Cimerorans... dang.


Bossa_Nova

 

Posted

I finally hit level 35 with my DB/EA stalker yesterday, and I decided to check out Cimerora. Now, before I get to the actual question, let me start off by saying that my Stalker is quite hardy. I can solo missions set for five players, and rarely ever die. I've been ambushed by multiple mobs set for five at a time, and emerged victorious. During a mayhem mission, I was ambushed by Aurora Borealis in EB form, as well as two groups of PPD and Longbow, still set for five, and I still managed to survive. I'm not trying to brag or show-off, but you get the point that my Stalker can solo pretty well. (Some of you may think that's not impressive, but it is to me. =P)

So anyways, I get to Cimerora and I get my first mission against the Cimeroran Traitors. The mission is still set for five players, +0 levels, and I enter not knowing what to expect. The first mob nearly tears me apart, and the second mob kills me, in less than fifteen seconds. I figure these guys are tough, so I lower my difficulty to what was once known as "Villainous" in the olden days, Level +0/x1 players. I engage the first mob, and I get slaughtered instantly... on villainous.

These guys seem to rip right through my defense like wet tissue-paper, and their extreme damage attacks don't help much either. What's the deal with the Cimerorans, and why are they so impossible to kill?


Arc ID: 348998 - Becoming a villain
Arc ID: 373341 - To Save a Hero

Got Inf?

 

Posted

They have strong -def in their attacks. Unless you have good defence debuff resistance (i'm not sure how good EA is in that dept), any defence based character gets eaten up.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

....and Dual Blades won't do well vs. their resistances.


 

Posted

Cimerorans are nasty.
Claws/Ninja stalker. Confuse the mob, then tear out the surgeons spine. Try rezzing that, ya sparta-wannabe...


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Smash_Zone View Post
The first mob nearly tears me apart, and the second mob kills me, in less than fifteen seconds.
I predict additional hilarity when you take him to RWZ and run into some of the specialized Vanguard types (rangers, sorcerors).


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The Mentor Project

 

Posted

Quote:
Originally Posted by Ironblade View Post
I predict additional hilarity when you take him to RWZ and run into some of the specialized Vanguard types (rangers, sorcerors).
I am well aware of the Vanguard and their -resistance attacks. *shudder*

However, the -defense of the Cimerorans was a surprise to me.


Arc ID: 348998 - Becoming a villain
Arc ID: 373341 - To Save a Hero

Got Inf?

 

Posted

I did an ITF with my Inv/* Tank once. In the 1st mission's T intersection that has the 2 groups in close proximity, I aggroed both to set up for the AOEs. They were jammed so tight around me that I couldn't move. Unfortunately, my team mates were slow to respond and the Cimerorans were chopping me up badly. Just before I went down, I noticed that my Combat Attributes showed Base Defense = -100%, even though Invincibility's +def should have been maxed out with all those foes around me.


Teams are the number one killer of soloists.

 

Posted

Quote:
Originally Posted by SerialBeggar View Post
I did an ITF with my Inv/* Tank once. In the 1st mission's T intersection that has the 2 groups in close proximity, I aggroed both to set up for the AOEs. They were jammed so tight around me that I couldn't move. Unfortunately, my team mates were slow to respond and the Cimerorans were chopping me up badly. Just before I went down, I noticed that my Combat Attributes showed Base Defense = -100%, even though Invincibility's +def should have been maxed out with all those foes around me.
Stacking -defs. Every. Freaking. Attack.
Even their thrown spears (Pilum's, for you history bods) have -def.

Vanguard are death for Res toons.
Cimerorans are death for Def toons.
Rikti tend to splatter anything without discrimination (i'm looking at you, Chief Soldiers)


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Stacking -defs. Every. Freaking. Attack.
Even their thrown spears (Pilum's, for you history bods) have -def.

Vanguard are death for Res toons.
Cimerorans are death for Def toons.
Rikti tend to splatter anything without discrimination (i'm looking at you, Chief Soldiers)
My DM/Elec Brute begs to differ. Chief Soldiers are slightly crunchier and actually sting when they hit, but they also make for a tasty snack.


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by Golden Girl View Post
The moral of this is beefy men in leather manskirts can be tough.
You can effortlessly mow down a small army of Spetsnaz-level trained terrorists on their home turf, but then travel back in time and get your *** handed to you by Romans.


 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Stacking -defs. Every. Freaking. Attack.
Even their thrown spears (Pilum's, for you history bods) have -def.

Vanguard are death for Res toons.
Cimerorans are death for Def toons.
Rikti tend to splatter anything without discrimination (i'm looking at you, Chief Soldiers)
Rikti are pretty laughable for Widows and WP toons actually.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Dispari View Post
Rikti are pretty laughable for Widows and WP toons actually.
They're also relatively easy for my energy/dev blaster of all things.


