What Are Heroes Running FROM?


Ad Astra

 

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Originally Posted by Zamuel View Post
All due respect, this just sounds like "jerks are jerks" as opposed to explicitly a PvP problem...
Not all jerks are PvPers, but as far as I can tell, most PvPers are jerks. Most of the people who admit to being PvPers in game end up on my /gignore list pretty soon because they are just that unpleasant and insulting.


Arc #40529 : The Furies of the Earth

 

Posted

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Originally Posted by InfamousBrad View Post
I'm asking why, when confronted with a visibly obviously pathetically weak opponent, one no more dangerous to them than a +1 minion (because in both of the examples in the original posting, that is all I was, really, to them), they'd choose that moment to decide that they didn't want to PvP?
There are few ways if any that the other players had of knowing your character's relative power level or team size. All the player info window shows in PvP is origin and archetype. Also, the zones auto-exemp everyone to their set levels, so all players con even. If I were in a PvP zone and got surprise attacked by at least one opponent of undetermined strength, I'd retreat in hopes of eluding the rest of the ambush (if any) and giving myself time to assess the situation, even if I felt like fighting back later.


 

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Originally Posted by Obscure Blade View Post
Not all jerks are PvPers, but as far as I can tell, most PvPers are jerks. Most of the people who admit to being PvPers in game end up on my /gignore list pretty soon because they are just that unpleasant and insulting.
I'd disagree with this assessment, there are plenty of non-jerk PvPers. The problem is that the ones PvEers are most likely to encounter are the jerks. Most of the non-jerk PvPers are looking for a challenge and a fair fight something that they will not get fighting PvEers.


 

Posted

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Originally Posted by InfamousBrad View Post
When they designed City of Villains and created the Bloody Bay zone, they put a valuable temp power mission in that zone specifically to create an incentive for casual PvP;
And by the vast amount of casual PVP we see in Bloody Bay (never mind the bustling in other PVP zones), we see that it was a success right? Right?

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that much is obvious, implicit in the design.
Maybe yes. Maybe no. If they'd made it a prerequisite to actually get a PVP kill during the process, then I could say yeah. But the entire process of getting the temps is housed COMPLETELY in PVE mechanics.

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If you want to do that, you can only do so if you expose yourself to the risk of fighting a player from the other side. Don't want that? Do without Shivans. That's how the game is designed.
Yet again, you've missed the entire point by a few light years.

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Running away just wastes your time.
Yes, but for some people PVP'ing is ALSO a waste of time, and an extremely unpleasant one at that.

Kinda the choice between getting your root canal with or without painkillers.

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No, really; it is even slower than losing a fight
It's not about speed. It's about fun-factor. If they define PVP as "not fun", why should they engage in it.

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and absolutely guarantees that you don't get the Shivan Shard temp power.
At that time? Sure. But at least they aren't forced into an activity they hate.

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But if you turn and fight, and lose, you lost nothing.
Save fun-factor.

It's about control.

Them running away is a CHOICE to waste their own time.

You killing them is not their choice, and still a waste of their time.

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If you turn and fight and win
Basing an argument on "what if" is not the way to win.

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all it cost you is 15 or so seconds' delay before you get your Shivan Shard
It is also giving the person license to come and attack you again, when you just want to be left alone to do your own thing. You consented once, you'll apparently consent again. Making what would be a relatively short run through the zone into an ongoing ordeal.

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So why wouldn't you?
Some people don't want to PVP. EVER?

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Look, you decided to PvP when you ignored the loud, shouting, blaring, flashing PvP alert siren.
Have you ever ghosted a mission? It's the difference between a "defeat the boss and his mob" and a "defeat all".

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I'm asking why, when confronted with a visibly obviously pathetically weak opponent
Because it takes TIME to ascertain that. They've just been attacked. They're going to stand there, try to get a fix on the opponent, then ascertain the real level?

Surely you jest!

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one no more dangerous to them than a +1 minion (because in both of the examples in the original posting, that is all I was, really, to them), they'd choose that moment to decide that they didn't want to PvP?
A +1 minion is clearly labeled as such in the target window.

A PC opponent is NOT.



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Posted

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Originally Posted by rian_frostdrake View Post
i'm just going to be quiet as smirk as to whether those two are intimately related.
Let's not get into how intimate. Someone's already brought up ERP...



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Posted

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Originally Posted by InfamousBrad View Post
What "my notion"? I didn't design the game. I didn't make the rules.

When they designed City of Villains and created the Bloody Bay zone, they put a valuable temp power mission in that zone specifically to create an incentive for casual PvP; that much is obvious, implicit in the design. Yes, you can have a temp power that gives you an elite boss level pet (for crying out loud!). No, you don't need it; it's not like they made the other content any harder when they introduced Shivan Shards. But yes, it does make it easier to solo elite bosses and such. If you want to do that, you can only do so if you expose yourself to the risk of fighting a player from the other side. Don't want that? Do without Shivans. That's how the game is designed.

