Excitment... and FEAR.. about new "End Game" content..
Agua Man lvl 48 Water/Electric Blaster
"To die hating NCSoft for shutting down City of Heroes, that was Freedom."
Were something like this to be implemented, the issue would not be that you cannot participate, it would simply be you CHOOSE not to participate by not making the effort to meet the requirements to do so.
It is no different than someone complaining that the game is specifically designed that they cannot participate in a Lady Grey Task Force, when their only character is level 25, then refusing to spend the time leveling their character up to meet the minimum level requirement. |
It's more like saying 'You can play...ONLY if you have X AT, Y powersets and Z IO specs.'
Grind moar phail plz? Some of us don't have the time or the ability to play all day (I used to, as well....thank you god-damn Uni internet...) that is required for grinding. And, in fact, some of us simply don't find it *fun*. New content should be as fun for as many people as possible, and not force a playstyle down your throat that you dont want to adhere to. Again, because it is not fun.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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BS.
It's more like saying 'You can play...ONLY if you have X AT, Y powersets and Z IO specs.' Grind moar phail plz? Some of us don't have the time or the ability to play all day (I used to, as well....thank you god-damn Uni internet...) that is required for grinding. And, in fact, some of us simply don't find it *fun*. New content should be as fun for as many people as possible, and not force a playstyle down your throat that you dont want to adhere to. Again, because it is not fun. |
However, while they have every right to complain, and even quit over the issue, that cannot be the sole basis for the devs decision making. They have to strike a balance, and not everyone will be happy with that balance. The invention system, in my opinion, strikes an excellent balance in optional character enhancement and material enhancement gains, but not everyone agrees and some players have probably quit over it. While I don't specifically want players to quit, I believe the game is better off without those players and with the Invention system, than it would be with those players and without the Invention system. And that's just based on obvious observation: I was not the biggest supporter of the Invention system when it was first announced.
Similarly, the best possible end game system will almost certainly anger some, and perhaps even cause some players to quit over its implementation. But as cold hearted as this sounds, the success of the end game system won't depend on them, but rather whether the net overall improvement of the game for the remaining players and its increased marketability to future players far outweighs those losses.
I didn't ask for gear, I had serious reservations about gear, but its unambigously obvious to me that the invention system was a huge plus for the game (and I do use the system myself). I'm hoping that most people with serious reservations about a future end game system will be capable of sticking around long enough after it launches to at least make that sort of informed judgment for themselves, and to decide whether to continue subscribing based at least in part on whether they can concede that part of the gameplay doesn't appeal to them but makes the game richer and therefore stronger overall.
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Not to sidetrack much, but Arcanaville's point about the Invention System is dead on. I know its inception has kept me subbed, kept me levelling alts and kept me marketing and playing. The thing is, there are so many meta-games around inventions, such as the Market, TFs, drops, ownership, bragging rights and so on...that even on the worst day I'm burned out playing, they still make the game fun.
If I have one wish about endgame is that it be challenging yet not overly tedious. The ITF should be a standard for the Devs. It's short (four missions), it's somewhat challenging (the end fight with Romulus and the Nicti) and it's fun (swarms of Cimeroran traitors, change of pace with the Nictus) as well.
Dr. Kahn IS fun and somewhat varied but the end fight is bleh.
Conversely, Barracuda* is MUCH more fun but harder to get people to play for a variety of reasons.
*Shrug* Anything beats those old Phalanx/Shard TFs I s'pose.
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If I have one wish about endgame is that it be challenging yet not overly tedious. The ITF should be a standard for the Devs. It's short (four missions), it's somewhat challenging (the end fight with Romulus and the Nicti) and it's fun (swarms of Cimeroran traitors, change of pace with the Nictus) as well.
Dr. Kahn IS fun and somewhat varied but the end fight is bleh. Conversely, Silver Mantis is MUCH more fun <hardy har, no...not personal experience speaking > but harder to get people to play for a variety of reasons. *Shrug* Anything beats those old Phalanx/Shard TFs I s'pose. |
For example in Faathim the Kind's TF I'd probably keep the missions where you have to activate all four keys at once (7 missions total) and then make the end boss fight a little harder. It would still be longer than the newer TFs but by eliminating the first three kill alls and the annoying sub-plot with recovering keys from Paragon City you get rid of most of the grind and personally I find the key missions a lot of fun since unlike most TFs you get a lot of variety from the enemy groups present (Nemesis, Rikti and Malta). Also, give him a cell phone, he can communicate with Azuria telepathically, why can't he do the same with us?
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By the time GR hits live... I'll more then likely have... 35 LvL 50 toons. (I'm at about 33 now with 2 over 35 and one just about to hit 30... so maybe 36 even...) How the heck am i going to decide who should go first?! And.. if it's really involved... who gets neglected and who gets the special treatment... ?? I have over 25 different heros and 10 or more villians.. all of whom i pretty much enjoy playing and like there concepts. If i hadent, they would have been scrapped long before lvl 50... Infact, this whole "end game" concept has had me scrap my plans for any NEW alts. Once i finish the 3 i currently have over lvl 25, I'm not starting any new ones till i know more about what's going to happen. Anyone under 25 gets there costumes saved and deleted tonight. (just incase i want to remake them in GR...) It's been a slow friday for me here at work.. i've had too much time to think on this topic... LOL. Anyone else in the same boat? |
I have 2 toons I've had for over a year at 49 & 48, and honestly, I don't want to level them to 50, cuz that seems like the end of the road. W/end game content, I foresee myself getting all my 40s to 50 in a real hurry. I just can't be motivated to play toons w/o some sort of "progress", I guess, esp since I love the stat-building aspect of most games (MMOs, RPGs, sims, etc). So for me, the prospect of new end game content is 100% win.
