-
Posts
127 -
Joined
-
Id be game for donating as well. I can probally get some of my old coh buddies who dont read the forums to look at this and potentially pony up as well.
-
I know that asking for this probally wont make it happen but figured its worth a shot. I have not posted in awhile, tired of the forum drama but ive lurked around here since 2004. I think it was almost a year before I even logged onto the forums the first time. Ive seen several games sunseted and I always wondered why they wouldnt simply release it to the public when they were done with it. Id love to be able to mess around with a game by myself or even relive the glory days with a few of the old vets that I still game with. I would prefer they kept one server alive for awhile with now content upgrading but I dont see that happening so id like them to make the host downloadable.
I loved this game, so much that no matter how many new shiny games came out I still came back to this one. Even after the infamous I13 that drove the majority of my pvp and pve friends away. The 2 years of near stagnant development that followed. Finally the game seems to, at least for me, be recovering. The team has done some great things with the game and I was very excited for the furture of the game. Bought 50 bucks worth of points recently so I could pick up the new powersets that were coming out like Nature Affinity. Then shortly after these things are released, an act that Play NC new was going to cause people to purchase points, they decide to cancel the game. So Im not overly happy about the waste of that 50 dollars so yep wont be touching another play NC title with a 10 foot pole.
Of course thats peanuts compared to the jobs that will be lost over this. I wish all the people working on this game the best of luck. For me this is the only game that has stood the test of time and for that I applaud you. Im a game hopper and always will be, coh was the only one that has been able to capture my interest. Not just because it was a super hero mmo. Im really more into fantasy though I love the superhero genre as well. It held my interest because it was truly a great game.
Thanks for all the great times, gl and hf. -
Quote:An interesting idea to this would be make them toggles with VERY high endurance costs.Some tier 9 powers should be looked at and readjuststed as they have not been adjusted much since beta (and if they were adjusted it was to reduce recharge times so they could no longer be made permable)
Unstoppable is a great example of this.. If you take and don't slot all of the resist powers in Invuln an invuln tanker will hit the cap while running unstoppable. If you do nothing else but run unstoppable with 3 resists SO's a tanker will hit the resist caps for everything but psi. All overflow damage resistance is pointless.. ie no (or maybe very few) situations call for having 179ish+% s/l resistance. A side issue is that the differences between a brute and tanker while these tier 9 powers are running vanishes defensively.. both are either resistance capped to similiar amounts or defensively capped to similiar amounts. While the tanker has a slight HP advantage the damage difference more then makes up for that.
Unstoppable and the other tier 9's like them (power surge, elude, and that other one who's name escapes me atm) just does too much. It either needs to do less ala one with the shield, or it needs to be made into an exclusive mode like toggle ala Granite complete with downsides.
Also remove the crashes. Players should not be gun shy about using their powers. Crashes are just not a fun game mechanic.. recharge/click based tier 9's can not be made perma so only allow for bursts of resistance boosting and have a built in crash when the resistance boosting goes away. -
Add a fury like bar that instead of increasing damage would increase the tanks survivability and threat generation abilites (also to increase the agro cap).
This would not only give the tanks something more but also would make them synergize well with brutes since both the brute and tank would want to keep the fight rolling to maintain their buff bars. Many of the changes above are great ideas to deal with having multi tanks but I think this would also make tank brute combos work well.
Id also like to add a huge thank you to Synapse for finally taking a look at this. If his stalker changes are any indication im really looking forward to his final decision on what is to be done to tanks. When brutes came blue side I abandoned tanks heh, wish i hadnt deleted them now oh well.
Edit, when i said damage cap i meant agro cap....it was late sorry I fixed it. -
I have the scroll snapping issue as well as being told I dont have access to the server.
FYI on a mac if that matters. -
OOOrrrrr.....they could you know.....fix it. Thanks to the OP for this, however i am disapointed that its not a dev post at least explaining it and I am baffled as to why this is not fixed yet. Is it really that hard to fix, im no programmer so my understanding is a bit limited with this kind of thing but it does not sound like it should be a tough fix.
Id also like to add that this has been a known issue for weeks and that I am assuming I wont be able to skip the new tutorial till ive run a character through it. If I can skip it wont be a big deal but if I have to run through it to make a new character I ll be pissed because that means I wont be able to run a time manipulation character because of this.
