The City of Heroes Super Booster IV: Martial Arts is out!


ABC123

 

Posted

I don't know if it's directly related to the Ninja Booster, but when I was cycling through the Shoulder options, I noticed that on female characters the Sinister Should plates are displaced about a foot behind the character. They still appear to move and animate properly, they just have an additional offset that causes them to be detached. Additionally, one of them appears to be higher than the other.


 

Posted

Quote:
Originally Posted by ShadowsBetween View Post
I don't know if it's directly related to the Ninja Booster, but when I was cycling through the Shoulder options, I noticed that on female characters the Sinister Should plates are displaced about a foot behind the character. They still appear to move and animate properly, they just have an additional offset that causes them to be detached. Additionally, one of them appears to be higher than the other.
Known issue. BABs made a characteristically sarcastic comment about it in another thread.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

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Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

I was very disappointed by this set. Some of the costume pieces are ok. How ever the Ninja Run can't even be slotted? Can't be used with SS, or SJ? Also why not be able to dress up the Ninja MM pets with the new costume peices? That doesn't feel very game breaking.


 

Posted

You can't dress up ANY MM pets to date. It's something they'd like to add, but it's going to take a lot of effort and is unlikely to happen until sometime after Going Rogue is released (if it ever becomes possible at all).

As to being unslottable, it's effectively a temporary power just like the powers from the Cyborg and Magic Boosters, all of which are unslottable. And as to being unusable at the same time as Super Speed or Super Jump, it would make those powers overpowered, in the sense that no one would ever need to slot enhancements in them for anything other than endurance reduction. It is currently balanced exactly how the developers want it.

On the other hand, Ninja Run does stack with Sprint, Swift, Hurdle, any number of defense powers that give you a run speed increase, and all other run speed and jump increasing powers and buffs. It's pretty darn fast for a character with Super Reflexes, and is in fact easily boosted over the flight speed cap as many others have said in this thread previously.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

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Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
So...are you suggesting people shouldn't have ideas if they're already in other games, or that we shouldn't add things to this game that have been in other games?

Either way, less work for everyone.
I think she (?) and I are suggesting that someone should not make a "It was my idea and I TOLD YOU SO! Nyah nyah nah nah nyah! You all can bite me" post, when one's idea is not, in fact, original.


 

Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
They're the red bug-eye looking goggles the Oni in the official pics for the Martial Arts Booster is wearing.
Huh. I thought they looked new, but I thought I'd just missed a newer pair of bug eyes. Thanks


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
Just FYI, some more changes coming to the Ninja Run animations in the near future:
  • Going to look at the deformation in the spine during some of the jump moves. Looks especially odd on some of the female models because of how the geometry is built/weighted
  • Dual Pistols/Claws will be getting a more appropriate set of animations (namely the ready stance and runs)
  • "Shotgun" mode will be getting a more appropriate set of animations.
  • Shield combat mode (without a weapon) will be getting a more appropriate set of animations.

Jay and Cheryl are also looking into various issues with costume pieces.
WAS?!? 'Zis should not be!

It sounds dangerously like "giving the players what they asked for" or "making changes due to player feedback" and we all know that this never happens. The DOOM-criers have told us so... over and over...


 

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Quote:
Originally Posted by Erydanus View Post
RMT refers to when 3rd parties farm for some kind of rare item or money in a game and then sell it. Usually this is through exploitive behavior such as running bots, griefing players to claim rare spawns, and other actions that negatively impact the entire community (and put an unnatural pressure on the game economy). Selling a perk which is not essential for gameplay and grants only a PvE benefit is a very common business model in modern MMOs.

There are actually MMOs where the cash shop contains items and perks that do impact PvP and are so advantageous that everyone else is markedly disadvantaged in comparison (double xp buffs for instance). This is really nothing to object to.

Correct! RMT's can and will kill a MMO if there is profit involved. If the devs wish to line their pockets with a little more green via booster packs, I'm all for it! Devs have to eat too! Wish there was a "base editing" booster pack...heh... ok I can dream, well... so long as my account remains active...


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
  • Dual Pistols/Claws will be getting a more appropriate set of animations (namely the ready stance and runs)
  • "Shotgun" mode will be getting a more appropriate set of animations.
  • Shield combat mode (without a weapon) will be getting a more appropriate set of animations.
Oh, that's a relief. I thought it looked weird with those weapons, but at this point wouldn't be getting looked at.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
On the other hand, Ninja Run does stack with Sprint, Swift, Hurdle, any number of defense powers that give you a run speed increase, and all other run speed and jump increasing powers and buffs. It's pretty darn fast for a character with Super Reflexes, and is in fact easily boosted over the flight speed cap as many others have said in this thread previously.
Sounds like time to:
  1. Raise the flight speed cap.
  2. Boost the base range of teleport from 300 to 450.
Oh and remember certain veterans get the main travel powers from power pools at lvl 6!
  1. Superspeed.
  2. Superjump. (Superleap.)
  3. Flight.
  4. Teleport.


Nuff Said...
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Posted

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Originally Posted by Coolio View Post
Boost the base range of teleport from 300 to 450.
You do know teleport is currently the fastest travel power... without even slotting it, right?


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by UltraTroll View Post
Well she asked me that in an earlier Question before she asked me another Q that you now are quoting. Read farther up the thread. That was already covered.

As she asked me before I did not change the shape of the head. Which was the first Q. Her second was if changed my face settings to one of the NEW faces that came out in one the more recent expansions.
Ah, in any event, i wanted to post the list of buggy face shape settings for the record.


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by Coolio View Post
Raise the flight speed cap.
Yes please?


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

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Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

The ninja run when holding that council machine gun looks cool.

Also also, can we have the end cost of toggles that are suppressed also suppress? Probably not.

Also also also! If you do add animated tails, please don't make it count as a 'cape' object and make them not work with trench coats, capes, veils or wings! Please?


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Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
The problem is that emotes now work while in combat modes, but the costume change animations were not flagged to interrupt some of the combat modes. It's already been fixed on my end, just waiting for it to percolate into a build.

Just FYI, some more changes coming to the Ninja Run animations in the near future:
  • Going to look at the deformation in the spine during some of the jump moves. Looks especially odd on some of the female models because of how the geometry is built/weighted
  • Dual Pistols/Claws will be getting a more appropriate set of animations (namely the ready stance and runs)
  • "Shotgun" mode will be getting a more appropriate set of animations.
  • Shield combat mode (without a weapon) will be getting a more appropriate set of animations.

Jay and Cheryl are also looking into various issues with costume pieces.
Excellent! /e thumbsup


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by Akaiku View Post
Also also also! If you do add animated tails, please don't make it count as a 'cape' object and make them not work with trench coats, capes, veils or wings! Please?
You know they probably won't work with trenchcoats, but since everything else on that list works with the existing tails, I'd remain hopeful.

Well, at the least, remain as hopeful as you currently are that they'll add moving tails eventually.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

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Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

Quote:
Originally Posted by Obsidius View Post
There are several lawsuits out there against NCSoft, Blizzard, Sony, etc. by people who have supposedly patented "interaction with other people through the Internet in 3D environments" and "communicating with people across the Internet with text messages", which basically applies to all MMOs. So it's possible to patent a system, regardless of how obtuse or silly most of us think it is. Holding up the patent in court can be a different situation altogether.
Its possible to patent anything you can get past the patent examiners. But you're not supposed to be able to patent pure software without specific associated hardware as part of the overall invention.

For someone with my background, the legal loophole of claiming a general purpose computer running specific software is "a completely different machine" is galling. If the Supreme Court had anyone on it with any technical background at all, they would know patent attorneys were metaphorically giving them the finger.


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Posted

Quote:
Originally Posted by Coolio View Post
Sounds like time to:
  1. Raise the flight speed cap.
  2. Boost the base range of teleport from 300 to 450.
Oh and remember certain veterans get the main travel powers from power pools at lvl 6!
  1. Superspeed.
  2. Superjump. (Superleap.)
  3. Flight.
  4. Teleport.
If they raise the flight speed then they have to raise the SS and SJ speed too, then you're right back where you are now and the power proliferation goes ape-poo. The speeds are fine as they are now.


 

Posted

For me, the best thing about the new booster pack is how well the costume parts work with the parts already in the costume editor. The new parts are brilliantly designed to interface with and expand the choices, from mystics to cyborgs to street thugs. The warrior hat and helmet pieces are particularly tech-friendly. Kudos to you devs...you've made the already-outstanding costume editor even better.


 

Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
So...are you suggesting people shouldn't have ideas if they're already in other games, or that we shouldn't add things to this game that have been in other games?

Either way, less work for everyone.
As someone who's loved the results of friendly competition and taking someone else's idea then putting a spin on it throughout the years with fighting games? PLEASE continue to take and adapt! I'm quite happy with this process as it does nothing but make things better for players

Quote:
Originally Posted by ThePill View Post
Did you leave ninja run on with the Willpower character? Or is it always using default, even without ninja run on?

Shield out with Martial Arts is doing something like this too. With the shield out(defenses on), customized punches revert to default Martial Arts attacks.
The Tank doesn't have Ninja Run, so I'm guessing its not Ninja Run doing it. Bit weird though. I will say, however, that the standing pose when NR is active with a Shield character is quite awesome. I love it

Its been bugged. Right now I'm finding this to be Awesome. When everything is sorted out it should be Awesome++ (one + for my Brute, one + for my Tanker!).

This is, I must add, my *favorite* booster to date. Everything looks great, and the complaints I've had with previous boosters have been addressed

edit: Hmm... When I've got Deflection active its the original animations, but with it off its the alternate animations. Weird. Guess its time to find the right thread to post this in!


 

Posted

For starters, I have been trying to get myself drunk for the past five hours. So anything I say is my fault, but I share responsibility with my roomies. Like for instance, I cannot stop hiccuping, a sure sign of indigestion. I need to drink more water.

