NCSoft and Massively
to hyper: it was a more general post there, i don't actually have a take on you so no editorial was implied.
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In the last interview I read from Positron he talked about being in the planning stages for Issue 18... We know I15 is close to beta. That means they probably already know all of what is going to be in I16, and a pretty good idea about what will be in I17. Most issues are generally driven by the story that accompanies it. |
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Pinnacle
Nyghtfyre - lvl 50 DM/SR Scrapper
Champion
It's TREKKIE. Deal with it. I do, on...a...daily...BASIS!
And anyone who doesn't like it...well...I don't have a less offensive euphemism than rusty trombone...(and yes, I officially went "there")
Quote:
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In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
BTW, Paragon Studios now has more than 60 employees. They *quadrupled* the workforce since the NCSoft IP acquisition.
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Bah. All I'll say is that I sare someone to go and count the number of articles that Massively has done in the past month about CO. Then in turn go count the number of articles they've done about CoH. Then post the counts here.
Why am I saying that? Because at times Massively has come off as majorly CO biased, at least in regards to the number of articles (which are probably being fed to them as press releases by CO) and in their opinion pieces (which are as biased as the people writting the opinions). Heck, they didn't even do an article about the GR reveals at Herocon until almost 24 hours after MMORPG.com did an article (which itself was posted half a good 3-4 days after Herocon ended), and after they were prodded about it by people via Twitter (likewise MMORPG.com did the better part of a full page article, while Massively did a parapgraph). It almost makes me wonder if all of their 'articles' are spoon fed to them at times (especially after their article which were basically CO patch notes and article just announcing that players in CO were getting free respecs at the time).
-Aoide
P.S. Anyone who does do the count, be warned, every week you try to coount for, there'll be multiple CO posts, but multiple weeks between any CoH related posts.
@Aoide Muse
Arc IDs: #3571 Digital Love, #182068 The Rikti Roll, #334016 The Null Earth Saga: A Reflected Web
CO is new and shiny and making an effort to get the best publicity. It'll burn out.
@Aoide Muse
Arc IDs: #3571 Digital Love, #182068 The Rikti Roll, #334016 The Null Earth Saga: A Reflected Web
and you ask that child "Did you just steal a cookie?", the child truthfully answers "No."
. . . your manager truthfully answers "No," even if he has been informed that yes, you will be laid off in three months. . . . NCsoft always truthfully answers "No," even if they have already set a metric that they suspect can't be met and a date on which the shutdown will occur if that metric isn't met. |
The other two people in your examples are doing what is called LYING. It's lying no matter what background/explanation/dog and pony show you put around it.
To be fair, the manager may have been instructed to keep things secret and marketing people are paid to say whatever will be good for the company. It's still lying, though.
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It's Trekker, of which I am one, and I am not flocking anywhere.
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I'm a Trekkie.
Paragon City Search And Rescue
The Mentor Project
You know what I'm getting from this thread now?
That there's a small cadre of doom-mongers being terribly self-indulgent in a masochistic orgy of Chicken Licken proportions.
There's not many of them but they shout loudly and make lots of noise so the rest of us take notice.
We, the consumer, cannot know what is going on behind closed doors at NCsoft.
However we can make a pretty good guess that the CoH franchise is in pretty good health. When Posi came to Defiant's Pocket D, he said (bearing in mind there was no hint of GR at that time) they were working as far ahead as I18 (in other words 4 issues ahead at that time.)
We also know that despite their best intentions Paragon Studio don't manage expectations terribly well (Marketing again - let's not forget it was their external marketing agency that dropped a bollock with the GR announcement) but the Dev's manage to come up with some great stuff notwithstanding.
The game is in good health. Numbers are good despite all (continued) incorrect predictions, and NCsoft continue to invest heavily in the franchise.
My advice is to ignore the doom-mongers and get on playing the game.
Thelonious Monk
We, the consumer, cannot know what is going on behind closed doors at NCsoft.
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However we can make a pretty good guess that the CoH franchise is in pretty good health. When Posi came to Defiant's Pocket D, he said (bearing in mind there was no hint of GR at that time) they were working as far ahead as I18 (in other words 4 issues ahead at that time.)
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Snippets from my chatlog of the event:
* On planning ahead:
04-28-2009 17:45:18 [Local] Golden Girl1: Positron, I have a question about the dev team - now that it's bigger, do you work on content further in the future, or do you all just have more working on current content?
04-28-2009 17:45:38 [Local] Positron: Far further
04-28-2009 17:46:12 [Local] Positron: MA took 18 months, which is 13 months farther out than we were doing previously
04-28-2009 18:10:30 [Local] Fulcrum: Posi, just curious, how far ahead do you have plans for at the moment?
04-28-2009 18:11:25 [Local] Positron: Working on I18 prelim designs.
I was going to mention the pocket D event because of the revamping zones comments earlier in the thread....
Faultline, The Hollows and the RWZ would like to have a word with you regarding that blanket statement.
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* On new content:
04-28-2009 18:06:08 [Local] Positron: We could write Arcs, but with MA out there, we'd rather write TF/SF's
04-28-2009 18:06:36 [Local] Golden Girl1: Positron, are there any plans to give older zones a Faultline-style makeover, like Boomtown, for example, or would you rather add new zones to the game first?
04-28-2009 18:06:53 [Local] Positron: Right now, we'd rather add zones
04-28-2009 18:07:04 [Local] Positron: since a revamp takes almost as much time
04-28-2009 18:31:29 [Local] Positron: So we've done two "revamps" to zones so far.
04-28-2009 18:31:41 [Local] Positron: So we have a good metric on how much time it takes
04-28-2009 18:31:54 [Local] Positron: And for a smidge more time, we can make a brand new zone.
04-28-2009 18:33:18 [Local] Positron: But we can make COOL zones
Note that that was the second reference to 'COOL' (both times capitalised, 1st time referring to the 5th TF/SFs)
What was interesting was that Positron stated that they'd done 2 zone revamps. It appeared (to me) that he seemed to be drawing some distinction between a full zone revamp and just adding a bit of sparkle/doing a makeover...
i.e. RCS -> RWZ and Faultline are clearly revamps. Both included a set of new full-length zone arcs, changes to mobs and also had some serious changes to zone architecture/geometry.
Hollows is, by comparison, a mere makeover, adding a bit of sparkle by relatively minor changes - mainly mob changes and a repeatable mission contact. The addition of a field hospital and trainer are pretty darn minor...
It's pretty easy to imagine that the scale of geometry/architecture/mob changes made to RWZ or FL are almost as big a job as creating a whole new zone. But players don't see it as anywhere near the value of a whole new zone...
I can understand that position. It's probably right that the devs don't expend too much energy doing full zone revamps, as they get better bang for their buck elsewhere.
But I don't think that Posi's statements discount zone makeovers akin to the hollows - or maybe even adding a zone arc or two. It's the full zone geometry/architecture work that's wasteful - and I don't think DA or the shadow shards would need a large-scale geometry rethink to make them actually serve a purpose and be visited/used more.
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my toons
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Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)
Issue 10 Content
5 Arcs Leventera 6 missions (Introduction) and 3 missions (Ben decker) Serpent Drummer 7 Missions Gaussian 6 Missions Dark Watcher 6 Missions 1 repeatable contact (Borea) 1 TF (5 Missions) Issue 11 Content: The Pilgrim (4 Missions) Lazarus (4 Missions) Tesseract (3 Missions Villains only) Twlight's Son (4 Missions Hero only) Silos (Hero) 5 Missions Silos (Villain) 3 Missions Issue 12 Content Hero Montague 5 Missions plus Fedex and crafting Percy Winkly 5 Fedex and Door Villain Ashley McKnight (i) 5 Fedex and Door Ashley McKnight (ii) 3 Missions Darrin Wade 5 Missions Both ITF 4 Missions Repeatable contact Issue 13 Mecedes Sheldon 3 Hero Arcs (10 missions plus a couple of hunts) Mecedes Sheldon 1 Villain Arc 2 Missions, plus a hunt and 2 Fedex Daedalus 2 arcs 6 Missions Sister Airlia 2 arcs 6 Missions Issue 14 AE intro (not really an arc but an amazingly well put together tutorial, I hope GR's new tutorial is of this standard) Issue 15 Barracuda SF and Khan TF Issue 16 No new 'dev content' |
Just asking as you show the last 7 issues 10-16. If it's just the last 6 that ER's poo-pooing you should be looking at 11-16.
It's still a decent amount, just trying to eliminate false evidence sneaking into the discussion.
Given how the past 3 have been very dev-content-light (though very good quality content, IMO) I'm still hoping that there's a good amount of non-GR dev content on the radar.
Whilst I'm pretty sure that most people who've played CoX for more than a couple of months will get GR it is still a seperate paid expansion. There ought to be some new content for those who won't (or can't) be getting GR unless we're moving to a content-model where all new content is bought by a purchase seperate to the subscription.
It'd be good if the threads that have been running (well, limping slowly at least) for the past couple of years still make it into the game in non-GR form. Thinking of the coming storm and those letters we occasionally find...
By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)
It's pretty easy to imagine that the scale of geometry/architecture/mob changes made to RWZ or FL are almost as big a job as creating a whole new zone. But players don't see it as anywhere near the value of a whole new zone...
