Taunt? -seriously
Being able to run a speed RSF probably has more to do with a team of corr/VEATs than any particular brute build
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The force multipliers make it happen (at least the AV fights, the rest of it really isn't very hard).
But they don't have anything to do with rounding up the AVs and holding them in place (taunt).
My point was, that I do not use taunt (the power) to hold the AVs in place while the corrs/VEATs cut loose.
I do this on a Willpower Brute, which has an incredibly weak taunt in RttC.
Would taunt make it easier? Of course.
Would I take taunt if I had a spare power choice and slots for it? Possibly.
Do you need taunt to not be a "lolRP" build or be "mentally damaged" when playing a Brute?
No, because that's absurd.
I always take taunt on all my tanks, and brutes. I believe it is necessary for being on a team, Hami, and sometimes even soloing. I have used it to bring running away enemies to come back to you to get there butts kicked :P
Taunt...if a tank or brute hasnt got taunt and no form of pbaoe/aoe taunt then i class them as noobs.
most brutes/tanks only need 3 power pools at best- some form on travel (2 powers)-fittness set (3 powers) and fighting set (3 powers), ok in the fighting set you dont have you use box or punch or w.t ever it is, or kick just slotting it with a single acc/end or acc/stun etc IO is good enough (i got it on my brute)
Most brutes/tanks take all if not 8 out of the 9 secondary powers and normally skip 2 powers or 1 from the primary and slotting them right= awesome.
TAUNT while is optional- is highly sort by any team. the idea of a tank or brute is to tank basically, while brutes do more damage then tanks.
So heres the question really: if you got no tank in a team..but u have a brute..but you dont expect to tank with it...whos going to protect the team? the scrapper-but hes not a tank and rarely will be one. Brutes are basically the villain form of a tank.
also. ive found if you slot taunt 6 times..u get a nice 3. something defence...which is simply sexy. now i wont share my build for my fire invul or stone invul brute. but i have my very first power (the minor damage one-lvl 1) and my taunt power slotted 6 times for a nice 6+def...and ive rarely died..making me a good tanker and damage dealer in time..
Tanks are built for one thing...tanking- taking damage and giving it back over time...
brutes on the other hand can be made into two things: tank or blapper.
Tank- as above
Blapper. strong attacks-weak defence/resis
so while taunt isnt needed. any tank or brute that goes on a tf/sf is better in my books with taunt..as no-one likes a team wipe more so the squishes.
but also mainly for sure..... i'll never have you on a MO without taunt. you want pure damage..dont be the only brute/main brute as its rare to find someone who has tht perfect balance of great damage and good secondaries. (though their are sets out there that do that kind of thing).
Taunt...if a tank or brute hasnt got taunt and no form of pbaoe/aoe taunt then i class them as noobs.
most brutes/tanks only need 3 power pools at best- some form on travel (2 powers)-fittness set (3 powers) and fighting set (3 powers), ok in the fighting set you dont have you use box or punch or w.t ever it is, or kick just slotting it with a single acc/end or acc/stun etc IO is good enough (i got it on my brute) Most brutes/tanks take all if not 8 out of the 9 secondary powers and normally skip 2 powers or 1 from the primary and slotting them right= awesome. TAUNT while is optional- is highly sort by any team. the idea of a tank or brute is to tank basically, while brutes do more damage then tanks. So heres the question really: if you got no tank in a team..but u have a brute..but you dont expect to tank with it...whos going to protect the team? the scrapper-but hes not a tank and rarely will be one. Brutes are basically the villain form of a tank. also. ive found if you slot taunt 6 times..u get a nice 3. something defence...which is simply sexy. now i wont share my build for my fire invul or stone invul brute. but i have my very first power (the minor damage one-lvl 1) and my taunt power slotted 6 times for a nice 6+def...and ive rarely died..making me a good tanker and damage dealer in time.. Tanks are built for one thing...tanking- taking damage and giving it back over time... brutes on the other hand can be made into two things: tank or blapper. Tank- as above Blapper. strong attacks-weak defence/resis so while taunt isnt needed. any tank or brute that goes on a tf/sf is better in my books with taunt..as no-one likes a team wipe more so the squishes. but also mainly for sure..... i'll never have you on a MO without taunt. you want pure damage..dont be the only brute/main brute as its rare to find someone who has tht perfect balance of great damage and good secondaries. (though their are sets out there that do that kind of thing). |
If someone isn't available to balance the offensive and defensive nature of his brute in one build, he should reroll and think about his choices. None of my brutes have to sacrifice defensive potential to increase damage.
Words to the wise aren't necessary- it's the stupid ones that need them.
