What Are Heroes Running FROM?
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I'm pretty sure if Batman was scouting out a crime scene and some new person shows up and tries to punch him in the head that's not what he would say...or Superman...or Green Arrow...or Booster Gold...could someone name a hero would would do this?
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Batman has to beat up the new villain because he's probably somehow relevant to the story. Your villain who just attacked me in Bloody Bay is not.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
I'm pretty sure if Batman was scouting out a crime scene and some new person shows up and tries to punch him in the head that's not what he would say...or Superman...or Green Arrow...or Booster Gold...could someone name a hero would would do this? |
As far as the ACTION goes?
1.) Criminals, by and large, try to avoid contact with heroes because they have goals. Going out of your way to draw the attention of individuals devoted to stopping you is one way to ensure you will never attain your goals. Now, yes, there are times when attacking the hero out of the blue is done to accomplish some goal, but by and large that is not what happens here.
The fight itself IS the goal, which is idiotic on any rational, narrative level.
2.) The original poster wanted a roleplayer's answer to why they don't drop everything they are doing to engage him in a meaningless fight. I provided one.
Once again, the issue is not with pvp in general. It's with the meaningless, petty way that it happens in this game. Until the meaninglessness and the pettiness are resolved, the activity holds no interest for me.
So if you're running through Founders Falls and a sniper takes a pot-shot at you, you hunt him down and, er, arrest him, right?
Batman has to beat up the new villain because he's probably somehow relevant to the story. Your villain who just attacked me in Bloody Bay is not. |
I always attack the NPCs who take pot shots at me. I find it very immersion breaking not to.
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This is assuming that it's not immersion-breaking for you to run around collecting radioactive rocks so you can release a minion of a world-devouring entity upon your unsuspecting foes.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Well then I guess you're not one of the people the OP was referring to, since it would have been immersion breaking for you to run from him.
This is assuming that it's not immersion-breaking for you to run around collecting radioactive rocks so you can release a minion of a world-devouring entity upon your unsuspecting foes. |
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
I always attack the NPCs who take pot shots at me. I find it very immersion breaking not to.
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Do you also sidetrack to attack every single badguy mugging an NPC nearby?
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Does this mean that I won't ever get to play Super Street Fighter 4 online with most CoH players?
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As far as the concept of heroes fighting villains goes, I'm going to keep saying this until someone makes a t-shirt out of it: You don't need to fight PLAYER villains. There are plenty of NPC villains around.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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What she said. Strangely enough, the times I've "fought back" the aggressor runs when they take damage, only to return when I get involved in other stuff. |
So over the next half hour we go at it...he dropped me once and I dropped him a half a dozen times...but the moment I relished was after he ran up and hit me the last time...I turned and sniped him in the face...and he takes off flying yelling in broadcast "This is not possible....not possible....why can't I kill you??"...
He ran back to the villain base and hid behind turrents thinking I would not fly towards him...well I was brave and zoomed at the base...he turned and ran while spouting in broadcast "You are nuts....why can't I kill you???"...he zoned right as the turrents took me down....but man it was fun being a blaster and chasing a brute all around...
"A great love is alot like a good memory. When it's there and you know it's there,but it's just out of your reach. It can be all that you think about. You can focus on it and try to force it but the more you do, the more you seem to push it away. But if you're patient and hold still...maybe...just maybe...it will come to you. I just need to be somewhere she can find me" - Church from Red vs Blue
Does this mean that I won't ever get to play Super Street Fighter 4 online with most CoH players?
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For myself? Not SF4, I didn't like what they started doing to the series after SF2. But BlazBlue? Hit me up, I'll still have a good time getting my butt handed to me. Team Fortress 2? Sure! I have it on my 360, be happy to play it with you.
(From here on out, I'm no longer replying to Nightphall, FYI.)
But PVP in an MMO? Yeah... no thanks, ever. I'm not interested in any sort of PVP that gives any player any sort of advantage other than experience. If you and I fought with mirrors of the exact same powersets and enhancements and you beat me, that'd be great; I'd probably have fun whether I won or not. But I'm also not crazy purpled out or soft-capped (which apparently makes me the worst Super Reflexes player ever--hell, I didn't even take Evasion or Lucky! I have ZERO AOE defense on my Scrapper!), and I build my characters based on their background stories, not for performance. The majority of my enhancements are common IOs.
In effect, I have only the tiniest chance to beat any serious PVPer... and I absolutely have to be within 12 feet of them to even hit them, meaning that any ranged fighter will win 99.9% of the time.