I can understand that position. It's probably right that the devs don't expend too much energy doing full zone revamps, as they get better bang for their buck elsewhere. But I don't think that Posi's statements discount zone makeovers akin to the hollows - or maybe even adding a zone arc or two. It's the full zone geometry/architecture work that's wasteful - and I don't think DA or the shadow shards would need a large-scale geometry rethink to make them actually serve a purpose and be visited/used more. |
I know I don't, for one.
But yeah, thinks like Astoria and Boomtown HAVE the architechture and everything just fine. Hell, all the 1-25 Blueside zones look fine. What they LACK is content, connected content and ease of getting to that content.
New shinies is NO GOOD if you can't GET to the level you need to be to play it, usually 35+
Sorry, bug-bear of mine...YMMV.
Hollows polishing was awesome, anyway. I wish blueside especially would get some more.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Whilst I'm pretty sure that most people who've played CoX for more than a couple of months will get GR it is still a seperate paid expansion. There ought to be some new content for those who won't (or can't) be getting GR unless we're moving to a content-model where all new content is bought by a purchase seperate to the subscription.
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Right now, lots of people are busy on GR. It's going to be a big expansion, and if it's going to be anywhere near as good as CoV was, all the mission and art people are very busy working on GR-related things. Considering the beta is probably about two months off at this point, it's crunch time for those folks. Maybe sometime in July we can start seeing the actual levels of free costume parts and arcs/TFs come back and start to make such claims.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Just in case it is unclear: I wrote the original blog article. For all those who complained about the author having a lack of knowledge about CoH/V, of being ignorant / a jerk / a DOOOOOMmonger... Hello.
But again, you've claimedperviously that NCSoft shut down multiple games after paid expansions were issued. Examples please, or I'm gonna have to throw the [WARNING EXPLICIT LYRICS] flag.
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Tabula Rasa also had an expansion in the planning stages and released things like mechs in the last two weeks of its life.
Auto Assault had four free content expansions before cancellation, the last one coming about 5 months before it closed.
NCsoft Korea has shut down several of its Korean titles previously, but information on them is sketchy (because I can't read Korean).
It's not exactly "major paid expansion, then close", but a lot of internal development can be promised and completed just before (or even while) the game is on the chopping block. Brad's point was that NCsoft has done this several times. GoRo isn't the first time post-CoV that CoH/V had a separate paid expansion planned either - we just know more about this one and it is more likely to actually appear.
MMOs require constant development, so they have content planned for a long time forward. Just because Paragon Studios has content planned for I18 and beyond isn't an inherent guarantee that said content will appear. It's planned that far forward for things like resource allocation, marketing and as justification on why development should keep continuing in the terms of millions of dollars a year.
Is CoH/V on track with its metrics? Revenue-wise, yes. The revenue target for CoH/V in 2009 is 25 000 M Won and the Q3 figures put it at about 19 000 M Won for the year. About 6 000 M Won is very doable in Q4 given historic data.
What might be telling is that Q3 2009 - which saw ChampO, Fallen Earth and Aion launch (and probably some other minor titles) - saw CoH/V achieve the lowest quarterly revenue figure since the start of 2008 and the end of a period of reasonable revenue growth (in Won, anyway). Whether it is a blip or the start of something isn't going to be clear for several months. Also, I do wonder how exchange rates (US$:KRWon) might have made CoH/V's revenue figures look better than they were, but I am going to recheck my figures before posting anything. (Also, I was wrong previously when I said Q4 would probably have no new content to buy - the Natural Booster pack is probably going to appear in Q4 to help boost revenue.)
What also isn't clear is the relationship of CoH/V revenue to profit. As pointed out above, NCsoft has increased personnel by a factor of around 4 since full acquisition of the IP. That has to eat into profitability figures and profitability is what key business decisions are often based around.
I don't secretly - or even openly - wish for the downfall of CoH/V, or believe that any one title is going to "kill" CoH/V. I've played CoH/V since beta and would love to be here for years to come. But what I think is obvious - although some disagree - is that Going Rogue has to dramatically increase the player numbers of CoH/V to avoid the title heading towards maintenance mode. I also think that among major MMO organisations, NCsoft has shown itself to be the least sentimental in dropping the axe. I appreciate that in a business, but dread it as a fan of the game.
Having lived through the post-CoV FREEM! 15 to what is supposedly a re-invigoration of developer resources, I'd rather development continue full speed that return to those staffing levels. As, I'm sure, do the devs (and I do wonder how the community would react to any of the well-known devs leaving, let alone a group of them at once.)
Side note: And yes, NCsoft responding to the post (even through Massively) is completely the wrong thing to have done from a PR point of view. It granted legitimacy to the post where it otherwise would have sunk without trace, regardless of NCsoft Europe's former CTO appreciating the analysis.
Just in case it is unclear: I wrote the original blog article. For all those who complained about the author having a lack of knowledge about CoH/V, of being ignorant / a jerk / a DOOOOOMmonger... Hello. |
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