eviscerate
  • (A) Cleaving Blow - Accuracy/Damage
  • (27) Cleaving Blow - Damage/Endurance
  • (27) Cleaving Blow - Damage/Recharge
  • (37) Eradication - Damage
  • (37) Eradication - Accuracy/Recharge
  • (39) Eradication - Damage/Recharge
Level 28: Energize
  • (A) Doctored Wounds - Heal/Endurance
  • (29) Doctored Wounds - Endurance/Recharge
  • (29) Doctored Wounds - Heal/Recharge
  • (34) Doctored Wounds - Heal/Endurance/Recharge
  • (34) Doctored Wounds - Heal
  • (37) Doctored Wounds - Recharge
Level 30: Weave
  • (A) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Endurance/Recharge
Level 32: Shockwave
  • (A) Positron's Blast - Accuracy/Damage
  • (33) Positron's Blast - Damage/Endurance
  • (33) Positron's Blast - Damage/Recharge
  • (33) Positron's Blast - Chance of Damage(Energy)
  • (34) Positron's Blast - Accuracy/Damage/Endurance
Level 35: Power Sink
  • (A) Efficacy Adaptor - EndMod
  • (36) Efficacy Adaptor - EndMod/Recharge
  • (36) Efficacy Adaptor - Accuracy/Recharge
  • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
Level 38: Combat Jumping
  • (A) Luck of the Gambler - Defense/Endurance
  • (39) Luck of the Gambler - Defense
  • (39) Luck of the Gambler - Recharge Speed
Level 41: Maneuvers
  • (A) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Recharge Speed
Level 44: Superior Conditioning
  • (A) Endurance Modification IO
Level 47: Physical Perfection
  • (A) Numina's Convalescence - Heal
  • (48) Numina's Convalescence - +Regeneration/+Recovery
Level 49: Lightning Reflexes
  • (A) Empty
------------
Level 1: Brawl
  • (A) Empty
Level 1: Fury
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Healing IO
  • (48) Regenerative Tissue - +Regeneration
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Endurance Modification IO
  • (50) Endurance Modification IO
  • (50) Performance Shifter - Chance for +End
------------
Set Bonus Totals:
  • 23% Defense(Smashing)
  • 23% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 18% Defense(Energy)
  • 18% Defense(Negative)
  • 3% Defense(Psionic)
  • 13% Defense(Melee)
  • 10,5% Defense(Ranged)
  • 3% Defense(AoE)
  • 5,4% Max End
  • 33,8% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 25% Enhancement(Accuracy)
  • 134,9 HP (9%) HitPoints
  • MezResist(Held) 2,75%
  • MezResist(Immobilize) 13,8%
  • MezResist(Terrorized) 2,2%
  • 8% (0,13 End/sec) Recovery
  • 62% (3,87 HP/sec) Regeneration
  • 2,84% Resistance(Fire)
  • 2,84% Resistance(Cold)
  • 1,26% Resistance(Toxic)
  • 1,26% Resistance(Psionic)


The reason I'm concidering Elec armor is because it covers more resistance than Invulnerability. What do you guys think? I think the build for my /elec brute might be able to survive longer in battle.


The Man is the Disciple and Pain his Master

My Disciples on Freedom:

Dark Access - LVL 50+3 Dark/Dark/Stone Mastery, Master of debuff and Control

Healing Aoi - LVL 50+3 Empathy/Archery/Power Mastery, Defender Blaster hybrid

Mega Electron - LVL 50+3 Electrical Armor/Kinetic Melee/Mu Mastery, Spanker

Max Fource - LVL 50+3 Fiery Aura/Electrical Melee/Pyre Mastery, Blanker (Blaster+tanker)

 

Posted

The Inv build is far stronger for survival.

Turn Invincibility on with 1 enemy and look at the numbers.

Also remember Elec does not have any debuff resistance to defense, so it will suffer from cascade failure. Where as the Inv build with one enemy in range can suffer a 6% debuff and still be capped to S/L


 

Posted

Here is the build I'm working on, in case that helps.

