The City of Heroes Super Booster IV: Martial Arts is out!


ABC123

 

Posted

BAB,

I'll look at it more carefully later without a costume, but the right arm is doing something funky with claws drawn while Ninja Run is active.

That's my only complaint and I'm not sure it's a complaint. I kinda like it anyway.

Running backwards off of the roof of a building, doing a full backflip as I fall and cranking on fly half way down was just too damn wicked. Wings look great on forward or backflip.

Hadn't seen Walk yet. Wow. My female peacebringer looked damn hot walking. Forward or backwards toward the camera. Nice job, man.

Last note: Ninja run with shield out looks like your gonna full body slam shield check someone in the chest. I now have to get this guy up to shield charge as I can only guess that the Ninja Run/Shield Charge combo will look freaking awesome.

EDIT: Now I need a way to single key turn on and off both ninja run and sprint for max run speed between spawns.


Be well, people of CoH.

 

Posted

I have Ninja pack now...


 

Posted

Two things!

1. The new swords are awesome. Can we please get the Chinese Broadsword and Dao for Katana too?

1a. Vanguard swords and katanas for DB? D: yesplz!

2. Can we please, please, please finally get some tails to slap on those awesome robes?


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PPD & Resistance Epic Archetypes

 

Posted

Can you clean up the account page at some point so it clearly states which ones we have bought? I know right now, but the more and more of these come out, the harder it is getting to remember.


 

Posted

Loving the new booster pack, cossie peices looks great, and parts will no doubt get used all over the place on my toons, the new weapons look lovely, the CCE's are fantastic and the emotes are wonderfull. Then there is the Ninja Run power, purly awesome.

But have noticed a few issues...

1) As someone else stated, with weapons drawn the new CCE's don't play and cause a 5 second-ish delay in the cossie changing.

2) Prestige Power Slide + Ninja Run is very odd, Idle stance and jumping anmis look fine, but for running the slide anim take precidence, not sure if this is WAI or not.

3) Though no-one on Defiant Events could verify this, if I jump with NR on and am moving forwards then quickly switch to moving in any other direction before the flip anim the start of the flip sound effect plays in a loop till the flip occurs. Another way I've found to dupicate this on my system with a 98% success rate is to stand still, jump then quickly double tap forward, or forward then any other direction. Now, this could be an odd intereaction with my sound card, but being a high end card (Creative X-fi XtremeGamer "Fatal1ty" Pro) it shouldn't be as I'm running the sound settings at max.

But other than that Great job guys! :-)


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Posted

This thread got long, fast, so if this has been mentioned, forgive me, BUT...

It looks like the "Ninja Run Jump + Weapon Out" animation is only set up for right-handed weapons. When I have Ninja Run on with either a bow or katana out, and then jump, the right hand is in a fist, but the left hand is wide open, with the bow/katana glued to the open palm.


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Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
Try short hops versus high jumps.
I spent close to 3 minutes running around in FF doing these short hops once I spotted them.

So far, I haven't found anything I don't like about Ninja Run. Well, maybe one thing, we need more selectable poses for the run portion.


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Posted

Devs, Seriously?

You did not just add something this awesome. For me, Ninja-run is by far the best graphical tidbit added to this game in the history of the game.

Although I like the game, I'll be honest. The run and jump animations always kind of bugged me. I found myself making characters that hid the torso and pelvis with long coats and capes just to mitigate those animations. And even though I like the jump animations for the large body type, I happened to make a Shield, a Spines, and a Claws character and all of them switch to the "normal" jump with weapons out.

I knew it was a selfish, nitpicking thing to complain about. What, the devs were going to completely revamp the run and jump animations to something different because I personally didn't like the animations? Hey, I knew that wouldn't happen. It wasn't a reasonable request.

As for travel powers, my favorite characters are natural types. None of the travel powers really fit. The best times I had for my natural character was actually perma-Elude, not because of the power of it (it capped Defense, even though the energy drop was annoying) but because I liked the speed/jump combo.

Then out of the blue unexpectedly you provide a Elude-like movement power available to all characters with completely new and awesome run and jump animations? Are you kidding me?

I am stoked. I am so stoked that my only complaint is that I want this on all the time. I want this power enhanceable and lower on Endurance not because of the power of it, but because I want the awesome all the time. I would gladly take this in a power pool if you provided a slottable version that stacked with Combat Jumping.

