Tank-fender


DarkWanderer

 

Posted

I have a dark/dark/dark and someone said that I should have made him a tank-fender. I like the concept, but I don't even know where to start any ideas?


 

Posted

I know I toss this around a lot, but still, this is a general idea of what it could look like.


Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

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Eldritch Green v2: Level 50 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Electrical Blast
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Twilight Grasp -- Nictus-Heal/HP/Regen/Rchg(A), Nictus-Acc/EndRdx/Rchg(3), Nictus-Acc/EndRdx/Heal/HP/Regen(5)
Level 1: Charged Bolts -- Thundr-Dmg/EndRdx(A), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(42), Thundr-Dmg/EndRdx/Rchg(43)
Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(3)
Level 4: Lightning Bolt -- Thundr-Dmg/EndRdx(A), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(42)
Level 6: Ball Lightning -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(7), Posi-Acc/Dmg/EndRdx(7), Posi-Dmg/Rng(40), Posi-Dam%(43)
Level 8: Shadow Fall -- LkGmblr-Rchg+(A), LkGmblr-Def(9), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam(13)
Level 10: Short Circuit -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(33), Efficacy-EndMod/Acc(46), Erad-%Dam(46), Erad-Acc/Dmg/Rchg(46), Erad-Acc/Dmg/EndRdx/Rchg(50)
Level 12: Fearsome Stare -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(13), SipInsght-Acc/Rchg(15), SipInsght-ToHitDeb/EndRdx/Rchg(15), SipInsght-Acc/EndRdx/Rchg(17), DefEgo-RecDeb%(34)
Level 14: Hurdle -- Jump-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Mrcl-Rcvry+(19), Mrcl-Heal(19), RgnTis-Regen+(31)
Level 18: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(23), Aegis-Psi/Status(23), ImpSkn-Status(27), S'fstPrt-ResDam/EndRdx(27)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
Level 26: Howling Twilight -- TmpRdns-EndRdx/Rchg/Slow(A), P'ngTtl-EndRdx/Rchg/Slow(29)
Level 28: Darkest Night -- DisWord-ToHitDeb(A), DisWord-ToHitDeb/Rchg(29), DisWord-ToHitDeb/Rchg/EndRdx(31)
Level 30: Tesla Cage -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(45), BasGaze-EndRdx/Rchg/Hold(50), BasGaze-Acc/EndRdx/Rchg/Hold(50)
Level 32: Dark Servant -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(34), SipInsght-ToHitDeb/EndRdx/Rchg(34), SipInsght-Acc/EndRdx/Rchg(36), SipInsght-Acc/Rchg(36), DefEgo-RecDeb%(36)
Level 35: Voltaic Sentinel -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(37), BldM'dt-Acc/EndRdx(37), BldM'dt-Acc/Dmg/EndRdx(37), BldM'dt-Acc(39), BldM'dt-Dmg(40)
Level 38: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(39), Zephyr-ResKB(39)
Level 41: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(45)
Level 44: Oppressive Gloom -- Rope-Acc/Stun/Rchg(A), Rope-Acc/Stun(45)
Level 47: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(48)
Level 49: Soul Transfer -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 6: Ninja Run


50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec

 

Posted

Hehe I have a D3 defender and yes you can tank with them. I have been the primary tank on an itf with one though I wont lie, mezes can be bad but if you either have someone to give a clear mind like buff or a constant flow of breakfrees your golden. Tanked several other hero TFs though other than a Katie Hannon I dont recall which ones. Its been awhile.

Also, though its not really holding agro so much as simply debuffing everythings to hit to the point that it does not matter if they attack anyone else you can safely manage more mobs than a tank/brute. Do it right and its not unheard of to hold off 30 or so +2 critters while the agro cap limits a tank/brute.

However I will admit that +3s can be touchy and +4 you have to be really carefull but it can be done.

I would also like to add that this is all done with a vanilla character. Absolutely no IO's whatsoever which is why it puzzles me when people reject me after I tell them Im a D3 lol. Im actually browsing the forums for some ideas on IOing the character when I seen your post and thought........I have one of those lol.

