Hi new here, I have a general question.
Helpful tips:
1. As already said, inspirations are useless if they aren't used. Just don't waste them, either. Always keep an Awaken on hand, if not for you then for a teammate.
2. Never, ever buy training origin enhancements. Use the ones you find, but don't waste your money buying them. Slotting a 10% damage bonus may sound nice when you're new, but not-so-nice when you realize that only means you're doing an extra 1-2pts of damage. Save up for the better ones.
3. For enhancements: TO=Training Origin, DO=Dual Origin, SO=Single Origin, IO=Invention Origin.
4. Read through the player guides for your preferred powersets/archetypes, but don't be intimidated by the listed enhancements. SOs and basic IOs are just fine, you don't NEED "the uber" IO sets.
5. IOs don't degrade like other enhancements, but their bonuses are tied to their level. But even the lower level 10 and 15 IOs can help out as you can sometimes get them pretty cheap while you're saving up for better ones.
2. Never, ever buy training origin enhancements. Use the ones you find, but don't waste your money buying them. Slotting a 10% damage bonus may sound nice when you're new, but not-so-nice when you realize that only means you're doing an extra 1-2pts of damage. Save up for the better ones.
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Paragon City Search And Rescue
The Mentor Project
And you can start slotting IOs at 10, though it's very expensive and difficult.
IOs are kinda weird; they're much better than TOs and DOs, but SOs are better up until level 35, where IOs overtake them. Set IOs are another kettle of fish.
...oh, and so as not to confuse the newbies:
TOs: Training Origin, the original Enhancements that everyone can use, considered little more than placebos.
DOs: Dual Origin, the Enhancements that become available at level 15+, that come in flavours that fit two of the five origins. Better than TOs by far, but still considered optional by some.
SOs: Single Origin, the Enhancements that have long been considered a mainstay, and still are for most. As the name says they come in five varieties for each Origin, and provide a high enough bonus that Enhancement Diversification comes into play. (long story short: Don't slot more than three SOs of the same type into one power)
IOs: Invention Origin, the most recently introduced type that require crafting, are compatible with all Origins, and some come in sets that are only compatible with certain types of powers. They're a whole 'nother kettle of fish, wait til you've come to grips with the simpler game mechanics before you really get into this.
And there's also other weird things like Hamidon Origins and such, but they're not important.
Just one thing. . . a good SG/Coalition membership, this goes a long way towards having a good experience. A plus to my game play now is skype.
One thing I didn't realize for the first few weeks was that the different colored names actually mean something. White is even level, yellow, orange, red, and purple are harder, green, blue, grey, and dark grey are easier. You only get points for killing things within a certain level range. Spent a few days fighting level 2 & 3 dudes in Atlas at level 6 before I realized I should hop onto the train and go somewhere else to actually level up effectively. Took me a lot longer to get to any reasonable level than it should have.
Also...the game changes dramatically once you get a travel power. Its a lot more fun when you can quickly get to mission doors and to the point of the game rather than trying to run around the streets trying to get there. If you're questioning if you wanna keep playing or not and you aren't at that point, stick with it at least until then.
There are a lot of great suggestions here. Here are a couple from me:
As with any MMO, the abbreviations can be a little overwhelming at first. I would suggest printing out a copy of this guide to help with that:
http://boards.cityofheroes.com/showt...bbreviation%2A
Also, the Guide to Guides is a great place to start learning about the game and how it works. Please keep in mind that some information in some of the guides is out-dated. Each guide should have an issue number next to it (for example, I3, I10, I12, etc.) We are presently in Issue 16, so some (but certainly not most) of the information in the earlier guides may no longer hold true. The Guide to Guides actually has a chronoligical listing of when the issues came out. Here is a link to the Guide to Guides:
http://boards.cityofheroes.com/showthread.php?t=122411
Some Established Villains:
Father McKenzie - Fire/Dark, Voltage Adapter - Elec/Nin
Some Established Heroes:
Sous Chef - DB/WP, Frost Advisory - Ice/Kin, Papa Xmas - Ice/FF, Bubbe - Sonic/Kin, Redeker Plan - Arch/Dev, Dr. Duplicitous - Ill/Kin
Paragon City Search And Rescue
The Mentor Project
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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What's the one thing that you wish someone would have told you when you first started out? I have played other MMORPG's before so I have a little experience. What specifically about this game should I know?
Thanks in advance for your help. |
It is a list of things you might want to do at each level of your character's life.
Things to Do Guide at different levels.
It is good to look at if you are just bored and want reminders of things you might want to do at your level.
It is good to look at to plan if you want to achieve some of those things before you outlevel the ability to do some of the things.
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I like how this post has turned into "things I wish I would have known".
Some Established Villains:
Father McKenzie - Fire/Dark, Voltage Adapter - Elec/Nin
Some Established Heroes:
Sous Chef - DB/WP, Frost Advisory - Ice/Kin, Papa Xmas - Ice/FF, Bubbe - Sonic/Kin, Redeker Plan - Arch/Dev, Dr. Duplicitous - Ill/Kin
I'll throw in my two cents. I also played other MMOs b4 this one and had to make some adjustments. A couple of things I remember throwing me off about this game:
1) Hoarding - in most MMOs I would hoard things to "use later". In this game (and maybe even in other MMOs), hoarding actually hurts you. I needed to adjust to the use it or sell it concept in this game - once I did I always had plenty of inf to buy what I needed when I needed it.
2) Instanced missions - while other MMOs have instances, this is the first one I've played where spawns change based on difficulty settings and number of people. I'll never forget teaming at a low level with a blaster and there were more guys and bosses.
