Originally Posted by rian_frostdrake
also, lets nto forget that there is a very visually distinct zone, the shadow shard, it just needs a bit more fleshing out, which, if we go by the text of the darrin wade storyline, it may well get post going rogue. I dont think anyone will say that they wouldnt like more content, but likely soon a lot of us will see how much content is coming with going rogue, and while this all is guessing, since we havent had new areas since issue 12, one can assume that gr will have a lot of stuff. If anything i'd like to see us get away from the new zones idea and get to fleshing out existing zones, we simply dont and never have had the populations to support so many zones across multiple servers. faultlining zones really would be a smarter use of resources unless the zone is really distinct, like a space station or somewhere.
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Is CoH gonna be okay?
City of Heroes and its endless cityscapes is a weakness of the genre, not the game. Superheroes belong in a city, not out in the countryside. Superman may have been a farmboy from Kansas, but he didn't stay on the farm, or in Kansas.
Fantasy genre games can vary the wilderness settings with deserts, mountains, swamps, etc. So there is more visual variety. City of Heroes did the best it could in trying to provide zones with different city styles, such as gritty Kings Row and Steel Canyon's skyscrapers. But its all still city. No weather effects, night and day are barely distinguishable, the War Walls block the horizon. Parklike zones are all hazard zones, meant for street sweeping groups, with no missions. Visually it seems a little dull compared to all the distinctly different terrains I saw in Everquest and World of Warcraft. I can see why people get a little tired of it. The Roman Zone was a nice change, but I wish it didn't have to involve time travel and Romans. It would be nice if the Going Rogue expansion would include something like Champions' desert and arctic zones, just for a little more variety. Still, this game is built around instanced missions, so in most cases we would still end up in a cave somewhere. I would be happy enough if they would just design some fresh textures for the existing maps. |
And I would say there is a huge difference between night and day... glowing streetlights and stars look significantly different than the daytime sun. Sunrise and sunset are quite stunning to look at as well.
It is fair to say that these things will look even better with the Ultra Graphics mode Going Rogue is going to offer, but they are quite good now (upgrading my computer about a year ago revealed a whole new layer to how good CoX can look).
Also keep in mind that there are those that think WoW's art approach is "ugly and sucktastic." I don't particularly agree, and enjoy it as well. For the genre and the look the games are going for, both do pretty well. It's no reason to sit on laurels, however. The devs really do have to make the new zones in Praetoria look great. And they are also hopefully creating more map layouts and tilesets, as the game really does need more of those.
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City of Heroes and its endless cityscapes is a weakness of the genre, not the game. Superheroes belong in a city, not out in the countryside. Superman may have been a farmboy from Kansas, but he didn't stay on the farm, or in Kansas.
Fantasy genre games can vary the wilderness settings with deserts, mountains, swamps, etc. So there is more visual variety. City of Heroes did the best it could in trying to provide zones with different city styles, such as gritty Kings Row and Steel Canyon's skyscrapers. But its all still city. No weather effects, night and day are barely distinguishable, the War Walls block the horizon. Parklike zones are all hazard zones, meant for street sweeping groups, with no missions. Visually it seems a little dull compared to all the distinctly different terrains I saw in Everquest and World of Warcraft. I can see why people get a little tired of it. The Roman Zone was a nice change, but I wish it didn't have to involve time travel and Romans. It would be nice if the Going Rogue expansion would include something like Champions' desert and arctic zones, just for a little more variety. Still, this game is built around instanced missions, so in most cases we would still end up in a cave somewhere. I would be happy enough if they would just design some fresh textures for the existing maps. |
And I would say there is a huge difference between night and day... glowing streetlights and stars look significantly different than the daytime sun. Sunrise and sunset are quite stunning to look at as well.
It is fair to say that these things will look even better with the Ultra Graphics mode Going Rogue is going to offer, but they are quite good now (upgrading my computer about a year ago revealed a whole new layer to how good CoX can look).
