Taunt? -seriously
Let's see, I have 3 lvl 50 Brutes (Dark/Fire, Stone/Fire, SS/Elec), a lvl 42 EM/Will, a 38 Mace/Will, a 24 Elec/Dark, a 22 Claws/Invul, and baby SS/Shield and Elec/EA.
I have never taken taunt on a Brute and unless I have a build where I do not need/want anthing else I doubt I ever will. I have never been asked to taunt, asked why I do not have taunt and if I was asked I would promptly show them why I do not need it. As has been mentioned above brutes taunt by kicking things in the face, in rapid succession.
In an emergency you can often pull a foe off a squishy with mutagen or throwing knives etc and never leave the mob you are fighting. Or one of the Vet Staff powers if you have those. I can see the arguement for Willpower but I simply have not had aggro retension problems with mine so far.
Besides, you can dual build now. If you regularly team with people that can't live without a taunting brute then make a build with it and a second build that is more bruty smash smash.
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I guess I'm the only person that lives and dies by taunt. I frickin love it. My attitude toward playing brutes is tank 1st, SMASH! 2nd. But I tend to play tanks and brutes like I play my trollers and doms. Basically I use aggro as my controlling power. Thus, the harder I work to get aggro and do crowd control, the easier my teammates can do what they do. Heck, on my tanks I don't even get attacks... they are all primary, taunt (and just taunt) and pool powers (fighting and medicine).
If I am doing my job to my standards and I am tough enough/have enough support to handle the aggro and make sure no one else gets attacked then controlling powers really aren't needed on my team, just buffs/debuffs and damage. Just simply getting and holding aggro might not be fun for most but I simply can't get enough of it.
Also, due to this style my fury is always sky-high, which isn't my goal but it is nice.
I guess I'm the only person that lives and dies by taunt. I frickin love it. My attitude toward playing brutes is tank 1st, SMASH! 2nd. But I tend to play tanks and brutes like I play my trollers and doms. Basically I use aggro as my controlling power. Thus, the harder I work to get aggro and do crowd control, the easier my teammates can do what they do. Heck, on my tanks I don't even get attacks... they are all primary, taunt (and just taunt) and pool powers (fighting and medicine).
If I am doing my job to my standards and I am tough enough/have enough support to handle the aggro and make sure no one else gets attacked then controlling powers really aren't needed on my team, just buffs/debuffs and damage. Just simply getting and holding aggro might not be fun for most but I simply can't get enough of it. Also, due to this style my fury is always sky-high, which isn't my goal but it is nice. |
Myself I take taunt on every brute. Sometimes it gets fit in a bit later than I might like but its always there at some point.
Sure I can hold the majority of the agro without using it and the little that slips through the team should be able to handle.
Of course if I do take taunt and go that extra mile to maintain full agro that means the other 7 members of my team do not have to hold back not to mention that the buffers who help me do even more damage are safe as well and instead of only buffing me and hiding they can buff me and then chip in on damage.
So what it boils down to is are you the selfish glory hound who begs for sb the moment it goes down because the kin is too busy trying to fight off the agro you let slip or are you the brute that slows down a touch to hold agro and letting the kin stack his fulcrum shifts. . . .
Now as far as corner herding im 50 50 on that one. Some people do it way too often. Ive always prefered to go mob to mob if the groups a bit shaky or herding ahead into the next mob however sometimes there are rooms that due to mob placement you know more than one group is going to be agroed. So instead of being the glory hound who laughs that only he survived I would probally corner pull a group or two before rushing in.
Thats probally why I get contacted by alot of buffer type players when they are doing SF's. They know that I understand that there is no I in team.
Some builds its tight, others like SR just are not suited to be agro magnets. Whatever your reason for not taking it Im fine with it. Just let the team know before you start the TF that you do not concern yourself with their saftey. That way they have the option to either prepare for that or find someone who does.
*readies fire extinguisher*
Just wow I am so surprised to see this demand for taunt expressed here. I have to say I have noted more and more players using taunt.
Taunt and corner pull was the main method of several teams I ran into recently. When I asked why were doing it this way they all said it was safer. Plus it kept aggro off the Squishies (oh please). I asked a few more questions and decided it was best not to disturb them after the mission was over I left to have some fury filled fun. Other teams the leader is a Brute playing tank. Taunting etc when asked about it they know no other way to play. I give talking about Red tactics a try but most are experts and do not want to listen. Those that do I add to my global. I have seen for some time more and more obvious Blue side teams playing Red side. More should check out the Red side I do think they could realise there are some potential gains to using Red side tactics. Maybe it has not been said loud enough or often enough but being a brute is all about the SMASH. Were fricken engines of destruction. Anything that slips my aggro the team should be able to handling. Otherwise why are they on my team, am I doing all the work? Gaining and keeping fury has never been a problem with out taunt. When I play a squishy COV side its sure nice to have a brute on the team. But I do not need or want them to play tank. So in closing SMASH, SMASH, SMASH. |
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Biggest Troll on the forums? I'll give you a hint:
I never seemed to do that very much, not sure why, just doesn't seem apparent really.
Its not about RP deaf ears I guess. Oh how the times they are a changing.
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Taunt isnt necessary, but there's nothing wrong if you want to take it. People who play to the beat of a traditional MMORPG arent "doin it wrong!" they just enjoy that. So far the only thing youve postid is you getting on a high horse, talking about how everyone who dosent play like you is wrong, and when they turn down your "super knowledgeable suggestions" you get all the way up your horse's neck and sit on his head.
have you figured out that it's just a game? go outside.
