The City of Heroes Super Booster IV: Martial Arts is out!


ABC123

 

Posted

The female jumping animations on Ninja Run need some work.


That's the forward jump as seen from the side.


And this is the backflip landing.

Neither one looks... pleasant :P


 

Posted

Quote:
Originally Posted by Nishastra View Post
The female jumping animations on Ninja Run need some work.


That's the forward jump as seen from the side.


And this is the backflip landing.

Neither one looks... pleasant :P
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Posted

Quote:
Originally Posted by JDub View Post
It's funny, I brought up this idea as a different option for travel in a Suggestions and Ideas thread about 3 or 4 months ago. My idea was to have a travel power that had run speed faster than sprint, but slower than super speed and also had more jump boost than combat jumping but less than super jump....all in one power with new run/jump animations for the more "natural" type of characters.

This idea was met with 3 or 4 pages of trolls telling me how stupid I was was and the idea was idiotic. Well....just wanted to say HA HA BITE ME!

Thank you.
One problem.

Champions Online beat you to the idea by 5-6 months


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Posted

Effing awesome in mish power.

beautiful

great fun

thank you


If you make any adjustments, lose the arm over face stance when standing.


 

Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
I wish those were visible in game somewhere, but because of localization the actual emote name gets replaced.
How about as an answer to a query you can ask a tailor?
ie:
"Tell me how to change costumes more easily."


 

Posted

Quote:
Originally Posted by StratoNexus View Post
OMG OMG OMG
Ninja Runs grants FRICTION !!!!!!!
TY TY TY TY TY TY TY Ty
Is that why I could run along the side of the wall?


 

Posted

I LOVE this new booster, it may be my fave, tied with Magic and Valkyrie.
A few of my characters have already gotten makeovers, I've had fun playing mix-and-match with these new costume pieces, combining them with valkyrie, samurai, and justice parts.
Brooklyn Bridge, my DB scrapper didn't have his robes on for 5 minutes before being told twice how cool he looked. And that Qin dynasty hair!! Thank you, thank you!
The chinese weapons were just the icing on the joygasm cake for me, I have been wanting those forever! I also love the waist-cape belt option we got to wear with our robes- I havn't looked to see if we can wear it with other things yet, but it is sweet and makes the robes look even better. I definately look forward to bringing out more of my characters to play mix-and-match with, it's so much fun, these are pieces I've been longing for forever!

And the ninja run looks SO hella cool, I've been having such fun playing with it.

Oh yeah, I'll second the warped use of pushups. There was Brooklyn Bridge saying "I just know people are gonna do bad things with this!"
Not two minutes later, he was saying "Now you see that? See what I mean!?" You can guess what two people were doing in front of him!


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Posted

i think nameing a super booster the same name as an actual power set is a bad idea


 

Posted

Quote:
Originally Posted by Morbid Star View Post
i think nameing a super booster the same name as an actual power set is a bad idea

who cares what it's called its freakin awesome

A rose by any other name still smells just as sweet


 

Posted

Quote:
Originally Posted by Dispari View Post
OMG.


Quote:
Originally Posted by BackAlleyBrawler View Post
Kinda looks like a quiver.
Not funny, mister.


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Posted

Quote:
Originally Posted by brophog02 View Post
Ninja run is a novelty power, and at best a slight improvement for folks who were already using something like hurdle+cj for non-combat travel.
Which I do for an increasing number of my alts. I don't know why I keep going for the Natural un-superpowered characters lately, but I do. I've been living with Sprint+Swift on a large number of them for a couple years now.


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Posted

Ok the boots are awesome. i forsee me using them alot.


 

Posted

Quote:
Originally Posted by Lothic View Post
As far as Ninja Run goes I liked this power quite a bit some months ago when Cryptic first called it "Acrobatics" and made it one of their travel powers for Champions Online. It doesn't really bother me that this power's function and animation details are almost identical to the ones first invented by our "competition" in the least. For what it's worth I think CoX's version of this power has slightly nicer animations (espeically the way the arms move for instance).

If this game can continue "borrowing" the few features that other game is doing well then I have no doubt CoX will continue to be the overall better game.
Agreed - big time! I'm hoping this means we'll eventually get things like Ice Flight, Burrowing, Swinging, etc!


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Posted

Quote:
Originally Posted by Zekiran_Immortal View Post
There's a serious problem using the Sinister Plates shoulder option on the Female robe:

They're not even CLOSE to the arms... No other shoulder option on female with that option that I could tell was like this.
It's not just the robe. I've got that on a Tights with Skin costume, and they are behind the arms like that as well.


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Posted

Quote:
Originally Posted by Castle View Post
Ninja Run (I wanted to call if Wuxia, but was overruled...) is better than sprint by a pretty good margin. It's better than Combat Jumping, in terms of speed, as well.
CJ is only a 1% Jump Speed buff. Breaking wind is faster, in terms of speed.


 

Posted

Quote:
Originally Posted by Liquid View Post
It's not just the robe. I've got that on a Tights with Skin costume, and they are behind the arms like that as well.
Wow, that's odd because I could swear they've been normal on most of my other toons, but then I haven't checked up on em recently. Wonder if this was a 'this update' problem? Or whether they were like that and no one noticed much? Because I like those shoulder options, they're ... sinister.


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Posted

Quote:
Originally Posted by Canine View Post
The Costume Change emotes are a good addition, even if trying to use them with a weapon drawn (any weapon, even a pulse rifle) causes them to not play.
FYI to folks who may not know, building a costume change bind or macro that includes "em none" at the beginning will help prevent the supression of the animation.


 

Posted

BABs, I have never done this before but I'll do it today, I am on my knees now begging:

Please, somehow give us the Bringit emote animation as a customized option for all versions of taunt/challenge!!!! I beg of you!!!!


 

Posted

Quote:
Originally Posted by Castle View Post
Ninja Run (I wanted to call if Wuxia, but was overruled...) is better than sprint by a pretty good margin. It's better than Combat Jumping, in terms of speed, as well.
Hey, Castle, how the idea of Wuxia being a toggle that give you no bonus movement or leap, but has all the same animation without an End Cost? Because I'd *love* to be able to be in that 'combat stance' all the time and it's too expensive a toggle to do it normally.


Still here, even after all this time!


 

Posted

Quote:
Originally Posted by Starsman View Post
BABs, I have never done this before but I'll do it today, I am on my knees now begging:

Please, somehow give us the Bringit emote animation as a customized option for all versions of taunt/challenge!!!! I beg of you!!!!
That might be possible - but they'd probably have to find a way to make it only available to the people who buy the pack


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City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
That might be possible - but they'd probably have to find a way to make it only available to the people who buy the pack
I'll pay 2x if i have to.


 

Posted

Quote:
Originally Posted by Sapphire7 View Post
Wow, so yeah. I'm going to have to get really good about remembering to turn it off and turn CJ back on when getting into combat.

I don't suppose there's a way we could have Ninja Run simply suppress Combat Jumping instead of turning it off? So when I engage in combat I can just turn off Ninja Run and still have my (meager) defense? *ducks* Sorry Devs! Still not complaining! I love youuuu! ;]
Quote:
Originally Posted by Hallowed View Post
If not, make a macro that toggle between the two.
/bind <key> "powexecname ninja run$$powexecname combat jumping"

or

/macro <name> "powexecname ninja run$$powexecname combat jumping"


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