Would you PVP if PVP worked better?


Ad Astra

 

Posted

I don't think I would unless "worked better" meant complete redesign - something like Rodoan's suggestion might entice me, but just alterations to how mezzes work or what have you won't.

Generally I prefer to PvP in games where PvE either doesn't exist, or doesn't have any real impact on your PvP performance. I quite enjoy low level PvP in some mainly PvE games, just as the statistical difference between characters hasn't widened too much at that point, but the higher levels are usually a turnoff to me.

For reference, probably my favourite PvP game/environment was Planetside: you get a choice as to what gear you equip yourself with, there's some advancement/unlocking as you play and get xp, but the difference between a high level and low level char is more about flexibility/choice than actual raw power. Plus I just liked the scale of PvP there: big battles with lots on both sides with very little scope for one-on-one and the balance hell that that entails, but also not much of the 8v1 ganking that goes on in most MMO open PvP. I sit in hope that one day someone does a modern Planetside-like based around the WH40k setting.


 

Posted

I've had a very strange relationship with PvP in this game.

I have dabbled in it since it was first introduced on the test server for I4. I have never been exceptional at it, but I am good enough to have won a few tournaments as part of a team. As a solo player, I would die more than kill but also had my fair share of kills.

Every iteration of PvP has made me excited to try it out as much as I get excited to try out a new TF or new powerset. But eventually, I get disappointed.

The most fun I ever had in pvp was when RV was introduced on test and everyone was granted enough experience to instantly level to 40 and enough influence/infamy to buy SOs. It was exciting, chaotic, and while their were certain imbalances everyone was on an equal enough footing to keep it fun.

A similar experience is low level PvP. An arena match of characters at level 4 or 5 is a trip. A lot of it is just button mashing. But so what? I found it entertaining.

I also initially enjoyed base raids until we fought a team with a death trap spawn point. Our opponents had cleverly raised the floor on the spawn point and dropped caltrops and tarpatches and had players and guns waiting for us. We were half dead before we had fully zoned in.

The latest incarnation of PvP is the worst. There is no countermove to anything. You cannot escape unless you phase. The only slow effect is suppression upon attacking or being attacked -- but powers that are meant to slow do nothing. You cannot avoid being mezzed. And even melee characters need to have several -kb ios or risk being tossed around like a rag doll.

I could build a character with phase and the -kb ios, but I have no desire to. Under older systems I could casually participate in PvP even with SO builds. Sure, people with better builds could still beat me, but the differences weren't so extreme. The devs design intent of making it more casual friendly had the exact opposite effect.

So yes, I would PvP more if PvP worked better. I know that because I used to PvP more.


50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

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Posted

I think a lot of you are being dense and basing your distaste of the community of a few vocal trashtalkers.
My experences is that most people won't treat you like a ****** if you don't act like one.
Some are very infectious sure but they are individuals and do not represent the whole community.

Also i can't think of a competetive game or mode from racing to fps to chess to fighting that doesn't have trash talk. Doesn't matter if it's at a casual or pro level, trash talk exists.


 

Posted

You know, I'm really wondering if only allowing SOs and/or reducing IO benefits is the answer. It would make things less build centered and more focused around the player's skill. Also, PvP IOs seem ill conceived in the concept that they are only purple level in strength/rarity and that there aren't any weaker ones that are much more common. Regardless, changing to a system mostly like the I12 rules might help simply due to goodwill though many things like the uselessness of slows show that I13 simply didn't work as planned.

Another interesting point that was touched on was that this game as a whole revolves around team synergy but most people's first experience with zones is sticking their head in solo. I don't know of a proper way to rememdy that for zone pvp outside of making a "PvP TF".


 

Posted

If there was a point to PVP i'd do it.

Say a one time event where heroes had to protect something/villains had to destroy it. STORY BASED.

Then next issue a different event heroes and villains could partake in, all with their own special but not gamebreaking awards, like costume pieces. And the next event went off of if heroes won more often/villains won more often.


Yeah, i'd PVP if there was something like that. That is to say, a point.


Dawnslayer on Virtue.

 

Posted

Quote:
Originally Posted by Zamuel View Post
You know, I'm really wondering if only allowing SOs and/or reducing IO benefits is the answer. It would make things less build centered and more focused around the player's skill.
all it would do is make another set of tiers.


 

Posted

Quote:
Originally Posted by TRTerror View Post
I think a lot of you are being dense and basing your distaste of the community of a few vocal trashtalkers.
The Irony is strong in this one.