This not being fixed is BS, plain and simple. -
Quote:You forgot to mention it would suck. Ever play a kin in pvp (the old pvp). You had to work to maintain your buffs. Making them degrade would make it pointless besides why should someone have to play only half of their toon. We have a primary and secondary for a reason. Degrading buffs would just mean you wouldnt have time to attack and would do nothing but stare at hp bars and chasing people.One of the things I suggested to alter the tactical equation of gathering for buffs then scattering to leverage them was to make all buffs decay in PvP, so that they could retain a significant percentage of their strength, even stacked, for a short while, but not for long periods of time. This would encourage meeting engagements where combat would happen when there was a high density of players, and buffs worked better when used during combat and their activation costs would have to be paid, rather than away from combat and essentially eliminated. It better balanced stand and fight as a legitimate tactic to scatter and spike, which opened the door to reexamining tankers in teamed PvP rather than attempting to balance everyone around tanker survivability generically.
That would have either taken additional tech or a lot of extra work to redo the buffs for this kind of effect. I was told that would be impractical to attempt. I will now stand here and whistle to myself, because that's the extent of what I'm currently allowed to say about the subject.
This is why, no offense, I find it frustrating when people refer back to the numbers people for this stuff, sometimes you have to think past the raw data and how it should work and actually consider how it does/will work. The numbers people are why pvp is where it is now. They came up with DR and adamantly refuse to relook at the numbers because numbers can not be wrong. No matter how many players it drives away. Yes pvpers are the minority. However most players, even the pve ones will eventually bore of the game and try pvp. Once they discover how bad it is and that there is nothing left they will leave.
So pvp is the minority but its people are constantly changing as the old ones leave and new ones join. Then the cycle repeats. -
Quote:Im not really an AE fan. To me its just another tool to farm and quite frankly ive seen some shockingly bad content (not nessesarly farms) rated high even awarded while good content gets no votes (usually because its difficult).Here is the thing - if you actually want to do anything other than stand in the middle of a zone and attack single targets this is useless. If you added any type of "TEAM" based PvP (because it is an MMO) then we could use powers to heal walls, bubble flags or many other innovative ways to defend, attack or use strategy.
Your people have the tools - THEY AREN'T USING THEM. Give US the tools in an AE style setting and let US make the balance and tweak the maps to find fairness and a style of PvP your players will like.
Ever play Halflife? Soldier of Fortune 2? These games are so full of plyer made maps even using modded powers that its insane. Maybe heard of COUNTERSTRIKE? It STILL is the number one team played game in the world and it was a PLAYER MADE MODIFICATION.
Give US the tools and I promise you we will make a PvP MMO experience second to NONE.
However somethign I have always wanted in this game was pvp missions and maybe you hit on the idea of letting us use AE to do this. You know instead of beating up on the genric bad guy at the end of the mission and escorting them out have people cue up for a pvp mission. One side has to rescue/destroy a target. Escort missions would give the defenders one last chance to respawn and take the target back.
Anyway there are lots of good ideas that have been bouncing around for years. Pick one......any one (of the good ones heh) and imo only good things can come of it. -
Advanced appology for the long winded post. Ill be shocked if you guys read it all heh. Again sorry for the rambling.
Quote:You never did base raids did you.......yes the origional idea was to have base raids as forced pvp. You wanted items of power, you had to fight to keep them. However that was implemented for like 2 hours or something silly and then it was taken down due to an exploint. (not sure how long it was up but it wasnt long).Uh, NO.
I'm sorry that you think you can speak for the community, but no. I, as a base builder, did NOT like base raids, because of all the necessary pathing restrictions that base raids required for PvP.
Second, as a primarily PvE player, I don't like PvP. Especially when it's forced PvP as Base Raids were. "Defend your hard work or watch it be destroyed, neener neener."
After that base raids became an optional game mode that honestly had no real point other than they gave you a scenario to play through with added mechanics other than simply who got the most kills won. Also you seen alot of interesting stratagies that simply are not possible on the current pvp arena maps (primarly because kill count is the only way to win).
When the raid was complete all your stuff was still in your base. Anything destroyed during the raid was restored to the way it was. So it had no effect on someone who wanted nothing to do with pvp other than "Oh noes i cant put my bookcase exactly where I want it" Sorry i just find it frustrating that you an admited PVE player who has no use for pvp is posting in this forum when you did not have all the information.
