Is CoH gonna be okay?
Well, I'd like to address first of all, those flaming me. As per usual in any forum you post something like this, you're bound to get flamed/trolled.. I chock it up to being on the internet, people with anonymity act like punks. To those flamers, well.. Get a life and get over yourselves..
To the positive responses, I really appreciate them.
To the constructive but not entirely positive responses, I appreciate your honesty as well.
To those that disagree say I'm a 'doom sayer', et cetera, I'd say.. Don't think this is being blown entirely out of proportion. 100k may be a successful MMO but it's still pretty low. I'm not even comparing CoH to WoW, just MMO's in general. I mean take into consideration the fact that a game like.. oh.. RuneScape boasts more members ( Paying members, mind you. Subscribers. ) than CoH and I call it a bit disheartening. It may be because RuneScape being a java-based game is a convenient alternative to games requiring somewhat high end machines but I still find it a little disheartening.
I'm just concerned for the future of this game. You may think it's an unfounded concern and give me so many reasons why you think it is, but the fact of the matter is, I am concerned. I feel I have valid reasons and I just want to read objective views on this subject. I'm getting them, but.. I feel some could perhaps use a 'chill pill'.
I'm just going to say that 100k-150k for a game that follows this subscription model is a decent number, the people saying so aren't pulling your leg on that.
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
No! It's NOT gonna be okay!
We should...MERGE THE SERVERS!
*ducks*
*dodges rotten kiwi*
*hides behind desk and waits for copy pasta*
The reason you're getting what you perceive as flames (and compared to what I've seen around here, they're not flaming... not even close) is two-fold:
1) Every other week, someone posts a thread just like this one, usually saying something along the lines of "The devs doing _____ is killing the game and now nobody's playing!"
2) Your message board account was started two months ago. While it's certainly possible that you've just never registered for the boards before and have been around for years, some people just look at the join date and think "n00b!"
I chock it up to being on the internet, people with anonymity act like punks. |
I feel some could perhaps use a 'chill pill'. |
By that I mean, take your own chill pill. The game is doing fine.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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Don't get me wrong, I'm not a CoH hater, I love CoH. That's why I'm so concerned for it. Running for almost six years now, CoH is pretty dated. It's graphics aren't that great ( But we're hoping Going Rogue fixes that ), it's engine is dated and it's combat may be a little dated as well.. I also notice many of the servers ( Guardian for instance ) are nearly dead ( Almost empty ) and the most populated servers don't seem to have that many people on them in the great scheme of things.
Recently I had read that CoH released their subscriber numbers for 2009 and it rounded nearly 130,000 people ( Not quite reaching 130,000 - Something more like in the 128's or something, I think. ) and I notice quite a lot of talk.. Well, everywhere.. From CoH players, haters and lovers alike.. Frankly I'm worried for the game.. It'd be nice if NCSoft staff could answer this, but I don't hold my breath for that.. My question is.. How much is actually riding on the release of Going Rogue being successful? If it's unsuccessful, is that it? Are we looking at dealing with another Dungeon Runner or Tabula Rasa? I hope the game will be okay, but.. At the moment from looking at subscription numbers, discussion and the facts.. It looks kind of grim. |
Low post count: Check
'OMG! The game is dying!' doom post: Check
Conclusion:??
The reason you're getting what you perceive as flames (and compared to what I've seen around here, they're not flaming... not even close) is two-fold:
1) Every other week, someone posts a thread just like this one, usually saying something along the lines of "The devs doing _____ is killing the game and now nobody's playing!" 2) Your message board account was started two months ago. While it's certainly possible that you've just never registered for the boards before and have been around for years, some people just look at the join date and think "n00b!" In my wretched attempt at what you'll probably consider a flame, I say this: "Physician, heal thyself." By that I mean, take your own chill pill. The game is doing fine. |
As for my date.. I've never joined the forums. Taken directly from my account,
Created On: Nov 4, 2005 |
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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Well, I'd like to address first of all, those flaming me. As per usual in any forum you post something like this, you're bound to get flamed/trolled.. I chock it up to being on the internet, people with anonymity act like punks. To those flamers, well.. Get a life and get over yourselves..
To the positive responses, I really appreciate them. To the constructive but not entirely positive responses, I appreciate your honesty as well. To those that disagree say I'm a 'doom sayer', et cetera, I'd say.. Don't think this is being blown entirely out of proportion. 100k may be a successful MMO but it's still pretty low. I'm not even comparing CoH to WoW, just MMO's in general. I mean take into consideration the fact that a game like.. oh.. RuneScape boasts more members ( Paying members, mind you. Subscribers. ) than CoH and I call it a bit disheartening. It may be because RuneScape being a java-based game is a convenient alternative to games requiring somewhat high end machines but I still find it a little disheartening. I'm just concerned for the future of this game. You may think it's an unfounded concern and give me so many reasons why you think it is, but the fact of the matter is, I am concerned. I feel I have valid reasons and I just want to read objective views on this subject. I'm getting them, but.. I feel some could perhaps use a 'chill pill'. |
If we agree, we're bestest buds.
If we disagree, we're trolling/flaming punks that can't get over ourselves.
Roger, wilco.
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
Recent join date: Check
Low post count: Check 'OMG! The game is dying!' doom post: Check Conclusion:?? |
Shoot someone down for the words they use, but don't shoot them down because they have or haven't been part of the club. That's grade school.