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Grind moar phail plz? Some of us don't have the time or the ability to play all day (I used to, as well....thank you god-damn Uni internet...) that is required for grinding. And, in fact, some of us simply don't find it *fun*. New content should be as fun for as many people as possible, and not force a playstyle down your throat that you dont want to adhere to. Again, because it is not fun.
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I'm strongly opposed to the idea that grinding should be the only way to get there, though. There should be ways of progression that don't involve spending long hours doing menial work. The market is a pretty good example, since it offers rewards that are not strictly tied to how much time you spend in-game. If they can duplicate the success of IOs and the market systems, I'll be happy, and I'm pretty sure they will.
I think it's a good thing for this game to offer long term (i.e. achievable in months, years) goals. Not all goals should be like that, probably not even most goals. But some of them should be, and I think that currently the game does not provide enough. The new endgame is Paragon Studio's big chance to fix this once and for all.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I think it's a good thing for this game to offer long term (i.e. achievable in months, years) goals. Not all goals should be like that, probably not even most goals. But some of them should be, and I think that currently the game does not provide enough. The new endgame is Paragon Studio's big chance to fix this once and for all.
I'm strongly opposed to the idea that grinding should be the only way to get there, though. There should be ways of progression that don't involve spending long hours doing menial work. The market is a pretty good example, since it offers rewards that are not strictly tied to how much time you spend in-game. If they can duplicate the success of IOs and the market systems, I'll be happy, and I'm pretty sure they will. |
Grinding for anything thoush, if made mandatory and not optional, is a no no.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Amen to that. Thats something I can get behind.
Grinding for anything thoush, if made mandatory and not optional, is a no no. |
See also: "I'm forced to buy Inf from RMTs to get purples" argument.
Character index
Is there any new info of the new End Game?
Should be on the new Rogue site yes?
to me that the invention system was a huge plus for the game (and I do use the system myself).
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As long as the new system doesn't prevent my level 50 tanker (who I havent logged on in a year) from being valued when I take him off the shelf on a whim, then the new endgame system will be a success, for the same reasons inventions were a success: everybody still gets to play together at any time.
Making a system where (either by mission pre-requisites, grinding requirements, or power level differences) players have to jump through hoops to play together, well that's a step that undermines the entire purpose of the new feature where everyone sidekicks to the mission owner's level. I don't want a system that isolates players from one another.
I don't consider your comment about low level players being unable to do high level task forces equivalent to level 50s being unable to team (effectively) with endgame-maxed level 50s, because task forces are a small percentage of the game, whereas a new endgame runs the risk of becoming the bulk of the game at level 50, since its ostensibly a replacement for what is apparently considered unsatisfactory activity for level 50 characters now. Apples to oranges. In this scenario, making endgame content divide some level 50s from playing with other level 50s is effectively like raising the level cap, which many are against, primarily altaholics.
Anyway, I do respect your opinion, but I don't want my favorite level 50s to be unable to play with my friends' favorite level 50s, simply because I'm not grinding on a new tedious system. That's the whole reason I pushed to level 50 in the first place: to be able to play with anyone, anywhere. I hope their new system will respect that, because if it does, I can get behind it even without knowing the details.
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Anyone else feel this way? I'm excited to no end about the "END GAME" stuff Posi mentioned. Something to plug our 50's into that help advance them and give them fun stuff to do... very very excited... but..
... By the time GR hits live... I'll more then likely have... 35 LvL 50 toons. (I'm at about 33 now with 2 over 35 and one just about to hit 30... so maybe 36 even...) How the heck am i going to decide who should go first?! And.. if it's really involved... who gets neglected and who gets the special treatment... ?? I have over 25 different heros and 10 or more villians.. all of whom i pretty much enjoy playing and like there concepts. If i hadent, they would have been scrapped long before lvl 50... Infact, this whole "end game" concept has had me scrap my plans for any NEW alts. Once i finish the 3 i currently have over lvl 25, I'm not starting any new ones till i know more about what's going to happen. Anyone under 25 gets there costumes saved and deleted tonight. (just incase i want to remake them in GR...) It's been a slow friday for me here at work.. i've had too much time to think on this topic... LOL. Anyone else in the same boat? |
This might be something different if you take those 50's and get every accolade on them that makes you tougher...but seeing as how many people who have a whole lot of 50's, I highly doubt that's the case...sooo...eh...
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With respect to the fear that end-game content will be too challenging for existing level 50 characters, I think it might be worth pointing out that enemy level, per se, means nothing.
Let's say for the sake of argument that "end game content" is the content that is available at combat level 50 - in other words, the definition excludes all enemies that don't normally spawn at level 50 (and aren't GMs, etcetera). Now, what is the minimum level at which this content is available? Generally, 35-40. Thus, what I expect of the new end-game content is that it will be about as challenging to a level 50 character as, say, Rikti or Romans are to a level 35 character, or Malta or Carnies are to a level 40 character. In other words, a noticeable bump in challenge, but not so overwhelming as to be insurmountable - and that's before you pick up any of the improvements this content rewards.
In summary, I'm not worried.
@SPTrashcan
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That's what happens with any real challenging content in this game. Look at the LRSF and the portion of the team reserved for Corruptors. Look at how any team of Defenders makes difficult content a joke.
There's not a good, easy solution for this, either. You can gut the effectiveness of debuffs, but that would be a major gameplay change that would upset most of the players. That's why improved diffculty needs to include better AI or gimmicks, because "a bigger bag of hit points" will just melt away under sufficient application of debuffs.
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