What Are Heroes Running FROM?
It's not about running from a fight or being afraid of a villain (no matter the level). Some people just don't like to PvP and actively avoid it. And if the person from the other side follows you around and tries to harass you ... like you did with that tank ... they just leave and do something they have fun with.
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What she said.
Strangely enough, the times I've "fought back" the aggressor runs when they take damage, only to return when I get involved in other stuff.
Why stay and fight and have a chance that you may lose, when you can retreat and fight on your terms when you know your chances of loosing are lower.
Sure you could have quick fights with quick respawns which results in quick and fast fights, but some people like to look at statistics. For example
P: 30
W:29
L:1
That'ld make the person seem awesome as a statistic, which in some peoples minds is all that matters.
Me personally i love the whole fast and furious and nonstop action Not exactly one for patience
@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!
They're probably getting Shivans. They're doing it because there are no villains around to bug them. As soon as a villain does bug them, they assume the villain is a PvPer who will follow them around and keep them from getting their Shivan, and since they won't be able to get what they came for, they leave. They're probably not even checking your level, they just see that you're a villain who attacked them.
Yeah, they have nothing to lose from trying to defeat you, but they have nothing to gain either, if they don't enjoy PvP.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
It's not about running from a fight or being afraid of a villain (no matter the level). Some people just don't like to PvP and actively avoid it. And if the person from the other side follows you around and tries to harass you ... like you did with that tank ... they just leave and do something they have fun with.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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So, they're getting Shivans. We're still talking "fight you can't lose" territory here, practically, in both cases. So what they're doing is putting off recharging their Shivan Shard for 24 hours or more so they don't have to put it off for 15 or so seconds? How does that make sense?
And even if they did lose the first fight, they'd be out, what, another minute, tops, since neither of them had their first fragment yet? How is running away and setting themselves back many minutes, maybe hours, more time-efficient?
But more to the point, didn't they sign up for this game to feel like superheroes? What kind of superhero runs away from a fight they can't lose?
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What she said. Strangely enough, the times I've "fought back" the aggressor runs when they take damage, only to return when I get involved in other stuff. |
Assassin Strike used to make me want to scream, but nowadays, my scrappers take them only to say "Did a bug just bite me?"
I can think of several console online multiplayer games where people do the same thing as well.....
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So, they're getting Shivans. We're still talking "fight you can't lose" territory here, practically, in both cases. So what they're doing is putting off recharging their Shivan Shard for 24 hours or more so they don't have to put it off for 15 or so seconds? How does that make sense?
And even if they did lose the first fight, they'd be out, what, another minute, tops, since neither of them had their first fragment yet? How is running away and setting themselves back many minutes, maybe hours, more time-efficient? But more to the point, didn't they sign up for this game to feel like superheroes? What kind of superhero runs away from a fight they can't lose? |
But really, if you're that curious, why didn't you just ask him/her?
My story arcs: #2370- Noah Reborn, #18672- The Clockwork War, #31490- Easy Money
Sartre once said, "Hell is other people." What does that make an MMO?
Also, someone who's solo may not have checked /whoall or may assume most people in a PvP zone are on /hide. Basically, the other players had no reason to conclude you were alone. Faced with an unknown quantity of opponents, retreat is a logical option.
However, I agree that they most likely weren't there to fight in PvP and also weren't interested, so leaving and coming back later make sense.
So, they're getting Shivans. We're still talking "fight you can't lose" territory here, practically, in both cases. So what they're doing is putting off recharging their Shivan Shard for 24 hours or more so they don't have to put it off for 15 or so seconds? How does that make sense?
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But more to the point, didn't they sign up for this game to feel like superheroes? What kind of superhero runs away from a fight they can't lose? |
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
There's also the slim possibility of the heroes doing the honourable thing when faced with an opponent they could wipe the floor with, they leave them to the lower level heroes to tackle, a fair fight. It's unlikely, but might account for some players behaviour of this nature.
I'd agree with those who've talked about the heroes being there for temp powers and when faced with a PVP situation just exiting the situation rather than either, a) ruining your PVP stats by smearing you across the nearest building or b) having to participate in something they don't enjoy.
