What Are Heroes Running FROM?
I'm asking why, when confronted with a visibly obviously pathetically weak opponent, one no more dangerous to them than a +1 minion (because in both of the examples in the original posting, that is all I was, really, to them), they'd choose that moment to decide that they didn't want to PvP?
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When they designed City of Villains and created the Bloody Bay zone, they put a valuable temp power mission in that zone specifically to create an incentive for casual PvP;
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that much is obvious, implicit in the design. |
If you want to do that, you can only do so if you expose yourself to the risk of fighting a player from the other side. Don't want that? Do without Shivans. That's how the game is designed. |
Running away just wastes your time. |
Kinda the choice between getting your root canal with or without painkillers.
No, really; it is even slower than losing a fight |
and absolutely guarantees that you don't get the Shivan Shard temp power. |
But if you turn and fight, and lose, you lost nothing. |
It's about control.
Them running away is a CHOICE to waste their own time.
You killing them is not their choice, and still a waste of their time.
If you turn and fight and win |
all it cost you is 15 or so seconds' delay before you get your Shivan Shard |
So why wouldn't you? |
Look, you decided to PvP when you ignored the loud, shouting, blaring, flashing PvP alert siren. |
I'm asking why, when confronted with a visibly obviously pathetically weak opponent |
Surely you jest!
one no more dangerous to them than a +1 minion (because in both of the examples in the original posting, that is all I was, really, to them), they'd choose that moment to decide that they didn't want to PvP? |
A PC opponent is NOT.
i'm just going to be quiet as smirk as to whether those two are intimately related.
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The only Villains I've seen recently in Bloody Bay are there for Shivans too - we usually just do the run together
@Golden Girl
City of Heroes comics and artwork
What "my notion"? I didn't design the game. I didn't make the rules.
When they designed City of Villains and created the Bloody Bay zone, they put a valuable temp power mission in that zone specifically to create an incentive for casual PvP; that much is obvious, implicit in the design. Yes, you can have a temp power that gives you an elite boss level pet (for crying out loud!). No, you don't need it; it's not like they made the other content any harder when they introduced Shivan Shards. But yes, it does make it easier to solo elite bosses and such. If you want to do that, you can only do so if you expose yourself to the risk of fighting a player from the other side. Don't want that? Do without Shivans. That's how the game is designed. Now yes, by only doing your Shivan runs during seriously slow times, or on empty servers, you can maximize your chance of completing the mission without having to see another player. And yes, if you suck at PvP and hate PvP that much, I can see why you'd want to. But if your plan to do so fails, you have two choices: run away, or fight. Running away just wastes your time. No, really; it is even slower than losing a fight, and absolutely guarantees that you don't get the Shivan Shard temp power. But if you turn and fight, and lose, you lost nothing. If you turn and fight and win, all it cost you is 15 or so seconds' delay before you get your Shivan Shard, and you get paid back for that 15 seconds delay with a chance to win an extraordinarily valuable PvP enhancement recipe. So why wouldn't you? You wouldn't because you hate PvP? Look, you decided to PvP when you ignored the loud, shouting, blaring, flashing PvP alert siren. The decision to not PvP should have been made at that point; that's the way the game is set up, the way it's designed. After that, the only remaining decision is not whether to PvP or not, it's whether to try, succeed or fail, or to surrender and run away. I'm not asking why people would avoid Bloody Bay; I'm asking why, when confronted with a visibly obviously pathetically weak opponent, one no more dangerous to them than a +1 minion (because in both of the examples in the original posting, that is all I was, really, to them), they'd choose that moment to decide that they didn't want to PvP? Somebody brought up ERP. Unfair comparison, because I can give reasons why I don't think ERP is fun. But even if I accept the comparison, this would be like going into Pocket D during an announced ERP event, walking up to a crowd of people at the event, and then running away and fleeing Pocket D as soon as they typed something to you. Why would you do that? |
If people go to the PvP zones and don't want to PvP I can see them running. They aren't PvPers they don't want to try so they run.
If they stand by the drones and yell at you then they are being silly. If they shout in broadcast because you crashed their party they are being silly. If they run away they are fine.