So basicly they removed a game mode that truly allowed you to use your base something for.....wait for it......the abilite to stack stuff easily.
Simple solution would be to give each group a choice. While base building you choose to build with pvp or pve settings. If you want to stack items your base can not be used for pvp raids. Obviously there would need to be a system where you could see what was blocking you from flagging your base for pvp so that an group could switch back and forth as they desired. Not really a big deal since there is nothing that has to be protected, if there was this would allow people to make an unraidable base to protect an item of power. But as I said moot point since they dont exist.
Long story short though is just because pvpers are the minority does not remove their rights. I am not a die hard pvper, never will be but before they decided to take them away I organized regular base raids with the group I was in. The pve players actually greatly enjoyed them as well even though they hated zones (so do i actually)and there was no way i was getting them into an arena heh. The entire group was rather dissapointed when after the patch we went to do a base raid and it wouldnt work. When I looked at the patch notes and discovered they were disabled I actually was rather irratated. I played for about a month more, got bored (since I no longer had my pvp outlet) and canceled my account and took a two month break. When I returned the group was virtually disolved since they had nothing else to do but farm and farm task forces. Money out of the companies pocket. I know base raids being removed cost them money. I would bet that it cost them more than being able to stack items in the base made them money.
Also pvp with an actual point other than who got more kills is alot of fun and actually gives a reason to have a base right now they are rather pointless other than glorified trophies and vault space.
For me that is what this games pvp lacks the most of. There really is no point to it. Pvp here is nothing more than a gigantic pissing contest. There is no point to it. Pvp IO drops are so rare some people think they are a myth. Why not expand the pvp drops to some of the other IO sets. Maybe put in a mechanic in a zone like RV that has control points where the more points your faction controls the better quality loot you ll recive for a kill as well as a higher chance of actually reciving it in the first place. Some games actually have pvp effect the pve enviroment as well. If red side controls 75% of the RV then red side gets a 10% experiance buff. If 100% of the zone make it 20% xp buff or heck cut those values in half, find something else I dont care but give people a REASON to pvp.
You give players a reason to pvp more will actually do it. Ya it is horribly broken right now but if there was a reason to do it they would and when you get people playing it you ll get new fresh ideas on how to improve it. Someone might even be able to fix it who knows. None of that will happen though unless there is a reason to pvp. For me, I hate farming, I enjoy task forces and I do enjoy pvp but even having that base of pvp enjoyment I will not waste my time on what is now pvp. So now I play for a couple months and get bored and take a couple months off (money im not paying you guys). Used to be when i found the regular grind boring i went and did some pvp, no longer though. -
Quote:Umm you might want to analyze what i was talking about with the 1.8%, I was stated that I was refering to pvp and no one who truly pvps goes in to a pvp zone without at least being very close to soft capped defenses. So no I do NOT get 11.9% out of them unless the target has absolutely no defense slotting and if they have no defense slotting 11.9% will not even be noticeable anyway.1. Play more DE tip missions. Nobody soft caps those all by themselves (ok: very few).
2. 11.9% for the small bubbles based on SO slotting and no prior defense buffs.
3. I'll grant this though: tohit and defense is one of those few areas where DR almost does exactly the opposite of what its supposed to do.
As usual I forgot to be overly specific for the number types. Long story short, while I agree DR has its place it simply is over done in this game. It renders most buffs useless. -
Quote:My first character was a Ice FF controler. I ve had him since may what 2004 or was it 2005 that the game came out, whatever. He has been shelved since Io's and DR came out. His secondary is next to useless in pve due to defense set bonuses and it is completely useless in pvp because you guys decided my shields would give like 1.8% defense to people. (slight exageration i think but its ridiculous).DR is a tool that gives a lot more flexibility to designers when they are creating powerful effects. Without it, PVP would just come down to who can buff the fastest to get off their killing blow.
I understand a hatred towards DR, as it really does monkeywrench a lot of builds, but it does give the Powers team a lot more flexibility in what they are allowed to create.
Oh and pvp still is nothing other than uber fast kills such as "Player 1: Target flame man, two seconds later you hear three other players on vent say LOCK, 2 seconds after that you have a dead target."