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So, they're getting Shivans. We're still talking "fight you can't lose" territory here, practically, in both cases. So what they're doing is putting off recharging their Shivan Shard for 24 hours or more so they don't have to put it off for 15 or so seconds? How does that make sense?
And even if they did lose the first fight, they'd be out, what, another minute, tops, since neither of them had their first fragment yet? How is running away and setting themselves back many minutes, maybe hours, more time-efficient? But more to the point, didn't they sign up for this game to feel like superheroes? What kind of superhero runs away from a fight they can't lose? |
Many, many people just *don't like PvP*. They've had bad experiences with it, had bad experiences with PvPers, or just flat out aren't interested. Since they don't PvP, they don't build their characters for it, don't know the strategies and tactics involved in playing in PvP, and have effectively no PvP experience. For many, the sum total of PvP experience they have is of getting ganked repeatedly the one time they stepped foot into a zone.
They don't know that you're 10 levels lower than them (if they target you, all they'll see is the 25 the zone exemps/SKs you to - many people don't know about using /whoall to find actual levels). They don't know that you're not a 'hardcore PvPer' who's going to chase them around the zone and kill them until they get frustrated and log off. They don't know that it's a fight they practically can't lose (and I'm not exactly sure it would be, either). All they know is that a villain just popped out next to them (or appeared on their screen, either way), and in their experience that is usually followed by dying, over and over. Running away is a quite sensible action, from their perspective.
They're not thinking 'ok, I'll fight this guy, even if I lose, I'll be out only a minute or two'. They're thinking 'oh crap, the PvPers are here, I'm about to die over and over for the next hour or so'. Remember, they have no way of knowing your level, what you're slotted with, your PvP experience or skills, or how many of you are out there. By far the most common thing to happen in that case is that said villain will be a PvPer who will kill them over and over again until they leave - in their experience, anyway. From that perspective, they don't think they have any chance of winning, they don't think they have any chance of accomplishing what they came to do while you're there, and so they might as well go do something else until you leave.
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.
This is what it means to be a tank!
So, they're getting Shivans. We're still talking "fight you can't lose" territory here, practically, in both cases. So what they're doing is putting off recharging their Shivan Shard for 24 hours or more so they don't have to put it off for 15 or so seconds? How does that make sense?
And even if they did lose the first fight, they'd be out, what, another minute, tops, since neither of them had their first fragment yet? How is running away and setting themselves back many minutes, maybe hours, more time-efficient? But more to the point, didn't they sign up for this game to feel like superheroes? What kind of superhero runs away from a fight they can't lose? |
The time efficiency is in going to go do something I enjoy, not in playing your little PvP game. The Shivans will be there later, and unless I have a TF team waiting for me before they can start athe TF or something, there's no rush.
I think you vastly underestimate how much a large portion of this community will never participate in PvP EVER, no matter the circumstances.
Coming here to taunt the non-PvP'ers with your insinuations that to refuse to engage in PvP is against the "superhero code" in some way is rather insulting, BTW.
My superheroes pick their fights, they don't jump in to engage every villain they come across. Not fighting someone in a PvP zone because you don't like that mechanic is really no different than choosing to fight Clockwork instead of Vazhilok by choosing those missions or story arcs.
Altoholic - but a Blaster at Heart!
Originally Posted by SpyralPegacyon
"You gave us a world where we could fly. I can't thank you enough for that."
I'll go back to what I said: most instigators run. Why fight back when you most likely will have no victory.
The times I've fought back, coming with a build that could beat the aggressor, the aggressor re-appeared as a build that specifically countered mine, or called in friends.
Most zone PvP'ers stand to 'undo' the progress the person getting shivans and nukes and the like has accomplished...more than that, they lose it TO the aggressor. Even if they haven't started yet, they still don't want to waste their time providing something they want to their enemy.
Fighting is what the fighter wants....the runner is taking the one thing they want away- the fight. If all the characters that don't want to PvP in PvP zones leave when someone comes to PvP, eventually the PvP'er will stop coming to the zone. This is what happens. Most who come to PvP in a zone won't wait a couple hours for the target to finish some missions and come back. The person who wanted to avoid incursions can go without worrying about wasting their time.
