The City of Heroes Super Booster IV: Martial Arts is out!


ABC123

 

Posted

Quote:
Originally Posted by Shadow Wail View Post
Are there any videos of the Ninja Sprint in action? A friend at work wants to see this new pay4play travel power.
Yes, but it's a pain to copy and paste.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

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Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

Quote:
Originally Posted by UltraTroll View Post
Face 10 is what I am using. It does it to all the faces though. Even when you make a new character.
Sapphire7 was referring to the Shape (preset geometry) setting for the faces, not the Face (texture) setting.

The shape settings are:
Average 1
Average 2
Average 3

Average 4
Youthful

Strong
Intellectual
Thin
Square


Bold settings do not cause bald spots for Braided Buns, underlined settings do. So 5 out of 9 settings cause female pattern baldness. My guess is that the buns are being pulled a little too tight.


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by Schismatrix
Sapphire7 was referring to the Shape (preset geometry) setting for the faces, not the Face (texture) setting.

The shape settings are:
Average 1
Average 2
Average 3
Average 4
Youthful
Strong
Intellectual
Thin
Square

Bold settings do not cause bald spots for Braided Buns, underlined settings do. So 5 out of 9 settings cause female pattern baldness. My guess is
Well she asked me that in an earlier Question before she asked me another Q that you now are quoting. Read farther up the thread. That was already covered.

As she asked me before I did not change the shape of the head. Which was the first Q. Her second was if changed my face settings to one of the NEW faces that came out in one the more recent expansions.


 

Posted

Bought and tested the Martial Arts pack last night and I am very impressed! The sonic vision goggles are too cool for words and Ninja Run has really made traveling through the alleyways and rooftops of the Rogue Isles a breeze!


>


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

Quote:
Originally Posted by Cavatina View Post
One problem.

Champions Online beat you to the idea by 5-6 months
So...are you suggesting people shouldn't have ideas if they're already in other games, or that we shouldn't add things to this game that have been in other games?

Either way, less work for everyone.


 

Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
So...are you suggesting people shouldn't have ideas if they're already in other games, or that we shouldn't add things to this game that have been in other games?

Either way, less work for everyone.
Quite right. I should ask my RL friend if there's anything in CO that makes his wife, who's still playing COH, ask him, "Didn't we see that in City months ago?"


Global: @All-American Teen
70 toons across 11 servers.

Top hero -All-American Teen lvl 50 eng/invul Tanker (01:10 EST; 1/24/09)
Top villian -Poisoned Plum lvl 30 robots/devices Mastermind

 

Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
So...are you suggesting people shouldn't have ideas if they're already in other games
I'm not sure it'd be possible to copyright stuff like that anyway - maybe the looks and names, but not the actual mechanics.
Like for example Cryptic could perhaps copyright the name "nemesis system", but they couldn't copyright the idea of making a player-created nemesis system


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
I'm not sure it'd be possible to copyright stuff like that anyway - maybe the looks and names, but not the actual mechanics.
Like for example Cryptic could perhaps copyright the name "nemesis system", but they couldn't copyright the idea of making a player-created nemesis system
There are several lawsuits out there against NCSoft, Blizzard, Sony, etc. by people who have supposedly patented "interaction with other people through the Internet in 3D environments" and "communicating with people across the Internet with text messages", which basically applies to all MMOs. So it's possible to patent a system, regardless of how obtuse or silly most of us think it is. Holding up the patent in court can be a different situation altogether.

But that's off-topic.


 

Posted

Quote:
Originally Posted by Golden Girl View Post
I'm not sure it'd be possible to copyright stuff like that anyway - maybe the looks and names, but not the actual mechanics.
Like for example Cryptic could perhaps copyright the name "nemesis system", but they couldn't copyright the idea of making a player-created nemesis system
That, folks, is the difference between a copyright and a patent.

Also, since most of the technology of this game was developed by Cryptic in the first place, likely NCSoft paid to license the patents. So whether Cryptic or Paragon continue to develop content based on the same patents, I'm guessing they can't sue each other over it. As long as one or the other doesn't develop something worthy of a new patent.