If you down them as they run away that's helping them to the exit ^_^.
If you want to do that, you can only do so if you expose yourself to the risk of fighting a player from the other side. Don't want that? Do without Shivans. That's how the game is designed.
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Now if they had not accepted the risk, if they had stood there and insisted that you not attack them because they were only there for the temp power and didn't want to PvP, then I would have no sympathy for them. But they did accept it. They acknowledged that they were in a PvP zone, you were within your rights to attack them, and chose to avoid the fight in the only acceptable way within the context of the intended function of the zone: by running away.
You wouldn't because you hate PvP? Look, you decided to PvP when you ignored the loud, shouting, blaring, flashing PvP alert siren. The decision to not PvP should have been made at that point; that's the way the game is set up, the way it's designed. |
Somebody brought up ERP. Unfair comparison, because I can give reasons why I don't think ERP is fun. But even if I accept the comparison, this would be like going into Pocket D during an announced ERP event, walking up to a crowd of people at the event, and then running away and fleeing Pocket D as soon as they typed something to you. Why would you do that? |
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
What "my notion"? I didn't design the game. I didn't make the rules.
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And yes, if you suck at PvP and hate PvP that much, I can see why you'd want to. But if your plan to do so fails, you have two choices: run away, or fight. Running away just wastes your time. No, really; it is even slower than losing a fight, and absolutely guarantees that you don't get the Shivan Shard temp power. But if you turn and fight, and lose, you lost nothing. |
Paragon City Search And Rescue
The Mentor Project
I think I missed something. If you are collecting meteor fragments and a player kills you, don't you LOSE a fragment? So, am I mistaken in my understanding of the game mechanics, or are you simply lying when you repeatedly state that fighting and losing costs you nothing?
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Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
What if you and your friends felt like RPing in Pocket D? You go to Pocket D for your RP session, and find out that it's full of ERPers who are trying to involve you in their activity, which you are not interested in. Their activity will possibly disrupt your activity; it might not, if they keep their chatter in team chat or tells, but it will if they start talking in local or broadcast. You don't want to be involved in their activity in any way....why wouldn't you leave?
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I think you glow green when you have one, don't you? So other people know you have one and that they can take it from you if they kill you. Or is that just after you get the codes? I haven't gotten a Shivan in a while.
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Mmm... chunks.
<runs away from thread>
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Not all jerks are PvPers, but as far as I can tell, most PvPers are jerks. Most of the people who admit to being PvPers in game end up on my /gignore list pretty soon because they are just that unpleasant and insulting.
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I got 1,000 pillboxes in RV the hard way. I defeated 85 Contaminated in RV for the badge. I was in there A LOT over the course of MONTHS. Most of the people who attacked me were incompetent and I would not even label them as "PvP'ers" except in the most technical sense. I killed them EASILY. When I ran into a 'real' PvP'er, they would usually win (although I would put up a good fight). And then they would engage in conversation, ask what I was doing, discuss tactics, ask about my build, etc. They weren't looking for cheap kills. They wanted to improve their skills and assumed that if I could last more than a few seconds, I could offer useful advice.
The jerks, on the other hand, would immediately try to run if their target offered any resistance. After I killed them, I would generally never see them again because they knew I wasn't an easy target. A REAL PvP'er doesn't want easy targets. They want a good fight. They want a challenge.
Paragon City Search And Rescue
The Mentor Project
You glow green as long as you have at least one meteor chunk, and if you get defeated by another player, he or she gets all your chunks, so your options are to start over or defeat the person who initially defeated you before he or she completes the Shiva Strike mini game.
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Paragon City Search And Rescue
The Mentor Project
ERP isn't Pocket D's officially sanctioned purpose while PvP is the purpose of a PvP zone. Granted, it could be argued that ERP might make more sense in Pocket D than other places and you'd be somewhat wrong to interrupt a well known and preestablished ERP event but it's not a stated purpose.
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It could also be argued that Pocket D's purpose is mostly RP-related, since it's not good for much else outside seasonal events. Now if other people using the zone for one purpose well within the design intent of the zone is interfering with your use of the zone for another purpose well within the design intent of the zone, does it not make sense for you to leave, and come back later when those other people are gone?
