DEVS PLEASE make a way to ignore fortune teller buff !!!


Adeon Hawkwood

 

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Originally Posted by milehigh77 View Post
/unsigned.

I'd rather the Devs work on doubling, if not more, costume options.

So, 12 beast heads instead of 6, 16 beast legs in stead of 8, etc.etc.
**Officially facepalmed by Back Alley Brawler - March 2, 2010**


 

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Originally Posted by BackAlleyBrawler View Post
**Officially facepalmed by Back Alley Brawler - March 2, 2010**
*cracks whip* Get that one poor sod who works on the website, art, world design, mission design, map design, costume creation, and enemy group design back to work already!


 

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Originally Posted by BackAlleyBrawler View Post
**Officially facepalmed by Back Alley Brawler - March 2, 2010**
So, ;facepalm emote coming with i17?


 

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Originally Posted by Biowraith View Post
So, ;facepalm emote coming with i17?

I'd get a lot of miles out of that


 

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Originally Posted by Steele_Magnolia View Post
Simple.

You can only cast one. It has a slow recharge time. You can cast one at the start of the map on one player. Then you cast again when it recharges. With players running willy nilly all over the map after entering you cast when you can.
My group's habit: Cast the card on the name below yours on the team list. Bottom-most player buffs the top. Do that when you first enter the map; the whole team's buffed in a few seconds. The sound of the buffs ringing out will remind those who forgot about it, and there's no need to pause for conversation to ask who buffs who.


 

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Originally Posted by Biowraith View Post
So, ;facepalm emote coming with i17?
Something tells me that even if it's not, he'd be able to get a LOT of good reference videos from his coworkers.



 

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Originally Posted by milehigh77 View Post
/unsigned.

I'd rather the Devs work on doubling, if not more, costume options.

So, 12 beast heads instead of 6, 16 beast legs in stead of 8, etc.etc.
Quite right. My planned claws/invuln brute, Popo the Dancing Bear, had to be put on hold indefinitely when nothing I tried could make a good looking Purple Polar bear. And add options for a beanie, elvis glasses and a gold chain while you're at it, cuz Popo is going to be stylin'.


 

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Originally Posted by ThugOne View Post
My group's habit: Cast the card on the name below yours on the team list. Bottom-most player buffs the top. Do that when you first enter the map; the whole team's buffed in a few seconds. The sound of the buffs ringing out will remind those who forgot about it, and there's no need to pause for conversation to ask who buffs who.
This is what we do in my SG and it works well. The only problem comes when someone doesn't have the magic pack and the chain is broken.

I think it would be nice to have an option to always accept or always decline or to prompt (default). But I can understand why the devs wouldn't want to add it to the options menu since it is a purchased item and not a standard part of the game.

PS to continue derailment: A facepalm emote would be amazing. I'd also like a separate emote for the frustrated arm gesture at the end of the waiting emote (or is that already there and I missed it?). And voices too for simple things like hello and thank you and a laugh but that's starting to ask for too much I suppose.


 

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Originally Posted by Golden_Avariel View Post
PS to continue derailment: A facepalm emote would be amazing. I'd also like a separate emote for the frustrated arm gesture at the end of the waiting emote (or is that already there and I missed it?). And voices too for simple things like hello and thank you and a laugh but that's starting to ask for too much I suppose.
Nah, as soon as BaBs gets done tweaking Ultra Mode, he'll have tons of time to do that.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

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Originally Posted by Biowraith View Post
So, ;facepalm emote coming with i17?
I got the impression that Bab was using his palm on the other guy's face...


 

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Originally Posted by BackAlleyBrawler View Post
Quote:
Originally Posted by milehigh77 View Post
/unsigned.

I'd rather the Devs work on doubling, if not more, costume options.

So, 12 beast heads instead of 6, 16 beast legs in stead of 8, etc.etc.
**Officially facepalmed by Back Alley Brawler - March 2, 2010**
We know you can't make more beast heads. So instead, I would like to see Beast Head bullets for dual pistols. And a set of animated beast heads as the summons for Demon Summoning. And power customization on all immobilizes that has two beast heads biting the target's ankles. We could easily double the number of beast head-related effects. Triple, even.


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Originally Posted by Sardan View Post
Nah, as soon as BaBs gets done tweaking Ultra Mode, he'll have tons of time to do that.
Nope. He'll be busy animating bugfixes and new code.


@Demobot

Also on Steam

 

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I got one, and sorry if anyone said it = p

Make it like Teleport Friend, Appect Tades, SGs, and the atou SK thing in the opation. ; ) You know, make it so it push yes for you


 

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Originally Posted by Drugfree Boy View Post
An option to auto-accept the fortune teller buff would be used by me. Would that be a bad idea?
'This' would solve any annoyance for me. I 'always' want a fortune. They're definetly all a net gain.


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I would love a way to auto-accept the fortune teller buff


 

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Originally Posted by Baneful View Post
My Vote, Auto Accept/Decline option. That way people who want it can always get it, and those who hate it can always ignore it. Sorta like the Prompt Team Teleport Dialog Box.

I LOVE the extra buff, the people I play with all have it and we use it ALWAYS. We even have come to the point we just buff the person on the list below us.
THIS would be perfect... Those that want it can always have it and those that dont can turn it off.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

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I agree with Baneful as well, good idea!


 

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Originally Posted by ThugOne View Post
My group's habit: Cast the card on the name below yours on the team list. Bottom-most player buffs the top. Do that when you first enter the map; the whole team's buffed in a few seconds. The sound of the buffs ringing out will remind those who forgot about it, and there's no need to pause for conversation to ask who buffs who.
Vanden's icon pack colors the fortune buffs a distinctive orange, making it very easy to see at a glance who has them and who doesn't. My method is to just look at the list from time to time and use it on the first person who doesn't have one.


 

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WTH.

Was it my imagination that my hp dropped slightly when I recieved a buff last night?? Some other stuff was going on but I had no DOT on me or anything...I think...


Masterminds annoy everybody, sooner or later. Heck, Masterminds annoy themselves.
-ShadowsBetween

 

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The Tower buff does minor damage to you when it's cast.


 

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Originally Posted by SDragon View Post
I'd get a lot of miles out of that
Something that big has to be saved for a paid booster pack or Going Rogue.

Like if they came up with an option to strut instead of walk, it'd have to saved for a Pimp Power Pack!

J


Still hate the visit Winscott mission- make it dropable, have it give actual exp or remove it altogether. PS- Down knows who you are.
J/ Wilde/
/ AIL - Celebrating five years!

 

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I don't find it all that annoying, but an auto accept feature would be nice. I suppose we'd have to have auto decline as well, but really, the -3% tohit is make or break?