 

Posted

Quote:
Originally Posted by Dedlok View Post
Quote:
What isn't faster than flight in this game??
Walk.
LOL! Touche!


 

Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
So...are you suggesting people shouldn't have ideas if they're already in other games, or that we shouldn't add things to this game that have been in other games?

Either way, less work for everyone.
Seemingly small aesthetic nuances can infatuate picky players such as myself. When participating in the Champions Online Open Beta, I found myself similarly infatuated with the Acrobatics powerset. Eye-candy travel power perfectly suited for certain concepts that, until now, CoH never allowed me to fully realize.

I grew bored of CO but found myself missing the acrobatics power. It provided the perfect median between the more extreme Super Speed and Super Jump, which I might have found myself otherwise taking out of necessity, rather than concept. And, lo and behold, CoH introduces a similar power with its own minor twists, and I couldn't be happier.*

As long as we're expressing opinions, I find it a little juvenile to dismiss new content purely on the basis of apparent originality, as if the Walk animation were somehow pointless because other popular MMO's have had them since launch, or Ninja Run is somehow less valuable because CO introduced a similar power months ago.

Barring the obvious fallacy inherent in assuming innovation = originality (it's not the same thing. CO might have originally implemented an Acrobatics power, but that doesn't mean the power is inherently their idea), MMORPGs learn from each other *all* the time, and adapting ideas and features from other games is not only accepted but expected. If you don't believe me, try a Public Quest in WAR, and then finish the tutorial in CO. Or spend five minutes with WoW's UI, and then five minutes in LOTRO. Another game may have done it "first", but that doesn't mean the idea is exclusively theirs.

In fact, this is how we get 'mainstream' in games: ideas that become so popular that they are essentially ubiquitous.

*If we had a version of a Swinging powerset, I might. :3


 

Posted

Quote:
Originally Posted by Obsidius View Post
There are several lawsuits out there against NCSoft, Blizzard, Sony, etc. by people who have supposedly patented "interaction with other people through the Internet in 3D environments" and "communicating with people across the Internet with text messages", which basically applies to all MMOs. So it's possible to patent a system, regardless of how obtuse or silly most of us think it is. Holding up the patent in court can be a different situation altogether.

But that's off-topic.
Well, until the Supreme Court finishes taking a hard look at patenting business methods.

This probably had patent trolls worried, IMO.


Still here, even after all this time!


 

Posted

Hmmm... The Atari 2600 Superman game had flying in it and laser beam eyes.

I've been holding my tongue until now... but yeah... blatant rip off!!!





Not going to touch all the stuff about paying for extras and all (not getting into that)...
The only thing I think is a new concern is special animation styles for certain powers... And whether or not that will affect/limit potential power customization.

In other words... different run styles and even leaping animations are something that would be terrific for power customization.

  • Would having the Ninja Run being a special booster power prevent those amazing animations from being included in power customization options for other powers? (Sprint, Super Speed, Super Leaping, etc.)
  • Would Ninja Run ever be open to power customization or would it be deemed only ever going to have that particular animation style?

Not complaining nor doomsaying... just wondering aloud (or... through my fingers, at least).


Some great animation work being done over there, team!!

(Heh, and the costumes look pretty nice too, from the little I've seen thus far)


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
Quote:
Originally Posted by Cavatina View Post
One problem.

Champions Online beat you to the idea by 5-6 months
So...are you suggesting people shouldn't have ideas if they're already in other games, or that we shouldn't add things to this game that have been in other games?

Either way, less work for everyone.
Look at it this way. CO couldn't have beaten CoH to anything without first copying the idea to make an MMO about superheroes, which CoH did first by like 5 years.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

I just want to reiterate, now that I've had time to experience fully the MA Booster..

Jay is forever sexy...

and now BABS is F!#$ING SCRUMPTIOUS!

-Arbiter Fabulous Approved.