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
You glow green as long as you have at least one meteor chunk, and if you get defeated by another player, he or she gets all your chunks, so your options are to start over or defeat the person who initially defeated you before he or she completes the Shiva Strike mini game or leaves the zone.
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ALL of them? Wow, that's harsh. If you're defeated in Warburg, you only lose one piece of the launch code.
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If I ever managed to defeat someone carrying a meteor chunk or launch code, I'd bolt for the zone entrance ASAP just to make the temp item go "poof," but I'm a spiteful misanthrope who delights in petty cruelty and would slot a "10% chance to kick puppy" proc into all my powers if such things existed.
Some people just do not want to PVP.
At all. SERIOUSLY. Some people just do not want to PVP. At all. REALLY. I mean it. They signed up to be heroes. They didn't necessarily sign up to PVP. Again, some don't want to PVP. At all. EVER! Is this becoming clear? So, the next time you run into someone who is OBVIOUSLY trying to ACTIVELY avoid PVP, and you're not particularly there to PVP, stop harassing them and telling them your name is Richard. |
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To give you a roleplay answer to the question that you posed in a psuedo-rp manner:
"I have no interest in fighting you because I have no idea who you are or what your crimes are or what jurisdiction you committed them in. In fact, because I don't know who you are, I have no idea whether or not you might have been framed for your supposed 'crimes.' As such, since you interrupted me while I was in the midst of either stopping a crime or preparing myself to engage someone who I KNOW is a criminal, you are really nothing more than an annoyance.
As such, I have things that I have to do and I can either waste time dealing with your nonsense or get to doing those things."
That's pretty much the rp reply to your question. Until the developers show some interest in integrating the two sides of the game (rp and pvp), that's likely to remain my answer. My characters face threats and stop evil. They don't engage in meaningless gladiatorial exercises that serve no purpose.
Personally, if I'm in a PvP zone it's either to get badges or a temp power. It's not my fault the devs put those things in PvP zones. I'm going to ignore and escape from any fights, because they're a waste of my time and interfering with whatever it is I'm there to do. And this is for villains as well as heroes.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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To give you a roleplay answer to the question that you posed in a psuedo-rp manner:
"I have no interest in fighting you because I have no idea who you are or what your crimes are or what jurisdiction you committed them in. In fact, because I don't know who you are, I have no idea whether or not you might have been framed for your supposed 'crimes.' As such, since you interrupted me while I was in the midst of either stopping a crime or preparing myself to engage someone who I KNOW is a criminal, you are really nothing more than an annoyance. As such, I have things that I have to do and I can either waste time dealing with your nonsense or get to doing those things." That's pretty much the rp reply to your question. Until the developers show some interest in integrating the two sides of the game (rp and pvp), that's likely to remain my answer. My characters face threats and stop evil. They don't engage in meaningless gladiatorial exercises that serve no purpose. |
Batman: Joker, leave me alone, I don't want to PvP.
Joker: LMAO
Can't come up with a name? Click the link!
When a thread like this was posted a few years ago, I saw something that went like this: (Or at least what I can remember)
Batman: Joker, leave me alone, I don't want to PvP. Joker: LMAO |
Joker: Come back here and PvP meh!!!!
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
When a thread like this was posted a few years ago, I saw something that went like this: (Or at least what I can remember) Batman: Joker, leave me alone, I don't want to PvP. Joker: LMAO |
I have a problem with pvp in this game because it doesn't make any conceptual sense to engage in the activity if you believe in immersive roleplay at all.
Why would any of my characters waste their time fighting Lord Hodge Podge07 if they are in the midst of stopping a plot by Nemesis or by Recluse? Once again, just as a reminder:
"I don't know who you are. I don't know what your crimes are. I don't even know if you really committed crimes."
Until this game figures out a way to mechanically reconcile those things and make me understand why you are a threat and not just a wanna-be who is trying to build a rep by attacking me out of the blue, I have no interest in fighting you.
Arc #40529 : The Furies of the Earth