This power does so much to enhance my personal game play. I was using Ninja Run + Swift + Sprint to travel through the RWZ. It is fast enough and has enough jump height that I could use this as my only travel power. I wanted it to allow Combat Jumping, but that's just because it is so great I want it on all the time. Another advantage to this power is that I can make Teleport characters since when I get sick of TP for traveling (or I don't feel like getting to the mission out of endurance) I can just Ninja run instead.

Thank you for this. Seriously.


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Posted

well i looked and am not interested,sofor now ill keep my 10.00


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Posted

Quote:
Originally Posted by mousedroid View Post
4) If this is the "Natural" origin booster pack, I guess we're out of luck on things like backpacks, quivers, scabbards, etc., huh? Unless maybe (hopefully) they'll appear in a future pack.
I do believe they mentioned more packs for the origins after all five are done (Ie. things like Super Pack VI "Science II" as a possibility.)

I believe they mentioned the problem with sheaths on your back is the fact that weapons that you use are actually in your hand all the time, but invisible.

I hope they figure something out for that. Even if it is just plunking two copies of your weapon. One in your hand and one on your back. And depending on your 'weapon visible' bit, the one on the back appears or disappears.


Still here, even after all this time!


 

Posted

Shadowcatwhoorg says

*11 thumbs way up*


WSPR radio is on the case for someone severing hands whilst people are sleeping. RIP are baffled.



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Posted

Ninja run is the most awesomesauce style od travel in this game. Sprint swift hurdle and Ninja run equals me running 74mph and jumping 64mph i love it no travel this is pure mix os SS and SJ tytyty I love it


 

Posted

Still too pricey in comparison to the small return. No sale here - should cost half of
what it is.

But I approve of the sneak release!

The forums keep getting nosier and nosier every issue about how noone ever listens to the
testers, so why bother testing things? Cut out the middleman more often! It's good for
everyone!


 

Posted

Quote:
Originally Posted by SkarmoryThePG View Post
Two things!

1. The new swords are awesome. Can we please get the Chinese Broadsword and Dao for Katana too?

1a. Vanguard swords and katanas for DB? D: yesplz!

2. Can we please, please, please finally get some tails to slap on those awesome robes?
....I swear, you added Terra sideguards and Chinese Broadsword for katana while I wasn't watching! Without taking the server down!


What shall claim a Sky Kings' Ransom?

PPD & Resistance Epic Archetypes

 

Posted

Quote:
Originally Posted by Sapphire7 View Post
Total number of characters: 97**
Holy poopcakes! You are a whole new level of Hardcore!

Quote:
Originally Posted by Bill Z Bubba View Post
Last note: Ninja run with shield out looks like your gonna full body slam shield check someone in the chest. I now have to get this guy up to shield charge as I can only guess that the Ninja Run/Shield Charge combo will look freaking awesome.
Hmmm - won't travel suppression make that impossible? As soon as you activate a power, won't Ninja Run suppress? I'm really curious about this, because if it DOES work, then it's time for me to roll a Shield using character! Can anyone confirm one way or the other?


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Posted

Quote:
Originally Posted by Silver_Streak_NA View Post
Holy poopcakes! You are a whole new level of Hardcore!



Hmmm - won't travel suppression make that impossible? As soon as you activate a power, won't Ninja Run suppress? I'm really curious about this, because if it DOES work, then it's time for me to roll a Shield using character! Can anyone confirm one way or the other?
It does suppress. But I think what he's talking about is just the run toward the badguys already looks like you're about to shield bash them all... and then you do with SC. Looks quite cool. I have a shielder. But what's way cooler than that is how BS is held to the side while advancing. Going to take some screens in a few. Some animations also look badass with pistols...


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Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Psylenz View Post
It was my understanding that players received a one month credit to their CoX subscription with the magic pack, is that true also with the Natural/Ninja pack?
Your understanding was incorrect.

Only "retail" boxes (real or virtual) such as the Architect Edition or Mac Edition, etc come with a free month. Another option to get a free month is the loyalty program (go to 6 mo billing get a free month, 12mo billing gives you 2 free months).


 

Posted

Quote:
Originally Posted by Hallowed View Post
If not, make a macro that toggle between the two.
Someone verified (and I have also logged in and seen for myself) that Ninja Run, just like Super Jump, can be detoggled with Combat Jumping. So it does NOT function like Walk. YAY!

