Taran_Tatsuuchi

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  1. Ahh, so it's not that each teammate provides +20% every 2 seconds...
    It's that each teammate increases the max total buff by 20%, I see.
  2. On the fear/-to-hit in AS, I wouldn't mind having this made to always have an effect as has been suggested, but the question is Was it intended to only have the effect if you didn't defeat the mob?


    Shadestorm, Love the ideas you're throwing around, but have some questions/comments/suggestions about them.

    Was thinking of a similar idea as the placate as I was reading earlier posts in this thread, I like how this is presented.


    Most of this will probably about implementation/mechanics of how it would work.


    About the distraction, do you think it should only be in effect when the mobs have aggro/are engaged on your teammates? And/or only effect up to the number of teammates engaged?

    Basing it on just the number of teammates might cause some issues/concerns I think, depending on the intent of implementation.
    Example, on a group with multiple stalkers, one question is whether other stalkers in the hidden state should or should not affect the distraction bonus. Thematically they probably shouldn't. Or if there's a teammate not even near the mobs you're fighting, it's also questionable whether they should enhance the buff or not as well.

    About the damage buff, I know numbers are most likely just as an example and can be adjusted, but is the intention for the stalker with a full team buffing them 7 people at 20% each to fully hit that 140% max buff in the 2 seconds? From the 'The larger your team, and the longer you remain hidden before striking, the more damage you will do to any enemy you ambush from hide.' makes it seem like that isn't the intention.

    Without limiting the distraction to combat only it could allow stalkers to mass up the full bonus while moving from group to group. This may or may not be desirable depending on the intent of implementation.

    Another question, if limiting it to combat only, would the damage boost clear when the team has all left combat mode? The next group wouldn't have been distracted by anyone until the team gets there. This should not preclude the stalker from starting to amass a damage boost on the next group they come across as the teammates engage if the stalker remains in hide during the alpha.

    How about teammate pets? Should they count for distraction? And which types should be in/excluded?


    Basing this bonus on an area around the stalker would probably be the best way to start on forming how this would work mechanically, similar to how the stalker extra crits are set up. This would eliminate getting a buff from teammates who aren't in the same fight as the stalker.

    Thoughts on how to determine if a teammate will provide a bonus... Hidden status should probably disqualify that teammate for the duration. Determining combat status might be trickier depending on what is available to look up... Aggro list might work, if the teammate is on the aggro list of nearby enemies they provide the boost.

    Clearing the boost after combat... if done by aggro lists once the final mob dies there shouldn't be an aggro list for teammates to be on, so that could be used. Or possibly if there's no enemies in the range that teammates need to be in as well that could also be used...

    On the hide distraction bonus, combat/out of combat probably wouldn't matter, as the quicker hide would be mostly useful during combat, and the stalker would probably have already gone back into hidden status before the team gets to the next group.

    Even if what I'm thinking here isn't very feasible, at least putting my thoughts out on this idea can at least help by bringing another view and perhaps spark ideas in others as to how it could be done better.


    Again, love the idea Shadestorm. It gave me something interesting to mull over, and perhaps my thoughts on it can help further the idea.
  3. Quote:
    Originally Posted by Biowraith View Post
    So, ;facepalm emote coming with i17?
    I got the impression that Bab was using his palm on the other guy's face...
  4. Quote:
    Originally Posted by Schismatrix View Post
    A comment BAB made about the misaligned Sinister shoulder pieces a while back seems to imply that quivers at least might be added as shoulder items.

    Still hoping to get tech/magic wings that are pods/nacelles that extend fans of light/energy when in use that just angle and shift in response to movement instead of flapping. But that's just me.
    I'd like that style of wings too, more 'booster' as opposed to mecha like wings.
    Quote:
    Originally Posted by BrandX View Post
    Not to encourage you to play CO. If you don't like it, you don't like it. Don't play it. I'm not encouraging anyone to play CO. I just don't think people should be hoping it crash and burns.

    That said, the cell shading could be turned off.

    Me, I didn't like the art style they used.

    CoX's art style feels really comic book style to me. While CO felt more "comic book style, but not taken seriously, so made to look way to cartoony" to me.
    Yes the option to turn off the huge lines was in the graphic options.
    I didn't really care for what I saw during the trial I played, It was alright... but didn't really grab me.
  5. Quote:
    Originally Posted by Goldbrick View Post
    This and all other suggestions to open up the vet rewards to the non-vets made in this thread have already been posted many, many times over the past several years. You are currently soaking in the lack of success of the previous posters. Please feel free to continue to bargain, cajole, wheedle, rationalize, complain, stamp your feet, whatever.

    From pre-paying to various systems where players choose their vet reward, all of them have been trotted out on the forums and gone nowhere. It's not about money, it's about time spent playing. Repeat: time...spent...playing. You are, however, entitled to receive all of the vet rewards with no subjective delay if you have a time machine handy and can go back to 2004 and subscribe, then jump back here to present day.
    Actually there's a couple more problems than just that, You'd have to put in enough money into an account to last the time.
    You'd also have to have money that was printed no later than when you're going to.
    And you'd have to restart on that new account since it won't be the one you're currently subscribing to.

    Ahh isn't time travel fun...