And if you're looking for heroes to use RP reasons to PvP you, you're probably looking to the LAST group to PvP you. The way PvP functions around here is to build toward function, not theme. Why would X character have tactics, the medicine pool, and flurry? Most PvP'ers would respond on the basis of what the powers could give them in a fight. I doubt any would say it goes back to the heart of their character. Along with this, the RP'ers are often put off with the complete lack of story/role-playing usage that the way they perceive PvP verges on disgust.
So, they're getting Shivans. We're still talking "fight you can't lose" territory here, practically, in both cases. So what they're doing is putting off recharging their Shivan Shard for 24 hours or more so they don't have to put it off for 15 or so seconds? How does that make sense?
And even if they did lose the first fight, they'd be out, what, another minute, tops, since neither of them had their first fragment yet? How is running away and setting themselves back many minutes, maybe hours, more time-efficient? But more to the point, didn't they sign up for this game to feel like superheroes? What kind of superhero runs away from a fight they can't lose? |
Put yourself in their shoes for a moment. They're likely not a PVPer. They just got hit by a (formerly) invisible opponent they didn't know was there. For all they know, there are five others getting ready to do the same thing. I *always* assume that, if I see a solo villain, they're playing bait. I know I've done it myself. (I assume it with a solo hero, as well.)
Also, you can't see their powers. You don't know if maybe they've gone a bit heavy on (in the tank's case) the primary, and don't *have* all that many attacks taken or slotted. For them it might well seem like a pointless fight.
Or, as mentioned - they just may not like PVP, period. Hell, I'm *surprised* when I see someone else in the zones. In the last few months, I've only seen a grand total of two or three other people who didn't come with me, and one of them, I think, was just getting the time badge for BB. (well, two or three other people, and just after PVP IOs, a group of farmers.) Not two or three others at once - two or three, total, over the past few months.
Plus (also as mentioned,) they may not know you're lower level than them (or realize they have powers +5 over the zone level, thanks to the SSK mechanics.)
If they start running, and they're going after Shivans - send them a tell. Admittedly they may not have them turned on, but if they do have "see enemy tells" enabled, ask them if they're going after shivans. Nicely. I have, in the past, made deals - "I'll help you out, just duel me after you have it." (or if they don't have one, before.) I've seen more cross-side assistance than fights. (On my villains, I'll especially help lowbie controllers/defenders that may not have a lot of damage potential, if they want it but don't want to fight.)
That last attitude? It'll take some of the trepidation some people feel about PVPers and PVP zones away - maybe they'll wander back in and look for a good fight later, and find it fun. Maybe not. *shrug* In any case, there are plenty of reasons they might run - "Being a hero" doesn't always, or even usually, mean "Jumping into what you think is a no-win situation."
also, in your first case, stalkers simply are not fun to fight, you either have to run around like a crack addict to avoid being assassin struck, or you stand still for a second and they hop on you, i'm still interested in how that ever became considered fun, but i digress. they probably figured you'd be gone soon, so just leave and come back when the zone has less potential to be annoying.
In addition to what was posted above alot of ppl that I know won't set foot in a pvp zone PERIOD.These ppl are badger's,and some would like to experience the pve content of those but,have had very bad experiences(gankers,griefers,etc).
One guy I knew just wanted to get the zone exploration badges and got tp ganked by members of an sg who took turns all the while killing him.He finally gave up and left,yes he did try to talk to them and got trash talked in return.
I knew of a group from an sg that went to WB to get nukes for an upcoming LRSF,they went in 3 strong and got jumped by 2,fought back and killed off one of them(they in turn died several times).The next thing they knew is seven more people showed and with the other two repeatedly killed them off until they left zone.They argued back and forth and this other sg actually followed them to Obo and Gville still trash talking them.
They petioned the worst of the offenders,which did no good because the gm gave them you entered a pvp zone so what do you expect.
Having pve content in a pvp zone is one of the stupidest things in this game,trying to get some of the badges in RV is damn near impossible.I have personally been in RV trying to kill Statesman,and the other heroes for badges and have been driven out of the zone by pvpers who wouldn't leave me alone.
