Are All Good Things Meant for CoH Going to Aion?
I'm sorry, are you insane, or do you just have absolutely no idea how a game (or more specifically, an MMO) is developed?
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My case in point is actually found in another game. Go pick up a copy of Kingdom Hearts 1, for the PS2. Go to the Little Mermaid world. Tell me that Sora, Donald, and Goofy don't look like complete nutters fighting underwater. The fighting was so bad, that when Square Enix did the second game, they just took it out. Yeah, you still went to Atlantica, and you still swam around, but on the second take, you no longer had to fight.
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Also: Sonic attacks underwater anyone?
I'm sure no one who plays any other MMO has ever thought of these ideas before. Clearly, someone is putting their hands in the CoH S&I thread and stealing our ideas!
... Really?!? I mean, don't plenty of other MMOs have underwater zones, like DAoC for example? Don't other MMOs have player housing or apartments? Don't other MMOs also have whips and crossbows? Isn't FFXI already cross-platform, as will be FFXIV? |
Yes, everything good in the world is going to Aion and there will be nothing left for any other games.
Next brilliant question, please! |
I'm sorry, are you insane, or do you just have absolutely no idea how a game (or more specifically, an MMO) is developed?
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Putting all the snide comments and sarcasm to the side for a moment, how's about looking at this question from a totally different perspective - namely, why do I care if its all been done before in other MMOs when it hasn't been done in City of Heroes yet?
I've always been a singular fan of CoH, and while I've not always agreed with the creative directions its taken, I'm still very much intrigued by it. Champions Online aside (which may appear "trendier" but its still decidely weak on content and seriously lacking in artistic vision), CoH really is the only superhero MMO of its kind - as Blizzard recently pointed out in this article citing the utter lack of innovation seen in other MMOs nowadays:
"I think the industry needs to move in that direction to come up with some innovative new MMOs that are trying really different things. Take City of Heroes -- at least that's something that's not a fantasy game."
Source link: http://news.softpedia.com/news/Devel...t-128542.shtml
Maybe that's part of the problem - some folks can't get beyond seeing CoH as "just another MMO game" whereas others want to see it (and build it) as something special in its own right. I don't play WoW, never played DAoC and I've no interest in FFXI so I don't care what innovations occur in those games - and while I do play Aion now, I'd rather be playing CoH if someone would give enough of a damn about it to not just "maintain" it but "improve" upon it as well (Going Rogue is definitely a good start; but don't let the momentum stop there).
So if I cry foul because the new, prettier NCsoft MMO is getting a bit of undue favortism, please don't crucify me for asking why CoH feels like the lowly stepchild in the NCsoft family (ie. treated separately yet still considered equal). Its "just another MMO" to you but for me (and others) it used to be something unique and absolutely magical.
Now go ahead: tell me again why I'm wrong for wanting the tech and gameplay innovations for CoH before I see them anywhere else? If its really a case of "the engine can't support it" then let's get moving on CoH2. This is a great franchise, a brilliant MMO, and I shouldn't be the only person seeing the value in taking this IP to the next level whenever possible.
Short answer to the entire post:
No.
And for the later statement:
Putting all these insults and sarcasm to the side for a moment (kudos for being equally clever and obnoxious though), how's about looking this question from a totally different perspective - namely, why do I care if its all been done before in other MMOs when it hasn't been done yet in *this* one yet? |
You're looking at your Civic and someone else's F-350 and asking why you can't stick the same amount of heavy furniture in the back while towing something and actually move anywhere. Or looking at a 747 and asking why your civic can't fly. They're not the same thing (past being "vehicles.")
Now go ahead: tell me again why I'm wrong for wanting the tech and gameplay innovations for CoH before I see them anywhere else? |
If COH were still owned by Cryptic and we were comparing COH and CO, then you'd have a point.
Wanting is fine. But you've got an unrealistic view of why X is getting one while Y isn't.
Just my two cents.
Underwater Zone: Fire? Underwater?
Space Zone: Sonic? Underwater? Sound waves cannot travel in a vacuum.
Because MMOs are not the same. This isn't a Honda Civic, where the reason that one has a sun roof and CD changer where we don't is that someone else asked for them. Aion was developed from scratch. COH was developed from scratch. As was WoW. And Everquest. EVE online. SW:TOR. SWG. UO. You can't just say "They have it, we can just plug it in to ours."