Quote:
Originally Posted by Jetpack View Post
Can you clean up the account page at some point so it clearly states which ones we have bought? I know right now, but the more and more of these come out, the harder it is getting to remember.
Yeah this has always kinda bugged me too, though it's an NCsoft thing, I don't think Paragon Studios has anything to do with it. I know which ones I've bought (because I've bought all of them), but more descriptive names would be really nice.

Quote:
Originally Posted by Futurias View Post
I do believe they mentioned more packs for the origins after all five are done (Ie. things like Super Pack VI "Science II" as a possibility.)

I believe they mentioned the problem with sheaths on your back is the fact that weapons that you use are actually in your hand all the time, but invisible.

I hope they figure something out for that. Even if it is just plunking two copies of your weapon. One in your hand and one on your back. And depending on your 'weapon visible' bit, the one on the back appears or disappears.
First: YYAAAAAYYY!

Second: I don't even care if we have scabbards that never have sword hilts in them. Or always, even when swords are drawn. Even if it's a totally non-functional, static, unanimated costume piece, that would be awesome. (Scabbards and Quivers.. do you know how many of my toons are re-rolled D&D characters?)

Quote:
Originally Posted by Silver_Streak_NA View Post
Holy poopcakes! You are a whole new level of Hardcore!
Why, thank you! :] Though I know there are many people who have over 100 toons, and even some who have filled their accounts. (Also, many of my toons are L10 or less, lots of L1s.. someday they will gain their levels! xD) I am only forcing myself to wait to roll new toons for GR because I have so many toons right now, rolling more just means they get played even less :P


 

Posted

My Mercs/Traps MM is thoroughly enjoying telling her soldiers to "Drop and give her 20" :P Love that these work with pets!


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Posted

Quote:
Originally Posted by St_Angelius View Post
Though no-one on Defiant Events could verify this, if I jump with NR on and am moving forwards then quickly switch to moving in any other direction before the flip anim the start of the flip sound effect plays in a loop till the flip occurs. Another way I've found to dupicate this on my system with a 98% success rate is to stand still, jump then quickly double tap forward, or forward then any other direction. Now, this could be an odd intereaction with my sound card, but being a high end card (Creative X-fi XtremeGamer "Fatal1ty" Pro) it shouldn't be as I'm running the sound settings at max.
Ooooo...that's a good bug. Thanks for the head's up.


 

Posted

Quote:
Originally Posted by Canine View Post
Almost, but not quite. We get a new Katana too, with a much improved geometry at the tip of the blade.
I just logged in to check, and "Chinese Broadsword" is the only new Katana option I have for creating a new character. (My existing character is busy working at his stupid Day Job, and I don't want to disturb him until he gives me another badge. )


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Posted

Quote:
Originally Posted by X_the_Gambler View Post
I mean. If we pay additional money, i think we can expect completely awesome costume sets and free of clipping issues btw.
Your complaining about clipping issues is why we can't have nice things.


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Posted

Quote:
Originally Posted by Sapphire7 View Post
We have the best development team in the history of development teams, working on this game. So much love for you guys. <3

(And best community/playerbase. WE RULE!)
Quote:
Originally Posted by JDub View Post
It's funny, I brought up this idea as a different option for travel in a Suggestions and Ideas thread about 3 or 4 months ago. My idea was to have a travel power that had run speed faster than sprint, but slower than super speed and also had more jump boost than combat jumping but less than super jump....all in one power with new run/jump animations for the more "natural" type of characters.

This idea was met with 3 or 4 pages of trolls telling me how stupid I was was and the idea was idiotic. Well....just wanted to say HA HA BITE ME!

Thank you.
I love this new booster pack and everything about it.

As far as Ninja Run goes I liked this power quite a bit some months ago when Cryptic first called it "Acrobatics" and made it one of their travel powers for Champions Online. It doesn't really bother me that this power's function and animation details are almost identical to the ones first invented by our "competition" in the least. For what it's worth I think CoX's version of this power has slightly nicer animations (espeically the way the arms move for instance).

If this game can continue "borrowing" the few features that other game is doing well then I have no doubt CoX will continue to be the overall better game.


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Posted

Quote:
Originally Posted by EvilRyu View Post
so it is usuable with sprint? Thats great then I thought it turned off all movement powers like the way granite does.
I don't have it yet so I can't verify but someone already said that it does stack with sprint it just turns off other travel powers like CJ and SS.