As for why I run when attacked in a PVP zone, it's exactly what's been said a dozen times already: I DON'T ENJOY THE PVP IN THIS GAME. Yes, I am in the zone. Yes, I accepted the fact that I might be attacked. But there is absolutely nothing that says I have to attack any and/or every player that I can target, and so I choose not to.
The other reason I run has also been given already in this thread: I was having my own fun, doing my own thing. You interrupted me and tried to make me have your kind of fun. I am now going to spite you and not let you have your fun attacking me because you kept me from what I was doing. And as I exit the zone, I will think to myself, "BWAHAHAHAAAAA, see ya sucker!"... but I won't type it because that's just plain mean.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
So, they're getting Shivans. We're still talking "fight you can't lose" territory here, practically, in both cases. So what they're doing is putting off recharging their Shivan Shard for 24 hours or more so they don't have to put it off for 15 or so seconds? How does that make sense?
And even if they did lose the first fight, they'd be out, what, another minute, tops, since neither of them had their first fragment yet? How is running away and setting themselves back many minutes, maybe hours, more time-efficient? But more to the point, didn't they sign up for this game to feel like superheroes? What kind of superhero runs away from a fight they can't lose? |
If for some reason I ever did go back, I'd do pretty much exactly what you described. I don't like PVP. I don't enjoy PVP. I hate the concept, I hate the mindset, and I especially hate the way that it runs under totally different rules than the rest of the game. It's not a question of "fight I can't lose." I would assume that if I won, you'd just log in with a stronger character, or call for help from your PVP SG or friends. So where there's one player who actually bothers to attack, there might be more. I'd also have to consider that you might follow and wait until I'm in a fight with NPCs or trying to deal with the gun turrets.
Look, I'm not trying to troll here; |
Then you attack the responses just shy of the point where it would be insulting while claiming that nobody has replied.
The simple answer to why people run is "They don't want to fight." You don't have to like it for it to be the reason.
Personally, I've visited the zones before to do some PvP'ing when they first came out, but I don't usually go into them these days. I like the concept of PvP, but just got fed up with the attitudes many zone PvP'ers have, so most of my PvP'ing is now in the arena, and I don't even do that very often anymore.
Now, when I was in the PvP zones, my attitude was that I didn't have a problem with people being in the zone who aren't interested in PvP. But I would still attack them on sight regardless of their reasons for being there, and I would expect them to defend themselves, even if that defense is to flee. After all, the rewards there are balanced around that fact you must risk being attacked by other players to get them.
The PvP'ers are well within their rights to attack anyone who ventures into their territory, but by the same token, those not interested are within their rights to choose "Flight" instead of "Fight" as their response. I'd consider it a victory to send someone fleeing to their side's base, and as others have pointed out, they'd consider it a victory to make it back there in one piece. It's only if they choose "Whine" as their defense tactic that it becomes a problem, since they knew the risks when they came in.
Currently published Mission Architect arcs:
Arc ID# 70466: From the Abyss.
Arc ID# 403174: The Serpent's Revenge.
Arc ID# 534236: The Clockwork Angel.
Personally, I've visited the zones before to do some PvP'ing when they first came out, but I don't usually go into them these days. I like the concept of PvP, but just got fed up with the attitudes many zone PvP'ers have, so most of my PvP'ing is now in the arena, and I don't even do that very often anymore.
Now, when I was in the PvP zones, my attitude was that I didn't have a problem with people being in the zone who aren't interested in PvP. But I would still attack them on sight regardless of their reasons for being there, and I would expect them to defend themselves, even if that defense is to flee. After all, the rewards there are balanced around that fact you must risk being attacked by other players to get them. The PvP'ers are well within their rights to attack anyone who ventures into their territory, but by the same token, those not interested are within their rights to choose "Flight" instead of "Fight" as their response. I'd consider it a victory to send someone fleeing to their side's base, and as others have pointed out, they'd consider it a victory to make it back there in one piece. It's only if they choose "Whine" as their defense tactic that it becomes a problem, since they knew the risks when they came in. |
I have a problem with pvp in this game because it doesn't make any conceptual sense to engage in the activity if you believe in immersive roleplay at all.
Why would any of my characters waste their time fighting Lord Hodge Podge07 if they are in the midst of stopping a plot by Nemesis or by Recluse? Once again, just as a reminder:
"I don't know who you are. I don't know what your crimes are. I don't even know if you really committed crimes."
Until this game figures out a way to mechanically reconcile those things and make me understand why you are a threat and not just a wanna-be who is trying to build a rep by attacking me out of the blue, I have no interest in fighting you.