Meh im enjoying the game more than I have in a very long time but this post......it makes me wonder. -
For me I can never utter the words "Task Force". I can play for 10 hours saturday (I usually dont but i have done it a couple times to test this theory) and she will be completely fine with it..........but if I say Task Force she goes up in arms because she knows that the only way I will bail on a Task Force is either a bonified emergency or if there is no way we can complete. Even if its a short one, less than an hour she still gets mad.
So my solution. I no longer say "Honey we can go just as soon as we finish this Task Force" I say "Honey we can go just as soon as I help these guys finish this story arc its a tough one and I dont want to leave them without (insert role here, tank heal whatever) is that ok?"
It shouldnt work but it does maybe its because she thinks im only doing it to be nice heh.
However her solution when its time for things that cannot be discussed on this forum is to flip the breaker on me. Ill let you paint your own picture but to give a hint, I dont really mind in that instance. -
Quote:Your forgetting Transferance. Blasters love being able to nuke at will knowing you ll target a boss and replenish their end every time they do it.I'm coming at this from a Force Fielder perspective.
I have played with force fielders who didn't take both bubbles, who don't keep the bubbles on the team, or who are otherwise Bad Bubblers. I don't care if you don't want to bubble people, but if you don't want to bubble people DON'T PLAY A MONKEYFIGHTING FORCE FIELDER. 12 alts per server, do something else. Don't be a remora.
Generalizing: Kin only has about three good powers, as well. If you don't want to use those three powers, perhaps you'd be happier with some other powerset. (My list is Speed Boost, Fulcrum Shift and Siphon Power, but you could make a case for the heal. I'm not much of a kineticist.)
Also ID is great.I dont keep it on people perma but its nice to bring someone out of a mez but more importantly the resitance buff it gives is alot if slotted. For some fights it helps to toss it out for the alpha and first few seconds of the fight till the mob is removed and your down to the av or avs.
What it boils down to is being a good kin takes alot of practice. As someone above noted, you can get alot done while the power is recharging. For me a sb buff cycle lasts about 16 to 24 seconds because I do all my other kin type powers while sbing. I target through people to throw out targed buff debuffs. I leave my siphon speed on auto to keep my own recharge as high as possible it fires on its own while I am buffing more often than not. As I said above this leaves a solid 90 seconds for me to chip in.
Its very fast paced and demanding. Probally why I enjoy it. Its also very rewarding when several people you only met today send you a tell after a tf run and comment that your an awsome kin. Not tooting my own horn just saying that it seems like a trial to play but once you get there its very rewarding. Also teams will always have room on tfs or you.
I think I want to go roll up Kin number 4 now.....
*edit* Also for those of you who might not have the dexterity to do the shift click thing or dont want to make keybinds you can make an additional tray and put it up by your team window and put your buffs there. If you move the team window out from the edge of your screen you can shove a horizontal bar against it and make an L shape around the team list for your buffs. You can also put a vertical two wide column beside it whatever your preferance is that way its a simple matter of clicking the target and clicking the buff. -
My 2 cents on this.
I have three kinetics corruptors. A Rad Blast, Ice Blast and Assault Rifle.
Managing SB is easy when you get the knack of it. All three of those are aoe monsters. When in a full group I do a round of sb only interupting it to do a fullcrum shift if the situation presents itself. Once that is done I have about 90 seconds to pump out aoe damage. Once the mob has melted I sb again. Usually I sb between mobs and it works fine. On bigger mobs or AVs i have to sb during the fight but im used to it.
However......if you are not in range of me when i do an SB round thats your problem. Im with the tank/brute If I cant sb you due to range (ill move to sb if its terrain blocking you) but if you are three halls down or on the next level or another island.....phffft dont even bother asking.
If you do need sb, please wait more than 3 seconds to ask. Odds are I was busy or had to deal with obstructing terrain to get to you. Be patient if you are where you are supposed to be you will get it.
The odd time it takes me more than 30 seconds to get to you......for some reason I missed you. Maybe I was slow maybe you were too far away, regardless please at least do the courtesy of saying sb plz.......if you say sb meh or sb.....you wont see it for the rest of the time Im grouped with you.
If you Dont want SB (yes i have met them) be aware that its a habit to sb everyone. Ill try not to give you the buff but it will happen now and then. Deal with it.