...Because Aion has its own development team, with its own development studio, its own revenue stream, and its own development priorities and timetables. If COH were still owned by Cryptic and we were comparing COH and CO, then you'd have a point. Wanting is fine. But you've got an unrealistic view of why X is getting one while Y isn't. |
Again, I don't care about any other MMO but this one. A million players plus aren't here right now that used to be over the past 5 years partly because, at some point, the investment of technology and creative vision for this game virtually tanked. Aion is out a month, sells 1 million boxes, and suddenly its getting the best tech possible to make sure everyone who bought into it stays with it - hence the "Vision" PR video of things to come (but not anytime soon) because just as quick as everyone bought in, they're already starting to log out - permanently. And players need a reason to stay vested.
If CoH had ever seen its own "Vision" video 3 or 4 years ago, I think the game would be doing just as well now as it had in Year One. You call me unrealistic; I say I'm dedicated - but I'm not enough of a fool to blind faith that I'll just throw money at anything and everything labeled "CoH" - this game deserves a better player base and it deserves a greater vision and technology than what its actually survived with after five years. Going Rogue is a nice acknowledgement of the game's overall value - but after seeing the Aion "Vision" video and Yun's cross-console MMO reference which was something discussed for CoH just a couple years ago, I know GR is certainly not the best reinvestment of time, money and resources NCsoft has to offer this IP right now...
CoH2 would've been better.
And shame on any players in this forum who cheer complacency because "its all been done before" in other MMOs. They're really not doing City of Heroes any favors by sticking around and settling for stagnant gameplay and a limited sense of vision. The Devs are our best advocates for getting the best of everything invested in this game; try being a little more supportive of new ideas and technological innovations and give them the ammunition they need to go back to Management and say "here's why we need to up *our* game before you look at (Aion/Lineage/Guild Wars)."
You DO have control over the z-axis in the Midnighter's cave pools, you can move around the surface and then proceed under the bridges. However, as you stated for reasons that haven't been shared in detail the devs ditched the swimming idea. Most likely all the different fighting animation with underwater scenarios would be a nightmare. Just for instance, how would you animate a swimming stormer activating lightning storm underwater?
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New weapons sets
5.1. Whips - BABs has gone over the reasons why Whips are a bit unwieldy to operate with within the confines of CoX, though, apparently he's gotten past them since we're getting the Hellfire Whip with Demon Summoning in Going Rogue. If you're wanting more general Whip use, then it's not altogether out of the realm of possibility for one to be developed, though I'm rather sure that Castle has some other ideas he'd like to implement first (psychic melee please?). 5.2 - Crossbows - Depending on whether you think it should be its own powerset or simply a customization option for Trick Arrow and Archery, the question boils down to, is it really necessary? Not many super heroes use crossbows in the first place (I can think of at least 3 heroes that use bow and arrow off the top of my head but none that use crossbows), and it would require a great deal of effort to come up with a completely new suite of powers (one for each power for each body type for each transport mode = ~81 animations for a single powerset (if I got the numbers right)), not to mention requiring new models for the crossbows. For a medieval inspired game, especially one that uses substantially fewer animations for each specific action, it makes a lot more sense to add crossbows than it does for a superhero game. |
Crossbows - the main issue is animations, regardless if it was it's own set or an option for Archery, because you do not hold/use a Crossbow like a bow.
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Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
Fine then:
Cross-Platform: Please explain how you would play CoH on 360 pad or a Sixaxis.
Underwater zones: They just wouldn't work mechanically, let alone story wise, and would be a PITA for the animations needed. That's ignoring the whole point of the game: Fun. Would it be fun? Probably not. Lemuria in CO was terrible.
Home spaces: Would the entertainment value warrant the extra development time and hosting costs? Doubt it.
Visual enhancements: Incoming already.
Whips: Incoming already.
Crossbows: I guess this would be suited best to as an alternate set of animations for Archery, but again, would this be worth the extra development time? Probably not, considering that the majority of a new set could be created with those resources.
Your theory is still insane, though.
[CENTER]Euro side: [B]@Orion Star[/B] & [B]@Orions Star[/B][/CENTER]
Meh Bill. I STILL want the Guild Wars dances! The Devs should get on that right away just to keep me happy. ;P
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Also, someone mentioned Z axis controls. We do have them - defualt is X (down) and spacebar (up/Jump). As witness via the fly power.
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
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Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
The irony of this statement from the originator of a thread with the basic premise, "Are this game's shiny bits being given to another MMO instead?" is... considerable.
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Not really.