3) Wentworths - this kinda goes with #1, but the "auction house" in this game is very different from any other MMO I've played. Knowing how to use the market can make a WORLD of difference in your cash flow. I'd strongly suggest reading guides in the market forum.
I'd also strongly recommend checking out the information in the guides section here. Yes, it can spoil some content but the amount of time and energy you can save is huge. This is really a judgement call, though, some people really want to experience things for themselves.
Personally I don't bother. They expire in just a few minutes, and you get Beginner's Luck below 20. BL should be enough to get you to 12, when you can buy DOs.
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I lvl'd my dark/dark defender to 14 without buying any TOs and had no problems. So it's not necessary.
However for the cost it may be worth it especially considering if you save the inspirations from the tutorial you can sell them for a decent chunk of change. Sold the green from the same defender for 80K. That's something else I wish someone would have told me when I first started.
Global @radubadu
Usually playing one of the following toons blueside on Virtue:
Cadler 50 WP/SS tanker
Radubadu 46 Fire/Fire blaster
Hell Runner 35 Fire/Fire brute
Especially for their tiny cost. A level 10 Acc TO is barely over 1000inf. That's not even pocket change. That's more like pocket lint... I almost never use DO's & SO's because I think they are a huge waste of inf & time over IO's, but I still almost always buy Accuracy TO's.
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[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
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Inspirations drop constantly, and none of them are hard to obtain, so don't feel bad about using them. In fact, don't even feel bad about "burning" some (using them or deleting them) to make way for better ones.
I always keep a column of blues and a column of greens. I also try to keep a column of purples around, because even though you'd think grabbing greens would be the best idea for hard stuff, purples offer much more safety and mitigation. Protip: 4 purples will give you the maximum possible evasion no matter what toon or sets you're playing. So if you're up against a hard boss or EB, using 4 purples will give you a huge advantage. |
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
Remember that it's just a game, and the purpose is to have FUN. However, the corollary to that is that people's ideas of fun may vary.
Michelle
aka
Samuraiko/Dark_Respite
THE COURSE OF SUPERHERO ROMANCE CONTINUES!
Book I: A Tale of Nerd Flirting! ~*~ Book II: Courtship and Crime Fighting - Chap Nine live!
MA Arcs - 3430: Hell Hath No Fury / 3515: Positron Gets Some / 6600: Dyne of the Times / 351572: For All the Wrong Reasons
378944: Too Clever by Half / 459581: Kill or Cure / 551680: Clerical Errors (NEW!)
(Sometimes, I wish there could be a Dev thumbs up button for quality posts, because you pretty much nailed it.) -- Ghost Falcon
Got my 24 month Vet Badge on Saturday and I never knew this. In fact, it got to the point that I didn't even want Awakens in my tray if I was soloing because I could rarely get far enough away to use one without immediately getting defeated again.
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Though what bugs me is on the opposite end of the spectrum, where people will use an awake+break free even if there's no need to. Why do you need to avoid the stun if there are no enemies nearby?
![Stick Out Tongue](images/smilies/tongue.gif)
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Have Fun. Remember it's a game, not a race.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
![Big Grin](images/smilies/biggrin.gif)
A lot of good newbie advice there.
A few things I didn't see in the list, or which bear repeating, are:
Be sure to try teaming, especially with skilled players. You can learn a lot that way.
If a contact sends you to another contact - say, you get sent to talk to Wincott in The Hollows - you don't have to do his missions. Your original contact will probably still talk to you and give you missions.
Be sure to figure out the different chat modes: L (Local), B (Broadcast), T (Team) in particular.
Part of the game consists of gathering badges. It's not too important, but some people like collecting them, and sometimes you get powers or other benefits from certain combinations of badges.
You change your costume at either Icon in Steel Canyon (hero) or the Facemaker in Cap au Diable (villain).
You don't really need training enhancements. Feel free to slot or sell the ones that drop into your tray as a result of defeating foes.
At level 12 you have the option to buy dual origin enhancements at special stores. If you're having trouble with accuracy on a power, see if adding an accuracy DO helps. (The enhancement must match your character's origin.)
At level 22 you can shop at stores to get single origin enhancements. These are the best enhancements you can buy at a store, but you can make even better ones from recipes and salvage.
If you are gathering a lot of salvage, you can sell it or store some of it at the market (Wentworth's or Black Market) or at The Vault. Recipes can also be stored at the market, but nowhere else.
Be sure to do the police scanner missions in KR between levels 5-9, and again from 10-14, to get some temporary travel powers. They're worth it. (If you're playing a villain, they'll come naturally from doing paper missions followed by a successful bank robbery.)
I always carry one awake just so I can revive while on a team if need be.
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...because you'd rather get back to playing rather than stand around for 30 extra meaningless (and annoying) seconds?
Leader of Legion of Valor/Fallen Legion (Victory server)
http://legionofvalor.guildportal.com / http://fallenlegion.guildportal.com
StainedGlassScarlet - L50 Spines/Inv Scrapper | Badges: 1,396
Avatar detail taken from full-size piece by Douglas Shuler here
This is the one thing I would absolutely tell everybody in the game if I could. Most of the people I've known who insist that soloing EBs is practically impossible had never thought to just try packing a stack of purples into the mission. With purples? 90% of EBs will fall to 90% of builds.
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Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
I always carry one awake just so I can revive while on a team if need be.
Though what bugs me is on the opposite end of the spectrum, where people will use an awake+break free even if there's no need to. Why do you need to avoid the stun if there are no enemies nearby? ![]() |
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
Someone mentioned the /bind r "nop" for turning off auto as bound to the "R" key.
There is also a /unbind command, (so, /unbind r) but this command returns the key to the default binding, and does not simply remove binds on it (so /unbind R will restore R to autorun)
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.