Archery Kin should be nice. I was going to build one. Rain of Arrows every 20 or 25 seconds is nice. However Full Auto just as often and Ignite even more often was more appealing. I get a warm fuzzy feeling when I am damage capped and drop an ignite on the ITF console and start watching it scourgeits a beautiful sight, or for that matter any av that has been locked down.
Last ....... and this is the one that will probally incite people to a flame war though its not meant to. If you dont SB I will kick you. End of story. I dont mind asking if you forget or are new to it but if you refuse to SB or worse do not even have it in your build (and yes I do check) I will kick you. If I can manage to sb people and do other stuff than anyone can. Also, and I hate to admit I do this but Ill be honest. Unless I know the person I wont even invite a Fire Kin to a TF. They only worry about buffing themselves and you spend most of the tf trying to keep them alive because they think they can farm anything :P As a matter of fact I joined a pug last night. Good group, two fire kins in it. I never seen SB once. Do I need it no......but it has significant benefiets above and beyond the endurance aspect. I did have to rez them both several times though heh. -
First off if any reason FF needs a buff it is because of how ridiculously easy it is to defense cap almost any toon. I used to play an Ice FF and when IO's were released I shortly thereafter stopped playing him because defensive shields simply were not nessesary anymore.
So personally FF is fine, its IOs that messed it up like they have a number of elements of the game but thats another matter alltogether.
The change to force bolt I am ok with if they chose that route but used properly the massive knockback it has is very usefull and I would hate to see it go though it wouldnt stress me much.
Detention Field as a toggle.........can you say OP. Sorry flat out no to this.
I certainly wouldnt complain to them speeding up and changing the animation of Repulsion Bomb but it needs to stay a targeted AOE and personally I think it should benefiet from containment which if im not mistaken it currently does not. Apparently it would be OP if it did but fire kins are allowed to do what they do :P
Force Bubble, please leave it be. Even as it is mobs push in a bit before getting repelled. I think thats why they made it so big in the first place. Adding a Damage Debuff though would fit conceptually and make it more usefull. If mobs were not allowed to push in as they currently do I would be ok with shrinking it some but thats about it.
Truthfully the only power I feel really needs a change is repulsion field. It is imo the only completely useless power in the set. Does not damage, very very high end cost when lots of creatures are getting hit by it and it gets completely replaced when you get Force Bubble. I dont know what the asnwer for it would be but maybe remove the end cost per target affected and give it an additional effect, maybe a to hit debuff (concept the impact dazing them making them inacurate for a short time however then it basicly becomes a clone of hurricane) or even make it a damage aura. -
Hehe I have a D3 defender and yes you can tank with them. I have been the primary tank on an itf with one though I wont lie, mezes can be bad but if you either have someone to give a clear mind like buff or a constant flow of breakfrees your golden. Tanked several other hero TFs though other than a Katie Hannon I dont recall which ones. Its been awhile.
Also, though its not really holding agro so much as simply debuffing everythings to hit to the point that it does not matter if they attack anyone else you can safely manage more mobs than a tank/brute. Do it right and its not unheard of to hold off 30 or so +2 critters while the agro cap limits a tank/brute.
However I will admit that +3s can be touchy and +4 you have to be really carefull but it can be done.
I would also like to add that this is all done with a vanilla character. Absolutely no IO's whatsoever which is why it puzzles me when people reject me after I tell them Im a D3 lol. Im actually browsing the forums for some ideas on IOing the character when I seen your post and thought........I have one of those lol.
So I dont have an actual build handy (also im on the mac side of my cpu and I am quite frankly too lazy at this time of day to reboot and do the build heh) but the key things are slotting your of course your darkest night for to hit debuff but then what some dont do is you should slot your fearsome stare and your pet for to hit debuff. I have since changed my build somewhat but I used to also slot Tenoberous tentacles and Dark Fall (hope i have that name right lol the second cone but not Torrent that just scatters stuff) with to hit debuff as well. Also Oppresive Gloom is really only useful for minions but if you stack Dark Pit with it they combine nicely. One or the other on its own is rather useless though.
My advice is to go somewhere in between. Most groups will cringe when the defender says "I can tank". Even when several members of the group speak up and support that you can you will have people drop a tf heh. So build yourself as more of an off tank just slotting your anchor pet and fearsome stare with to hit debuff and leave your other cones for damage. I dropped dark pit and oppresive gloom myself for other options. With all of this you ll be able to relive alot of pressure off of a tank that is struggling or be very well capable of handling ambushes untill the group gets organized enough to turn and deal with them.
