So, when do we actually get new Costumes?
Yeah, more unlockable stuff. I hope this time they at least make them unlock globally instead of making you have to run through the same content with each character you want to use some of the unlockable pieces on.
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Personally, I don't like unlockable costume pieces, especially since they're mostly tied to Task Forces, which I usually have neither the time nor inclination to run.
BackAlleyBrawler: I can't facepalm this post hard enough.
ShoNuff: If sophisticated = bro-mantically emo-tastic, then I'm going to keep to my Shonen loving simplicity dammit.
This thread plays out like the "What have the Romans ever done for us?" Monty Python bit.
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Ok, but aside for the unlockable Roman Armour pieces, Ulterior, Vines, the new day jobs jackets and other pieces, Arctic, the new faces and accessories, what have they ever done for us??
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This thread is fascinating in the manner of a five car pileup on the highway.
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I'm inclined to agree with the OP. The free content we are getting is not as good as the microtransaction content, which keeps on growing. Want all the cool costume pieces, cool emotes, cool costume changes, cool travel powers? Pay $50 for them. I wonder how many booster packs they are going to release. I really hoped CoH wasn't going to turn into a microtransaction-fest.
I agree with Rosie and Candlestick.
I remember when veteran rewards were announced and almost everyone said that it wasn't fair to new players because they have to wait to get the cool new costume pieces.
Booster packs aren't fair to the entire player base.
I'm inclined to agree with the OP. The free content we are getting is not as good as the microtransaction content, which keeps on growing. Want all the cool costume pieces, cool emotes, cool costume changes, cool travel powers? Pay $50 for them. I wonder how many booster packs they are going to release. I really hoped CoH wasn't going to turn into a microtransaction-fest.
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Rather than jacking subscription prices up, which affects everybody, or by turning to the Korean model of micro-transacting everything, our developers found a nice happy medium that allows players to support the game and get a nice product in return.
If you don't like that. Tough. Get over yourself.
Fact is, if you look at most other MMO's on the market, such as WoW, Final Fantasy, or Everquest, you'll be plunking down $50 on a regular basis to get the type of expansions our developers largely develop on the cost of subscriptions alone. So your cost argument isn't exactly holding any water over here for us.
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I remember when veteran rewards were announced and almost everyone said that it wasn't fair to new players because they have to wait to get the cool new costume pieces. |
Booster packs aren't fair to anyone. |
First of all Booster packs are available to all players. Anybody who wants a booster pack can buy one. They don't have to wait. They don't have to have a certain time subscribed. You just buy, login, and poof, there's the booster pack.
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Second, Booster packs are cheap. Unless your paying on the 14month basis, $10 is less than the subscription cost of the game. Also, lets look at when the packs came out. Pack #4 launched this month in November. Pack #3, the Science Pack, launched in July. Pack #2, the Magic Pack, was launched in April. The First Booster, Cyborg, was last year in September.
Then there was the Mac Pack, which on a side note ticked me off because NCSoft and Paragon Studios still haven't admitted the deal was done to support CoH on Cedega without having to utter the word LINUX. Then the original Wedding pack from way back in February 2008.
So, ignoring the Mac / Linux pack and the Wedding Pack, there's been an average of a new Booster pack every 3 or 4 months. $10 every 3 or 4 months? You can't seriously tell me that the pricing is unfair.
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Third: Money from the booster packs goes right back into the developers pockets, and it's not just to fund more privately bought content. As I mentioned earlier in the post the development of V.E.A.T's was reported to be funded largely due to purchases of the Wedding pack.
You can't seriously tell me the booster packs aren't fair.
To me Booster Packs are infinitely preferable over locked costume pieces (unless there's a sweeping change where costume unlocks are account-wide).
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I'm inclined to agree with the OP. The free content we are getting is not as good as the microtransaction content, which keeps on growing. Want all the cool costume pieces, cool emotes, cool costume changes, cool travel powers? Pay $50 for them.
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Booster packs are infinitely more "fair" that vet rewards by virtue of being equally available to everyone.
