Is CoH gonna be okay?


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by Pyber View Post
Rogue isn't raising the level cap and we're only getting one "level" of the Incarnate system with it. The other 9 "levels" will come with i19. And even those "levels" aren't really levels from what I understand.
No we should be able to get more slots and powers .
So basically the incarnate system should be open up .´
Even the levels along gives us example without a complet incarnate system 2 powers 9 times 3 slots 18 more slots .
Its on the min maxing front huge since it means lot more flexibility in slotting IO and thus increase power per toon .
Thus progress see some more things to do .
But think they will introduce powers just to fill those slots with mandatory stuff .

Oh btw i am not on the beta or alpha and dont have nda signed and all this is just speculation before some GM bugs me again . neither will i do betas or alphas anymore cause i dont get paid to play . i pay to play and have fun my way .
Maybe wrong speculations or dead right who knows .


 

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Lonelyshade misunderstands:

Sorry you keep farming if you will keep farm the big difference is the level cap raising .
Thats new for this GR , we get finally a level cap raising , so its not the end finally .
Technically, no, the level cap is not being raised. You will still be able to go no higher than 50. The details of how exactly the Incarnate system will work are still forthcoming but they've very adamantly denied a raise in the actual level cap. Virtual/practical extra levels, but not an actual raise in the level cap.

EDIT: **nods to the more quickly typing Pyber**


Dec out.

 

Posted

Quote:
Originally Posted by Decorum View Post
Technically, no, the level cap is not being raised. You will still be able to go no higher than 50. The details of how exactly the Incarnate system will work are still forthcoming but they've very adamantly denied a raise in the actual level cap. Virtual/practical extra levels, but not an actual raise in the level cap.

EDIT: **nods to the more quickly typing Pyber**
We just see what they will do attract people , stuffing in extra powers without extra grinding . isnt really what will bring back old players .

Thats a no goal in progress . if it brings in new players fine . one of the success stories of mmo is the raise in levels .
If they going to give us free powers without us having the need to level up just log in .
Then we will be bored in no time .
People here have zillions of alts , and every alt 10 levels up is paid time playing .
Would be silly not to raise levels for money sake ,sorry money talks and ******** walks .
You can´t run a game on good intentions alone .

Well my speculation is on 10 more levels or atleast 5 , so we all enter the level race again .
the rest is up to them to decide what they want to do .
But holding onto 50 will be funny since some people have 10 toons at 50 , wouldn´t offer anything but a quick respec , and quick boredom again .
Even if switching sides will be fun , there isn´t much that you can do after a while .
10 more levels ads new combinations and is more time consuming .
Thats what people pay for in the end , no matter the whines to keep them bussy .


 

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Well my speculation is on 10 more levels or atleast 5 , so we all enter the level race again .
the rest is up to them to decide what they want to do .
And you can speculate until the sun goes cold, but provided the devs (and Posi in particular since the Incarnate system is his baby) aren't lying to us in an effort to keep the lid on how the Incarnate system will actually work, there will be no raising of the level cap.

I think you may need to take a look at Wiki to find out what Incarnate means in this game. Recluse and Statesman are of the Incarnate class (and Reichsman as well I believe, but not sure), due to having drunk from the Well of the Furies. What the Incarnate system is supposed to do is give 50's the ability to actually feel like they are as powerful as those two (or more powerful even). It will likely take the form of something like extra slots for powers, special IO's only available to Incarnate toons or something of the like (in my opinion).


As a side note, why would the Incarnate system be called an "endgame" system if it was just a level cap raise? Not to mention, why would they assign such a name to a level cap raise?


 

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Lonelyshade makes me sort through his garble:

We just see what they will do attract people , stuffing in extra powers without extra grinding . isnt really what will bring back old players .
I don't think the goal is to bring back old players, but rather to give current (and future) ones something to do with their 50s.

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Thats a no goal in progress . if it brings in new players fine . one of the success stories of mmo is the raise in levels .
Eh. This game is so not at all like other MMOs that what others have done doesn't really apply.

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If they going to give us free powers without us having the need to level up just log in .
Then we will be bored in no time .
Well, they're not doing that, either.

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People here have zillions of alts , and every alt 10 levels up is paid time playing .
Would be silly not to raise levels for money sake ,sorry money talks and ******** walks .
You can´t run a game on good intentions alone .
CoH has NEVER been about leveling to the top. That, in fact, is what draws a lot of people in...that it's not a race to the "top level" so you can get to the "good stuff" like the WoW model. People here play for a lot of different reasons, and those who play or don't because of where the level cap is are likely a minority.

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Well my speculation is on 10 more levels or atleast 5 , so we all enter the level race again .
Your speculation is both wrong and right. There will be no more levels. But there will be virtual/practical levels to make your character more powerful/efficient. The details are not available yet, but it's not just more "leveling up" in the standard fashion. These are things we know already as the devs told us.