So no I don't blame the tank for leaving,in percentages of things people I have encountered that are decent and willing to help you out or duel or teach you the ropes is like 10% of the pvp community(note I am talking zone pvp) the other 90% are ******** with nothing better to do than causing trouble protected under the "it's a pvp zone" excuse.People who do not let you play parts of the game because they are busy stalking and killing you off is griefing in my book.
also, in your first case, stalkers simply are not fun to fight, you either have to run around like a crack addict to avoid being assassin struck, or you stand still for a second and they hop on you, i'm still interested in how that ever became considered fun, but i digress. they probably figured you'd be gone soon, so just leave and come back when the zone has less potential to be annoying.
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WHENVEVER I do notice a stalker (that notice usually comes in the form of an assassin strike that takes 1/3 of my health on most toons ) in a pvp zone I assume there is MORE THAN ONE. ALWAYS.
EDIT: Hell, I ALWAYS assume that I'll have an ASSASSIN STRIKE attempt in ANY pvp zone when I'm on my heroes. Including when I'm on my +hp-up-the-wazoo-via-IOs tanks. LOL! Which is why if you ever see one of my toons in pvp zones, they are jumping around like crack whores and have the zone chat box off to avoid getting distracted by tells.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Also want to comment on the whole title and rp angle the OP came from being . . . epically silly.
Folks AREN'T the toons the play.
Just cause I play a hero doesn't mean I identify with being heroic.
Also, as others have stated, being a hero doesn't mean blindly jump into any battle.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
In addition to what was posted above alot of ppl that I know won't set foot in a pvp zone PERIOD.These ppl are badger's,and some would like to experience the pve content of those but,have had very bad experiences(gankers,griefers,etc).
One guy I knew just wanted to get the zone exploration badges and got tp ganked by members of an sg who took turns all the while killing him.He finally gave up and left,yes he did try to talk to them and got trash talked in return. I knew of a group from an sg that went to WB to get nukes for an upcoming LRSF,they went in 3 strong and got jumped by 2,fought back and killed off one of them(they in turn died several times).The next thing they knew is seven more people showed and with the other two repeatedly killed them off until they left zone.They argued back and forth and this other sg actually followed them to Obo and Gville still trash talking them. They petioned the worst of the offenders,which did no good because the gm gave them you entered a pvp zone so what do you expect. Having pve content in a pvp zone is one of the stupidest things in this game,trying to get some of the badges in RV is damn near impossible.I have personally been in RV trying to kill Statesman,and the other heroes for badges and have been driven out of the zone by pvpers who wouldn't leave me alone. So no I don't blame the tank for leaving,in percentages of things people I have encountered that are decent and willing to help you out or duel or teach you the ropes is like 10% of the pvp community(note I am talking zone pvp) the other 90% are ******** with nothing better to do than causing trouble protected under the "it's a pvp zone" excuse.People who do not let you play parts of the game because they are busy stalking and killing you off is griefing in my book. |
OK, first - don't complain about having PVPers engage you in a PVP zone. It's kind of the point of it. Second, the percentage I've seen is just about the reverse - most of the people I *have* met in there since the zones came out behave pretty well, with that last 10% just being the loudmouths (who will often end up finding someplace to hide if anyone actually stands up to them and they don't have friends around.)
People who do not let you play parts of the game because they are busy stalking and killing you off is griefing in my book. |
If you had a - let's say, "Hunt Carnies in PI" mission, and an RPer asked you to stop because they're RPing "trying to make peace with them so they changed their ways," would you stop hunting any carnies in PI, or get a bit irritated that they kept trying to interfere and threatening to petition you for "griefing" their RP? You can't hunt the carnies in a mission - your mission says they must be in PI. You can't go *anywhere* else to do this. And someone else is complaining because you're trying to, because they're trying to do something that's a complete tangent to it.
That's what you're doing by complaining about people engaging in PVP in a PVP zone, or expecting them to play YOUR game ("I'm here for badges, not PVP" - aka "I'm here to make peace with all the carnies!") when they don't have much choice in where they can go to play theirs.
Now, yes, some things ARE unacceptable - I'd talk to that GM's supervisor if a group followed me out of the PVP zone to continue throwing insults and such. That IS harassment, by definition. Trash talking in the zone, there are other limits (but you still are subject to the "no racist/sexist/hate speech" bit.) Following you out to continue crosses all possible lines into harassment, though.