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
Truly folks. We laugh at people who make a big deal about people with high post counts, saying it's irrelevant. If you must know, I do the same to people who make a big deal about low post counts or recent join dates. It's ridiculous.
Shoot someone down for the words they use, but don't shoot them down because they have or haven't been part of the club. That's grade school. |
Srs business.
I think I've had enough of this, I've gotten enough positive responses and plenty of different opinions. Have fun, kids.
I'm not asking this in a snide way, but in a genuinely curious way: how is CoHV combat "a little dated"? Do you mean PvP issues, perhaps? I guess I could see that.
If you meant PvE though, I don't follow. I've played a handful of other MMOs, and personally much prefer the combat here. For example, unless I'm a stone tank, I'm not rooted in "casting" powers. I can leap, fly, and fire on the run. I didn't care for the rooted requirements for "casting" in other games.
So, clearly, I'm not seeing this as you do, but am willing to listen. So how is it "a little dated"?
Shoot someone down for the words they use, but don't shoot them down because they have or haven't been part of the club. That's grade school.
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And just as I expected, the OP is not interested in any actual debate or discussion of their topic:
I think I've had enough of this, I've gotten enough positive responses and plenty of different opinions. Have fun, kids. |
Yes, CoX is gonna be just fine.
- We are staying well above the minimum numbers to be considered successful.
- I am not finding it any less easy to find teams . . . on any server.
- Of course, SSK means that people team up easier, and disappear into missions.
- And so there are fewer people just hanging around outside jus doin nuthin.
But yes, CoX is doin just fine.
.
Amazing to see a vet admitting that player activity is low (I'd assert it's the lowest it's ever been).
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If numbers alone was all there was to a game, Tabula Rasa might not have been pulled. Staying power is important, too. The fact that we've had such little variance over 5 years means a lot.
Actually, no, it's not. It's not high but 100k is not a small number unless you're comparing to WoW, or the entire playerbase of a free-to-play game. The reason 100k is considered "successful" for a subscription MMO is because that's approximately the number of active accounts needed to keep the game afloat and profitable.
I mean take into consideration the fact that a game like.. oh.. RuneScape boasts more members ( Paying members, mind you. Subscribers. ) than CoH and I call it a bit disheartening.
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[off-topic]
Also, concerning RuneScape. It was before the upgrade to full 3d that I did this, but I have previously decompiled RuneScape's Java applet to view its source code. And it wasn't just the client code, either, it was both client and server.
If that glaring security hole remains, it would be trivial to set up a private RuneScape server.
[/off-topic]
http://www.fimfiction.net/story/36641/My-Little-Exalt
Generally the reaction to a post that alludes to low server activity amounts to a) accusations of doom-crying, b) reminders that servers have gotten upgrades, c) assertions that huge percentages of players are on /hide, and d) Westley doing some flavor of team challenge.
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Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
I'm sorry, Chad ... but I have to disagree that your point #2 is made. Please take a look at my registration date and my post count.
The reason that my post count is so low is that I don't post unless I have something I want to say AND that hasn't been said before (frequently, multiple times) by others.
Geni
orthogonal |
For the past week or so, I have felt like the population on the servers has been way up. Perhaps it is just my perception, but I have seen a lot more people on the streets and have gotten much quicker team invites than in the past several months.
I also have a habit of checking the info on all of the toons I team with. One of the things I always check is the vet badges to see who is new to the game and who has been around for a while. I see a pretty even split of <1 years, 1-2 years, and >3 years. I recently got my 60-month vet badge, and I still regularly team with random folks who have as much time in the game as I do.
It isn't all that common to hold the same job for five years, let alone play the same MMO for that amount of time, especially with the plethora of new games and game systems that are out there to try. I think CoHV has a niche following that will outlast the doom-sayers. One thing is a constant in the game in the five years I have played. There are always people who write posts about how the game is dying. And then I team with them six months later and they lol about how they came back. I thought I was done with CoHV, and then I played that other superhero MMO and ran like the wind back to this game. I like superheroes. Lots of other people do to. The game is appealing visually and intellectually and that will keep a lot of people hooked until something significantly better comes along.
And OP, I am NOTcalling you a doom-sayer for asking this question in the "Player's Questions" forum. I think it should be off limits to flame any question here because of the nature of the category in the forum: either answer or stay silent, but don't criticize the question. I think it is legitimate to call into question the longevity of the game before spending more time and money developing characters in it.
Some Established Villains:
Father McKenzie - Fire/Dark, Voltage Adapter - Elec/Nin
Some Established Heroes:
Sous Chef - DB/WP, Frost Advisory - Ice/Kin, Papa Xmas - Ice/FF, Bubbe - Sonic/Kin, Redeker Plan - Arch/Dev, Dr. Duplicitous - Ill/Kin
I think it should be off limits to flame any question here because of the nature of the category in the forum: either answer or stay silent, but don't criticize the question. |
....
*decides not to*
http://www.fimfiction.net/story/36641/My-Little-Exalt
Well let's see:
130,000 subscribers (many going on 5+ years of continuous subscription time)
X
$15 a month
=
$1,950,000 a month
2 million dollars a month seems OK to me.
6000+ levels gained and 8 level 50's
Hello, my name is Soulwind and I have Alt-Itis.
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill