Are All Good Things Meant for CoH Going to Aion?
If I'd said: Why is there a Guild Wars 2 in the works, but no CoH2 by now - would that have made more sense?
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Putting aside for the moment that Guild Wars has no subscription fees and is thus quite literally entirely reliant on selling new content and microtransactions for revenue, that question does have a simple answer:
So what was wrong with the original Guild Wars? The development team at ArenaNet realized at the time they started work on the fourth Guild Wars campaign that there was so much stuff they wanted to do but couldn't make fit into the existing game. So they decided that making Guild Wars 2 was the best way for them to do what they wanted to the game. |
So basically the reason people in this thread are looking at you funny is that you seem to be saying the reason CoX lacks features X, Y, and Z that you want is that someone in Seoul is bogarting a finite supply of Magic Shinies that will make it happen. The CoX dev team has gone from 15 to over 70 (at last count) in the past two years, and they are still hiring; if you're not seeing the things you want, I really don't think Magic Shiny supply is the issue.
You're wrong for suggesting there's a high-level conspiracy at NCSoft to prevent CoX from implementing those things...
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This has already been explained and he still doesn't get it, so I think you're wasting effort.
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He doesn't want to get it, and anyone that doesn't agree with him is a part of the imagined conspiracy he's claiming exists. He's got his trolling and doom enhancements slotted and toggled on.
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That you're accusing me of posing a conspiracy theory is funny. That you've got me "trolling" with "doom enhancements slotted and toggled on" is just hysterical.
Folks, life really isn't measured or explained by conspiracy theories however strategic long-term business decisions and investments are guided by weights of "beneficial" versus "wasteful" spending - and there's nothing more "conspiratorial" to it than having good business sense.
Paragon Studios is a subdivision of NCWest - and NCWest shares the responsibility for managing and producing both Aion and City of Heroes in the Western Hemisphere. But NCWest doesn't act as a sole entity that's 100% independent of NCSoft - its all still virtually owned under one corporate purview no matter how many times the region-based developers change names. And if NCSoft feel its money/resources are best spent/invested on one in-house IP than another, then you can bet that's what they're going to do. Again, just simple business sense - which may or may not be in the best interests of Paragon Studios or NCwest (although signs are good since GR is on the horizon - but they're not great because its not CoH2 on the horizon which leaves me to wonder what happens to CoH *after* GR's been around for 6 months) but it all serves NCsoft's net profit at the bottom line.
And trust me, I hear what you're saying: all the viable tech improvements in the world aren't going to help an IP that's technologically challenged and unable to accomodate those advancements. They're also not going to save an established IP that appears to be ultimately unprofitable - especially after the 5 year mark which is why they're going to *another* wholly new IP rather than trying to rebuild this one... (hence my concern that we have GW2 and new, improved Aion on the horizon and not CoH2). Unless of course there's an easy way to make a quick buck with lots of stage dressing but very little "under the hood" production in terms of *new* gameplay - which is how Marvel Universe went belly up and Champions Online came to pass. Hopefully GR is not an attempt to pull the same sleight of hand...
I now leave you guys to go back to debating my "conspiracy theories" amongst the few of you that love to put the tar and feathers to the lesser-known folks in this forum; y'all really need to stop getting lost in the "tech" details for a change and try looking at the overall strategic vision of *all* the IPs in NCsoft's stable - which as Captain_Photon has already pointed out, probably isn't nearly as considerate as I'm assuming it to be. Then again, they sure did get rid of Tabula Rasa real quick after *years* of production, now didn't they...
Oh right, sorry: just because its not discussed openly at the local/regional level (whether that be Paragon Studios or NCwest), that means its not being discussed in a transatlantic vacuum over in NCsoft Korea. Sure: tell that to the folks who got laid off from Tabula Rasa that and see how far *that* attitude gets you...
PS: BackAlleyBrawler is the mastermind of an imminent alien invasion because he doesn't like "underwater zones" - discuss.
theres no conspiracy theories, just Nemesis Plots.
@craggy see me on Union for TFs, SFs (please!) or just some good ol fashioned teaming.
So what happened? And why all the revisionist history courtesy of NCsoft Korea's PR team?
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B) because "looking at" and "going forward with" are two wholly different things. I'd be willing to bet that every MMO since consoles became comparable in computing to desktops has considered going cross platform, and since the XBox was Windows based, some even considered rather heavily. However that's not the same thing as putting it in your Design Docs and allocating resources and schedule for it.
Short answer: what you call revisionist history, I call semantic differences.
You're kind of bending the meme quite a lot by looking at comments from our devs in the most favorable possible way to make it sound like we were going see cross platform, yet at the same moment being very very literal when it comes to what the Aion guys said. You can't have it both ways, if you're going to take one with a grain of salt, you have to take both.
Edited to add:
There are actually probably some very specific reasons we haven't seen more traction on some of the things you're asking about, so let's lay down some logic.
1) porting to a console is a lot harder than porting to another Operating System. I'm sure our devs used their usual incremental approach and that led them to try the simpler option first and see how it went. Thus we have the Macintosh version of the game. So in a broad sense, you've gotten what you asked for. This game IS cross platform. Since we've been told they didn't have the skillbase in house to do that conversion, it's fairly safe to say that even with the expanded staff they don't have the skillbase to do a much more complicated console conversion. So that leaves them with two big hurdles: the internal determination of whether the Mac version and that conversion was successful, and finding another company that could handle a console conversion. Actually I'm wrong, there is a third hurdle. They then have to spend a lot of capital on a new distribution track and service platform that handles the console integration. None of that is "easy" especially in a 5 year old game. Thus you see a new game like Aion designed from square one to at least potentially handle that kind of integration someday.
2) player apartments. No question these are in demand. However since you're so interested in making sure there isn't revisionist history, I beg you to recall just how long our base system has been languishing. There's a reason for that. It's been borderline unstable for a long time, and the only way to make it more robust would be to very nearly start from scratch. In order to create Player Apartments with the level of customization we'd demand, they'd be basing it on the base system, and that opens a whole can of worms. Again, this becomes something highly demanded but very intensive on both the engineering and the art departments. Considering all that, I'm reasonably safe in saying that I think when given the choice between 8 months of work on a new expansion, or 8 months of work on the base/apartment systems, they chose the one that was more likely to expand the game. Does that mean we'll never see it? No, but like anything it's a question of priorities.
However you're wrong in thinking that it's the guys at the very top that set those priorities. It has a lot more to do with our own dev team and our own community team and what they suss out when they mash together what we want with what they feel like they can do well.
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
too much salt is bad for you
@craggy see me on Union for TFs, SFs (please!) or just some good ol fashioned teaming.
A) because NC Korea and NC America are two wholly separate subsidiaries. Their PR teams don't meet and confer and compare notes.
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I'm sure a red name will correct me if that setup's since changed.
Putting all the snide comments and sarcasm to the side for a moment, how's about looking at this question from a totally different perspective - namely, why do I care if its all been done before in other MMOs when it hasn't been done in City of Heroes yet?
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So if I cry foul because the new, prettier NCsoft MMO is getting a bit of undue favortism, please don't crucify me for asking why CoH feels like the lowly stepchild in the NCsoft family (ie. treated separately yet still considered equal). Its "just another MMO" to you but for me (and others) it used to be something unique and absolutely magical. |
This game is hardly a "red-headed stepchild" - if that were the case, we would not have received more developers for GR and beyond. The actions of NCSoft thus far have indicated that they are deeply invested in the future of CoH, both financially and intellectually.
Merely because you see some new features being added to one game instead of another does not indicate preference. Heck, the two games don't even share the same development staff, so this juxtaposition, IMPO, is absurd, especially when combined my observation above.
Now go ahead: tell me again why I'm wrong for wanting the tech and gameplay innovations for CoH before I see them anywhere else? If its really a case of "the engine can't support it" then let's get moving on CoH2. This is a great franchise, a brilliant MMO, and I shouldn't be the only person seeing the value in taking this IP to the next level whenever possible. |
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
What I loved the most about about Aion is the account based storage. This is the one thing I been begging for in CoX since day one. Being able to move stuff around with alts without having to join a SG or pre-craft the item is a huge plus. I could careless about underwater or swimming in aion. But the whips and crossbows look nice.
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Thank You Devs for Merits!!!!
[list][*]Cross-platform MMO (Yun suggests NCsoft never considered it before Aion which doesn't ring true)
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1) don't mistake what the author says for what the PR guy said. There's nothing in his direct quotes that states or even implies NC never looked at it before Aion.
2) the gamasutra piece specifically notes that NC has looked at this before, however the prior relationship stalled, and Aion is currently their strongest contender.
In the end, there's nothing wrong with them wanting to enter new territory (for them) with the stronger horse. CoH failed in Korea. Aion seems to be getting good response on both sides of the ocean. That's a much more potent incentive for them to invest in their new game and push it into a new space. Not to mention that they're more directly up against WoW, and that means they NEED to do something that differentiates.
Besides, if you seriously feel that they need to invest in CoH2, you should be in favor of them going to consoles with Aion first. The development houses not being linked, means the budgets aren't tied together. However as others said, it would take Years to build CoH2 the right way. Why not let all the problems and issues shake themselves out on Aion in the meantime, and the CoH team and NCSoft can learn from those successes and failures.
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
CoX will never be on a console. The coding used in this game is way too sloppy for that to happen. We have way too many bugs in the game some bugs even still here from CoH launch. Not saying that console games are bug free but its no where near the amount of bugs in this game. Second is the performance issues we have in certain zones. Console players are not going to stand for this kind of crap that they refuse to fix. Lastly because the devs are constantly fixing bugs the cost in releasing patches on Xbox live like the way they do on pc would totally kill profits. From what I read anytime a game is patched post-release and the patch isnt part of downloadable content there is a hefty fee for that something $100,000 per patch that the game company has to pay.
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
In the end, there's nothing wrong with them wanting to enter new territory (for them) with the stronger horse. CoH failed in Korea. Aion seems to be getting good response on both sides of the ocean. That's a much more potent incentive for them to invest in their new game and push it into a new space. Not to mention that they're more directly up against WoW, and that means they NEED to do something that differentiates.
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Besides, if you seriously feel that they need to invest in CoH2, you should be in favor of them going to consoles with Aion first. The development houses not being linked, means the budgets aren't tied together. However as others said, it would take Years to build CoH2 the right way. Why not let all the problems and issues shake themselves out on Aion in the meantime, and the CoH team and NCSoft can learn from those successes and failures. |
When I consider where the bulk of the technology and investments are going now versus where they *could* be going, then yes I'd rather have seen CoH2 then GR. I just can't imagine a period of time when there isn't an operating CoH IP in service (nor do I want to), but you tell me.
Paragon Studios is a subdivision of NCWest - and NCWest shares the responsibility for managing and producing both Aion and City of Heroes in the Western Hemisphere. But NCWest doesn't act as a sole entity that's 100% independent of NCSoft - its all still virtually owned under one corporate purview no matter how many times the region-based developers change names. And if NCSoft feel its money/resources are best spent/invested on one in-house IP than another, then you can bet that's what they're going to do. Again, just simple business sense - which may or may not be in the best interests of Paragon Studios or NCwest (although signs are good since GR is on the horizon - but they're not great because its not CoH2 on the horizon which leaves me to wonder what happens to CoH *after* GR's been around for 6 months) but it all serves NCsoft's net profit at the bottom line.
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Logically and financially, it doesn't make sense. If this were the case, Paragon Studios would have remained NCNC, not hired on new developers, and instead maintained the existing game to retain subscribers, and allocated the additional manpower to NA regionalization of Aion or to another project, and then tried to enitce the current player base to the new game, as well as new players.
