Would you PVP if PVP worked better?
Next PuG I'm in, I'll just say, "I want to get the exploration badges from (name of PvP zone), so how about the 7 of you go along with me and put yourselves at risk? Reiraku said it was okay". I'm sure that would go over *very* well.
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And how are we putting ourselves "at risk" by getting PVP exploration badges? There's the least risk in PVP of anything in the game: getting defeated anywhere else will net you XP debt, where PVP does not. It's less risky, in real terms of actual cost, than PVE. The great risk of PVP is being temporarily inconvenienced for a few seconds. That's not that bad.
Asking them to cease their unwarranted and unprovoked attacks is somehow wrong? |
I don't see what's wrong with asking someone to not attack you, but if they attack you anyways, you have no cause to be upset about it.
It is also understood that certain areas in real life should not be traversed after dark. However, what happens if your mother (or another woman you care about) has car trouble in such a place and, not having a cell phone, has to get out of the car to find a pay phone? Is she then somehow responsible for any crimes perpetrated against her?
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Next PuG I'm in, I'll just say, "I want to get the exploration badges from (name of PvP zone), so how about the 7 of you go along with me and put yourselves at risk? Reiraku said it was okay". I'm sure that would go over *very* well. |
How am I suppose to "avoid" PvPer #2 when he's standing behind me (invis'd) and smites me when I'm trying to run away from PvPer #1's onslaught? |
I'm *not* looking for XP in a PvP zone. Give me *some* credit! I've gotten attacked by NPCs who were near the exploration badge. Trying to run away from them has gotten me beaten up from behind while the PvPers beat me up when I turn around. |
Easier said than done! My character's HP gauge has been dropped so low that I can't even see the red! Am I suppose to risk a one-shot for *you* so that *you* can claim that you bested me because of your 133t sk111z? I look around to make sure I don't see anyone, *then* I rest. Of course, if you're invis'd, then it's harder for me to see you. Right?! |
Asking them to cease their unwarranted and unprovoked attacks is somehow wrong? Interesting supposition ... as is your assumption that you *know* what the Devs and other players are thinking. I also find it interesting that you -- who do not know me in-game or out-of-game -- would make the assertion that I'm "abus[ing] the game's rewards". Please explain that to me, because it sounds like you're saying that you don't want me to somehow get a PvP IO recipe and sell it to a vendor for hundreds of influence when you can flip it a few times at Wentworth's and get billions for it. That's it, isn't it?! |
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
I'd do it. Do you play on Virtue, red-side? If so, ping me some time and say "hey want to get some PVP exploration badges?" and if I'm free, I'll join your team, no problem. I bet some other people would be willing to do that too. I'll bring in someone I don't have the badges on yet either, and we'll merrily go grab 'em. Maybe we can do some missions in the zone too, as those missions are short and great XP!
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I haven't read the thread. I am just answering the question posed in the title.
I would pvp if pvp had a point. By which I mean, some sort of narrative point within the structure of the game.
What would make me PvP? An active PvP community on my server. But I'm in Europe
[CENTER]Euro side: [B]@Orion Star[/B] & [B]@Orions Star[/B][/CENTER]
If there's anything I can say that I've learned from reading 'to PvP or not to PvP' threads, it's that adding badges as incentives for PvP was ultimately a bad idea.
Personally, I don't get it. I've never been a badge fiend, and really think most badges are dumb and don't mean anything other than that you're willing to spend a long, long time repeating a task for a non-functional reward that most people never see. But it is clearly true that some hardcore completionists will do what they can to get all the badges.
This means that, on occasion, the hardcore badger will come into contact with the hardcore PvPer in an environment that allows and encourages PvP. This results in quite a lot of frustration, and even a rant on the boards once in a while, because hardcore badgers and hardcore PvPers are infrequently the same people.
I actually don't have a whole lot of sympathy for people who go into a PvP zone for badges and expect other players on the opposite side not to attack them. Do you seriously expect that Stalker on the opposing side to send you a tell, asking permission to stab you? The PvP zones are there specifically for PvP - it's right there in the name! If you're repulsed by the sight of fish, you should probably avoid the aquarium, even if the cafe there is awesome.
Adding badges to PvP zones and for PvP was a well-intentioned mistake, just like adding so many badges to AE at I14's launch was. It does encourage abuse of the rewards system, in the form of reputation farming. It adds incentives for players who can't stand PvP to put themselves at risk of it, which is no fun for anybody. Not even the guys doing the killing - I mean, I can only speak for myself, but I've killed a badger in a PvP zone before while playing with enemy broadcast off, and let me tell you, the single rep point wasn't worth the stream of invectives I got in a series of global tells.
I'm seriously glad that PvP zone badges aren't required for accolades anymore. I wish they'd go one step further and remove the exploration badges altogether.
The Ballad of Iron Percy
Frankly, nothing would make me PvP. My regular gaming buddy has been trying to get me into it and I think he's given up. Nothing about it attracts me.
I go into the PvP zones to get the badges for villain accolades (thanks, devs), but do it off-peak and use stealth and other strategies if the character's build allows. Would I be annoyed if killed by another player while getting these explore badges? Yes. Would I blame the other players in zone? No. It's a risk I accept when going into the zone.
I don't agree with the devs decision to put explore badges that are needed for villain accolades in PvP zones, but I can't change that so I just have to accept the game mechanics and adjust my approach to minimise my contact with enemy players in the zone. The only other choice is to not get most villain accolades, and I don't like that option, either.
I'm seriously glad that PvP zone badges aren't required for accolades anymore. |
Oh, how I wish the devs would make your statement true, but I don't think I'll see it anytime soon...
That's not true - there are several badges that still require villains to enter PvP zones (explore and one plaque, iirc).
Oh, how I wish the devs would make your statement true, but I don't think I'll see it anytime soon... |
In my opinion, badges found exclusively in PvP zones should not be required for accolades, if they should even exist at all.
The Ballad of Iron Percy
I would PvP if my friends PvPd. I have neither the inclination, the skills, or the system requirements to become a hardcore PvPer, and I have no interest in fighting hardcore PvPers, because I just lose a lot. I can handle the PvP game working differently than PvE. I don't like that everyone has to have SJ+SS, and I don't like the current implementation of travel suppression though.
I would PvP more if there was actually something for me and my hypothetically PvPing friends to do besides just beat the crap out of each other, but just beating the crap out of each other is sometimes fun for me.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
It's not? Darn. I'm not a badger, and tend to earn my accolades accidentally, so I will take your word for it.
In my opinion, badges found exclusively in PvP zones should not be required for accolades, if they should even exist at all. |
The plaques for Swashbuckler (one in BB, one in SC) and Arachnos Rising (one in WB), and exploration badges (one in BB - Crooked Politician, 2 in WB - Triumphant and Weapon of Mass Destruction, and one in RV - Last Stand) are still required.
Triumphant is used by 2 different accolades, but unless you're using flight is child's play to get before the 30 second timer goes off - with superjump and the VIP jump pack you can get it and Weapon of Mass Destruction in the 30 second timer. Last Stand is in a fairly unassuming spot in RV that I've never had trouble getting to, and Crooked Politician is used for the Immobilizer Ray that I only ever bothered getting on two characters but usually has a Freakshow spawn right at its location in BB. At the right level to get into the zones, assuming you actually have a travel power, you can get all of them in under 5 minutes.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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I realized that I never truly answered the question.