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Brute
Primary Power Set: Claws
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(37)
Level 2: Slash -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(11), Hectmb-Acc/Rchg(13), Hectmb-Dmg/EndRdx(13), Hectmb-Dam%(15), Achilles-ResDeb%(15)
Level 4: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(9), RctvArm-ResDam/Rchg(17), RctvArm-EndRdx(29)
Level 6: Spin -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(7), Erad-Dmg(19), Erad-Acc/Dmg/Rchg(21), Erad-%Dam(21), Erad-Acc/Dmg/EndRdx/Rchg(23)
Level 8: Follow Up -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(9), GSFC-ToHit/Rchg(11), GSFC-ToHit(25), GSFC-ToHit/EndRdx(33), GSFC-Build%(36)
Level 10: Dull Pain -- Panac-Heal/+End(A), Panac-Heal/EndRedux(29), Panac-Heal(31), Panac-Heal/Rchg(31), Panac-Heal/EndRedux/Rchg(31)
Level 12: Resist Elements -- S'fstPrt-ResDam/Def+(A)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Unyielding -- Aegis-ResDam(A), Aegis-ResDam/Rchg(17), Aegis-ResDam/EndRdx(33), Aegis-ResDam/EndRdx/Rchg(33), Aegis-EndRdx/Rchg(45)
Level 18: Focus -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(19), Thundr-Acc/Dmg(23), Thundr-Dmg/EndRdx(25), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/Rchg(34)
Level 20: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(48), Ksmt-ToHit+(48)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 24: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(42), Aegis-ResDam/Rchg(45)
Level 26: Eviscerate -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(39), Erad-Dmg(39), Erad-%Dam(40), Erad-Acc/Dmg/EndRdx/Rchg(40), Erad-Acc/Dmg/Rchg(42)
Level 28: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(40), LkGmblr-Rchg+(43)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 32: Super Jump -- Winter-ResSlow(A)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43)
Level 38: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(42), RctvArm-EndRdx(45), RctvArm-ResDam/Rchg(46)
Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(46), LkGmblr-Def(48)
Level 44: Superior Conditioning -- P'Shift-End%(A)
Level 47: Physical Perfection -- P'Shift-End%(A)
Level 49: Unstoppable -- GA-3defTpProc(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(36), RgnTis-Regen+(37), Numna-Heal(37), Numna-Heal/EndRdx(50), Mrcl-Heal(50)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(27)



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Posted

Quote:
Originally Posted by Akhillius View Post
I made a build for my claws/Invuln brute and I got about 38% s/l and 35% n/ne def. This is obviously without Invincibility.
I will post the build when I get from work.

I haven't seen any brutes with Invulnerability lately so I'm thinking it might be a bit underpowered...?

Anyone got any experience in this kind of set up?

Yes. Claws/Invul still rocks..

As for Invul vs Elec. Elec I'd say is a little more versatile in that it has psi resistance and -end resistance. But, as mentioned before, it has zero def debuff resistance. Because it has zero defense.

Invul has def and resistance. And a lot of both. (well, a lot of s/l, not so much to others, to varying degrees).

Elec will cost a lot more to make a peak performer, but once that happens, Elec probably gets the nod except when being debuffed. Which can, depending on playstyle, happen a lot.


 

Posted

Elec fully io'd vs Inv fully io'd Inv still wins.

I have both.

While the /elec has better all around resists and ignores end drain my /Inv resists the most common damage type better, pretty much never gets hit by end drain powers in the first place and has ALOT more hp besides having alot better defense. That and having 50% defense debuff resist is quite significant. Take an /elec brute into an ITF and watch cascading defense failure vs a well built Inv receiving nary a scratch.

I've heard it said and I agree that a fully io'd and incarnated /Inv is the toughest build after granite.

I've built maxed out /dark armor and /willpower builds in mid's and they still fall short of my /Inv brute.

Back when IO's first came out I would have said my so'd /elec brute was my toughest and most versatile, but now it's my /Inv and it's no contest.

Dark armor is another set that goes from middling to uber with enough cash. Get soft capped or close to s/l/e, get your endurance solidly squared away and if they can't kill you in the 8-12 seconds before dark regen recharges you ain't gonna die.


 

Posted

i have to say this, a dark/ice toon is a really good option and is in my opinion better than invul, dark is underrated and probably the strongest def set after granite, heres my build to prove this.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

