The City of Heroes Super Booster IV: Martial Arts is out!
Dr. Todt's theme.
i make stuff...
When I first hear the whole Ninja Booster pack rumor I must confess I was far from thrilled. Then I saw Ninja run and the costume parts ingame and all I could say is "DO WANT ! ". Ninja run has to be the best superbooster power yet ! Thank you devs for making me spend money on useless stuff thats makes me giggle
Beware what lurks in the Shadows
Weird. I put Ninja Run on a character as soon as I logged on, and now I'm using the default animations for Super Strength instead of the alternate animations. I double checked at the Pocket D tailor, too.
edit: Hrm... maybe not. My other Shield and Willpower character is using the defaults too, even though they're set otherwise... meep.
Nadir Oriri on Freedom.
Ultimas Sovereign on Virtue.
Lots of 50's yada yada. still finding fun things to do.
Cthulhu loves you, better start running
I�! I�! Gg�gorsch�a�bha egurtsa�ar�ug d� Dalhor! Cthluhu fthagn! Cthluhu fthagn!
You are in a maze of twisty little passages
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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Dr. Todt's theme.
i make stuff...
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Be well, people of CoH.
Weird. I put Ninja Run on a character as soon as I logged on, and now I'm using the default animations for Super Strength instead of the alternate animations. I double checked at the Pocket D tailor, too.
edit: Hrm... maybe not. My other Shield and Willpower character is using the defaults too, even though they're set otherwise... meep. Nadir Oriri on Freedom. Ultimas Sovereign on Virtue. |
Shield out with Martial Arts is doing something like this too. With the shield out(defenses on), customized punches revert to default Martial Arts attacks.
First off, you guys rock hard core. I ADORE this pack. Bought it immediately and I haven't even had the chance to play with the costume pieces. Ninja Run is awesomesauce in a jar.
My travel powerless Arch/Dev Blaster BOOKs it across the land now. (Its build focuses on runspeed bonuses anywhere I can get them.) I mean, I was coming within 10mph slower than Flyspeed cap at 50, and now it's clocking 64mph with a few bonuses to go.
A bug I found:
My Shield/Fire tanker ran with his shield behind instead of in front. It looks odd and uncomfortable. (I think it may be the single sword position?) I only had his primary powers toggled on; I didn't have any attacks queued up which I suppose may have changed his stance. After seeing a screenshot earlier in this thread of a Shields Scrapper with the shield in front I was confused and thought I should post here in addition to the bug report filed. Also, he's a regular male body (not huge).
Can't wait to get some more free time to play with this pack. This dev team just keeps delivering!
@Liz!
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A bug I found:
My Shield/Fire tanker ran with his shield behind instead of in front. It looks odd and uncomfortable. (I think it may be the single sword position?) I only had his primary powers toggled on; I didn't have any attacks queued up which I suppose may have changed his stance. After seeing a screenshot earlier in this thread of a Shields Scrapper with the shield in front I was confused and thought I should post here in addition to the bug report filed. Also, he's a regular male body (not huge). |
The weapon/shield carrying stance while running is determined by which nodes are being used by a weapon. If only one is in use, it will be carried to the back, not in front. If both are in use, one will be in the front, the other to the back.
Since you Shield/Fire only has one weapon (the shield), he'll carry it to the back. Pulling out one of the Fire Swords may change that, but since those are power effects and not "Custom Weapons," it may not change your character's running stance.
Head of TRICK, the all Trick Arrow and Traps SG
Part of the Repeat Offenders
Still waiting for his Official BackAlleyBrawler No-Prize
Oh, yes. Good, good stuff.
Big thanks to the developers.
Please note: I wouldn't scream too loudly if it didn't suppress in PvE...
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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I was just about to head to the store and pick this up until I saw this post. Detoggling CJ is a deal breaker for my SR scrappers and thus it's a deal breaker for me.
Maybe next pack... |
Can you put the costumes in the pictures as sets in costume edditior?
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Perhaps some of our costume horses can post in a separate thread a saved .costume file (using the code tags) that can be cut and pasted using notepad into our own .costume files so we can pull up all the pieces?
I don't think this is a bug.
The weapon/shield carrying stance while running is determined by which nodes are being used by a weapon. If only one is in use, it will be carried to the back, not in front. If both are in use, one will be in the front, the other to the back. Since you Shield/Fire only has one weapon (the shield), he'll carry it to the back. Pulling out one of the Fire Swords may change that, but since those are power effects and not "Custom Weapons," it may not change your character's running stance. |
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NINJANINJANINJA YAAAAAAAAAAA!!!!
You devs are aaaaaallllllright!!!!
Are there any videos of the Ninja Sprint in action? A friend at work wants to see this new pay4play travel power.
http://s305.photobucket.com/albums/n...stumes%202011/
The 'stache makes it. Awesome work
What shall claim a Sky Kings' Ransom?
PPD & Resistance Epic Archetypes
For those wondering about the female braids causing the blad spot, here's how I dealt with it. I went in and made sure cranium sliders were as follows:
-left-hand (width): no higher than 45-50%
-middle (height): no higher than 25% - or even less!
-right hand (depth): no higher than 45-50%
Now of course these are only approximations. As you can see, the one you really have to worry about is the middle slider. The other two are mere suggestions, as I found that there was only a slight balding at the temples when I set the width slider to maximum.
And really, if this is the only problem this booster pack has, then that's really good.
Oh and BTW, Sapphire7, decaff.
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Top hero -All-American Teen lvl 50 eng/invul Tanker (01:10 EST; 1/24/09)
Top villian -Poisoned Plum lvl 30 robots/devices Mastermind
'better' is SO relative. I just ran a few missions on a well-IOed (enough to compensate for the End cost and still go full speed) Claws/Nin Stalker. Left Ninja Run on the whole time, tapping the space bar every so often in the fights just for fun.
Oh, yes. Good, good stuff. Big thanks to the developers. Please note: I wouldn't scream too loudly if it didn't suppress in PvE... |
Dr. Todt's theme.
i make stuff...
Dash through the city with the agility of a ninja! The Ninja Run power is a travel power enabled through the purchase of Super Booster IV: Martial Arts and is available for use at level 4. Use Ninja Run to strike fear in the hearts of your enemies as you increase your run speed and leaping abilities, and the best part? It doesn't use one of your power selections.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.