Patch Notes for Live Servers - 11/10/2009


Achilles6

 

Posted

Quote:
Originally Posted by KaraK_NA View Post
Sure...because the banners and zombie events are soooo popular these days.
No more grey bubbles for you.
----------------------

Honestly I would like to see a type of Ninja powerset for Scrappers too. I've wanted to make a ninja on hero side so much...
ahh, mebby in the next booster pack perhaps

BaBs... GET ON THOSE KEYFRAMES AND CODE ME A NINJA SCRAPPER!


 

Posted

Quote:
Originally Posted by Niviene View Post
My apologies for not catching this massive error before hitting "post".
What would I do without players like you to point out such mistakes promptly?
Ya know... it's fun getting a smacketh down from a Redname!


Quote:
Originally Posted by Liberty_Paradox View Post
That's not really the issue, before if I made a broadsword character for AE, I could only choose the broadsword variant of the Talsorian.

With this patch I can choose from the Blade, Sword, or Katana all on the broadsword character in AE. The same applies to dual blades. IE: A broadsword powerset AE minion can use the Vanguard katana in one hand.

I'm wondering if this applies to playable characters, I have no broadsword or dual blades characters that high to test it.
Ah, I see. And I've now also seen Brawler's post, so that explains things, then. Nice catch!


Quote:
Originally Posted by Slashman View Post
*snicker*
inoright?




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Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
None of those weapons have a grip long enough to work with Katana's animations.


In Demon's Souls for the PS3, you can double grip those weapons because I use those very weapons on my Knight in it.

Also the Flamberge, and Scimitar <-- especially this one, use dex stats more than strength in that game are quite fast.

you can buy a dual grip Scimitar too : http://www.kultofathena.com/product~...d+Scimitar.htm

here's the two grip hilt Flameberge (real weapon), similar in design to the one in Demon's Souls

http://www.kultofathena.com/product~...erge+Sword.htm


 

Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
I made the Vanguard Katana available to Broadsword and Dual blades, the Broadsword available for Dual Blades, and the Blades available for Broadsword.

Now that I think about it, that would only work in the MA.... I forgot about there being powerset restrictions on players being able to unlock those custom weapons with Vanguard merits.

Look for that to be working with player characters Soon(tm).
OMG! YES!

Thanks BABs, I'm glad I brought this forward now!


 

Posted

Quote:
Originally Posted by BloodFairy View Post
In Demon's Souls for the PS3, you can double grip those weapons because I use those very weapons on my Knight in it.
Why, it's almost as if SCEI designed those weapons to be usable two-handed because their game supports alternating between single- and double-handed grips, in exactly the way CoX doesn't!

What you can do with the models and animations in another game, sadly, has zero relation to the pre-existing models and animations in this game.


 

Posted

Quote:
Originally Posted by BloodFairy View Post
In Demon's Souls for the PS3, you can double grip those weapons because I use those very weapons on my Knight in it.

Also the Flamberge, and Scimitar <-- especially this one, use dex stats more than strength in that game are quite fast.

you can buy a dual grip Scimitar too : http://www.kultofathena.com/product~item~SW615~name~Two+Handed+Scimitar.htm

here's the two grip hilt Flameberge (real weapon), similar in design to the one in Demon's Souls

http://www.kultofathena.com/product~item~PA1097~name~Two+Handed+Flamberge+Swor d.htm
*blinks*

What does that have to do with the price of tea in China?


 

Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
*blinks*

What does that have to do with the price of tea in China?
Obviously, if you go into a Chinese tea shop carrying one of those swords, the shopkeeper will give you a discount (unless he has a larger sword stashed behind the counter).


 

Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
None of those weapons have a grip long enough to work with Katana's animations.
So, who do I have to bribe to get those stretched out a bit?

And what kind of meat do they like?


 

Posted

Quote:
Originally Posted by Genesis Man View Post
Because everyone and their (RP'd) mothers have been asking for that ability... and because BAB's is awesome with his "spare time."

I don't RP, and *I've* been asking for the ability to simply Walk!

Thanks for this, BAB! :D

W4E


 

Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
None of those weapons have a grip long enough to work with Katana's animations.


The Flamberge is a two handed weapon...


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--The Question, JLU

 

Posted

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Originally Posted by je_saist View Post
I haven't logged into check this... but it's something I like'd to see.

I've got a katana / sr stalker, and when I unlocked the Rularuu Blade I got this /massive/ sword almost bigger than my avatar. I love it, it just looks so right swinging this massive blade around.

I've also got a DB / WP scrapper, and I've been working on the rularuu badge unlock for the blades... but evertime I see somebody who has Rularuu blades on a Dual Blades, they always look really small, like they're about half the size of the katana version.

Is there a difference in rularuu blade sizes?

And if there is, can the large katana blade be added to the dual blades set?
The larger blades would look kinda rediculous, I think. The normal Rularuu dual blades are smaller, about 2 scale feet long or so.