 

Posted

Quote:
Originally Posted by TRTerror View Post
I think a lot of you are being dense and basing your distaste of the community of a few vocal trashtalkers. My experences is that most people won't treat you like a ****** if you don't act like one.
Most people? Maybe. But there are more than enough that will treat you thus, no matter what you do, to ruin the experience for the rest of us. It doesn't really matter if, out of 6 enemies in the zone, only two of them are being jerks. 2 is enough.

Quote:
Some are very infectious sure but they are individuals and do not represent the whole community.
The problem is, whether or not such types are actually *representative* of the community, they are effectively *representing* the community by their vocal actions. They have appointed themselves the face of the community and they are, for many, the first impression of what the community is like. If the PvP community doesn't want such types representing it, then the PvP community should stop *letting* such types represent it. You've got a public relations problem.

Quote:
Also i can't think of a competetive game or mode from racing to fps to chess to fighting that doesn't have trash talk. Doesn't matter if it's at a casual or pro level, trash talk exists.
Trash talk is not the problem, at least not beyond a superficial level. The problem is the bad attitudes. *Friendly* trashtalking, as you note, is a part of competition. The problem arises when people stop treating their opponents with respect. That doesn't mean everyone has to 'fiteclub' with them or cater to their every whim. It just means people need to respect their choices and not harass them for it just because they can.


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

Quote:
Originally Posted by TRTerror View Post
My experences is that most people won't treat you like a ****** if you don't act like one.
Those may be *your* experiences, but *my* experiences include the following:
  • Players attacking without provocation (I don't initiate combat);
  • Players refusing to take "I'm not a PvPer, I'm just here for badges" for an answer;
  • 8-person team attacking me;
  • Players attacking me because they're bored;
  • Players teleporting me into drones;
  • Players watching me try to run away from a PvPer, then killing my character when I try to get around them;
  • Players watching me whittle down an NPC, then killing my character just before I got the kill shot -- so they could steal the xp, etc.;
  • Players invis'd behind me, who wait till I finish fighting an NPC, then Assassin Strike my character while she's resting;
  • General jerkish behavior and the "obligatory", "Oh! I *thought* I was in a PvP zone" garbage.
Need I go on? Don't come in here and say how everyone's attitude stinks -- especially when you preface your statement by saying:

Quote:
Originally Posted by TRTerror View Post
I think a lot of you are being dense and basing your distaste of the community of a few vocal trashtalkers.
That only reflects the mentality (or lack thereof) of 99.875% of the PvPers who have crossed my path while I'm minding my own business and not interfering with *their* enjoyment of the game. Too bad they haven't bothered to reciprocate that respect to me.



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Posted

Quote:
Originally Posted by Muon_Neutrino View Post
If the PvP community doesn't want such types representing it, then the PvP community should stop *letting* such types represent it.
Exactly, how do you propose one does that? The only person I'm responsible for is myself, same as you. When I get to control what other people say, then maybe that will change.

Quote:
* Players attacking without provocation (I don't initiate combat);
* Players refusing to take "I'm not a PvPer, I'm just here for badges" for an answer;
* 8-person team attacking me;
* Players attacking me because they're bored;
* Players teleporting me into drones;
* Players watching me try to run away from a PvPer, then killing my character when I try to get around them;
* Players watching me whittle down an NPC, then killing my character just before I got the kill shot -- so they could steal the xp, etc.;
* Players invis'd behind me, who wait till I finish fighting an NPC, then Assassin Strike my character while she's resting;
* General jerkish behavior and the "obligatory", "Oh! I *thought* I was in a PvP zone" garbage.
Why do you take offense to people using the zone as intended? It's part of the understood risk of those zones that you can and will be attacked by other players. If you're worried about an 8 person team attacking you, get a team of your own for protection. If you don't want to get killed by running past an enemy, don't run near them. There are a dozen other zones to get XP in, why are you doing so in a place with a lower return and higher risk? Don't rest in an open zone, hit the base for that. And finally, they ARE in a PvP zone, as are you. Asking them to stop what they're doing so you can abuse the game's rewards is insulting to both them and the devs that made the zones.


"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict

 

Posted

Quote:
Originally Posted by Bionic_Flea View Post
The most fun I ever had in pvp was when RV was introduced on test and everyone was granted enough experience to instantly level to 40 and enough influence/infamy to buy SOs. It was exciting, chaotic, and while their were certain imbalances everyone was on an equal enough footing to keep it fun.
Completely agree with this. I think the devs stumbled onto the right formula (quite by accident) but never followed through. I remember at one point there were 12 or 13 full RV instances on Test. Why did it work so well? My opinion:

* Instant level to 40 - no grinding PvE to get to a PvP level
* SOs - build didn't come down to "gear"
* An opportunity to try a whole bunch of different builds without guessing whether or not it would be viable or not

I'd be curious to see how popular something like this would be if they brought it back.


 

Posted

Quote:
Originally Posted by Reiraku View Post
Quote:
Originally Posted by Muon_Neutrino View Post
If the PvP community doesn't want such types representing it, then the PvP community should stop *letting* such types represent it. You've got a public relations problem.
Exactly, how do you propose one does that? The only person I'm responsible for is myself, same as you. When I get to control what other people say, then maybe that will change.
You may not be able to directly control what the vocal group of jerks says, but the rest of the community can at least offer a counterpoint. Don't let them have sole possession of the soapbox - disagree in their threads, don't stand by in game while they mouth off, etc. Show that the rest of the community doesn't agree with them, and then at least they won't be the *sole* members of the PvP community new people encounter.

Also, while they don't (of course) listen to the 'carebears', perhaps other 'real PvPers' might have more luck in convincing them to stop being a bunch of jerks. Not likely, but heck, crazier things have happened.


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

Thing is, people do exactly that and yet the offended don't care. It isn't the 38-40 nice ones in the group that get remembered, it's the one bad one. (To lift from another thread)

Not only have I seen quality members of the PvP community offer as a counter to the jerks, but also shown ways to eliminate interacting with jerks entirely. The most common response to these methods is "But why should I HAVE to do that?"

In short, there isn't a problem with the "community". There's a problem with people holding the community responsible for the actions of individuals. I don't hold non-PvP'ers responsible for things that jerk carebears say, mostly because I recognize that every person is responsible for themselves and how they behave. No more, no less.


"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict

 

Posted

Quote:
Originally Posted by Fury Flechette View Post
Completely agree with this. I think the devs stumbled onto the right formula (quite by accident) but never followed through. I remember at one point there were 12 or 13 full RV instances on Test. Why did it work so well? My opinion:

* Instant level to 40 - no grinding PvE to get to a PvP level
* SOs - build didn't come down to "gear"
* An opportunity to try a whole bunch of different builds without guessing whether or not it would be viable or not

I'd be curious to see how popular something like this would be if they brought it back.
The amount of time required in preparation for PvP tends to be inversely proportional to the amount of fun one can have approaching it.

In MMO's, you need to grind up the levels, get money, loot, and THEN learn tactics which tend to be deep and convoluted. The time you've invested into a character means that when you do poorly, you feel betrayed. Dodged? Ineffective? What do these mean? Conversely, a character that you've just auto-levelled you will have no particular attachment to, and can just start mucking around.

FPS games for example are easy to get into because you just pick up a gun and start shooting; you can learn to be more careful and pick up tactics on the fly. Bullets don't suddenly stop hurting enemies because someone hit ability D (usually anyway), so you can immediately pick up on your shortcomings and improve. There's none of this "Hah! My power nullifies your entire offensive capabilities for 30 seconds!"


 

Posted

Quote:
Originally Posted by Amerikatt View Post
Those may be *your* experiences, but *my* experiences include the following:
  • Players attacking without provocation (I don't initiate combat);
  • Players refusing to take "I'm not a PvPer, I'm just here for badges" for an answer;
  • 8-person team attacking me;
  • Players attacking me because they're bored;
  • Players teleporting me into drones;
  • Players watching me try to run away from a PvPer, then killing my character when I try to get around them;
  • Players watching me whittle down an NPC, then killing my character just before I got the kill shot -- so they could steal the xp, etc.;
  • Players invis'd behind me, who wait till I finish fighting an NPC, then Assassin Strike my character while she's resting;
  • General jerkish behavior and the "obligatory", "Oh! I *thought* I was in a PvP zone" garbage.
In other words, you went into a PvP zone and got attacked by other players. That sounds like "working as intended" to me. Fact is, every time anyone goes into a PvP zone, they're consenting to PvP and they're essentially painting a giant target on their backs. If you want to go into a PvP zone for non-PvP activites, you're better off doing it at an hour when most people would be offline. To run down your list:
  • Players attack without provocation because they can, and they don't know if you pose a threat to them or not. Since they don't know for sure, they must assume you do, so they take steps to ensure you don't become a problem.
  • You're not a PvPer, but you're there for the badges. If you need the badges or temp powers, come back at a time when things are less busy, or just try to blitz them (run to the badge, run back to the base, doesn't take more than a few minutes, and the less idle time you spend doing so the less likely it is you'll be attacked).
  • See first bullet - the other team doesn't know if you're on a team or not. You might be bait for your other as-of-yet-unseen teammates. If not, you're an easy and immediately presentable kill. Solution: get your own team.
  • Sounds like that PvP thing again. They're in the zone to PvP, they're bored, you're a target.
  • Don't get within TP Foe range of a drone or bring oranges. Simple solutions.
  • Stay away from those people, as you never know if someone in the zone is going to attack you or not.
  • Odds are you'll be caught off-guard when they attack you and you probably won't have full health. Those are two conditions that are like bright flashing lights to a PvPer looking for targets. Solution: always stay alert.
  • Don't rest in an unsafe area, especially if you're not sure if there's something around. Go back to your base to rest, or find a hidden corner or rooftop or something.
  • Sorry, but those "this is a PvP zone" people are right. You might not like being attacked by other players, but that's what the zone is intended for and you can't really fault them for using it as intended. If you don't want to engage in PvP your options are to either avoid those zones entirely or to go at a time when activity is lessened.


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Posted

Quote:
Originally Posted by Amerikatt
Players watching me whittle down an NPC, then killing my character just before I got the kill shot -- so they could steal the xp, etc.;
Of all the things you mentioned, this is the only one I found "jerky." All the other ones were folks just PvPing. Of course, that assumes that you are correct in your assumption of their intent -- that the person waited until the NPC was almost dead to prevent you from getting the kill. If they just happened to kill you then because that's when they saw you, then I think it was fair.

While some PvPers certainly deserve the "jerk" tag, I find that is more due to what they say than what they do. And if I'm going to judge people by their words, some of the most offensive stuff I have seen came from "badgers" in a PvP zone. Insults complete with a half dozen four letter words, racial epithets, death threats to PvPers and their families -- really over the top stuff.

But I rarely see anyone commenting about that behavior.


50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

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Posted

Quote:
Originally Posted by Radium View Post
The amount of time required in preparation for PvP tends to be inversely proportional to the amount of fun one can have approaching it.

In MMO's, you need to grind up the levels, get money, loot, and THEN learn tactics which tend to be deep and convoluted. The time you've invested into a character means that when you do poorly, you feel betrayed. Dodged? Ineffective? What do these mean? Conversely, a character that you've just auto-levelled you will have no particular attachment to, and can just start mucking around.

FPS games for example are easy to get into because you just pick up a gun and start shooting; you can learn to be more careful and pick up tactics on the fly. Bullets don't suddenly stop hurting enemies because someone hit ability D (usually anyway), so you can immediately pick up on your shortcomings and improve. There's none of this "Hah! My power nullifies your entire offensive capabilities for 30 seconds!"
This really sounds like one of the biggest reasons it hasn't caught on, and MMO PVP seems to have become all about giving yourself the biggest unfair advantage. Much like PVE, actually.


 

Posted

As long as I can land the PVP IOs and sell them "off market" for 5 BILLION Inf and up, sure...I'll keep rotating several accounts, across several computers, all day long.

Oh, you mean PVP for the "fun" of it? If by fun, you mean a crapload of 10 year olds screaming everything from "lolz ur <insert string of everything from sexual orientation slurs to southern usages and slangs from a time when equal rights were followed by equal lefts and heavy ropes, to language that would make a sailor blush>" then no thanks. It's bad enough that an NPC can kick your tail and you're defenseless against them, or lucky to escape them, when they con white to you. Atleast that Force Mage didn't just say you <Insert some slur, include ur mom, and make a strap on joke>.


Comic and Hero/Villain Culture
Saturday January 29th, 2005 (12:37 PM) ~ Monday August 9th, 2010
Those Who Lived It Will Remember Long after your Ban Hammer Crumbles and the servers flicker dead.
We Will Remember This One Moment In Time! ~ Shadow Ravenwolf

 

Posted

I'm reading a lot of reasons why people don't PVP here and many of their complaints I simply don't recognise. It seems some have a kind of persecution complex - kill stealing, jerk behaviour and filthy language - hordes ganking individuals.

I've done zone and arena PVP and it doesn't seem to happen like that on the EU servers. Mostly fights are conducted with a sense of fair play and fun - and yet I still faceplant incredibly frequently.

Part of that reason of course is that when it comes to PVP I'm actually not that good at it! I've not built toons specifically to PVP, I'm not that fast on my feet (well fingers for the pedantic amongst you ) but I still get a reasonable number of kills in and I also have a bucketload of fun.

There's another thing to consider: There's four excellent PVP zones in game, Bloody Bay, Sirens Call, Warburg and RV - they have great stories, and excellent content. There's also some useful bits and pieces to be had there too, Shivans and Nukes the obvious choices.

So to anyone who's never tried it, I'd suggest it's worth a go. Don't let the nay-sayers put you off too much even if the devs did break the mechanics a bit.



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

Quote:
Originally Posted by Scarlet Shocker View Post
I'm reading a lot of reasons why people don't PVP here and many of their complaints I simply don't recognise. It seems some have a kind of persecution complex - kill stealing, jerk behaviour and filthy language - hordes ganking individuals.

I've done zone and arena PVP and it doesn't seem to happen like that on the EU servers. Mostly fights are conducted with a sense of fair play and fun - and yet I still faceplant incredibly frequently.
Perhaps you've answered why you don't see it. Perhaps a more civilized group of people PVP on the EU Servers.


Comic and Hero/Villain Culture
Saturday January 29th, 2005 (12:37 PM) ~ Monday August 9th, 2010
Those Who Lived It Will Remember Long after your Ban Hammer Crumbles and the servers flicker dead.
We Will Remember This One Moment In Time! ~ Shadow Ravenwolf

 

Posted

Quote:
Originally Posted by Fury Flechette View Post
Completely agree with this. I think the devs stumbled onto the right formula (quite by accident) but never followed through. I remember at one point there were 12 or 13 full RV instances on Test. Why did it work so well? My opinion:

* Instant level to 40 - no grinding PvE to get to a PvP level
* SOs - build didn't come down to "gear"
* An opportunity to try a whole bunch of different builds without guessing whether or not it would be viable or not

I'd be curious to see how popular something like this would be if they brought it back.
The same sort of event was held in Sirens and Bloody bay during their testing, and in the Sirens one I recall more instances than the RV one (CoV beta was more populated than a normal issue one)

the instant level X was appropriate to the zone in each case.



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Posted

Quote:
Originally Posted by Shadow Ravenwolf View Post
Perhaps you've answered why you don't see it. Perhaps a more civilized group of people PVP on the EU Servers.
Not really. It's the same on all the servers. There aren't roaming packs of 8 person death squads that shout profanities all over the place as many would suggest. The majority of people in a PvP zone usually keep the commentary to themselves and usually act either alone or in small teams. People don't see that though. They just see the one person spouting off and remember them rather than the other nine that didn't say a thing.


"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict

 

Posted

A lot of what people are saying are isolated incidents. I've been PvPing for a good month now and have yet to see anything remotely close to that happening. Yeah you have your dummies but you just hit ignore user and go about playing the game.

Also to those who've said I'm here for badges and not PvP and expect NOT to get attacked are crazy.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Probably not.

I don't believe the devs are going to invest that much time into something that is only used by a small portion of the population.Usually it's the same folks in zone,unless a badger comes in,then it is "fair" play to jump them.

I'll leave my personal opinion out of it on what I think about the zones.

On a side note I do occasionally go into the arena w/my sg mates and one guy pvp's alot.I've given him a run for his money,but,usually I treat it as a joke.Example;taking my fire/kin troller to fight his spec'd out toons.It's a lark to me,BECAUSE,I know it will be fun.

The game is alittle to long in the tooth now to be wishing for a "change",I believe I13 was the last chance for pvp,and we see what happened there.

One thing about pre-I13 pvp,whenever I used to go in zone and got jumped repeatedly,I'd use the 'ole tp foe into the drones.You start doing that to folks a few times and they get the point.Yeah,they would ***** and whine about it on bc,but,they learned their lesson.

The only thing that I really miss is base raids,now that was fun.But,like I said I think pvp is like an endangered species in this game and it's only a matter of time before it becomes extinct.


 

Posted

I loved PvP prior to The Changes. I'd go into Siren's Call or Bloody Bay a time or six a week and just attack anything moving until I was satisfied. Virtue's SC used to have a good community, to boot, with a lot of people engaging in good-natured IC smack-talk that was 100% not serious. Hell, for a while, I was getting better RP in Siren's Call than in Pocket D. As long as I was on a character that did half-decently solo in PvE, I'd do half-decently in PvP, too.

This is no longer really the case, and then you add travel suppression and the fact that powers' effectiveness changes drastically in PvP now... it feels like a totally different game from PvE now, and not a better one.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.