And trust me, I hear what you're saying: all the viable tech improvements in the world aren't going to help an IP that's technologically challenged and unable to accomodate those advancements. They're also not going to save an established IP that appears to be ultimately unprofitable - especially after the 5 year mark which is why they're going to *another* wholly new IP rather than trying to rebuild this one... (hence my concern that we have GW2 and new, improved Aion on the horizon and not CoH2). Unless of course there's an easy way to make a quick buck with lots of stage dressing but very little "under the hood" production in terms of *new* gameplay - which is how Marvel Universe went belly up and Champions Online came to pass. Hopefully GR is not an attempt to pull the same sleight of hand... |
I now leave you guys to go back to debating my "conspiracy theories" amongst the few of you that love to put the tar and feathers to the lesser-known folks in this forum; y'all really need to stop getting lost in the "tech" details for a change and try looking at the overall strategic vision of *all* the IPs in NCsoft's stable - which as Captain_Photon has already pointed out, probably isn't nearly as considerate as I'm assuming it to be. Then again, they sure did get rid of Tabula Rasa real quick after *years* of production, now didn't they... |
Oh right, sorry: just because its not discussed openly at the local/regional level (whether that be Paragon Studios or NCwest), that means its not being discussed in a transatlantic vacuum over in NCsoft Korea. Sure: tell that to the folks who got laid off from Tabula Rasa that and see how far *that* attitude gets you... PS: BackAlleyBrawler is the mastermind of an imminent alien invasion because he doesn't like "underwater zones" - discuss. |
But if you'll forgive me for using some sarcasm, I bet what he's really doing is giving them all of our suggestions so they can use them in Aion and other games being developed and lauded over our poor red-headed stepchild game, Little Orphan CoH
Exhibit A: Little Orphan CoH
Well that depends: if there was no other way to proceed, would you mind if CoH was temporarily "rested" (ie shut down) for a few years while they worked on Aion, GW2 and CoH2 in the background? Cause that might be what we're looking at if GR doesn't perform well...
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Also, someone mentioned Z axis controls. We do have them - defualt is X (down) and spacebar (up/Jump). As witness via the fly power.
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Yep. I can hop under the water, but I follow the contours of the rocks. There is no Z-Axis movement in the water.
If CoH had ever seen its own "Vision" video 3 or 4 years ago, I think the game would be doing just as well now as it had in Year One. You call me unrealistic; I say I'm dedicated - but I'm not enough of a fool to blind faith that I'll just throw money at anything and everything labeled "CoH" - this game deserves a better player base and it deserves a greater vision and technology than what its actually survived with after five years. Going Rogue is a nice acknowledgement of the game's overall value - but after seeing the Aion "Vision" video and Yun's cross-console MMO reference which was something discussed for CoH just a couple years ago, I know GR is certainly not the best reinvestment of time, money and resources NCsoft has to offer this IP right now...
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"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
porting to a console is a lot harder than porting to another Operating System. I'm sure our devs used their usual incremental approach and that led them to try the simpler option first and see how it went. Thus we have the Macintosh version of the game |
As far as a use for apartments/personal living spaces goes; if they had a variation of bases with less functionality ( few or no teleporters, etc ) but free or greatly lowered prices for decorative items, that would let people who want to build fancy bases but can't afford to do so. How difficult that would be to set up I don't know.
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and lets not forget Attila.
@craggy see me on Union for TFs, SFs (please!) or just some good ol fashioned teaming.
I think it is the logistics of this that are the main roadblock to underwater fighting.. how do you explain using fire underwater? Would super strength be lessened giving water's cushioning effect and resistance? If you use electricity, will you fry your teammates along with the enemy? That alone is enough of a nightmare to make figuring out the animation aspects a secondary concern.
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You can't just use existing animations with everything if everyone is underwater and swimming. Flying isn't swimming. We'd have to have every animation in the game redone to include legs kicking and hands waving. Every movement would have to be done as underwater, not just the stiff levitating animation that flight uses. Every attack animation would need to be done with legs kicking to sustain your current height.
Of course, having an underwater zone would also invalidate every travel power but teleport. You can't run, jump, or fly while underwater. Not to mention there's already a large number of powers that require you to be grounded to use, that wouldn't work in any area where being suspended in water is a requirement.
Some of those issues would be alleviated by an actual space/moon zone, but not all of them. Now a low-gravity moon zone with oxygen would probably work fine...
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Oh, LL: I updated my earlier post to say:
They're not going to shut down the entire game if the expansion doesn't do great. They've said so. |
Source link, please? |
Hun, you have over 27,000 posts; I have less than 1,300 (and I've been here a year longer than you have - dooooomsayer indeed).
Who are you to be calling anyone a forum troll?! ROFLMAO!!!! |
Post count is irrelevant in determining if a given post is Doomsaying or Trolling.
Source?
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Plus, the official fuel for MMO features is purified trilithium. Techno juice? How plebeian.
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