Patch Notes for Live Servers - 11/10/2009


Achilles6

 

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Originally Posted by Redoubtable View Post
Just checked my Broadsword Scrapper: I only have the broadsword in my list at the tailor, and there are no additional weapons available at the Vanguard terminal. Looks like this is AE only.
Thank you for checking. Too bad, Dual Blades at least looked really great with the two Swords.


 

Posted

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Originally Posted by Niviene View Post
Powers


General


  • Walk Power - All characters will now have access to a new inherent power -- Walk! This toggle power enables characters to move at a comfortable walking pace.
  • The “Walk” power is an Inherent toggle power given to all characters at Level 2.
This is issue 16.5 "Run before you walk!"



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

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Originally Posted by Dechs Kaison View Post
The devs hate...



/joke

I love being able to walk. Awesome job!

*walks off*
You have a suggestion of something that needed fixing on Villain-side alone that isn't already on the known issues list? Why are you holding back?


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

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Originally Posted by AquaJAWS View Post
Only in CoX do you have to run before you can walk.
Aha! I figured it out. Since you're level 1, you're presumably either new to the city- or new to being a hero. Either way, you're unable to control the excitement at first. Ergo, you tend to sprint towards your next destination because you want to experience it so badly.

Only after experiencing it a little to you unwind a little, and even start to think about taking things at a more relaxed pace. It's for this very same reason that you fight slightly less effectively than you might otherwise, choosing to rely on the most familiar attacks and not breaking out the 'fancier' attacks (IE level 2 and beyond attacks) which you're presumably already familiar with.

That's my suggested story explanation for it, anyway.

J/ Wilde


Still hate the visit Winscott mission- make it dropable, have it give actual exp or remove it altogether. PS- Down knows who you are.
J/ Wilde/
/ AIL - Celebrating five years!

 

Posted

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Originally Posted by Niviene View Post
Tasks
  • Fixed a bug where Task / Strike Forces with a Level range that includes Level 50 (in the TF/SF range) spawn at one level below the team’s level.
Quote:
Originally Posted by Sailboat View Post
Wait...what?

We've been getting this on Citadel. Citadel is 25-30 level range; the team was all level 30 and the foes were all level 29.

Citadel has other problems as well, but that's immaterial to this bug.

It sounds like the patch notes indicate only TFs in the level 50 range have the "spawn at -1" problem, but I think lower level ones do too. At least Citadel did earlier this week.
Actually, Citadel is 25-30 for XP, but 25 and up to be able to run it. If you look at the patch notes, it says "that includes Level 50". It's fairly clear that this means any Task Force or Strike Force that can be run by a Level 50. Since ANY Task Force or Strike Force can be run by a Level 50 I'm not sure why that part of the notes was needed.

Then again, when looking at the reports on the -1 bug on the Technical forums, the only Task/Strike Forces mentioned are the STF, ITF, LRSF, and LGTF. Nobody reported (in that thread) on lower level ones being bugged except through Oro (and all of those are bugged) so unless people have been filing /bug reports when they get the -1 on the lower level TF/SF runs they have no way of knowing those are bugged.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

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Originally Posted by Liberty_Paradox View Post
With this patch, when I make a character in AE (I use my character with all the costume parts to test build future playable characters) Dual Blades AND Broadsword have access to the Vanguard "Blade" (from dual blades) "sword" (from BS) and "katana" (from katana) as costume options. Katana correctly just has the katana (the other swords wouldn't fit in the hands) so it makes me wonder if this is a glitch in AE or WAI and player characters can access them.

Can anyone with Vanguard weapons on Dual Blades or BS confirm these being accessible to players?
I made the Vanguard Katana available to Broadsword and Dual blades, the Broadsword available for Dual Blades, and the Blades available for Broadsword.

Now that I think about it, that would only work in the MA.... I forgot about there being powerset restrictions on players being able to unlock those custom weapons with Vanguard merits.

Look for that to be working with player characters Soon(tm).


 

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Originally Posted by BackAlleyBrawler View Post
I made the Vanguard Katana available to Broadsword and Dual blades, the Broadsword available for Dual Blades, and the Blades available for Broadsword.

Now that I think about it, that would only work in the MA.... I forgot about there being powerset restrictions on players being able to unlock those custom weapons with Vanguard merits.