Now yes, by only doing your Shivan runs during seriously slow times, or on empty servers, you can maximize your chance of completing the mission without having to see another player. And yes, if you suck at PvP and hate PvP that much, I can see why you'd want to. But if your plan to do so fails, you have two choices: run away, or fight. Running away just wastes your time. No, really; it is even slower than losing a fight, and absolutely guarantees that you don't get the Shivan Shard temp power. But if you turn and fight, and lose, you lost nothing. If you turn and fight and win, all it cost you is 15 or so seconds' delay before you get your Shivan Shard, and you get paid back for that 15 seconds delay with a chance to win an extraordinarily valuable PvP enhancement recipe. So why wouldn't you?

You wouldn't because you hate PvP? Look, you decided to PvP when you ignored the loud, shouting, blaring, flashing PvP alert siren. The decision to not PvP should have been made at that point; that's the way the game is set up, the way it's designed. After that, the only remaining decision is not whether to PvP or not, it's whether to try, succeed or fail, or to surrender and run away. I'm not asking why people would avoid Bloody Bay; I'm asking why, when confronted with a visibly obviously pathetically weak opponent, one no more dangerous to them than a +1 minion (because in both of the examples in the original posting, that is all I was, really, to them), they'd choose that moment to decide that they didn't want to PvP?

Somebody brought up ERP. Unfair comparison, because I can give reasons why I don't think ERP is fun. But even if I accept the comparison, this would be like going into Pocket D during an announced ERP event, walking up to a crowd of people at the event, and then running away and fleeing Pocket D as soon as they typed something to you. Why would you do that?
I think some people do that in PD. I've been between missions when a team disbands and tried to talk to someone to have them run for the elevator.

If people go to the PvP zones and don't want to PvP I can see them running. They aren't PvPers they don't want to try so they run.

If they stand by the drones and yell at you then they are being silly. If they shout in broadcast because you crashed their party they are being silly. If they run away they are fine.

If you down them as they run away that's helping them to the exit ^_^.


 

Posted

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Originally Posted by InfamousBrad View Post
If you want to do that, you can only do so if you expose yourself to the risk of fighting a player from the other side. Don't want that? Do without Shivans. That's how the game is designed.
Bolded for emphasis. There is nothing in the warnings for the PvP zones that says you must actually fight another player, just that you must accept the risk of fighting another player. Those players accepted the risk. They chose to deal with it by avoiding the other player.

Now if they had not accepted the risk, if they had stood there and insisted that you not attack them because they were only there for the temp power and didn't want to PvP, then I would have no sympathy for them. But they did accept it. They acknowledged that they were in a PvP zone, you were within your rights to attack them, and chose to avoid the fight in the only acceptable way within the context of the intended function of the zone: by running away.

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You wouldn't because you hate PvP? Look, you decided to PvP when you ignored the loud, shouting, blaring, flashing PvP alert siren. The decision to not PvP should have been made at that point; that's the way the game is set up, the way it's designed.
Again, you didn't decide to PvP. You decided to accept that you might come into contact with other players who wished to PvP with you.

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Somebody brought up ERP. Unfair comparison, because I can give reasons why I don't think ERP is fun. But even if I accept the comparison, this would be like going into Pocket D during an announced ERP event, walking up to a crowd of people at the event, and then running away and fleeing Pocket D as soon as they typed something to you. Why would you do that?
What if you and your friends felt like RPing in Pocket D? You go to Pocket D for your RP session, and find out that it's full of ERPers who are trying to involve you in their activity, which you are not interested in. Their activity will possibly disrupt your activity; it might not, if they keep their chatter in team chat or tells, but it will if they start talking in local or broadcast. You don't want to be involved in their activity in any way....why wouldn't you leave?


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

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Originally Posted by InfamousBrad View Post
What "my notion"? I didn't design the game. I didn't make the rules.
How about entertaining the notion that the game is DESIGNED to accommodate a wide variety of activities and playstyles. You don't get to say which ones are "intended" unless someone is actually breaking rules.


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And yes, if you suck at PvP and hate PvP that much, I can see why you'd want to. But if your plan to do so fails, you have two choices: run away, or fight. Running away just wastes your time. No, really; it is even slower than losing a fight, and absolutely guarantees that you don't get the Shivan Shard temp power. But if you turn and fight, and lose, you lost nothing.
I think I missed something. If you are collecting meteor fragments and a player kills you, don't you LOSE a fragment? So, am I mistaken in my understanding of the game mechanics, or are you simply lying when you repeatedly state that fighting and losing costs you nothing?


Paragon City Search And Rescue
The Mentor Project

 

Posted

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Originally Posted by Ironblade View Post
I think I missed something. If you are collecting meteor fragments and a player kills you, don't you LOSE a fragment? So, am I mistaken in my understanding of the game mechanics, or are you simply lying when you repeatedly state that fighting and losing costs you nothing?
I think you glow green when you have one, don't you? So other people know you have one and that they can take it from you if they kill you. Or is that just after you get the codes? I haven't gotten a Shivan in a while.


Eva Destruction AR/Fire/Munitions Blaster
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Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

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Originally Posted by Eva Destruction View Post
What if you and your friends felt like RPing in Pocket D? You go to Pocket D for your RP session, and find out that it's full of ERPers who are trying to involve you in their activity, which you are not interested in. Their activity will possibly disrupt your activity; it might not, if they keep their chatter in team chat or tells, but it will if they start talking in local or broadcast. You don't want to be involved in their activity in any way....why wouldn't you leave?
ERP isn't Pocket D's officially sanctioned purpose while PvP is the purpose of a PvP zone. Granted, it could be argued that ERP might make more sense in Pocket D than other places and you'd be somewhat wrong to interrupt a well known and preestablished ERP event but it's not a stated purpose.


 

Posted

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Originally Posted by Eva Destruction View Post
I think you glow green when you have one, don't you? So other people know you have one and that they can take it from you if they kill you. Or is that just after you get the codes? I haven't gotten a Shivan in a while.
You glow green as long as you have at least one meteor chunk, and if you get defeated by another player, he or she gets all your chunks, so your options are to start over or defeat the person who initially defeated you before he or she completes the Shiva Strike mini game or leaves the zone.

Mmm... chunks.


 

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Originally Posted by Obscure Blade View Post
Not all jerks are PvPers, but as far as I can tell, most PvPers are jerks. Most of the people who admit to being PvPers in game end up on my /gignore list pretty soon because they are just that unpleasant and insulting.
I disagree. In my experience MOST PvP'ers are good players and friendly people. We need to narrow the parameters here - most of the PvP'ers who go to a PvP zone to attack random people without warning, yeah, most of THEM are jerks. Most of them are incompetent players who run stalkers to get easy kills.

I got 1,000 pillboxes in RV the hard way. I defeated 85 Contaminated in RV for the badge. I was in there A LOT over the course of MONTHS. Most of the people who attacked me were incompetent and I would not even label them as "PvP'ers" except in the most technical sense. I killed them EASILY. When I ran into a 'real' PvP'er, they would usually win (although I would put up a good fight). And then they would engage in conversation, ask what I was doing, discuss tactics, ask about my build, etc. They weren't looking for cheap kills. They wanted to improve their skills and assumed that if I could last more than a few seconds, I could offer useful advice.

The jerks, on the other hand, would immediately try to run if their target offered any resistance. After I killed them, I would generally never see them again because they knew I wasn't an easy target. A REAL PvP'er doesn't want easy targets. They want a good fight. They want a challenge.


Paragon City Search And Rescue
The Mentor Project

 

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Originally Posted by Godpants View Post
You glow green as long as you have at least one meteor chunk, and if you get defeated by another player, he or she gets all your chunks, so your options are to start over or defeat the person who initially defeated you before he or she completes the Shiva Strike mini game.
ALL of them? Wow, that's harsh. If you're defeated in Warburg, you only lose one piece of the launch code.


Paragon City Search And Rescue
The Mentor Project

 

Posted

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Originally Posted by Zamuel View Post
ERP isn't Pocket D's officially sanctioned purpose while PvP is the purpose of a PvP zone. Granted, it could be argued that ERP might make more sense in Pocket D than other places and you'd be somewhat wrong to interrupt a well known and preestablished ERP event but it's not a stated purpose.
Collecting Shivan Shards is also an officially sanctioned purpose of Bloody Bay. The Shivan Shard nav bar shows up as soon as you enter the zone. There might as well be a big sign that says DO THIS MISSION.

It could also be argued that Pocket D's purpose is mostly RP-related, since it's not good for much else outside seasonal events. Now if other people using the zone for one purpose well within the design intent of the zone is interfering with your use of the zone for another purpose well within the design intent of the zone, does it not make sense for you to leave, and come back later when those other people are gone?


Eva Destruction AR/Fire/Munitions Blaster
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Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

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Originally Posted by Zombie Man View Post
<runs away from thread>
+1 rep

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Originally Posted by Godpants View Post
You glow green as long as you have at least one meteor chunk, and if you get defeated by another player, he or she gets all your chunks, so your options are to start over or defeat the person who initially defeated you before he or she completes the Shiva Strike mini game or leaves the zone.
I thought it was just one like the codes in Warburg. I'll need to verify later on.