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I wonder, if someone compiled all the new costume stuff we've ever gotten over the issues, would the current rate of free stuff be same as the rate from, say, before the Wedding pack?
From a cursory glance, it looks like the current rate of free stuff is about the same, but the overall rate of new costume pieces is higher.
Didn't we already have this thread with B_I who kept dismissing all the examples of costume parts we got for free as not counting?
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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BackAlleyBrawler: I can't facepalm this post hard enough.
ShoNuff: If sophisticated = bro-mantically emo-tastic, then I'm going to keep to my Shonen loving simplicity dammit.
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I wonder, if someone compiled all the new costume stuff we've ever gotten over the issues, would the current rate of free stuff be same as the rate from, say, before the Wedding pack?
From a cursory glance, it looks like the current rate of free stuff is about the same, but the overall rate of new costume pieces is higher. |
I mean, it's not like we got 1-2 new free sets per issue for every issue up to when Super Boosters started.
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I have all the Booster Packs.
But I'd have to say I've gotten far more use out of the costume options made available in I13 (released under a year ago) than from anything included in any Booster.
I'm also glad they added some new faces in I15, along with the (oft-forgotten) Tights Sleek gloves and boots.
Oh, and the Ulterior set looks nothing like the Justice set. By that standard, all the tech sets would have to be considered practically identical, and that's just silly.
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I'm going to hazard a guess and say that the majority of Jay & Co's time has been taken up building GR NPCs at the moment. However they are probably going to be done way before launch, perhaps even quite soon, so we might be seeing some new sets sooner rather then later.
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We haven't received a single new costume outside of a booster pack in what... A year? Two years?
I suppose you could count the Halos and the Pumpkinhead, but thats about it. Every other costume has been put out in Booster packs, ever since they were first launched. |
Costume: Free.
Issue 11 - Nov 28, 2007 we got 16 female hair styles, and 19 male. (See Paragonwiki.) Weapon customization is also introduced. As it affects your look but not your powers, and is altered via the tailor, I'm fully comfortable calling it a "Costume option." Affects 12 powersets.
Issue 12 - 5/20/2008. Talsorian weapons added. Roman costume pieces added. Also, while not a 'costume piece,' the costume creator gives premade sets with linked pieces. And a list from the wiki/patch notes:
- Many new chest details have been introduced:
- Alien 1
- Alien 2
- Bulls Eye 2
- Cyber Eye
- Health
- Lion
- Mantis
- Nuke
- Power On
- Question Mark
- Recycle
- Skull 3
- Star 10
- Star 11
- Star 12
- Star 13
- Star 14
- Swirl 3
- Symbol 8
- Symbol 9
- Symbol 10
- Tech Hole
- Trash
- New Body Patterns sets
- Arctic
- Perplex
- Thorn
- Vandal
Issue 13 - 12/2/2008. "Day job" and casual costumes - MULTIPLE costume pieces added, all free. "Official," multiple blazers/coats/jackets and more.
Issue 14 - 4/8/09. Mission architect. Sole focus of the issue. So there's ONE issue with no costume bits.
Issue 15 - 6/29/09. Over 20 new faces and two full costume sets. Plus the costume change emotes, which - while they debuted with a paid set, have seven (five normal, two Kheld specific) that are 100% free. And, of course, we now have "cosmetic surgeons" who can change your *body type* as well. Go ahead and tell me that has nothing to do with looks (IE, costumes.)
Issue 16 - Power customization - which, yes, I throw in with "costume" for the same reason as weapon customization. Purely aesthetic.
So, to put it bluntly, you're full of it, OP.
I wonder, if someone compiled all the new costume stuff we've ever gotten over the issues, would the current rate of free stuff be same as the rate from, say, before the Wedding pack?