Look for that to be working with player characters Soon(tm).
Thanks! I can'twait to put the Katana on my Broad Sword Scrapper

Oh My! First "First After a RedName" for me!


 

Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
I made the Vanguard Katana available to Broadsword and Dual blades, the Broadsword available for Dual Blades, and the Blades available for Broadsword.

Now that I think about it, that would only work in the MA.... I forgot about there being powerset restrictions on players being able to unlock those custom weapons with Vanguard merits.

Look for that to be working with player characters Soon(tm).
I haven't logged into check this... but it's something I like'd to see.

I've got a katana / sr stalker, and when I unlocked the Rularuu Blade I got this /massive/ sword almost bigger than my avatar. I love it, it just looks so right swinging this massive blade around.

I've also got a DB / WP scrapper, and I've been working on the rularuu badge unlock for the blades... but evertime I see somebody who has Rularuu blades on a Dual Blades, they always look really small, like they're about half the size of the katana version.

Is there a difference in rularuu blade sizes?

And if there is, can the large katana blade be added to the dual blades set?


 

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Been away from the boards for a while. Why are we getting a power called "walk"?


50 Inv/SS Tank, 50 Inv/EM Tank, 50 FA/SS Tank, 50 Shield/SS Tank, 50 WP/SS Tank, 50 Dark/Dark Tank, 50 EM/Elec Brute, 50 SS/FA Brute, 50 SS/SR Brute, 50 Fire/Kin Controller, 50 Plant/Storm Controller, 50 Earth/Therm Controller, 50 Necro/Dark MM, 50 Bots/FF MM, 50 Elec/SD Scrapper, 50 Arch/MM Blaster, 50 Emp/Psi Defender

 

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Because everyone and their (RP'd) mothers have been asking for that ability... and because BAB's is awesome with his "spare time."



 

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Ugh, guess I won't be playing my Shield Defense characters for a while.


Kosmos

Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)

 

Posted

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Originally Posted by Achilles6 View Post
Been away from the boards for a while. Why are we getting a power called "walk"?
Becasue it's awesome


@Golden Girl

City of Heroes comics and artwork

 

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Hopefully they're fixing the "Lost Connection to Mapserver" issues I've been having all day.


 

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Avatea just posted.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

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Does this server shut down equate to another extended Halloween event? :P


pohsyb: so of all people you must be most excited about the veats
Arachnos Commander: actually, I am
pohsyb: I mean you kinda were one already anyways ^_^
Arachnos Commander:

 

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Originally Posted by Commander View Post
Does this server shut down equate to another extended Halloween event? :P
Sure...because the banners and zombie events are soooo popular these days.


 

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It's my fault -- I have the evening to myself and the day off tomorrow, lots of time to play; thus, there's an emergency server shutdown.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

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Shutdown is better than all the crashes. Including the last crash that happened right after I got my first respec recipe drop ever. Mapserve and come back and it is gone, poof. There goes 70 million or so. <sigh>


 

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Originally Posted by Sailboat View Post
It's my fault -- I have the evening to myself and the day off tomorrow, lots of time to play; thus, there's an emergency server shutdown.
*gives Sailboat virtual -rep with a theoretical comment about being a meanie that he will never see*



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

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Can we crash the game with an update for the new breathe inherent power next?


 

Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
I made the Vanguard Katana available to Broadsword and Dual blades, the Broadsword available for Dual Blades, and the Blades available for Broadsword.

Now that I think about it, that would only work in the MA.... I forgot about there being powerset restrictions on players being able to unlock those custom weapons with Vanguard merits.

Look for that to be working with player characters Soon(tm).

Any chance we could get a little more parity for Katana users in this area? Like, for instance, the Longsword, Flamberge, and Scimitar options? Kat's weapon choices are pretty limited right now compared to BS and DB.


 

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Quote:
Originally Posted by Kyasubaru View Post
Any chance we could get a little more parity for Katana users in this area? Like, for instance, the Longsword, Flamberge, and Scimitar options? Kat's weapon choices are pretty limited right now compared to BS and DB.
None of those weapons have a grip long enough to work with Katana's animations.


 

Posted

I love me some katana, it would be awesome to see some newer sword models for the first primary powerset I ever got to 50.

Oh and by the way, My first post ever after a red name *squee*