MA Arcs: Yarmouth 1509 and 58812

 

Posted

*hides Thgus/Dark MM from the conversation*


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Prof_Backfire View Post
You can effortlessly mow down a small army of Spetsnaz-level trained terrorists packing modern automatic weapons and explosives on their home turf, but then travel back in time and get your *** handed to you by a few Romans carrying Iron Age sidearms.

Fixed for maximum irony.


"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"

"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."

 

Posted

Quote:
Originally Posted by Schismatrix View Post
Quote:
Stacking -defs. Every. Freaking. Attack.
Even their thrown spears (Pilum's, for you history bods) have -def.

Vanguard are death for Res toons.
Cimerorans are death for Def toons.
Rikti tend to splatter anything without discrimination (i'm looking at you, Chief Soldiers)
My DM/Elec Brute begs to differ. Chief Soldiers are slightly crunchier and actually sting when they hit, but they also make for a tasty snack.
My Dark/WP concurs. They sting for a sec but it doesn't last too long *nom nom nom*

On my Claws/Elec it's a bit of an "We're both resistant to each others attacks" standoff.


 

Posted

Quote:
Originally Posted by Prof_Backfire View Post
You can effortlessly mow down a small army of Spetsnaz-level trained terrorists on their home turf, but then travel back in time and get your *** handed to you by Romans.
I always thought that the gang progression in CoH made no sense.

You start off fighting guys with pistols and knives. It's not long before you're in the Troll and Outcast range. Almost immediately you're fighting mutants, freaks, magicians, demons, aliens, and monsters. Yet, once you get up into the high levels, what gangs do you fight?

Council
Arachnos
Longbow
Malta
Knives of Artemis
Cimerorans

So you start off with people using guns and knives, progress into mutants and aliens, and end up fighting people with guns and knives. And those are the most threatening units in the game!

I giggle at the idea of Superman fighting Romans, and losing.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Ironblade View Post
I predict additional hilarity when you take him to RWZ and run into some of the specialized Vanguard types (rangers, sorcerors).
The Rikti Magus's make my troller cry... my blaster just fries them.

edit: also.. always take out the Surgeons first.


 

Posted

Cims... dang indeed. I just upgraded my Inv tank to be 50+ s/l Def and 88% s/l Res. So I decided to crank it up against Cims, thinking them to be ideal fodder, so I went +4/8, did ok for about 5 seconds, then it began... 55%...43%...35...20...0...-10......-100. Strong resistances delayed the inevitable a while but my defeat was indeed... inevitable. I was quite frankly surprised. Yes I've done a few hundred ITFs (across all the ATs), but on teams Cims go down fast enough to not really accumulate that much -Def.


Global = Hedgefund (or some derivation thereof)

 

Posted

Quote:
Originally Posted by SerialBeggar View Post
Just before I went down, I noticed that my Combat Attributes showed Base Defense = -100%, even though Invincibility's +def should have been maxed out with all those foes around me.
That is correct and working properly. Under normal conditions, with no defense debuffs on you, your "Base Defense" will be listed as ZERO. Your typed or positional defenses are applied on top of your base defense to determine your actual defense vs a particular attack, but your defenses do not affect the Base Defense number.

Invuln powers, shield powers, combat jumping, weave, etc - none of these change BASE defense. Off the top of my head, I can think of just two things that affect Base Defense:
1) Defense dubuffs.
2) Personal Force Field


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by Fulmens View Post
Nobody but me goes to the Shadow Shard anymore, do they?
Well I'm not saying they're the only gangs, or necessarily the hardest ones, I mean they're the ones that characters at their absolute peak at level 50 are supposed to fight!


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Ironblade View Post
That is correct and working properly. Under normal conditions, with no defense debuffs on you, your "Base Defense" will be listed as ZERO. Your typed or positional defenses are applied on top of your base defense to determine your actual defense vs a particular attack, but your defenses do not affect the Base Defense number.

Invuln powers, shield powers, combat jumping, weave, etc - none of these change BASE defense. Off the top of my head, I can think of just two things that affect Base Defense:
1) Defense dubuffs.
2) Personal Force Field

I noticed the "empowerment buff' from buff pets is added to Base defense. Perhaps Empowerment Station buffs as well?


--------------
"Chew Electric Death, Snarling Cur!"

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Stacking -defs. Every. Freaking. Attack.
Even their thrown spears (Pilum's, for you history bods) have -def.

Vanguard are death for Res toons.
Cimerorans are death for Def toons.
Rikti tend to splatter anything without discrimination (i'm looking at you, Chief Soldiers)
I didn't have much problem with cims on my NW while running missions or arcs set at +0/x6-x8/y/n. Just kill surgeon first and corner herd the rest.

The most difficult foes for all my def based toons were rularuu. These shred your defences in no time. I got good progress on my debt badges while farming Overseers in the last mission of Efficiency Expert Pither arc "Alone in the Darque" set for 8.

Nemesis can be PITA as well with x3-x5 stacked veng, if you not careful enough and kill LTs before minions and bosses.

Rikti are very easy for def based toons. While Chief Soldier can hit hard, he has to hit first