Also keep in mind that there are those that think WoW's art approach is "ugly and sucktastic." I don't particularly agree, and enjoy it as well. For the genre and the look the games are going for, both do pretty well. It's no reason to sit on laurels, however. The devs really do have to make the new zones in Praetoria look great. And they are also hopefully creating more map layouts and tilesets, as the game really does need more of those.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
Apparently you don't care too much for cityscapes, because CoH provides a large amount of them that are quite good looking. Kings Row does have a certain gritty feel that can be appealing to run through, and feels quite similar to a lot of comic book landscapes you'll run into. Founder's Falls is completely different, and absolutely gorgeous, I would say. Architecture on par with any major world city, and it's fun just to look around. Talos Island takes a spin on the cityscape thing, adding in more natural areas, etc. Croatoa and Faultline are quite different from other zones, besides matching up with the storylines for those areas. Striga also has some nice ambience... I particularly like the volcano, myself. Even the War Walls glow provides a certain ambience.
And I would say there is a huge difference between night and day... glowing streetlights and stars look significantly different than the daytime sun. Sunrise and sunset are quite stunning to look at as well. It is fair to say that these things will look even better with the Ultra Graphics mode Going Rogue is going to offer, but they are quite good now (upgrading my computer about a year ago revealed a whole new layer to how good CoX can look). Also keep in mind that there are those that think WoW's art approach is "ugly and sucktastic." I don't particularly agree, and enjoy it as well. For the genre and the look the games are going for, both do pretty well. It's no reason to sit on laurels, however. The devs really do have to make the new zones in Praetoria look great. And they are also hopefully creating more map layouts and tilesets, as the game really does need more of those. |
The only thing I've ever objected to about the cityscape was when they built the same AE building in every zone. It fits fine with some zones, but looks terrible in places like Brickstown or Kings Row. It looks extremely stupid in the Rikti War Zone. I would be highly amused if they would build one in Pocket D, and set it floating outside where it can't be reached most of the year.
I played WoW for about 3 months this Summer. Once I leveled a Hunter up high enough to purchase a mount, I spent the majority of my time exploring the world. It was a very interesting place. Then I suspended my account and played Champions Online for a week, then I came back to CoH.
I'm all in favor of seeing some of the older zones get revamped and fleshed out, but I recall something Positron said during the 5th anniversary event. He said it takes the same amount of time to redo an existing zone as it does to make a new zone so they are focusing on just making new zones. Now that can be disapointing to vet players but to new players dozens of zones can seem like it will take forever to explore. We have 40+ zones to CO's 5 zones. Which one will get boring first.
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Problem with that, though, is that the new players have no way of telling the new from the old. If you're running more of the old and stale content, that might seem like that was all CoX had to offer.
I like new content as much as anyone else, but I really would like to see revamps made of older content. According to the dev's with other statements and design approaches, the whole game is supposed to be content as you level and when you're at 50 (Orobouros, super side-kicking, etc.), so this whole focus on "new content only" doesn't quite follow to me.
I had a longish hiatus from about I15-I16 to just before I10, and I was thoroughly impressed at the little changes made to liven up the game, just as much as I liked the new content. Ignoring one for the other isn't exactly a good thing.
And Afterimage, I would like to see more zones as well... I would like to see Perez remade a bit and to have some story arcs there... same for DA and Boomtown, actually. It's hard not to want it after the amazing job they did fixing up Faultline (and given how different those zones are from other ones). It sounds like they are going to have a lot more to do in Cimerora in the future, so that's a good step in that direction. And sure, I wouldn't mind a moonbase or anything like that, but there is a lot of variety in zones in CoH right now that the devs could easily exploit to address what you are feeling (which I don't think is uncommon, so don't feel I'm painting you in a corner with that).
After GR, the devs really should add another zone and new content to redside. I'm not one of those that say they "hate" redside, but CoH has a lot more variety in content (Hollows, Faultline, Striga, and Croatoa provide some nice options to regular story arcs blueside) that make it a much more deep route to go.
I do hope they add a bit more for the +40 range along with whatever system they have for 50s... 40-45 is okay, I guess, but 45-50 is very heavy with AVs and Praetorians.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
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Don't forget Geko. So considering the size of the CHV team at that point, it's probably closer to NCSoft got 90% of the CHV team in the deal.
I'm under this assumption, but also attribute the low pops to a lot of great games having just come out. I'm spending a lot of time with Left 4 Dead 2 and I'm having a VERY difficult time keeping myself from dropping 100 bucks on Dragon Age and Borderlands. But I'm one of those folks that has taken breaks in the past and comes back. Am I worried about the game? Nope. My first post should have given that away. Do I see the same low population problems many folks are griping about? Yup. But as a soloist, it doesn't affect me. Well... mostly. Part of the missing population consists of the few folks left in my SG/VGs. I can't get into my own groups without logging on my brother's account to do the invites. |
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It's been very disheartening ever since AE came out. All zones abandoned for one. Then, CO comes out, and POOF you notice there's a massive decline (cite numbers all you want this is MY post and I'll say what I feel and witnessed from my POV) in the population. Then, over the past week or so, I'm watching population rise, as if there's a light at end of the tunnel. Woot. Yes, I was worried. I even tried CO. What a mess that game is. I'm sure they can work it into something, maybe.. one day. This game is far more impressive, and will hold the numbers. In hindsight, they City played their cards right, and had an awesome hand. CO lost. rofl. Can't wait for GR.
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You can believe whatever you want it's not going to change the facts.
1. Because it is impossible for any dev to keep up with the players voracious appetite for new content. 2. Because this isn't fantasyland or Sci-Fi land where we can wave a wand or tell the holodeck computer that we never want to repeat anything. No MMO has an infinite number of maps, opponents, and objectives. Which is why all successful games add new issues/expansions Welcome to the computer gaming industry. All game graphics are repetitive and redundant. See above for why. Yeah cuz it would be so much more "fun" to have to scour 40 frickin floors of an office building looking for a handful of opponents or a single glowie, and what if the devs put bad guys on every floor? Nothing would attract players faster than having to clear every floor of an entire skyscraper during a "kill all" mission. The average mission would only take several hours to finish and a TF several days. Yeah let's have maps that are accurate to the buildings floorplan. |
Yup, the facts as you see them LOL. Again, disagree with your opinion
It would be nice if some of your replies were actually useful or added to the discussion.
1) Hate to break it to you but CoX is noted as one of the more repetitive MMOs out there. Many reviewers and comments also support this on various sites (namely massively. com and mmorpg.com plus others). Not a big deal...I'm still here and hope to see these concerns addressed. So, when you state the obvious (impossible for DEVS to keep up etc., I think we are all aware of this fact) it doesn't really help. We have a lot of stuff to do so they don't need to add anything that is so repetitive. All of the new stuff could be a bit more unique. This game does not lack content.
2) You comment here about how no MMO can have infinite numbers of maps etc. I think this is more than obvious and I am so glad you used it as your retort. Speaks volumes. Again, I wonder what sane person would expect it all to be unique. All I ask is for a bit more unique looks (maps as an example). Honestly.
When I note architecture, I don't recall asking for scaling 40 stories etc. Do you even play this game? Are you telling me the interior designs of the buildings would exist in an actual building ...really? I thought people would figure out my comment but you obviously did not. The offices are pretty odd...walls in odd spots, odd staircases, buildings at angles etc. Not a big deal, really. So, yeah, let's have floor plans that are a bit more realistic. If you think I am suggesting we do 40 story kill alls well...I won't say it
There is no reason why they have to stick with the city for missions. They went outside of the city many times so that's not an issue. They have zones that don't involve Paragon or the Rogues Isles. There is enough city and it would be cool to see a new look
Anyway, I enjoy reading your replies and how you make assumptions so you can make even more outlandish replies. It seems to me you are one that is looking to argue without the ability to debate or make rational arguments. Kinda makes me scratch my head but it's also pretty funny
I think "no signs of waning" is a bit overstated. For several months now, I've not seen Pinnacle's pop hit 1000. That's considering both sides. Granted, I have no idea what percentage of players run around hidden from searches like I always do.
But I do know it's been damn quiet in every zone. All the time. I would hate to be a new player right now... |
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I am a new player and I love the game. Been on for just over a month and have no trouble finding teams when I need them, I find the interface and graphics to be great, there is plenty to do and I find the variety of character options to be really interesting (not cookie cutter with new colors, actual differences that change game play style).
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It's nice to see someone appreciate all the good stuff this game has to offer.The doomsayers and whiners get alittle tiring after awhile.
I have not written into boards for some time and i feel that this is one topic id chime in on.
Yes coh is gonna be better then ok. Already people are leaving CO and other games and returning to my sg and my vg.
This is one of the better games out there still, and with the new stuff announced in the speach at comicon I am feeling more positive then ever.
Of course there are some things id like to see changed but i have been playing for along time now,and if you are a new player to the cox world then you have more to try then most games offer, specifically because COX is a mature game.
So for vets when you throw in the 4 new zones removal of the zone walls a new graphix driver im sure it will keep us playing for years to come. Also dual pistols looks awsome.
Of course i would love the COP to be fixed and more content, i would love pvp to be reworked so we all liked it again. In the big picture though these are relativily small things to worry about, if you are like me 20 50s all iod and not sure what to do when you log in maybe take a break or play less.
For me i prefer the options to farm,run a tf, pvp, arena, play on triumph or freedom, play a vill or a hero, heal do dmg, tank controll etc....
these options are good not bad and if you step back and really think about how much ther is to do in this game mayb youll see its great and the fact there is way more coming sooner than later so im upbeat about the future of the game.
....Running for almost six years now, CoH is pretty dated....
.... It's graphics aren't that great.... ...it's engine is dated... ...it's combat may be a little dated as well... ... I also notice many of the servers ( Guardian for instance ) are nearly dead ( Almost empty ) and the most populated servers don't seem to have that many people on them in the great scheme of things... ... Are we looking at dealing with another Dungeon Runner or Tabula Rasa? |
It isn't like CoH has been sitting on a shelf rotting and falling apart. CoH has been nurtured by the NCSoft, Paragon Studios, and the player base.
The graphics have been improved repeatedly. There was another graphics upgrade in i16. I'm not talking just about the power customization, but there were new face options added (they may have been added in i15). Take a look at them. I think that most if not all the original faces have been removed from the character generator. If a character still has an original face, you can tell by looking at it. (If you do a costume change it will automatically take replace the old faces that no longer exist in the editor, so many may not have noticed this change.) Heck, I remember when the the trees were the old x-style two sheets of graphics. So there has most definitely been graphical improvements since the release of the game and with pretty much every issues of the game.
I'm seriously wondering how you know or can tell that the engine is dated by playing the game. If the game plays well, the underlying coding really doesn't make any difference.
I'm not sure what you mean by the combat is dated. Auto targeting is common in MMORPGs. Skills percentages effecting combat is not only an MMORPG standard, but it is a standard in RPG's on general.
CoH isn't an FPS. It isn't meant to be.
On the PvP front, the archetypes were never balanced and PvP was added as an after thought.
The mechanics used - including power cool-down - are all very good ones for a game environment that has people playing on various levels (speeds, storage, graphics cards, connections, etc.) of equipment. These mechanics make the game balanced, so some players don't have an advantage because of their more powerful equipment or faster connection.
(I know some people that still try to play on dial up. At this point, characters switching costumes (power customized) can even cause them to dc sometimes. I pay an amount on my phone bill to have internet service run out into the country. A friend of mine doesn't live that far outside of a big city, and they still haven't run DSL to where they live.)
Server populations greatly changed during the whole AE Farming/PL'ing craze. A certain type of new player flooded into the game and immediately wanted to join the most active servers. Those players joined Virtue and Freedom for the most part.
Players started to get tired of the activities of the new type of player and left Freedom and Virtue to find other servers to play on. So some of the player base was moved around. Some new players were turned off by what was going on.
When the AE Farming/PL'ing was fixed (it was never intended to operate in that manner as far as everything I read tells me), this new type of player quit playing the game. The exploitation that they were looking for in the game was gone.
Several other MMORPGs have come out since then that would have an impact on the CoH community; Champions Online being the major one. The curious thing though is that even though they may be playing other games - many CoH players keep their accounts active even when they aren't playing it regularly. You can go through the forums and see posts all over the place about people being gone for months or years at a time and keeping their accounts active. (Vet rewards may really go a long way for some people in regards to this.)
Add to all this the fact that some players play on multiple servers/sides and the population of any server can change quite a bit depending on the time of day and whims of the player base.
I believe that Dungeon Runner was a free-game with commercials. Not enough commercial support and the game isn't making money.
TR wasn't doing well from the get go as far as I can tell. A friend of mine tried it and said it was pretty much play-by-rail - which means that you are pretty much guided along through everything you do. I don't think it every became vary popular.
CoH has advertisements in game. I really haven't seen many of them lately. They are on the billboards. CoH just released another super-booster. I don't know what they numbers were like, but I'm sure many people bought it. CoH:GR (CoH3) is in production. So I would figure that the game would at least have a year after CoH:GR was released, but I really have the feeling that CoH will last longer than that. CoH2 was CoV so I'm not really going to touch on that one.
CoH is the 1000 lbs gorilla of Super MMORPGs. I can't see it going anywhere in the foreseeable future. The graphics are being improved as the game progresses; they are far different from when the game was originally released. People have been playing cards and chess for centuries so I really don't think the game engine or combat system are going to cause CoH to fold. Server populations change, but CoH players tend to be loyal to the game even if they aren't actively playing it. CoH isn't a failing game; it is alive and vibrant.
I know that you are new .... or at least you appear to be new from your forum date. There have been many posts about this in the past so a little search-fu can help out a lot.
I've been here from almost the beginning. I bought the game when it came out. I saved up money and built a machine to play it on. I'm not bound by characters/sides/servers and I make my characters varied enough so that I always have an option if I'm bored playing any certain archetype or conception. This makes the game very alive and utilitarian to me. I can enjoy playing changing the game as it is refined and part of that is the increased ability to make the game what I want it to be.
CoH is a great game and it is getting better all the time. With free expansions aka issues, the game makes great strides. There are super-boosters to bump revenue numbers without causing a great imbalance in powers. There will be a renewed interest for many when CoH:GR comes out and with it a resurgence of active players.
One of the things that really makes CoH a great game is the core type of player base. These player are not only friendly and helpful to other players, but they also actively work to make the game better than the mechanics themselves. Players host their own contests and events, and, thanks to AE, we all can help make the game better by creating content.
Have no fear, CoH is going to be here for a good while to come.
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I also expect to see CoX fade in the future... far future that is.
I was a beta tester and a subscriber to the now defunct "Tabula Rasa" and "Auto Assault". Both showed promise but missed the mark (I agree with the "guided approach" for TR... pity). I beta tested Champions Online and I am presently a subscriber to CO. I really stopped playing CoX for a while and focused on CO. However, over the past few weeks, I see myself coming back to CoX and really enjoying it. Don't ask me why? Familiarity? Simple fun? I don't know... but there is something in CoX which keeps me here (63+ months).
Suggestion 1: There are too many servers on CoX and not enough players on many of them. I am considering moving my toons to more populated servers but I balk at the $9.99/toon fee. CO uses a different approach where you can jump servers at will. It's a different architecture and I wonder if the slowness I see at times is not due to this fact (too many users online). In any event, if one is stuck on a low-use server, it does get lonely.
Suggestion 2: I have many toons and there should be an easy way to move influence between them. The only way now is to enlist a trusted friend to act as an intermediate. I don't see why PS cannot offer this (for a fee - like a certain % of influence, etc.)
Many toons on CoV and CoH. On-line 80+ months
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Suggestion 2: I have many toons and there should be an easy way to move influence between them. The only way now is to enlist a trusted friend to act as an intermediate. I don't see why PS cannot offer this (for a fee - like a certain % of influence, etc.) |
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