Quote:
Originally Posted by Dave_67 View Post
Oh and BTW, Sapphire7, decaff.
I swear the only caffeine I've had this whole week was this morning, because I actually wanted to by hyper today. Now I cannot even hiccup straight and it has nothing to do with Red Bull. (And has everything to do with the vodka others have been feeding me.)

Quote:
Originally Posted by BackAlleyBrawler View Post
[*] Going to look at the deformation in the spine during some of the jump moves. Looks especially odd on some of the female models because of how the geometry is built/weighted[/LIST]
Hmm, not sure I've expressed quite enough love for the devs this evening. <3 <3 <3 WE LOVE YOU!

Quote:
Originally Posted by SakiNeko View Post
Very informative, and thank you, but I think what was being asked was the actual costume change emote title to use. I have tried using "ccninjaleap" and "ccninja_leap" in that equation with no luck. So please, does anyone know the actual title for the ninja leap and smoke bomb emotes?
as others have mentioned: ninjajump ... apparently.


 

Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
How about you don't ask the costume designers and animators to fix code issues?
How about they fix existing costume bugs instead of wanting me to pay for new stuff?
Obvioulsy trying to hit me up for more money is more important to them than fixing a bugged game that they already have my money for.


 

Posted

Quote:
Originally Posted by Hallowed View Post
Because, clearly, all the same people are involved in those two completely different and separate projects/activities.

Sigh.

Will people ever get it?
I get that they apparently have resources to add new content that they want more money for when they apparently don't have resources to fix the bugs in a game I have already paid for. I want the game fixed before I give them more money.


 

Posted

Quote:
Originally Posted by ABC123 View Post
I get that they apparently have resources to add new content that they want more money for when they apparently don't have resources to fix the bugs in a game I have already paid for. I want the game fixed before I give them more money.
Then here's a thought - don't buy the booster. There, problem solved. Oh, and I'm sure that your fifteen dollars a month entitles you to special treatment, like getting everything you want right now. I mean, for an experienced employee at any level higher than Intern, that's perhaps an hour's worth of wages. (Maybe. I'm sure experienced programmers can make more than that.) I'm sure the whole company must be waiting on your every whim.


 

Posted

I finally had a chance to sit down and play CoH today. Boy, I thought Walking was awesome but Ninja Run is the shiznat - and my character's not even a Ninja!

The new costume parts are far beyond my expectations as well and are fantastic additions. I finally made an alternate costume that I like, and this one is even more Super Sentai inspired (ie. Power Rangers) than my original! I'll toss up a screenshot tomorrow when I get home from work this evening.

As always, there is some critique - all minor issues (kinda like how I hate losing my Tanker's other toggles and powers when I activate Walk which hurts the bad***ery of the power a bit).

First of all - I noticed that while in Ninja Run, the forward foot seems to push down through the environment even when standing on a flat surface while bobbing up and down. It's a bit distracting but nothing serious.

Secondly - The new costume sets don't have a generic "tights" version of the glove portion. There's only Leather and Bandages. This limited my options a bit since I like using the traditional tights costumes but didn't like how the leather or bandages appeared on a tights outfit. I eventually had to settle on using the Valkyrie set texture instead to get around my graphical nitpicking. Again, nothing serious but it would have been nice and made the set mesh better with more traditional tights or shiny tights costumes.

Besides, that this is easily the best costume pack yet and several components look heavily inspired by the Legacy Chain group from CoV - whose awesome costume parts have been on my wish list for a while. Thanks Jay! And the Ninja Run is definitely too cool to put down. Ol' Sylph Knight now fights more like a heavily-muscled Power Ranger than a clumsy Juggernaut clone. Well done, BaBs!

Quote:
Originally Posted by Suspicious_Pkg View Post
Well, I'm a sucker and will surely end up buying this. I was hoping the Ninja Run would include some small stealth component since Ninjas are sneaky.
That's easy to work around - slot sprint (or one of the other prestige sprints you get with 1 year vet rewards) with Celerity - Stealth. Problem solved.

Quote:
Originally Posted by ZNRGY_XERONUS View Post
WOW, what a great job you guys did on this booster pack. I had to make a new toon and I have to share -- N'ZAN, (I couldn't think of another name at the time) :P

Sexy!

Quote:
Originally Posted by wei yau View Post
Bought the pack yesterday and one of the first things I did was give a costume upgrade to "Le Rapier", my DB scrapper:

Le Rapier: Before


Le Rapier: After
Double Sexy!

Quote:
Originally Posted by Schismatrix View Post
When i said better i was referring to how the powers work, not their appearance. CJ is better numerically in that you gain far more advantages running CJ than NR when in combat. That is not relative. NR looks cool, but is mechanically inferior in combat. And that's even ignoring CJ's defense buff. Now when traveling i consider NR to be clearly superior to CJ, both in function and looks.
I created a custom macro to swap between Fly and Ninja Run. You could use this for your character to bypass the Ninja Run / Combat Jumping issue with the press of a button.

/macro SWAP "pow_exec_name Ninja Run$$pow_exec_name Combat Jumping"

I think that's how it went - at work right now so I don't have the actual bind with me. Give it a shot.


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