Quote:
the rest is up to them to decide what they want to do .
But holding onto 50 will be funny since some people have 10 toons at 50 , wouldn´t offer anything but a quick respec , and quick boredom again .
Even if switching sides will be fun , there isn´t much that you can do after a while .
Well, that's a factor in any MMO, really. They have promised tougher content in the Incarnate system to go along with the improvements, so it's not like you just get better and keep doing the same old missions faster.

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10 more levels ads new combinations and is more time consuming .
Thats what people pay for in the end , no matter the whines to keep them bussy .
You're actually wrong there, as the player-base is vastly diversified and you can't say any particular thing is "what people pay for".


Dec out.

 

Posted

Quote:
Originally Posted by Decorum View Post
I don't think the goal is to bring back old players, but rather to give current (and future) ones something to do with their 50s.



Eh. This game is so not at all like other MMOs that what others have done doesn't really apply.



Well, they're not doing that, either.



CoH has NEVER been about leveling to the top. That, in fact, is what draws a lot of people in...that it's not a race to the "top level" so you can get to the "good stuff" like the WoW model. People here play for a lot of different reasons, and those who play or don't because of where the level cap is are likely a minority.



Your speculation is both wrong and right. There will be no more levels. But there will be virtual/practical levels to make your character more powerful/efficient. The details are not available yet, but it's not just more "leveling up" in the standard fashion. These are things we know already as the devs told us.



Well, that's a factor in any MMO, really. They have promised tougher content in the Incarnate system to go along with the improvements, so it's not like you just get better and keep doing the same old missions faster.



You're actually wrong there, as the player-base is vastly diversified and you can't say any particular thing is "what people pay for".


You guys are a bunch of spoilsports. I was looking forward to watching Lonely's howls of frustrated anguish when GR goes live and he discovered they didn't raise the level cap like he's convinced himself is gonna happen.


 

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Originally Posted by Forbin_Project View Post
You guys are a bunch of spoilsports. I was looking forward to watching Lonely's howls of frustrated anguish when GR goes live and he discovered they didn't raise the level cap like he's convinced himself is gonna happen.
Sorry to spoil your fun Forbin, hehe. And you know that he's still going to complain more than likely when GR goes live and he finds there's not a level cap bump so all isn't lost yet.


 

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Yeah, you don't think he actually believes us, do you? He was told the devs weren't raising the cap several times and ignored it, so why would he change his mind now?


Dec out.

 

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Originally Posted by JadeTora View Post
Don't get me wrong, I'm not a CoH hater, I love CoH. That's why I'm so concerned for it. Running for almost six years now, CoH is pretty dated. It's graphics aren't that great ( But we're hoping Going Rogue fixes that ), it's engine is dated and it's combat may be a little dated as well.. I also notice many of the servers ( Guardian for instance ) are nearly dead ( Almost empty ) and the most populated servers don't seem to have that many people on them in the great scheme of things.

Recently I had read that CoH released their subscriber numbers for 2009 and it rounded nearly 130,000 people ( Not quite reaching 130,000 - Something more like in the 128's or something, I think. ) and I notice quite a lot of talk.. Well, everywhere.. From CoH players, haters and lovers alike.. Frankly I'm worried for the game..

It'd be nice if NCSoft staff could answer this, but I don't hold my breath for that.. My question is.. How much is actually riding on the release of Going Rogue being successful? If it's unsuccessful, is that it? Are we looking at dealing with another Dungeon Runner or Tabula Rasa? I hope the game will be okay, but.. At the moment from looking at subscription numbers, discussion and the facts.. It looks kind of grim.
130k players is good for an MMO. It's well within the healthy range. The problem is that too many people let WoW throw the curve off in how they perceive things. The simple fact is that the majority of MMOs either don't break 100k or don't hold over 100k for long. CoH has been in the mid to upper 100k range for its entire run.

Edit: Heh. Didn't notice the date of the OP. Necroposting FTL!




Virtue Server
Avatar art by Daggerpoint

 

Posted

Quote:
Originally Posted by Tyger42 View Post
130k players is good for an MMO. It's well within the healthy range. The problem is that too many people let WoW throw the curve off in how they perceive things. The simple fact is that the majority of MMOs either don't break 100k or don't hold over 100k for long. CoH has been in the mid to upper 100k range for its entire run.

Edit: Heh. Didn't notice the date of the OP. Necroposting FTL!
Eh, it's all good.

Besides, it says something about how common this type of thread is that you didn't realize it was from 6 months ago.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Necroposting is a common tactic for trolling, I'd explain more but I prefer not to give trolling lessons to anyone who is interested. Let's just say that I am all for a software solution that auto locks threads after a certain length of time has passed without a reply. Until I get around to that, I just manually lock them.


-Mod8-

If you are using Latin in your post you are probably trolling

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