The City of Heroes Super Booster IV: Martial Arts is out!
we need a natural alternative to super speed and other travel powers that isnt dog slow unless your super reflexes.
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You can get 15% +Movement from logging out at trains or black helicopters.
Natural alternative, enjoy.
Stupid Ninja Run Tricks:
- Combine with GvE Jump Pack. You can do continuous mid-air tumbling forward and backward.
- Combine with Power Slide. It gives you an alternate stance for Ninja Run (in case you're not into that stance or being Ninja-ey) but still allows for flips when you jump.
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@Golden Girl
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[b]@Nightfly[/b]
How about you fix the damn bugs in the game instead of trying to hit me up for more money !!!
I'm really quite hesitant to change my travel powers around with the introduction of this. I see a nerf coming hard. I think they'll cut it's ability to stack with swift and sprint and hurdle, or something along those lines. Maybe I'm just overestimating the awesomeness of this power, and the fact that it stacks.
Okay, I bought the booster, and just gotta say:
"I am so sorry for everything I said during the Hallowe'en event!"
This is great! Just Ninja Run and Ninja Leap alone are great. About the only quibble I have so far is that when you use the new female braid hairstyle you have to reduce your toon's cranium height slider (the middle one) to minimum, or it looks like she has male-pattern baldness.
Other then that, this is a total win of a booster. My 50 was reaching just over 50 mph with Sprint and Ninja Run together. And yeah, I did the pushups with her in the D, and had a guy do the same and try to position his (male) toon over her. I just told him "Sorry, you're late there, I already heard that someone did this over in AP."
Oh, and Dispari, I love the screen caps you posted. My first response seeing the first pic was "CANNONBALL!"
Global: @All-American Teen
70 toons across 11 servers.
Top hero -All-American Teen lvl 50 eng/invul Tanker (01:10 EST; 1/24/09)
Top villian -Poisoned Plum lvl 30 robots/devices Mastermind
Oh, and one last thing, there are now so many travel options for Teen, I've had to completely rearange my trays - I'm now up to 5.
And what's worse? I logged on with one of my lowest toons tonight, and ended up having to bring out tray 4 for her travel powers
Global: @All-American Teen
70 toons across 11 servers.
Top hero -All-American Teen lvl 50 eng/invul Tanker (01:10 EST; 1/24/09)
Top villian -Poisoned Plum lvl 30 robots/devices Mastermind
So funny thing...
Not long after it was stated or hinted at by the Devs that the Super Booster Packs would be theme based on Origins, sometime between pack 1 and 2, I thought of any number of martial arts\ninja themed Items I wanted to see in the game. I kept meaning to send the Ideas to Jay and put them in the costume suggestion thread. I never did.
Then when there were a couple hints at Hero con about the next pack being Ninja theme, I caught up with Jay in the hallway and joked that he must have been reading my mind if they made some ninja gear.
Now I have to wonder if they did read my mind, as a number of things that I thought of and wanted appeared. The gloves, the new mask, the boots and the "robes" not to mention, I've been wanting a combined speed\jump power for a long time, I think I may have actually suggested something like that over a year ago, I can't remember.
Anyway, well done Devs. Very well done, costume pieces are amazing, the new ninja run is awesome. I love the new animations, the push ups emote had me cracking up when I saw it and all in all, a very cool pack. I bought it first thing this morning and was so happy to see it out finally. Well done and bravo....
I just want to see one or two more things added to it and I'm going to go put those in the costume thread, you apparently ready my mind but skimmed a few ideas...
"Where does he get those wonderful toys?" - The Joker
LMAO! Someone will run a little faster than my toon and do a flip when they jump! Oh noes!
What kind of cheese would you like to go with your whine? |
Just to make things clear, I had bought the pack before coming on the forums.
There was no whining in my post, I was restating the facts given by the announcement. Whether or not you chose to interpret that as a whine, well, you can't blame faulty synaptic pathways on other people.
Regardless of it being construed as an advantage over other players or not, it yet again reinforces the paradigm that money will get you better things in the game. Which as far as financial strategies go it is a very good one.
Rabbits & Hares:Blue (Mind/Emp Controller)Maroon (Rad/Thermal Corruptor)and one of each AT all at 50
MA Arcs: Apples of Contention - 3184; Zen & Relaxation - 35392; Tears of Leviathan - 121733 | All posts are rated "R" for "R-r-rrrrr, baby!"|Now, and this is very important... do you want a hug? COH Faces @Blue Rabbit
Ninja Run would be an advantage to my Brutes for getting between spawns, especially in outdoor maps (they don't have CJ and 2 of them don't have SS). Wouldn't be a huge advantage but certainly for at least 2 of them it'd be useful.