And you get TWO eyes!


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Posted

Quote:
Originally Posted by Achilles6 View Post
Been away from the boards for a while. Why are we getting a power called "walk"?
Cause BAB had free time.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
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Posted

BABS,

All I wanna know is.. when am I gonna get my dual archery sets using three handed composite crossbows.. and yes if you could have them use the dual pistols animations, we may let you keep your job, on the condition you include the doves from the HeroCon demonstration.. that would be greeeaaat. *sips coffee and makes sure your memos have the right TPS forms on top*

Love,

Arbiter Fabulous


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Posted

Quote:
Originally Posted by Niviene View Post
Patch Notes for Live Servers

Tuesday, November 10, 2009


Powers
  • Walk Power - All characters will now have access to a new inherent power -- Walk! This toggle power enables characters to move at a comfortable walking pace.
  • The “Walk” power is an Inherent toggle power given to all characters at Level 2.
  • Please Note that powers or jumping (i.e. pressing the Space Bar) cannot be used while walking.
  • This power is not intended for use in combat.
THIS IS FREAKING AWESOME!!

I have been waiting YEARS for this! (Checks to make sure it's not April 4th...)

My enemies will now dread my unhurried approach!


Raid Leader of Task Force Vendetta "Steel 70", who defeated the first nine Drop Ships in the Second Rikti War.
70 Heroes, 9 Drop Ships, 7 Minutes. The Aliens never knew what hit them.
Now soloing: GM-Class enemy Adamaster, with a Tanker!

 

Posted

Quote:
Originally Posted by Sylph_Knight View Post
THIS IS FREAKING AWESOME!!

I have been waiting YEARS for this! (Checks to make sure it's not April 4th...)

My enemies will now dread my unhurried approach!

How exactly does a level 50 get the walk power? Been trying my damnedest to figure it out. *3 year idiot question*


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
How exactly does a level 50 get the walk power? Been trying my damnedest to figure it out. *3 year idiot question*
The same way my launch character mysteriously obtained a new attack power when they released the origin-specific attacks years later.

To be honest, I haven't tried walking yet. I just heard about it tonight - but I'm so excited! I can't wait to get back home after work and try it out. Alas, I'm busy for the next two evenings so completing missions without due haste shall have to wait until the weekend.


Raid Leader of Task Force Vendetta "Steel 70", who defeated the first nine Drop Ships in the Second Rikti War.
70 Heroes, 9 Drop Ships, 7 Minutes. The Aliens never knew what hit them.
Now soloing: GM-Class enemy Adamaster, with a Tanker!

 

Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
None of those weapons have a grip long enough to work with Katana's animations.
excuses, excuses. give us something man....
our choices are so little in comparison to the others....
sure would like a new toy to play with here lol


If you want peace, you prepare for war!

-Vegetius

 

Posted

Quote:
Originally Posted by Sylph_Knight View Post
THIS IS FREAKING AWESOME!!

I have been waiting YEARS for this! (Checks to make sure it's not April 4th...)

My enemies will now dread my unhurried approach!
Walk towards someone, then stop and use the "angry" emote. This looks best with the huge body type in my opinion.


 

Posted

Quote:
Originally Posted by Sylph_Knight View Post
The same way my launch character mysteriously obtained a new attack power when they released the origin-specific attacks years later.

To be honest, I haven't tried walking yet. I just heard about it tonight - but I'm so excited! I can't wait to get back home after work and try it out. Alas, I'm busy for the next two evenings so completing missions without due haste shall have to wait until the weekend.
Well, I haven't received any such power.

Checked my trays, my power list, nothing at all.


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

Posted

Quote:
Originally Posted by Derangedpolygot View Post


The Flamberge is a two handed weapon...
Log into the game, check the weapon's hilt, note it is short. End of story.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
Well, I haven't received any such power.

Checked my trays, my power list, nothing at all.
The Walk toggle was removed in a patch last night. It should be re-introduced at some point in the future with the next patch to come. My money is on Friday.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
I made the Vanguard Katana available to Broadsword and Dual blades, the Broadsword available for Dual Blades, and the Blades available for Broadsword.

Now that I think about it, that would only work in the MA.... I forgot about there being powerset restrictions on players being able to unlock those custom weapons with Vanguard merits.

Look for that to be working with player characters Soon(tm).
So... happy...


@Morac | Twitter
Trust the computer. The computer knows all.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
The Walk toggle was removed in a patch last night. It should be re-introduced at some point in the future with the next patch to come. My money is on Friday.

The Lord walketh... and the Lord walketh away



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
Well, I haven't received any such power.

Checked my trays, my power list, nothing at all.
There was a stability problem with the patch that added Walk, so they removed the patch again to fix it - so we'll have to wait just a little longer to move slowly


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