 

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Originally Posted by Ironblade View Post
ALL of them? Wow, that's harsh. If you're defeated in Warburg, you only lose one piece of the launch code.
True, but getting new meteor shards is less complicated than the rescue/escort/launch routine for gaining Warburg nukes. Probably less hassle to start over at another time for either, though.

If I ever managed to defeat someone carrying a meteor chunk or launch code, I'd bolt for the zone entrance ASAP just to make the temp item go "poof," but I'm a spiteful misanthrope who delights in petty cruelty and would slot a "10% chance to kick puppy" proc into all my powers if such things existed.


 

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Originally Posted by Hyperstrike View Post
Some people just do not want to PVP.

At all.

SERIOUSLY.



Some people just do not want to PVP.

At all.

REALLY.

I mean it.



They signed up to be heroes. They didn't necessarily sign up to PVP.

Again, some don't want to PVP.

At all.
EVER!
Is this becoming clear?

So, the next time you run into someone who is OBVIOUSLY trying to ACTIVELY avoid PVP, and you're not particularly there to PVP, stop harassing them and telling them your name is Richard.
Does this mean that I won't ever get to play Super Street Fighter 4 online with most CoH players?


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To give you a roleplay answer to the question that you posed in a psuedo-rp manner:

"I have no interest in fighting you because I have no idea who you are or what your crimes are or what jurisdiction you committed them in. In fact, because I don't know who you are, I have no idea whether or not you might have been framed for your supposed 'crimes.' As such, since you interrupted me while I was in the midst of either stopping a crime or preparing myself to engage someone who I KNOW is a criminal, you are really nothing more than an annoyance.

As such, I have things that I have to do and I can either waste time dealing with your nonsense or get to doing those things."

That's pretty much the rp reply to your question. Until the developers show some interest in integrating the two sides of the game (rp and pvp), that's likely to remain my answer. My characters face threats and stop evil. They don't engage in meaningless gladiatorial exercises that serve no purpose.


 

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Personally, if I'm in a PvP zone it's either to get badges or a temp power. It's not my fault the devs put those things in PvP zones. I'm going to ignore and escape from any fights, because they're a waste of my time and interfering with whatever it is I'm there to do. And this is for villains as well as heroes.


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Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

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Originally Posted by Sister_Twelve View Post
To give you a roleplay answer to the question that you posed in a psuedo-rp manner:

"I have no interest in fighting you because I have no idea who you are or what your crimes are or what jurisdiction you committed them in. In fact, because I don't know who you are, I have no idea whether or not you might have been framed for your supposed 'crimes.' As such, since you interrupted me while I was in the midst of either stopping a crime or preparing myself to engage someone who I KNOW is a criminal, you are really nothing more than an annoyance.

As such, I have things that I have to do and I can either waste time dealing with your nonsense or get to doing those things."

That's pretty much the rp reply to your question. Until the developers show some interest in integrating the two sides of the game (rp and pvp), that's likely to remain my answer. My characters face threats and stop evil. They don't engage in meaningless gladiatorial exercises that serve no purpose.
When a thread like this was posted a few years ago, I saw something that went like this: (Or at least what I can remember)

Batman: Joker, leave me alone, I don't want to PvP.
Joker: LMAO


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Posted

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Originally Posted by Nightphall View Post
When a thread like this was posted a few years ago, I saw something that went like this: (Or at least what I can remember)

Batman: Joker, leave me alone, I don't want to PvP.
Joker: LMAO
*Batman gets in the Batmobile and drives away*
Joker: Come back here and PvP meh!!!!


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
When a thread like this was posted a few years ago, I saw something that went like this: (Or at least what I can remember)

Batman: Joker, leave me alone, I don't want to PvP.
Joker: LMAO
I'm not exactly sure how that is supposed to be a response to what I posted. I don't have anything against pvp in general. In fact in other games, I've successfully climbed several pvp ladders. I don't have any conceptual beef with fighting against other players. I've played my share of CoD and fighter games.

I have a problem with pvp in this game because it doesn't make any conceptual sense to engage in the activity if you believe in immersive roleplay at all.

Why would any of my characters waste their time fighting Lord Hodge Podge07 if they are in the midst of stopping a plot by Nemesis or by Recluse? Once again, just as a reminder:

"I don't know who you are. I don't know what your crimes are. I don't even know if you really committed crimes."

Until this game figures out a way to mechanically reconcile those things and make me understand why you are a threat and not just a wanna-be who is trying to build a rep by attacking me out of the blue, I have no interest in fighting you.


 

Posted

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Originally Posted by Nightphall View Post
Does this mean that I won't ever get to play Super Street Fighter 4 online with most CoH players?
Not if you wanna play Guy