I say again that the ONLY thing that ANY character "is all about" is the FUN, and you are alowed to do that however you want.
that being said, im elec/wp/mu, so even with WP not having the best aura, I still get plenty of aggro on plenty of mobs without taunt, and anything I dont have aggro on is immobilized/stunned from the fences/lightning clap combo.
I find taunt pretty useful on my WP brute. I'll be laying out some baddies and getting annoyed at the few jerks who refuse to get in melee with me. So what do I do? I just whip out around and taunt 'em. Now they have to get in my RttC aura.
I'll always be a "Champion" at heart. My server away from home.
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I find taunt pretty useful on my WP brute. I'll be laying out some baddies and getting annoyed at the few jerks who refuse to get in melee with me. So what do I do? I just whip out around and taunt 'em. Now they have to get in my RttC aura.
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My EM/FA has Taunt for being obnoxious in PvP and because Whirling Hands is utter garbage. My SS/FA doesn't have Taunt because his build is so tight, if I had room I'd have taken it.
The Melee Teaming Guide for Melee Mans
no, he just sees a fool.
Taunt isnt necessary, but there's nothing wrong if you want to take it. People who play to the beat of a traditional MMORPG arent "doin it wrong!" they just enjoy that. So far the only thing youve postid is you getting on a high horse, talking about how everyone who dosent play like you is wrong, and when they turn down your "super knowledgeable suggestions" you get all the way up your horse's neck and sit on his head. have you figured out that it's just a game? go outside. I say again that the ONLY thing that ANY character "is all about" is the FUN, and you are alowed to do that however you want. that being said, im elec/wp/mu, so even with WP not having the best aura, I still get plenty of aggro on plenty of mobs without taunt, and anything I dont have aggro on is immobilized/stunned from the fences/lightning clap combo. |
Shouting down someone you disagree with from the top of a rather tall horse yourself interesting... I cited specific observations and experience's and tried to work with others but leave when they give me the experts "your tactics are not standard MMORPG approved" stuff.
No they are not doing it wrong but there are other options. Red side has some interesting options other than the traditional MMORGP tactics. Its a good thing the game supports so many play styles and tactics.
There might even have been some humor in my first post too hmmmmm. I must think about this and be more carefully in the future.
To those of you who understand what I am saying Dratz. I will close by saying SMASH.
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Taunt?
Yea seriously. If you play a brute with a taunt toggle with a good taunting toggle like FA or Invul then you taunt is very skippable. If your playing a one without a good taunt ae then you will find that taunt will up your dps greatly in teams.
You build alot faster by getting attack by a bunch of mobs then you could possibly do by punching. If you are low agro build in a group your not going to be anywhere close to your damage potential because mobs die alot faster in group and your fury building will not spike like if your tanking. Your ability to build Fury fast is important in dishing out damage. Hit taunt right away, mobs attack you, your fury spikes=higher brute damage when you fired off your aes. If you burn you big aes in getting the ae agro and well thats one round of aes that went significantly less damage. And in many group i have been in, one round of aes from the team and the vast majority of the mobs are down.
So taunt can be a very useful tool in maintaining your high damage in groups. With going rogue and teaming with scrapper and tankers more, taunt may very will become alot more useful in building your fury and therefore, damage then many brutes think.
Best of Luck,
Cipher
This brings up a very interesting question. I haven't played blue side much but from what I've heard from several players (in-game and on here) is that blue side teams are generally more slow paced. Brute (and perhaps even non-perma Dom) players on the other hand definitely fit the mold of rushers. Logically, sitting on your rear end is counter productive when it comes to maintaining or taking advantage of your fury/dom goodness. When Going Rogue comes out, I think we might see some rather interesting culture clashes. Just a thought.
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While a brute benefits from a fast paced enviorment they also benefit from being an aggro sponge. So even if the team isn't all that fast, just being the first in the group or being able to hold the aggro will generate sufficient fury.
Lastly, brutes, scrappers and tanks are already teaming together in RWZ and Cimerora. Having been on many teams in both settings while on my brutes, I can tell you my Fury bar is still 80-90%.
i dont let brutes without taunt into my SFs, TFs or PVP teams.
you really have to be a mentally damaged to skip out on it unless you have a lolRP build.
I always have it but I think its optional, Brutes can vary and still be nefarious. I agree with taunt being a good skill for PvP teaming.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I've never had trouble building Fury on ITFs with my Claws/Elec Brute, even with a tanker around. It uses lots and lots of attacks instead of Taunt.
My Axe/SR Brute mostly runs solo. I dunno why.
Too many alts to list.
i dont let brutes without taunt into my SFs, TFs or PVP teams.
you really have to be a mentally damaged to skip out on it unless you have a lolRP build. |
Though if you'd prefer, my mace/stone has taunt AND provoke.
And yes, LOLPVP brutes need to be tauntbots, so of course it makes sense. Though really, why play a brute in PvP?
Sure, taunt is nice if you can fit it in your build. Pretty much all of mine don't.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
i dont let brutes without taunt into my SFs, TFs or PVP teams.
you really have to be a mentally damaged to skip out on it unless you have a lolRP build. |
Or you had more important powers to take.
Or you don't have moronic ideas about teaming.
Taunt is nice, but skippable for PvE.
The Melee Teaming Guide for Melee Mans
Out of my 4 50 Brutes, only one has Taunt. Why? Because I picked it up at 49 and was the best power pick for default slotting.
Brutes can maintain a high Threat rating without the need for Taunting (save for /Stone Brutes). Which means aggro will stick to them pretty easily.