Black Hole is also rather usefull for ambush situations just make sure you tell people that you have phased the ambush. As amusing as it is to watch a scrapper wail away on something for 30 seconds and not realize he is doing 0 damage, some people seem to get rather peeved for some reason. I will have to admit doing this for no other reason than to amuse myself though. I do the same with my Ice FF controler *shrug*. -
Care to explain this. Im aware you can io for run speed and get decent mobility but in my opinion you sacrafice a great deal to get that run speed. Imo its not worth it when i can simply tp where I need to go or since most teams have a kin not even worry about that.
-
I have a good number of 50s a number of which are of the tanker role (im including my brutes in this because i build brutes to tank as well).
Currently i have level 50 tanks as follows:
Invuln/SS
Elec/SS
WP/WM
Currently I have level 50 brutes as follows:
DM/Stone
SS/WP
SS/SR
Ene/Fire
As well as numerous side projects some of them in the high 30s. You ll notice a preference to SS. I dont think its the be all and end all melee set I just personally enjoy it. All of those tank just fine with the exception of the SS SR. That one is a bit touchy to play but if there is a thermal or sonic on the team it becomes amazing.
The DM/Stone brute is far and away the best tank though as far as surviveability. Damage out put is terrible though, even on a brute. Would be nigh unkillable as a tank though the damage would not even be worth mentioning. Warning, leveling this will be painfull even if you choose the brute route. The self heal attack in the DM set is great. Also pairs well with invuln (i have a side project with that build that I quite like) so for a melee set for a defensive based tank/brute I highly recomend it. You sacrafice some aoe damage but you gain alot in surviveabilty due to the to hit debuff all your attacks give out and the self heal you gain.
The Invuln SS tank comes in second and because of its mobility is the better overall tank. (the stoner being tied to the ground, you either have to be good with tp or rely on a kin for mobility, you can IO it for movement but i recomend tp practice i would rather io for other things other than movement.)
After this I recomend the Elec/SS. Any secondary would really do well its the Elec that I think shines on a tank. Alot of people recomend willpower but for whatever reason I prefer elec. Great end management, damage and fully resistance based once you get a feel for the kind of alpha you can take you know exactly what to expect everytime you run in and can pop inspirations accordingly. With hybrids like invuln and willpower there is allways that chance for bad luck with the defence aspect. Its absolutely terrible on my SS SR brute. Ill wade into a ridiculous fight and never get touched. Then run into something relativly easy and get faceplanted because of lucky rolls for the npcs.
Anyway thats my two cents. Sorry for the bad grammar and rambling but I hope you found it informative. -
Been a few mins but still cannot log my character in after I disconnected on a pratoria load screen.
I can log in other characters that are in the same zone but even after I log them out I cannot log the one that dcd in that zone in. Says it is still online and that i cannot log in.
*edit* After about 5 mins or so I was able to log the character back in. I had tried simply waiting the 30 seconds for it to log out but that didnt work. 5 mins though seemed to be enough. -
My opinions are as follows, and I appologize for the randomness of this post. I jot down ideas as I type.
Stone is the be all and end all for surviveabilty but that does not make it the best. Each has its own strengths and weaknesses. Stone is perma god mode but you sacrafice some hefty damage output and mobility is restricted without ridiculous IO slotting or a pocket Kin.
The best pure tank I would probally say would be a Stone Ice. Very tough and lots of aoe tools to not only hold agro but mitigate damage for your team.
Another really good option is a Stone Dark. Allthough mine is a brute its ridiculously surviveable. Great for tanking the really heavy hitters since Dark has a self healing attack. Downside is you will do very low damage with this option and its aoe damage is rather terrible. To be honest I think this would be overkill on a tank though it was rather effective on my brute.
Anything Stone will be able to be the alpha tank on any content in the game without alot of assistance though so if your heart is set on another powerset by all means take it.
After stone I would say willpower or invuln. Secondaries become a bit more important but not a whole lot. I like super strength and stone melee for the knockdown effects. Stone Melee has a two nice aoe knockdowns which works very nicely for a willpower. Gives you lots of breathing space for your regen to kick in. Invuln handles the alphas better but Willpower is more sustained.
