Patch Notes for Live Servers - 11/10/2009
Thankyou, thankyou, thankyou!
The Walk anim is fantastic and a great little extra.
Brilliant stuff!
Thelonious Monk
2nd
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We've been getting this on Citadel. Citadel is 25-30 level range; the team was all level 30 and the foes were all level 29.
Citadel has other problems as well, but that's immaterial to this bug.
It sounds like the patch notes indicate only TFs in the level 50 range have the "spawn at -1" problem, but I think lower level ones do too. At least Citadel did earlier this week.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Thanks for the update, Niv.
Curious, why the change from "Talsorian" to "Vanguard"? I've been out of the loop for a bit, so not sure if there's been a discussion on this (like, did Billy-Ray Talsorian sue for name infringement or something?).
@TURGENEV - Freedom Server / IRON / B.A.N.E / HORDE
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Thanks for the update, Niv.
Curious, why the change from "Talsorian" to "Vanguard"? I've been out of the loop for a bit, so not sure if there's been a discussion on this (like, did Billy-Ray Talsorian sue for name infringement or something?). |
If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------
The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Glad to see that pesky being able to play bug is fixed. Thanks to NCSofts 30 seconds to total mapserve internal countdown. Never have to see another Farm again.
Walk is LOL, and I'm glad it was only done in Brawler's free time, but that's not the issue at hand. This is:
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Biggest Troll on the forums? I'll give you a hint:
Woohoo for walk!!
And, just in case anyone missed this:
On jumping while walking:
And yeah... fix those notes... I thought someone had clarified that it is supposed ot be granted at level 2 and the typo was with "sprint".
Now... why it is granted at level two... I can only imagine is to cut down on the amount of powers you get right off the bat??
I don't know... seems odd to me, but whatever! Makes little difference to me!
(Just means any "NPC"ish characters I make for a RP event/story will need one level if I want walk, hehe)
Thanks and great job!!
and round up everyone that knows more than they do"-Dylan
Walk is LOL, and I'm glad it was only done in Brawler's free time, but that's not the issue at hand. This is:
Sprint is NOT given at Level 2. It comes at Level 1. REST comes as Level 2. This was pointed out in the initial Test Server Patch Notes thread. So, the question is: Do we get *snicker* Walk *guffaw* at Level 1 with Sprint or Level 2 with Rest? |
>.>
What needs to be dealt with immediatly is making sure the Patch Notes are correct. There's no real reason for them to constantly have errors like this.
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Biggest Troll on the forums? I'll give you a hint:
With this patch, when I make a character in AE (I use my character with all the costume parts to test build future playable characters) Dual Blades AND Broadsword have access to the Vanguard "Blade" (from dual blades) "sword" (from BS) and "katana" (from katana) as costume options. Katana correctly just has the katana (the other swords wouldn't fit in the hands) so it makes me wonder if this is a glitch in AE or WAI and player characters can access them.
Can anyone with Vanguard weapons on Dual Blades or BS confirm these being accessible to players?
and over 5 years later...
We walk.
What needs to be dealt with immediatly is making sure the Patch Notes are correct. There's no real reason for them to constantly have errors like this.
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*shrug*
With this patch, when I make a character in AE (I use my character with all the costume parts to test build future playable characters) Dual Blades AND Broadsword have access to the Vanguard "Blade" (from dual blades) "sword" (from BS) and "katana" (from katana) as costume options. Katana correctly just has the katana (the other swords wouldn't fit in the hands) so it makes me wonder if this is a glitch in AE or WAI and player characters can access them.
Can anyone with Vanguard weapons on Dual Blades or BS confirm these being accessible to players? |
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Biggest Troll on the forums? I'll give you a hint:
What needs to be dealt with immediatly is making sure the Patch Notes are correct. There's no real reason for them to constantly have errors like this.
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My apologies for not catching this massive error before hitting "post".
What would I do without players like you to point out such mistakes promptly?
Did you previously unlock the AE Vanguard Armor And Weapons on any of your characters? Those unlocks are account-wide.
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With this patch I can choose from the Blade, Sword, or Katana all on the broadsword character in AE. The same applies to dual blades. IE: A broadsword powerset AE minion can use the Vanguard katana in one hand.
I'm wondering if this applies to playable characters, I have no broadsword or dual blades characters that high to test it.
Could we maybe, just once, get a patch that does NOT break MM pets, again? Logged in today and now my pets disappear everytime I zone or enter/exit a message. I realize it was tricky getting pets to zone in the first place but MAN, why does it seem that every other patch or so breaks them yet again? A couple of patches ago my pets started getting "stuck" in elevators, again. Now this.
Please, please, PLEASE lets get on the bug fixing patches rather than bringing new shinies to break old content.
/rantoff
The devs hate...
I love being able to walk. Awesome job!
*walks off*
Where to now?
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That's not really the issue, before if I made a broadsword character for AE, I could only choose the broadsword variant of the Talsorian.
With this patch I can choose from the Blade, Sword, or Katana all on the broadsword character in AE. The same applies to dual blades. IE: A broadsword powerset AE minion can use the Vanguard katana in one hand. I'm wondering if this applies to playable characters, I have no broadsword or dual blades characters that high to test it. |
Patch Notes for Live Servers
Tuesday, November 10, 2009
COMBINED
Macintosh Client
Mission Architect
Powers
General
Tailor
Tasks
CITY OF HEROES
Tasks
CITY OF VILLAINS