Anyway things like Mystic Fortune and Self-Destruct can also give an advantage (Self Destruct Carni? Are you mad? Why would you willingly take 10 seconds to blow youself to bits? When you're a Stone/Fire Brute, your HP and End are getting low anyway and you fancy Death-Nuking followed by Rez-Nuking!). Mystic Fortune is actually pretty darn good, especially on lower level teams.
The ninja cossies don't really appeal to me though. Not overly impressed with them (so gonna vote with my wallet)
When the Cyborg booster came out, we did not yet know they were going to do origin based boosters. Then they did magic pack, and a redname said 'Hmm, cyborg, magic, maybe the other origins will be next?' - I'm paraphrasing, but the Devs absolutely consider CYBORG pack an origin-based pack. Ergo, the Ninja pack has a very high probability of being the Natural booster.
Edit: I also remember an interview with someone (Posi?) in which someone begged for animal heads and tails, and that redname said "Hmm, sounds like a mutant booster to me!" - Now, whether or not the mutant booster had already been started, or whether or not animal features will be in the mutant booster, I don't know. But a redname said it, so I am keeping my fingers crossed. |
I replied to the confirmation email. I haven't gotten an automated response yet (there should be one, shouldn't there?) so I figure I'll toss in an ingame petition as well. I reckon I messed up worse than you, actually applying it to my long-dormant US account.
My experience with NCSoft support is good. I hope it will be sorted soon. |
I actually like the /e teabag emote. But then, I'm not a "frat-boy".
Raid Leader of Task Force Vendetta "Steel 70", who defeated the first nine Drop Ships in the Second Rikti War.
70 Heroes, 9 Drop Ships, 7 Minutes. The Aliens never knew what hit them.
Now soloing: GM-Class enemy Adamaster, with a Tanker!
All in favour of a ninja parade:
http://www.theonion.com/content/vide...s_through_town
Awesome pack. I have many Ninja characters, so I'll be busy for quite a while.
Suggestions for Sexy Jay:
- I've seen ninja with tucked-in robes. The Terra versions would look specially nice with that option.
- A Warrior top version for tights in the same way you have pants (tights)? The texture for the Warrior tight pants is nifty, and the first thing I looked for after seeing it was a top, that wasn't a robe, to match with it, but couldn't find it. It could also be an interesting option as an under layer for the sleeveless robes.
And I found a minor bug:
- When switching builds and dragging Ninja Run and Walk powers to the tray, they won't work upon clicking them. I've dragged them to a floating tray and haven't tested dragging them to one of the 1-3 trays. Relogging fixes the problem though.
... a better suggestion is that they make the Terra Robe a lil longer.
http://s305.photobucket.com/albums/n...stumes%202011/
Less Ninja Run, more Dick Dastardly if you ask me but fun notwithstanding.
Thelonious Monk
What shall claim a Sky Kings' Ransom?
PPD & Resistance Epic Archetypes
[QUOTE=Sapphire]Total number of characters: 97**[QUOTE]
This is why we need to have the list of servers combined for EU and NA. If I want to play in the english language this is something absolutley impossible for me as EU player.
UNION 36 slots max
DEFIANT 36 slots max
On topic... Love what I seen so far. My Ninja and my Wing-Chun fighter both will love this. Might remove the travel all together now. And go for the Swift + Hurdle _ Ninja Run + Sprint + Quickness combo (with additional combat mode in Combat Jump)
Not sure about the overly Ninja pose on the run though. It looks a bit out of place on a Wing-Chun or a Wushu fighter. Then again.. would be ok on a Samurai.
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Then it's time for them to get off the cross, use the wood to build a bridge, and get over it.
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I just made a ninja style costume for my bane SoA. When I turn on the new run power and pull out the mace, he looks amazing! Great job devs on the new booster.
Stupid Ninja Run Tricks:
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There are a few things I want to bring up about Ninja Run.
1) Detoggles my Combat Jumping. This I can probably get over. 2) It suppresses when you attack. =( When fighting with this on, it is completely supressed and you don't get any benifit from it, just like a travel power. Note: I have not tested in a PvP zone 3) It is unenhanceable. This is another point that I can probably get over. The devs wanted to give us a good power without the ability for it to become over powered. 4) It costs double the endurance of sprint. This falls under the overpowered part of the power as the point above states. If it didn't cost any end, then it could definitely be called over powered. 5) Doesn't work in Granite :/ Not that big of a deal, just saw that some one asked about it and wanted to note that it doesn't. |
Maybe next pack...
Who do I have to *&^% around here to get more Targeted AoE recipes added?
Arc Name: Tsoo In Love
Arc ID: 413575
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.