If PvP worked better, then yes, I would PvP (at least as much as I do in online console games)
I've never truly understood why some won't (in this game at least) until I went into a zone for the first time. I said it before earlier in this thread, and this pertains to ALL games, console or MMO, but from my experiences in a multitude of games, people who hate PvP:
-Are not good at going against other players
("But how will your skill improve if you never face anyone outside of the AI?" is a common argument against this)
-Do not care for the smacktalk
(At least you can ignore or mute morons that do this)
-Don't see any point to it
(Which is true for most games)
It's horribly imbalanced and usually favors a certain type of class. When everyone is that, PvP is boring
(Marvel vs Capcom 2 for example: there are 56 characters, and most advanced players will only pick Sentinel, Storm and Magneto)
And it could be a certain type of PvP. I myself HATE FPS and gun PvP in general. (I'm not good at avoiding headshots, but that isn't the only reason.) But a fighting game? Bring it.
There are people who hate fighting game PvP, but love FPS.
There are people who hate strategy PvP, but love sports games online.
There are people who hate boardgame PvP, but love debates.
And like I said, there are people who just hate PvP in any shape or form.....it does not matter what game, athletic sport, et al. (Usually it's for the above reasons I listed. Then again some people really hate to lose.)
I'm not saying people who don't like PvP are wrong at all. But for me personally? Facing only the computer does get boring after awhile.
EDIT: Some spelling.
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I'm reminded of an old magazine ad for GEnie (or was it Compuserve?) Pictured on the left was a microchip, with the caption: "This opponent is programmed to be challenging." On the right was a picture of, well, a rather insane looking invidual. His caption was "This one wants to rip your lungs out!"
Oh hey, I found the ad!
Clicky!
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In anything like it's current form? No. PVP in this game is (so far, IMHO) a magnet for people I have no time for.
However PvP is _Player_ vs _Player_ not "Character Avatar" vs "Character Avatar"
How about PvP where the Avatars almost never fight each other?
Imagine making your base knowing that you will never have to face players in there, only NPC's? You publish the base to be "Raided".
Part of the cost of the base is spent in adding minions much like the current defences. Even being able to allocate AE-style "copies" of your SG Avatars as NPC defenders.
Another SG that has their base set to "raidable" is allowed to raid yours, if you're online when it happens you get to watch a-la the arena.
The defences _scale_ according to the number/level of the attackers, bigger bases just take longer, they aren't any harder. You can't re-enter if you are killed and not-rezzed (but you can watch) rewards are given to the defending SG if their NPC's repulse the attack (by killing all/some the attacking PC's) rewards are given to the attackers if they succeed in getting to their objective, proportional to the cost of the base's defences/size/number of objectives (power/control/teleporters, this could be set up by the defenders a-la objectives in AE)
After the attack broken items are repaired by an auto-repair (npc drone that wanders around fixing things, just for show) and it takes X time per prestige point (up to a max of maybe 2 hours total, base upgrades could reduce that time). IMHO just enough to provide an incentive to make good defences.
It's player created content that is PvP, just not Avatar vs Avatar.
I'd play that.
The PvP badge that annoyed people the most that was stricken from the list was Raider - 5 hours in Siren's Call. It was frequently acquired by people entering the zone and going afk while sitting at the hospital, often on an Ouro flashback so they didn't time out, and was replaced with Hammer Down (defeat Ghost of Scrapyard).
The plaques for Swashbuckler (one in BB, one in SC) and Arachnos Rising (one in WB), and exploration badges (one in BB - Crooked Politician, 2 in WB - Triumphant and Weapon of Mass Destruction, and one in RV - Last Stand) are still required. Triumphant is used by 2 different accolades, but unless you're using flight is child's play to get before the 30 second timer goes off - with superjump and the VIP jump pack you can get it and Weapon of Mass Destruction in the 30 second timer. Last Stand is in a fairly unassuming spot in RV that I've never had trouble getting to, and Crooked Politician is used for the Immobilizer Ray that I only ever bothered getting on two characters but usually has a Freakshow spawn right at its location in BB. At the right level to get into the zones, assuming you actually have a travel power, you can get all of them in under 5 minutes. |
My point (like a lot of others on the forums) is that I don't believe that the badges required for villain (I am not going to be the whiny villain player, but I couldn't help bold that ) accolades should be in the PvP zones - if it's a tactic to get PvP happening (by luring villains to the PvP zones) I think it's a disastrous strategy. Actually give reasons for villains to go in there (like stories, or different types of PvP as have been suggested in this thread) and more people (hero and villain) may go in there.