COMING SOON: A new Epic that will change the way you see Arachnos...
Brought to you by @Equation

 

Posted

Quote:
Originally Posted by SunGryphon View Post
FYI to folks who may not know, building a costume change bind or macro that includes "em none" at the beginning will help prevent the supression of the animation.
The problem is that emotes now work while in combat modes, but the costume change animations were not flagged to interrupt some of the combat modes. It's already been fixed on my end, just waiting for it to percolate into a build.

Just FYI, some more changes coming to the Ninja Run animations in the near future:
  • Going to look at the deformation in the spine during some of the jump moves. Looks especially odd on some of the female models because of how the geometry is built/weighted
  • Dual Pistols/Claws will be getting a more appropriate set of animations (namely the ready stance and runs)
  • "Shotgun" mode will be getting a more appropriate set of animations.
  • Shield combat mode (without a weapon) will be getting a more appropriate set of animations.

Jay and Cheryl are also looking into various issues with costume pieces.


 

Posted

Quote:
Originally Posted by McBoo View Post
Bought and tested the Martial Arts pack last night and I am very impressed! The sonic vision goggles are too cool for words and Ninja Run has really made traveling through the alleyways and rooftops of the Rogue Isles a breeze!


>
Sonic Vision Goggles?

Wat?

These aren't mentioned on the wiki or the information provided here about the booster.

Pics or it didn't happen


 

Posted

Quote:
Originally Posted by Sapphire7 View Post
/cce 1 cclightning

Where 1 is the slot you want to change to

and

cclightning can be replaced by ccspin or ccwhatever
Very informative, and thank you, but I think what was being asked was the actual costume change emote title to use. I have tried using "ccninjaleap" and "ccninja_leap" in that equation with no luck. So please, does anyone know the actual title for the ninja leap and smoke bomb emotes?


 

Posted

Quote:
Originally Posted by ransim View Post
Sonic Vision Goggles?

Wat?

These aren't mentioned on the wiki or the information provided here about the booster.

Pics or it didn't happen
They're the red bug-eye looking goggles the Oni in the official pics for the Martial Arts Booster is wearing.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

-----
Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

Quote:
Originally Posted by SakiNeko View Post
So please, does anyone know the actual title for the ninja leap and smoke bomb emotes?
ccninjajump
ccsmokebomb

It's been mentioned in this thread already. By BABs, even.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

-----
Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

Quote:
Originally Posted by SakiNeko View Post
Very informative, and thank you, but I think what was being asked was the actual costume change emote title to use. I have tried using "ccninjaleap" and "ccninja_leap" in that equation with no luck. So please, does anyone know the actual title for the ninja leap and smoke bomb emotes?
It's "ccninjajump".

Probably "ccninjaleap" should be set up as a synonym.


 

Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
The problem is that emotes now work while in combat modes, but the costume change animations were not flagged to interrupt some of the combat modes. It's already been fixed on my end, just waiting for it to percolate into a build.

Just FYI, some more changes coming to the Ninja Run animations in the near future:
  • Going to look at the deformation in the spine during some of the jump moves. Looks especially odd on some of the female models because of how the geometry is built/weighted
  • Dual Pistols/Claws will be getting a more appropriate set of animations (namely the ready stance and runs)
  • "Shotgun" mode will be getting a more appropriate set of animations.
  • Shield combat mode (without a weapon) will be getting a more appropriate set of animations.

Jay and Cheryl are also looking into various issues with costume pieces.
Does "shotgun" mode refer to Assault Rifle, or something else. Though I was not able to witness it myself, a friend mentioned that the run animations for use with AR are... less than pleasant. I don't have any AR characters myself, so I can't test to see exactly what is happening there.

I also noticed that at least one of the bows for Archery have the bow turned at such an angle that the bowstring is almost entirely clipping with the body. I'll see if I can post pictures of that when I get home.

Good to hear there are tweaks coming... much kudos to the unnamed animator who did do/is doing so much work on it!



 

Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
ccninjajump
ccsmokebomb

It's been mentioned in this thread already. By BABs, even.
TY, for some odd reason my screen said page 11 was the most recent, but I did find the post after I posted and it figured out there were MORE then 11 pages to display. sorry about that. stupid interface ((whacks her ISP with a hammer.))