Bill, as a badger, I've never gone into a PVP zone and said, "All you PVPers have to stop fighting until I get my badges and leave, so play nice!"
I do request that they specifically leave me alone. That certainly doesn't preclude them from fighting other PVPers (or any Carnies that happen to be roaming about), but I ask that they leave me out of their game because I don't want to play it.
If they insist on involving me, then I just leave the zone. This includes when I'm playing on my stab-happy Stalker; I just want the badges, not trouble.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
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If they start running, and they're going after Shivans - send them a tell. Admittedly they may not have them turned on, but if they do have "see enemy tells" enabled, ask them if they're going after shivans. Nicely. I have, in the past, made deals - "I'll help you out, just duel me after you have it." (or if they don't have one, before.) I've seen more cross-side assistance than fights. (On my villains, I'll especially help lowbie controllers/defenders that may not have a lot of damage potential, if they want it but don't want to fight.)
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If I were looking for duels, I'd be hanging out in Pocket D by the Arena terminals. (And if PvP gave XP, like it did in WAR, I might well be doing just that. But that's an argument for another day.) I have nothing inherently against dueling. But that's not what Bloody Bay and Siren's Call and Warburg and Recluse's Victory are for.
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From what people are saying here, I'm getting the sense that I've stumbled upon the cure for the common gank: show no fear. Don't try to hide, and if you see someone, attack them. Since MMO players, by huge margins, are terrified of uncertainty and unpredictability and are unwilling to risk the possibility of the worst, doing so makes you just like that video I've seen on the Internet of a cat attacking and chasing off a bear. The bear knows that the cat is no harder to catch than a fish, and that it could bite the cat in half in one bite, but it runs away anyway, because it's thinking "the cat obviously thinks it could win this fight; it must know something I don't know"?
The consequences of losing a fight in this game are so trivial that I can't imagine fearing it. Even if I was jumped by surprise by a stalker (and it's happened) and I feared that if I stood and fought them that six more stalkers would materialize out of the woodwork (why? if there were six more stalkers, why wouldn't they all attack at once?), so what? What's it hurt if I fight back and lose?
You suck at PvP? Amazing coincidence; I'm not all that great at it, either. But some day I may suck less, because I'm not afraid to fight, lose, and send the person a tell afterwards saying, "good fight, I have no idea how you just did that, what did you DO to me?" Everything I know about PvP in any game I've played I've learned that way; half of 'em are happy to boast.
And I'm mildly autistic. You can't tell me you fear surprise more than I do. You can't tell me that you fear uncertainty more than I do. You can't tell me that you fear disruption of your routine more than I do. But how can it count as a surprise that someone attacks you in a PvP zone? What's uncertain about it? How did you not know to plan it into your routine?
Look, I'm not trying to troll here; I really am baffled. What I'm seeing is inexplicable to me, it's unimaginable the lengths I see people go to to avoid playing a game that they pay $15 a month to play. OK, I know what somebody's going to say to that: I don't pay to play that particular part of the game. So, okay, a fight threatens to break out and you run back to the base, passing the hospital on your way to the helicopter out. What did you just save? If the absolute worst had happened, if I were secretly on a level 50 fully kitted out with PvP and purple IOs and backed up by a covert strike squad of 25 other hidden stalkers, what can we do to you? Send you to the Longbow base you were already fleeing to, only faster. Taking the slower, scenic route to the helicopter out is that preferable to you? Why?
You AS'd the tank who ran away, indicating he wasn't interested, then proceeded to follow him around, performing more AS's every time he stood still for a second, interrupting whatever it was he *wanted* to do in the zone, and you are asking why he left?
I guess I'm not understanding the basis for the question. It seems self-answering to me and I'm a roleplayer.
Personally, I hate PvP too (experiences in other games, not COH) but the few times I've exchanged PvP blows in BB it was when the PvPer attacked a squishy-type I was teamed with and fled when I the tank/brute showed up to defend her. Other times I've encountered the "enemy" we stayed on opposite sides of the meteors eyeing each other nervously. Sort of funny but I appreciated them not automatically trying to attack me even when it was our 2 villains vs an entire SG of heroes.