Sure, we can compare apples to oranges, the semantics of NCsoft vs. NCwest, and argue tit for tat on every point I plucked from the original source article, but none of that speaks to my original question: is NCsoft showing undue favortism towards its newest IP rather than one of its older but still tried and true and utterly stable IPs?
Y'all just picked apart the few bits you each found interesting/offending about my OP then went off on some very weird tangents (a result of my original post being worded wrong, perhaps), but I stand by my original concern addressing in-house favortism for Aion over CoH (hence my reference to CoH as the "lowly stepchild" when compared to the "newborn babe" that is Aion). That other posters decided to bring comparisons to WoW and DAoC and FFXI to the table had nothing to do with me or my original OP - and I pushed back accordingly.
If I'd said: Why is there a Guild Wars 2 in the works, but no CoH2 by now - would that have made more sense? I personally don't think so - especially as my overall concern is with Aion having some (if not all) of the technological advances originally suggested/discussed by Devs and players alike for CoH in years past - and I say that both as a constant player of both IPs and someone who viewed the Aion "Vision" video and felt equally cheated and sorry for CoH.
But hey, suit yourself; debate the game's glaringly obvious limitations from a technological standpoint all you want - but keep in mind I'm posing this question from the vantage point of NCsoft's strategic vision and a decision to unevenly invest innovative gameplay and technology into one IP over another rather than trying to keep them *all* current (and I'm limiting the discussion to NCsoft games only - forget all the other non-NCsoft MMOs on the market right now).
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[CENTER]Euro side: [B]@Orion Star[/B] & [B]@Orions Star[/B][/CENTER]
[CENTER]Euro side: [B]@Orion Star[/B] & [B]@Orions Star[/B][/CENTER]
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I never liked BAB's response/position on the Underwater Zone issue.
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It'd be like the mothership shield, but in reverse - you could see through it, and see the ocean above and around you, but you'd be inside, where it'd be like dry land and normal buildings.
So when BAB says he's against an underwater zone, it's possible he just mean he's against one where we'd be in the water, as he'd need to remake every single aniamtion to go with an avatar floating or swimming.
Taking a portal/submarine to a city/base built around a gigantic dried out coral reef that's protected from the sea by one or more domes/bubbles/shields is totally another thing.
@Golden Girl
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Reasoning completely based in practicality rarely is liked but those are the breaks. You just have to consider how long it takes to develop a set like Dual Blades which actually had a large number of new animations, then make animations for various forms of movement, including flight, and then make all of them balanced within given time constraints and make them mesh between themselves. Then consider that to add a new form of movement, they have to do that for every set in the game.
And I still agree with BAB's assessment that Aquaman is lame. As for outer space? Well, I'd imagine it wouldn't be too hard to coat a moon base with a zone-wide movement buff (as though the zone were permanently located inside Hami). Explicit outer space would probably be a bit trickier and fall back to the problems associated with underwater zones. |
I so miss the underwater stuff from EQ1. Diving into that pool in---what was it called, Highpass? (can't recall the proper name) saved my toon's life many a time---though the enemies did chase me to the bottom, swimming all the way. The intense angst, desperation was fun: would I have enough time to gate before the bandits reached me, etc, etc. And, of course, the entire underwater castle (Kedge Keep?) near Unrest. The memories alone are almost enough to make me do a free trial again, heh.
OTOH, of course, I'd feel a bit guilty expecting BABs to try and code all the necessaries to make it happen
Yeah, Aquaman is the lamest; I agree completely.
Now go ahead: tell me again why I'm wrong for wanting the tech and gameplay innovations for CoH before I see them anywhere else?
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It is *not* because NCSoft said "we only have enough techno-juice to port one game to consoles, and we're not letting City of Heroes use it." The Paragon Studios dev team have their own plans for the future of City of Heroes, and it doesn't involve anything Aion is doing.
If you want to claim that aliens are stealing the trees in the Amazon, its not a defense to claim you're only trying to protect the rainforests. Its ok to want to protect the rainforests. Its not ok to want to protect the rainforests from intergalactic tree-nappers. By all means ask for underwater zones and personal apartments if that's what you want. Just don't claim Aion stole them from you. There is no underwater zone fund that NCSoft has locked Paragon Studios out of.
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@Golden Girl
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I didnt know Aion was the same type of MMO as COH...Hmmmm
Ahaha..
HA HA!
AHAHAHAHAHAHAHAHAHAHAHAHAAA...!
Oh dear...yes, deary me, the head of Animation just cannot be bothered, he whines so hard and so often about the most trivial things...
Pfft. Sorry, next.