DARK ICE: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Ice Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(15), RctvArm-ResDam/Rchg(17), RctvArm-EndRdx/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45)
Level 1: Frozen Fists -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 2: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/Rchg(3), RctvArm-EndRdx/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(5)
Level 4: Frost -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(50)
Level 6: Obsidian Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(7), Aegis-ResDam/Rchg(7), Aegis-EndRdx/Rchg(11), Aegis-ResDam/EndRdx/Rchg(15)
Level 8: Dark Regeneration -- Numna-Heal/EndRdx/Rchg(A), Dct'dW-Heal/EndRdx/Rchg(9), Mrcl-Heal/EndRdx/Rchg(9), Theft-+End%(11)
Level 10: Taunt -- Zinger-Dam%(A)
Level 12: Cloak of Darkness -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(13), LkGmblr-Def(13)
Level 14: Kick -- Mako-Acc/Dmg/EndRdx/Rchg(A)
Level 16: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(17)
Level 18: Build Up -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(19), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(21), GSFC-Rchg/EndRdx(21), GSFC-Build%(23)
Level 20: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(23), LkGmblr-Def(25)
Level 22: Ice Patch -- EndRdx-I(A), RechRdx-I(25)
Level 24: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(27), LkGmblr-Def(27)
Level 26: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29), Zephyr-ResKB(29)
Level 28: Freezing Touch -- Lock-Acc/Hold(A), Lock-Acc/EndRdx/Rchg/Hold(34), Lock-Acc/Rchg(34), Lock-Rchg/Hold(37), Lock-EndRdx/Rchg/Hold(40), Lock-%Hold(43)
Level 30: Oppressive Gloom -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(31), Stpfy-EndRdx/Stun(31), Stpfy-Acc/EndRdx(31), Stpfy-Stun/Rng(33), Stpfy-KB%(34)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 35: Greater Ice Sword -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(36), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(37), Mako-Dam%(37)
Level 38: Frozen Aura -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(39), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-%Dam(40)
Level 41: Electrifying Fences -- Enf'dOp-Acc/Immob/Rchg(A), Enf'dOp-Acc/Rchg(42), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(43), Enf'dOp-Acc/Immob(43)
Level 44: Ball Lightning -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(45)
Level 47: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(48), LkGmblr-Def(48)
Level 49: Soul Transfer -- RechRdx-I(A)
Level 50: Nerve Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(48), Mrcl-Rcvry+(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(50)


 

Posted

Quote:
Originally Posted by sypher_vendetta View Post
i have to say this, a dark/ice toon is a really good option and is in my opinion better than invul, dark is underrated and probably the strongest def set after granite, heres my build to prove this.
Uh, wrong board there buddy, we're talking Brutes here.


 

Posted

Akhillius, the text color in your build is death for those of us using the villain skin option for viewing the boards.

I haven't played her in quite some time, but I do have a 50 claws/inv that is a whole lot of fun to play. Carving stuff up is fun and fast with her.


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

Posted

Sypher vendetta I just looked at that build of yours.

That would certainly be really tough.

It still wouldn't be tougher than /Inv against anything, but psi and here's why.

/Inv with perma dull pain will have over 1000hp more.

/Inv has better defenses and has 50% defense debuff resistance.

/Inv resists the most common damage types s/l better.

I will say that any /DA character that is build for high defense and then recharge that has endurance taken care of is going to be very tough thanks to it's solid resistances across the board and dark regen.

That said /Inv just get's so much from io's. My em/inv brute has 3003hp with the first use of dull pain and capped 3200hp every use thereafter. He has 44.1 s/l defense with noone around and 52% with 1 foe in range and soft caps all others, but psi with 6 enemies.

Combining the t4 spiritual alpha with the t4 rebirth he regens no less than 74hp per second at all times now and over 100hp for 50% of the time.

I've done comparisons between alot of secondaries and I have a handful of brutes in the 40's and higher and I can say my /Inv is the toughest with io's/incarnates.

Here's some food for thought. If you fully io and incarnate both a Invulnerability and willpower the Invulnerability will be superior in literally every aspect. /Wp will have to use it's tier 9 strength of will just to equal Inv's normal resists and still have less defense capability. The regen upperhand that /wp has over /Inv is almost completely negated with spiritual and rebirth thanks to /Inv's higher hp.

Basically /Inv is total winning on io's/incarnates. I'm not saying /DA isn't either or /wp for that matter, but imho /inv reaches the highest performance level out of all other than granite.


 

Posted

I have a fully IOed Claws/Invul and he is very tough, light on the endurance and fun to play due to the non-stop action Claws offer. He is also an aggro magnet and often finds himself tanking both NS and Siege at the same time (and surviving). The quick build up of rings do pose a problem though.

Anyways, there is one piece of advice I would offer based on your build. I would think long and hard about taking Shockwave as it has the tendency of knocking back the mobs out of unyielding range. With enough recharge, spin and eviscerate can recharge awfully fast anyways. I respec'ed out of Shockwave and I don't miss it at all.