"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality
Taunt...if a tank or brute hasnt got taunt and no form of pbaoe/aoe taunt then i class them as noobs.
most brutes/tanks only need 3 power pools at best- some form on travel (2 powers)-fittness set (3 powers) and fighting set (3 powers), ok in the fighting set you dont have you use box or punch or w.t ever it is, or kick just slotting it with a single acc/end or acc/stun etc IO is good enough (i got it on my brute) Most brutes/tanks take all if not 8 out of the 9 secondary powers and normally skip 2 powers or 1 from the primary and slotting them right= awesome. TAUNT while is optional- is highly sort by any team. the idea of a tank or brute is to tank basically, while brutes do more damage then tanks. So heres the question really: if you got no tank in a team..but u have a brute..but you dont expect to tank with it...whos going to protect the team? the scrapper-but hes not a tank and rarely will be one. Brutes are basically the villain form of a tank. also. ive found if you slot taunt 6 times..u get a nice 3. something defence...which is simply sexy. now i wont share my build for my fire invul or stone invul brute. but i have my very first power (the minor damage one-lvl 1) and my taunt power slotted 6 times for a nice 6+def...and ive rarely died..making me a good tanker and damage dealer in time.. Tanks are built for one thing...tanking- taking damage and giving it back over time... brutes on the other hand can be made into two things: tank or blapper. Tank- as above Blapper. strong attacks-weak defence/resis so while taunt isnt needed. any tank or brute that goes on a tf/sf is better in my books with taunt..as no-one likes a team wipe more so the squishes. but also mainly for sure..... i'll never have you on a MO without taunt. you want pure damage..dont be the only brute/main brute as its rare to find someone who has tht perfect balance of great damage and good secondaries. (though their are sets out there that do that kind of thing). |
A brute who skips all his secondary is already tougher then a blaster. (without considering the mitigation) And a lot of primary gives you enough mitigation to actually solo well without secondary.
And how does skipping taunt makes you less tough? I could pick another defensive power instead of something that doesn't really help survivability. (unless you're a ranged hover brute that likes -range....) The set you've put in taunt, can be put in a lot of others power, so it's not like if that's a huge news.
Where was your precious taunt in all Corrs MOs? Taunt is never needed, just like pretty much everything in this game. =p
"It's a scrapper. If he can't handle it, no one can." -BrandX
only in pvp.
you have to be really really stupid not to have taunt on a melee toon in a pvp setting. |
EDIT: To thread, A brute is not a tank, nor is it a scrapper. A Brute is an AT that lies somewhere in between and gets the best of both of the heroside ATs.
In other words, A brute can be a damage dealer or a meat shield, and sometimes...both.
Taunt...if a tank or brute hasnt got taunt and no form of pbaoe/aoe taunt then i class them as noobs.
most brutes/tanks only need 3 power pools at best- some form on travel (2 powers)-fittness set (3 powers) and fighting set (3 powers), ok in the fighting set you dont have you use box or punch or w.t ever it is, or kick just slotting it with a single acc/end or acc/stun etc IO is good enough (i got it on my brute) Most brutes/tanks take all if not 8 out of the 9 secondary powers and normally skip 2 powers or 1 from the primary and slotting them right= awesome. TAUNT while is optional- is highly sort by any team. the idea of a tank or brute is to tank basically, while brutes do more damage then tanks. So heres the question really: if you got no tank in a team..but u have a brute..but you dont expect to tank with it...whos going to protect the team? the scrapper-but hes not a tank and rarely will be one. Brutes are basically the villain form of a tank. also. ive found if you slot taunt 6 times..u get a nice 3. something defence...which is simply sexy. now i wont share my build for my fire invul or stone invul brute. but i have my very first power (the minor damage one-lvl 1) and my taunt power slotted 6 times for a nice 6+def...and ive rarely died..making me a good tanker and damage dealer in time.. Tanks are built for one thing...tanking- taking damage and giving it back over time... brutes on the other hand can be made into two things: tank or blapper. Tank- as above Blapper. strong attacks-weak defence/resis so while taunt isnt needed. any tank or brute that goes on a tf/sf is better in my books with taunt..as no-one likes a team wipe more so the squishes. but also mainly for sure..... i'll never have you on a MO without taunt. you want pure damage..dont be the only brute/main brute as its rare to find someone who has tht perfect balance of great damage and good secondaries. (though their are sets out there that do that kind of thing). |
Taunt...if a tank or brute hasnt got taunt and no form of pbaoe/aoe taunt then i class them as noobs.