[Edit] And to answer the question you posted while I was typing I haven't run yet from someone that punched someone around me (hasn't happened directly to me while I was alone yet so I can't vouch for what I'd do in that case)... but if I was that tank I'd leave because obviously it was going to be faster to travel back to the base than to wait fo you to kill me or vice versa LOL
But more to the point, didn't they sign up for this game to feel like superheroes? What kind of superhero runs away from a fight they can't lose?
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It's not a superhero thing, it's a player thing. I play both sides (oo-er matron!) and if what you described happened to me, on the rare occasions I set foot in a PvP zone (badger here, hi, how you doin'?), I'd run away too as if the devil were chasing me. The experiences I had weren't fun in the least and I positively hate PvP. I understand all the consequences of setting foot in the zone but as I don't want to partake in the 'fun' I'll run as soon as I'm attacked. It's not about losing 1 minute or 10 seconds of my time, it's about the frustration I get, the rising of my blood pressure and me nerves.
Not all of us invest their time in the same ways or get that in depth knowledge of what works with what powers and what doesn't. I've been playing this game since June 05 and I had no idea about what you were talking in your original post power wise. It seems to make sense, but I'd still run like all heck was breaking lose if a Stalker *** me or a Brute came running towards me.
I just don't like PvP and I won't do it. Ever.
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I don't spend a lot of time in PvP zones. If I'm there, I'm doing one of three things: grabbing badges, grabbing temp powers, or grinding a couple of missions rather than open up another story arc. More often than not, it's in Bloody Bay, grabbing that stealth temp power on a new character, or grinding my way the last 5% of a level from 19.95 to 20 or 24.95 to 25. I'm not there looking for a fight. On the other hand, if a fight happens, it happens; hazards of the course, I knew the job was dangerous when I took it, Fred.
Twice in the last two weeks, though, something has happened to me that just completely and utterly baffled me: heroes much higher level than I am who should have been able to swat me like a bug, running away and fleeing the zone as soon as they find out there's a villain there, however low level and weak.
I don't think the details matter, but here:
First time: I'm on a level 19 spines/reflexes stalker. I come out of a mission, there's a hero right in front of me. I hit my keybind for "whoall" (shift+slash, aka question mark) and find out it's an upper-20s (28? 29? something like that) tanker. I follow him over to the nearest meteor, observe that he's willpower/strength; I also observe that he does not have the green glow that says he's carrying a meteor fragment. Still, I decide "what the heck? neither of us has anything to lose, let's play," build up and assassin-strike him. It peels about a third of his health off; no shock, he's got high lethal resist, and I'm only using DOs to his SOs or better. So I instantly figure, "well, I guess I won't need to fly back to the base," because he's going to turn around, hit me maybe three times, and put me in the hospital. That's not what happens. Instead, he toggles on Superspeed and runs away. I get curious, toggle on Ninja Run, chase him around a while. Because he keeps running away, I manage to get in two more assassin strikes. Neither of these does more than slightly inconvenience him. After the third one, he takes off for the Longbow base and exits the zone.
Second time: I'm on a level 15 (!!!) fire/fire brute, looking to get the stealth temp power. I "whoall" as soon as I walk into the zone and see that the only other person in the zone is a level 24 peacebringer. I have no energy resist, no knockback protection; he has suppression-less flight; if he sees me, I'm toast. But what's the worst that can happen? I set out to do my patrol, but I'm nervously watching over my shoulder the whole time. Halfway through, I get a glimpse of him, and realize I'm even more screwed. He's done what I did with my PB, slotted +stealth into his Bright Nova power; I lose sight of him almost instantly. But he's not flying towards me; he's apparently dropped whatever he was doing as soon as he saw me and as I lose sight of him, he's flying towards the Longbow base. A minute or two later, "whoall" reports that he's either gone into /hide or fled the zone.
Seriously, people: how heroic can you feel running away from a fight with a solo villain 2/3rds your level, when you have nothing at all to lose from at least trying to defeat him? When you're running away (if you are one of the people who runs away from lower level villains), what exactly are you running away from? What are you afraid is going to happen if you don't?