From a cursory glance, it looks like the current rate of free stuff is about the same, but the overall rate of new costume pieces is higher. |
Issue 1 - June 29, 2004That's certainly not an exhaustive list of everything, and I might well have missed something, but there you go.Added the tailor and the costume slots at 20, 30 and 40Issue 2 - September 16, 2004Added capes and aurasIssue 3 - January 4, 2005Appears to have added nothing costume wise.Issue 4 - May 4, 2005"A significant increase in the costume selections available." If I remember correctly, these are a couple faces, the robes and the shirts mostly. I'm sure there were some other things that I forget about though.Issue 5 - August 31, 2005Appears to have added nothing costume wise.Issue 6 - October 27, 2005No additions in the issue itself, though it was the release of CoV and villain characters had access to a plethora of new costume options.Issue 7 - June 6, 2006Hero characters would now have access to previously villain-only costume pieces if the owner had a combined CoH/CoV account.Good vs. Evil pack - September, 2006
Several costume pieces were added. I can't remember which ones they were, and the wiki didn't elaborate beyond this.Sinister and Justice costume setsIssue 8 - November 28, 2006Veteran reward costumes.Issue 9 - March 6, 2007
Several new patterns, two new hair-styles, several new ear options, and some goggles. (might have missed something)The crafted costume pieces.Issue 10- July 24, 2007Vanguard costume pieces.Issue 11- November 28, 2007
The bunny tail (and several costume 'tweaks')The new hairstyles.The Wedding Pack - February, 2008
Weapon customization.
Two new tux looks for all and several female exclusive pieces.Issue 12- May 20, 2008Roman costume pieces.Super Booster 1: Cyborg - September, 2008
The English monocle.
Several new chest details, four new patterns.
Since it's technically new costume pieces I suppose, the VEAT's came out here, so their initial costume selections were 'new'.
Issue 13- December 2, 2008The day job costume pieces.The Mac Special Edition Pack - March 2009The Valkyrie pieces.Issue 14- April 8, 2009Nothing of significance. (valkyrie blades for DB and 'waist capes for female widows)Super Booster 2: Magic - April, 2009
Issue 15- June 29, 2009Vines pattern, ulterior costume set.Super Booster 3: Superscience - July, 2009
Free costume change emotes.
Issue 16 - September 15, 2009Appears to have added nothing costume wise.Super Booster 4: Martial Arts - November, 2009
Added power customization.
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I wonder, if someone compiled all the new costume stuff we've ever gotten over the issues, would the current rate of free stuff be same as the rate from, say, before the Wedding pack?
From a cursory glance, it looks like the current rate of free stuff is about the same, but the overall rate of new costume pieces is higher. |
Personally, I still wish they'd come up with an "Everything Pack" that combines all the previous boosters for whatever price that's deemed to be worth.
*edit*
To actually answer the question, we made it from Launch to I think I4 or such without any new costumes at all, getting only a few new "anime-inspired" costume pieces with the City of Hero launch. We did get capes and auras in I3, though. The next costume items influx was CoV, with the villain pieces not available to anyone who didn't own CoV. After that, I don't recall much of anything major until the GvE pack and then the Wedding Pack, and it went on from there. In fact, probably the most memorable new costume set we've gotten for free was Enforcer. Stealth, ExoProto and Ulterior get an honourable mention, of course, and Tech Crey made an appearance at some point as a direct (and in many instances bugged) rip of the Crey Protectors' suits.
But again, very little was done prior to booster packs, so it's not like they do LESS for free now than they did before.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I really hope Going Rogue has about a million new costume pieces.
I really hope Going Rogue has about a million new costume pieces.
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But I'll settle for 10 full sets.
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Because it's been mentioned a few times: Issue 4 was a whole lot more than just a couple of pieces. It's also when we got the body scales.
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I really hope Going Rogue has about a million new costume pieces.
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here's the deal, the devs really are in a situation where they can't do right. If the booster packs were less than impressive, as many felt the science pack was, then they get roasted for ripping us off, also if the powers are useless, as the booster 4 was originally believed to be with that stealth power, then they get nailed for the booster being a waste of time. But if the booster is really good, like the magic and martial arts packs, then they are ripping us off by withholding the good stuff from free release. They cannot win really.
Love the Booster Packs!!! Keep em coming devs!!