PvP zones are also the only level gated areas on that side of the game. The devs may have wanted to use that to regulate how early one could actually get those accolades.
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
PvP zones are also the only level gated areas on that side of the game. The devs may have wanted to use that to regulate how early one could actually get those accolades.
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However the accolades requirements were revised in the very same issue that hero hazard zones were opened to all levels, and accolades that required badges in previously level-locked zones were simply set to be unobtainable before a certain level. Would it have been so hard to lock the villain accolades the same way? That same issue the devs acknowledged that attempting to force villains into PvP through accolades was dumb, and removed Raider. There is no longer an excuse.
And yes, I am well aware of how easy these exploration and history badges are to get. I get all the PvP zone badges and patrol temp powers with pretty much every character. The ease of acquiring them is irrelevant.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
All this talk about going into a PVP zone makes some one fair game seems sill to me.
I don't say this to offend anyone, but I honestly don't get it.
Person A goes into PvP to get a couple badges or a temp power or what ever. Person A is actively avoiding other players, dealing only with the things that person needs to in order to get the thing their after and get out of the zone.
Person B is in the zone in theory, to PvP. Person B sees person A and decides to shoot them in the back and kill them though Person A is actively not engaging them and is in fact running away.
Is person A fair game? Yes, within rules of the game they are. But why on earth would person B go after that person? I mean honestly, what joy do you get out of killing a non combatant who is actively avoiding a fight.
That's not really PvP, thats just you destroying some one. Is that fun, is their enjoyment in that? I honestly never got that.
Also, I think this is where PvPers shoot themselves in the foot so to speak. It wouldn't be hard for PvPers to simply go after people who were in the zone to PvP and ignore the passers by and let them get what ever temp they want and get out of the zone. They could simply go to the other people who PVP and take them out. Instead they choose to go after non-combatants and end up alienating people from PvPing all together. If people tried to be a little nicer about it, actually talk to the other people in PvP, try to get them into a friendly fight or explain to them about PvP, coach them as I have often seen people do in PvE, the PvP community might actually grow quite a bit more and make it more fun for everyone.
But hey, that's my 2 cents worth. PvP zones are in fact free fire zones, and their is nothing to say that killing who ever you see in the zone is against the rules or immoral or wrong in any way because it isn't. I just can't see how it's much fun or does any good outside of a quick "ohh awesome I killed some one in the back yay me" moment.
"Where does he get those wonderful toys?" - The Joker
In WAR, tactics are important, often much more important than levels or gear. Killhappy players who ignore tactics in RVR scenarios or keep battles may win the fight but lose the war. The PVP is objective based: take the keep, defend the keep, capture the flag, get the Thing, kill the dude who has the Thing, ect. Those objectives meant that smart players would almost always beat tougher opponents, even if they took heavier casualties.
While it wasn't a perfect system, it was fun much more often than not, and success in the game had alot more to do with tactics and understanding your role than it did with how cool your gear is or "optomized" your build is. It didn't really rely on those things as necessities, and you could do very well with the "standard" gear available from RVR vendors or Public Quests. Plus the large-scale nature of the RVR combat meant that even if you aren't the best PVPer, with a decent team who all do their jobs, you have a very good chance of winning a fight, or at least making a very good showing of yourself.
The unstoppable forces in WAR were pre-made teams in scenarios. Usually a guild would field an full scenario team who knew how to work together already, where everyone knew the battle plan and what tactics they would use, where the "random" team on the other end had the challenge of trying to herd cats to get people pointed in the right direction. It was discipline and teamwork that would smash the opposition, not uberbuilds or leet gear, and that's how it should be.