Ice armor and Dark armor can also both be very effective but for a new player I would avoid them. Both are a bit touchy to play and I would not recomend them to a begining player.
Fire armor and Electric armor are more damage dealers. I have seen them tank anything in the game but that is usually with some very significant outside buffs. Fire armor is a bit tougher I think due to the faster recharging heal and with firey embrace does a bit more damage but you will never have endurance issues with electric armor. I have an Electric SS and am considering giving a no fitness build a try just to see if it can do it. Honestly its that good for sustaining its endurance, something that most people I belive underrate on it.. However both of these are not "pure tanks" built right they can do the job for 95% of the game. The last 5% they can also do but will need some extra help from the rest of the team.
Hope that helps. -
Quote:Ive played on some pretty terrible cpus over the past years and I have never noticed any performance issues with an mm on the team. Even when I played on a 1.2 celeron with a nvidia 5500 i think it was.On my old PC, I ended up hating MM's b/c they would make my graphics card cry out in tormented bloody anguish.
Of course I tend to find the settings that allow me to run a game well then turn them down a touch more so that when somethign unexpected comes up I dont lag. Probally why i have never had a problem with mms on the team. -
Ive noticed this attitude as well though more pronounced on freedom. I havent noticed it at all on virtue.
Also my answer to that kind of attitude that you got was /ignore and I woudl put my own teams together. I run alot of TFs so I have a fairly solid group of globals that do not object to my bringing an mm. Its like how people hate energy blasters because of the KB, untill they meet one that plays it right.
As far as those who think MM's are weak, lol those are just the people who could never grasp the strengths of the AT so because they cant play them they must be weak.
I m pretty terrible on a corruptor (unless its a kin then im not too bad) but I have never said they are weak heh everyone is better at different things and there will always be someone better than you.
I will say that MM's can be a bit rough on the final fight in a RSF ( i hate aoes lol with a poison secondary ) and they are terrible for speed runners. Another reason I left freedom for virtue.
So try forming your own teams. Most people are too lazy to actually run a team so they wont object to joining yours and seeing an mm. The ones that do *shrug* good ridance I say you dont want them on your team anyway if they cannot see the value of the AT. -
IMO the problem everyone has with electric armor is they are looking for it to be durable. Its durability is adequate on either a brute or a tank if you know what you can get into and what is over your head.
Electric's real strength has always been as a damage dealer. Played right even the most aggresive slotting (meaning no end reduction) will still have no endurance issues. Between energize's discount and power sink you have the endurance to keep on swinging when others are eating blues like candy. Im running a Elec SS tank and i have played a friends ss elec brute. Even with the high end cost and the rage crash i have no endurance issues at the low 30 mark and I have not slotted a single end reduction.
The trouble is with so many builds out there so end heavy teams almost always have some form of endurance buffing (usually a kin but cold domination is awsome and even an emp or rad can help a ton). Ive been running alot of missions and tfs lately without that kin and I dont even miss the endurance buff (Ill always miss the recharge). For me that is unheard of I have a phobia of a dry endurance bar and often slot my characters to what others think are excessive limits to reduce my dependance on outside buffs. With elec armor I dont have to look for that. I can instead branch out and look for a sonic or maybe a bubbler to fill in the holes I do have.
In short. End heavy tanks look for a kin to manage their blue bar. I look for a sonic/therm or a cold dom/bubbler to keep me in the green. Do I need them? No if I play smart i dont just like the end heavy built tank does not need a kin if they play smart its just nice to have that stuff when you can.
So I think elec does fine if you play to its strong points. However my experiance so far has been with a level 50 brute and only a 31 tank. The brute can be a bit rough taking alphas but it hits like a truck while the tank at 31 anyway seems to just slowly roll on through stuff. I cant wait to IO it. -
Some people get way too offended way too easily heh.
On the Vicar part being ironic, ya it does not really fit me heh. I was naming my toons stuff like Dark Vicar and Psionic Vicar for awhile because i was getting tired of taking 30 mins to come up with names hehe. Ive gone back to more origional names but ive kept the global.
On the dual pistols performance topic. I do agree that there are a few things that need adjusting however I am not as rabid as some and I realize that maybe this time they learned their lesson and released something a bit under the bar and will adjust it up.
Far few people will complain about a buff than they would with a nerf.