most brutes/tanks only need 3 power pools at best- some form on travel (2 powers)-fittness set (3 powers) and fighting set (3 powers), ok in the fighting set you dont have you use box or punch or w.t ever it is, or kick just slotting it with a single acc/end or acc/stun etc IO is good enough (i got it on my brute) Most brutes/tanks take all if not 8 out of the 9 secondary powers and normally skip 2 powers or 1 from the primary and slotting them right= awesome. TAUNT while is optional- is highly sort by any team. the idea of a tank or brute is to tank basically, while brutes do more damage then tanks. So heres the question really: if you got no tank in a team..but u have a brute..but you dont expect to tank with it...whos going to protect the team? the scrapper-but hes not a tank and rarely will be one. Brutes are basically the villain form of a tank. also. ive found if you slot taunt 6 times..u get a nice 3. something defence...which is simply sexy. now i wont share my build for my fire invul or stone invul brute. but i have my very first power (the minor damage one-lvl 1) and my taunt power slotted 6 times for a nice 6+def...and ive rarely died..making me a good tanker and damage dealer in time.. Tanks are built for one thing...tanking- taking damage and giving it back over time... brutes on the other hand can be made into two things: tank or blapper. Tank- as above Blapper. strong attacks-weak defence/resis so while taunt isnt needed. any tank or brute that goes on a tf/sf is better in my books with taunt..as no-one likes a team wipe more so the squishes. but also mainly for sure..... i'll never have you on a MO without taunt. you want pure damage..dont be the only brute/main brute as its rare to find someone who has tht perfect balance of great damage and good secondaries. (though their are sets out there that do that kind of thing). |
Now, I've ran countless and countless of successful MoLRSF's with Brutes without taunt and without having a Brute all together. My Tank has taunt and my hami build for my Claws/Dark has taunt and that's about it. My normal Claws/Dark build and SS/Fire does not have taunt. But, what do I know? I guess I'm a noob.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
Out of my 8 brutes, 3 have taken taunt.
My Elec/WP has taunt because he was my original brute for tanking and RttC sucks for hold aggro.
My Stone/Energy has taunt as an IO mule so I could softcap, it also helps to get mobs off teammates. As Energy Aura has no taunt aura.
My DM/Stone has taunt because I'm lazy and granites to slow to chase them lol.
I guess its a matter of what you're building the brute for. IMO if the brutes doing fine at his job, it doesn't matter what the guy has.
It's not always great, but can come in handy. I find some corrupters can out-pace my aggro on AVs, so I have it but rarely use it on my DM/El. I have yet to really tank anything on my SS/WP, so I don't have it, but could certainly find a space for it.
Honestly, I took it on my Claws/Regen scrapper to tank hami raids. Like, back when we did hami raids.
I didn't take taunt on my WM/Sheild (nor did I take Grant Cover). If I teamed more, I'd have taken them. But I don't so I didn't bother (though I did take it on my DB/WP scrapper - go figure).
I am looking to team at some point on an ITF (the Roman costumes would fit the theme), but if/when I do I won't be looking to take a tank role.
Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level
If my brute wants to taunt something, I'll just put my fist through its face. In PVE while using a brute, why have a button that neither protects me nor hurts something else? Or at the least make it so I can hurt stuff faster like hasten and build up.
Cause being a brute isn't always about being selffish. Sometimes taunting that mob off the dom or corr is better for the team than you having 90% Fury rather then 75%.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Cause being a brute isn't always about being selffish. Sometimes taunting that mob off the dom or corr is better for the team than you having 90% Fury rather then 75%.
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They ran in first, therefore they get what they deserve.
I am above the aggro cap, therefore taunt would not help.
They are doing so much damage, the mobs pick them to go after instead. If this is the case, they should have no problem dealing with the sliver of health that is left on said mob.
If a dom or a corr gets aggro from me it probably means one of the following.
They ran in first, therefore they get what they deserve. I am above the aggro cap, therefore taunt would not help. They are doing so much damage, the mobs pick them to go after instead. If this is the case, they should have no problem dealing with the sliver of health that is left on said mob. |
This playstyle you define is not a Brute playstyle but a HelinCarnate playstyle. We get it, you find Taunt worthless because your palystyle focuses on your own fury and don't care about your team. That's all you had to say.
Is it plausible, that eventually, when one is really, really experienced that Corrupters and Dominators aren't needed due to taunt? What's it going to be a choice of needing one or the other? That's fine. People can choose for themselves.
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And i pretty much aggree with HelinCarnate's last post.
"It's a scrapper. If he can't handle it, no one can." -BrandX
I like taunt on my Brutes. I try to take it when I can. There are some great sets available for the power. I was on a MoLRSF recently that would have failed if I did not have taunt. I'm not saying Brutes or taunt are needed for MoLRSF, just saying this particular one would have failed without it.
I don't think badly of people who skip the power. Brutes have more in common with Scrappers than Tankers IMO, so I wouldn't blame those who choose to play them like Scrappers.
Even so, when squishies are constantly getting their faces chewed off I'm a little surprised at Brutes who just pound one mob and ignore the ones causing defeats and team slowdown. A little aggro control can go a long way. Brutes are more often recruited to increase team safety, not for the damage they bring. It seems to me a bit dishonest to join a team with the intention of ignoring everyone else and just scrapperlocking your way through everything without warning people up front.
you really have to be a mentally damaged to skip out on it unless you have a lolRP build.
I hold all 8 AVs in place with Footstomp, Dark Obliteration and Darkest Night.
But to each their own eh?