So I dont have an actual build handy (also im on the mac side of my cpu and I am quite frankly too lazy at this time of day to reboot and do the build heh) but the key things are slotting your of course your darkest night for to hit debuff but then what some dont do is you should slot your fearsome stare and your pet for to hit debuff. I have since changed my build somewhat but I used to also slot Tenoberous tentacles and Dark Fall (hope i have that name right lol the second cone but not Torrent that just scatters stuff) with to hit debuff as well. Also Oppresive Gloom is really only useful for minions but if you stack Dark Pit with it they combine nicely. One or the other on its own is rather useless though.

My advice is to go somewhere in between. Most groups will cringe when the defender says "I can tank". Even when several members of the group speak up and support that you can you will have people drop a tf heh. So build yourself as more of an off tank just slotting your anchor pet and fearsome stare with to hit debuff and leave your other cones for damage. I dropped dark pit and oppresive gloom myself for other options. With all of this you ll be able to relive alot of pressure off of a tank that is struggling or be very well capable of handling ambushes untill the group gets organized enough to turn and deal with them.

Black Hole is also rather usefull for ambush situations just make sure you tell people that you have phased the ambush. As amusing as it is to watch a scrapper wail away on something for 30 seconds and not realize he is doing 0 damage, some people seem to get rather peeved for some reason. I will have to admit doing this for no other reason than to amuse myself though. I do the same with my Ice FF controler *shrug*.


*readies fire extinguisher*

 

Posted

Quote:
Originally Posted by Vicar View Post
Black Hole is also rather usefull for ambush situations just make sure you tell people that you have phased the ambush. As amusing as it is to watch a scrapper wail away on something for 30 seconds and not realize he is doing 0 damage, some people seem to get rather peeved for some reason. I will have to admit doing this for no other reason than to amuse myself though. I do the same with my Ice FF controler *shrug*.
I'd rather use Black hole out of foresight and have someone tell me I shouldn't out of their hindsight than think that I should of used black hole out of hindsight. Some people don't take it, but concept is concept and if ya gonna have something may as well use it at certain points.

Sometimes you can come to know how long a fight duration with each mob lasts and so determine that a nearby group that might percieve the team should be BH'd in advance or just take out a surprise ambush. Some dark defs I've seen use it on like the last guy that the team needs to defeat in a group.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

I'm in no way knocking the awesomeness of a D3 (Dark/Dark/Dark). However personally I feel if you want a defender that can truely "Tank" you should really go with Forcefield, Sonic, or Traps as your primary. I say this because even making a build with capped defense and throwing out the massive -to-hit that Dark can, you will eventully still get mezzed and once you do.....game over. I suppose instead of carrying Lucks to fight off defense debuffs, one could carry a tray full of breakfrees. However that could lead to defense cascade failure. Having a mez protection shield is the way to go. It just closes up that big hole that you no longer need to worry about.


 

Posted

That makes sense. I was just trying to figure out how to have fun with the second build.


 

Posted

Quote:
Originally Posted by StormyDarkness View Post
I know I toss this around a lot, but still, this is a general idea of what it could look like.

That's not a Dark/dark/dark, but it is one heck of a great build. With a little work, swapping out the elec for dark makes a great D3 tank-mage.

Quote:
Originally Posted by DarkWanderer View Post
That makes sense. I was just trying to figure out how to have fun with the second build.
Second build? Forget second build, make it your primary. You'll be a debuffing monster (And thats the primary objective, right?) that just happens to destroy mobs as well, and is hard to kill.


 

Posted

I'm down with anything. I just want another build and that a tankfender would be fun. The reason I said second was I already have a setted build.


 

Posted

Quote:
Originally Posted by Stone Daemon View Post
That's not a Dark/dark/dark, but it is one heck of a great build. With a little work, swapping out the elec for dark makes a great D3 tank-mage.
He did say that he didn't even know where to start. Dark/Elec/Dark is closer to Dark/Dark/Dark than Kin/Elec/Psi or even Dark/Elec/Elec (like I'm contemplating still). Launching points are always good, especially when I get comments from people on how nice my build is. The compliment is greatly appreciated by the by.


50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec