Disappointed


Aggelakis

 

Posted

Quote:
Originally Posted by Bright Shadow View Post


http://en.wikipedia.org/wiki/MUSH

"A MUSH (sometimes said to be an abbreviation for Multi-User Shared Hack, Habitat, Holodeck, or Hallucination, though these are backronyms) is a text-based online social medium to which multiple users are connected at the same time."

Notice how they don't call it a game.

Wanna play Awesome CoH on MSN?
That's because a MUSH wasn't a game. A MOO isn't a game either, and I was on and made friends on both of those mediums, one of whom I still chat with. Both of which allowed you to create your own objects using its own scripting language. Probably the reason why I got into Computer Programming.

A MUD was a game. I also played WindsMARE (Multi-User Adventure Role-Playing Epic) for a long time, years at least. Eventually gave up because I had maxed out the current game and they were very slow on creating new content. It was definitely a game, and I didn't need graphics to enjoy playing it.

That said, I'm really excited for Ultra mode! I'm thinking of upgrading from Vista 32 to Windows 7 64 so that I can use my 4GB of RAM. We'll see though.


 

Posted

Quote:
Originally Posted by Dinah View Post
That said, I'm really excited for Ultra mode! I'm thinking of upgrading from Vista 32 to Windows 7 64 so that I can use my 4GB of RAM. We'll see though.
Uhm...you should be able to use your 4GB of RAM with a 32-bit OS. It's going beyond that where the system won't utilise anymore. So if you wanted to, say, move up to 8GB of RAM, then it certainly makes sense.

Then again, I still have issues today with Vista, and am hoping 7 fixes them, even though the only thing I use Windows for is playing games.


 

Posted

So. Last Friday I decided to upgrade my computer from a crummy old Intel Dual Core E7700 to "New stuff".

My local MicroCenter is "beating" all the prices NewEgg offers in the store...(and TigerDirect)

So, for 149.99$ I got a new QuadCore i5 cpu
I got a Asus mobo for 149.99$ Win7 Ready
I got new Corsair RAM 4 Gigabytes DDR3 1600 for 72.99$
I got a 1 TB HD for 69.99$
I got Windows 7 OEM for 97.99$

and I kept my old 750watt Power Supply
and I kept my old Nvidia 260 graphics card

For the heck of it I picked up the Antec Ninehundred Two case for 119.99$

-----------
I know your like, WTH PP? WTH is this doing in this thread?
-----------

This. I bought that stuff mid October. None of it was on Sale.
Save it up for Day after Thanksgiving Sale... or Christmas or something.
Ask for those PrePaid Visa cards for Christmas...
-----------

Then you can see just how much of a difference this new graphical changes are. This game is going to transform into an actual WORK OF ART.

Some of you just seem hell bent on keeping your old Comadore 64 running to play MMOs. The game doesnt look GOOD on your computer. Sure it can boot up... but the attitude of "NO UPGRADE ON GRAFIX WHEN BLAH IS LACKIN"... is dumb.


 

Posted

Quote:
Originally Posted by Dolphin View Post
Hallo. I think what was meant, that there be more content in the version of lots of maps as opposed to endless stories.

And I agree. If the gameplay of missions isn't improved upon, the initial graphics ooh and ahh moment will fade, leaving the same arguments over maps.

Translation: The old maps are predictable and boring, and that's not talking about the tilesets. The maps that are available have been played so often, that people can predict where things will be from only looking at one or two things from the beginning.
Exactly. And I never said otherwise.

Gameplay is just as important as graphics. Story is a different thing, but for an MMORPG, story is also just as important as those too.

The arguments that claim "Graphics should have lowest priority", or "Content over visuals, or "Pffft! They haven't fixed PvP and are instead adding reflections? **** that!" are simply short-sighted arguments with no real reasoning behind them.

Bottom line is, graphics go hand-in-hand with gameplay, content, and story. Just like how acting, visual effects, and story go hand-in-hand for movies.

There are exceptions to every rules when it comes to game design. None of these are set in stone. A game can have terrible graphics and fun gameplay (no, games like Starcraft and Counterstrike 1.6 are not examples of that. We're talking games released and maintained in THIS day and age that have less focus on graphics. Starcraft and CS 1.6 were pretty awesome for their time as far graphics went). And some players tend to choose other aspects of the game over graphics.

But the general rule and the convention in designing video games is that graphics are JUST as important as any other fundamental aspect of a video game. You know, because it's called a VIDEO game.

The following is taken from the book Game Design and Development, written by Ernest Adams and Andrew Rollings. It is a university text book being taught in the field of Software Engineering and Game Design:

"Video games are an art form, so aesthetics are a part of their design..."

"...a game with clumsy animation, a muddy soundtrack, trite dialog, or sloppy artwork will disappoint players even if its gameplay is good."

"An ugly or awkward video game is a bad one, no matter how innovative its design or impressive its technology. Part of your job [as a game developer] is to give your players aesthetic pleasure."

A little further on:

"We [game developers] believe the graphics versus gameplay debate is no longer a meaningful one. The truth is that graphics and gameplay must work together to produce the total play experience. The graphics create the setting, which both sells the game and involves the player in the game's fantasy. The gameplay provides the challenge and things for the player to do. Both are essential to the player's enjoyment of the game."

Over the years, due to expectations and competitiveness of gaming industries, the definition of "bad" and "good" graphics happens to change to change frequently. And often times, they change with technological improvements.


 

Posted

I got what I wanted out of GR...

... confirmation from Ken Morse the Art Lead that GR's spiffy new Ultra mode works with demorecord. I can haz awesum graffix in my vidz.

I return now to my eager anticipation for Q2 2010 when I can haz.

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Posted

Ok, I need to step in here and say something, especially to MageX.

I know most of you don't care about The Cape, but I was there, I was live on air, and I interviewed Dark Watcher afterward. I asked him flat out if what we were shown and told at the Opening Ceremonies was jsut the tip of the iceberg, like it seemed, or was that the meat of the whole thing.

Dark Watcher said on air (and I will ahve it up for podcast on The Cape's site (see sig) this weekend), "Yes it is just the tip of the iceburg."

Therefore, there is more to come, and a first glimpse, major glimps at some aspects, but first glimpse, is just that.


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Posted

pistol novaaaaa!!!!!!!


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Posted

Quote:
Originally Posted by Dolphin View Post
Hallo. I think what was meant, that there be more content in the version of lots of maps as opposed to endless stories.

And I agree. If the gameplay of missions isn't improved upon, the initial graphics ooh and ahh moment will fade, leaving the same arguments over maps.

Translation: The old maps are predictable and boring, and that's not talking about the tilesets. The maps that are available have been played so often, that people can predict where things will be from only looking at one or two things from the beginning.
Easily solved by adding a random generator. Which I believe they should do. Never the same map twice, perhaps the same tileset, but never the same map because every time you enter, its different based on what size the map is supposed to be and how many enemies and where, from there a map is randomly generated upon mission creation with enemies where they are supposed to be. (STFs, TFs, ITF, and so on should keep the same maps however because it would break the feel of these.... and probably piss off the Speed-TFers)

I have had a couple "Whoa" instances where I tried a mission, died, went back, died again, went back yet again, died yet again, picked a different mission, went to that one then, went back to my original mission and noticed... "Wait a minute... Wasn't that a dead end last time?"
So the capability is there its just poorly implemented.

Now I wish they would stop with the account page maintenance every time I need to re-up my main account so I can get back to being the lunatic instead of the loony. XD

Quote:
Originally Posted by Dinah View Post
That's because a MUSH wasn't a game. A MOO isn't a game either, and I was on and made friends on both of those mediums, one of whom I still chat with. Both of which allowed you to create your own objects using its own scripting language. Probably the reason why I got into Computer Programming.

A MUD was a game. I also played WindsMARE (Multi-User Adventure Role-Playing Epic) for a long time, years at least. Eventually gave up because I had maxed out the current game and they were very slow on creating new content. It was definitely a game, and I didn't need graphics to enjoy playing it.

That said, I'm really excited for Ultra mode! I'm thinking of upgrading from Vista 32 to Windows 7 64 so that I can use my 4GB of RAM. We'll see though.
I actually used to run a MU* called StarWars: The Final Episode off the SMAUG codebase for quite some time.
My favorites to play besides starwars themed MU*'s were Utopia and Godwars, but thats just my PvP side wanting to give a little beat down and crack some skulls for my bag.


 

Posted

Quote:
Originally Posted by DJ_Shecky View Post
Dark Watcher said on air (and I will ahve it up for podcast on The Cape's site (see sig) this weekend), "Yes it is just the tip of the iceburg."
of course it is, only a metal defective would think otherwise.

but it's nice to get some "official" confirmation of the obvious, although I don't expect it to have much impact on the paranoia lobby.


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Posted

Quote:
Originally Posted by Nethergoat View Post
of course it is, only a metal defective would think otherwise.

but it's nice to get some "official" confirmation of the obvious, although I don't expect it to have much impact on the paranoia lobby.
seriously, I'm still shaking my head at anyone who thought the devs would make GR JUST 1-20 and have the gall to call it an expansion.

These aren't the darkfall devs folks.


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Posted

Quote:
Originally Posted by DJ_Shecky View Post
When you air your dirty laundry out on a clothesline above the street, everyone is allowed to snicker at the skid marks in your underoos. - Lemur_Lad
I don't remember writing that. Sounds like me though.


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Posted

Quote:
Originally Posted by Lemur Lad View Post
I don't remember writing that. Sounds like me though.
I think it was like 3 years ago....


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Posted

Quote:
Originally Posted by Bright Shadow View Post




But the general rule and the convention in designing video games is that graphics are JUST as important as any other fundamental aspect of a video game. You know, because it's called a VIDEO game.

/thread.

I think that graphics are pretty important. Not to me, PERSONALLY, but they are important.

Art-style is also key. Which is why some folks can't stand playing WoW, no matter that almost any comp can run the game.

EDIT: It's also one of the reasons I have stopped playing CO, even though my brother bought me a 6 month sub. I thought the art-style would grow on me. It most assuredly has done the opposite. Maybe it was cause beta was limited to only two days a week or so, but for some reason it didn't bother me then. Now I can't stand the art-style, outlines off or not.

Whereas some like it's art-style more than this game's.

To each their own.


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Posted

Quote:
Originally Posted by Samuel_Tow View Post
Arcana, you should know better than that. The human face is something that, absent our brain subsystem for recognising them, varies incredibly little. Face to face to face, the differences are minute. That's why people of one ethnicity often have trouble telling people of another ethnicity apart - our apparatus for distinguishing faces is best at distinguishing faces like ours and that we see every day, not so much faces of a subtly different structure. Telling which face someone is using in this game is outright inpossible at all but the closest range, essentially zooming into first person view and coming close to have a look.
Actually, people are extremely good at noticing minute differences in faces of all kinds. We're hardwired to do so. We don't all have a consistent *memory* for faces, and we tend to remember faces more similar to the kinds we see every day. But take a face from an ethnicity unfamiliar to us, photoshop a minor difference, and the average person can general detect that difference down to very low levels of change in a side-by-side comparison.


Quote:
Chest details, by comparison, are both much larger AND much more colourful and contrasting than faces.
Only sometimes. Some chest details are very distinct. Some are not. A significant percentage have details impossible to resolve except at distances and timescales where you could also distinguish faces.

Many of the faces in CoH are similar enough to confuse, true. But Champions Online has facial sliders, and it *is* possible to detect when someone has done something goofy with those. Maybe not all the time, and maybe not in an immediately obvious way, but I've seen cases where a player character I only saw in snapshots for brief moments in time seemed "odd" and it turned out after more time elapsed that I noticed they screwed with their face in ways that seemed odd to me.


Quote:
Let me put it this way - it's much easier to tell one face apart from the other in this game if that face has a large pair of coloured goggles, some kind of vibrant face paint, a large breather, a mask or something of this nature, than it is if it's just another face of a similar skin tone.
That's true, but I don't see how its relevant. Just because big details are easier to detect, doesn't mean the little ones are unnoticable.


Quote:
Again, in the situations where you get to see your face in enough detail to tell facial animations apart, you don't have the opportunity to MAKE facial expressions. People make facial expressions in the heat of action, which is a bad time to be looking at faces, or in conversation with each other, which as of right now, we can't emulate short of just standing around.
Most of the time I can't see what my own powers are doing visually either: I see *other* players powers and the NPC powers more than I see my own, unless I deliberately stop to pay attention. The thing is it takes no more effort to make good looking powers for the times I am paying attention than it takes to make them look good all the time. However often I am in a position to see my own or someone else's face, it takes no more effort to make everyone's face animated all the time than to focus exclusively on the subset of cases where its most likely to be noticed.

The truth is the main reason I want facial animation is less for *literal* animation, and more for dynamic expressions. A significant percentage of the "faces" in the costume editor have "frozen expressions" on them designed to make that sort of expression available to players: grins, scowls, crazed wide-eyed looks. But short of changing costumes entirely, there's no way to make that selectable.

And there are combat-opportunties to make those expressions. During the animation for Nova. During the kicking animation for Eagle's Claw. Windup for Assassin's strikes. The "tarzan" emote for MoG goes to the trouble of actually generating an audible howl, but the face makes no expression consistent with it and it *would* be noticable: on NPCs if not yourself. Just because it might not be a noticable effect during Snapshot doesn't mean there aren't lots of cases where it would be noticable.


As I said: I'd lobby for things like animated flowing hair and dynamic cloth for capes and skirts first, but I would place user-selectable expressions on the same par with, say, flight poses. Fully animated faces is something I would consider at an even lower priority, except for cut-scenes.


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Posted

Quote:
Originally Posted by Nethergoat View Post
In the abstract sense than they're a diversionary entertainment, yes.
I don't know how that is abstract, as that's pretty much what videogames are and have always been, but... whatever.

Quote:
But if we think of a the game as a novel (another form of diversionary entertainment), graphics are the cover. They have no impact on the quality of the prose or how engaging the story being told is.

I'd prefer more energy be spent on the inside of the book than the outside, while understanding the need for 'rack appeal' to attract potential readers.
I agree with you in principle here. As one old videogame magazine (that is long, long gone) always said: "The game's the thing". The graphics ought to take a backseat to the gameplay. Just as with any movie, where even the most brilliant and expensive special effects and on-location shots, and first run actors will do nothing to save it from a badly written story (Well, except maybe "Plan 9 From Outer Space" if it was done deliberately campy, but I digress!).

Personally, I'd have loved for CoH to gain much more interactive environments; little things like not getting stuck on shrubs or bushes (and, ahem, being able to pick up objects and throw them at foes! >.>) Not to mention the rather one-sided conversations you have with your contacts. There's a wee little bit of environment interaction if you have the physics turned on (and I guess having reflective surfaces will count, too) , but that's much too little.

Eye candy is good and all and it will hook in new players, and keep the game appearing fresh and new. But I hope they don't stop there, and go much further than that and make all aspects of the game more immersive and more interactive.


 

Posted

Graphics cant be the be all end of most MMO players. Heck WOW has looked like my dog ate a can a chilli and 4 bars of chocolate took and took a dump on my monitor since the day it was released, and its still for some god awful reason popular.


 

Posted

Wow's graphix looked like crap that was the "other" reason I didn't play it.
The first reason was I hated what the characters looked like.


 

Posted

Quote:
Originally Posted by Perfect_Pain View Post
Wow's graphix looked like crap that was the "other" reason I didn't play it.
The first reason was I hated what the characters looked like.

Same here, i personally cant see how so many people can stand playing a game that to me personally looks THAT bad. Then again though i do still play some good old classic games with really bad graphics!

Final fantasy 7 + 8 [8 is my all time fav!]
Dune
C & C [the original, not red alert!]
Cruise for a corpse
Monkey Island [again the originals, not the appaling remakes we got today]


That being said, graphics is really important to catch peoples attention obviously.


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Posted

Quote:
Originally Posted by QuiJon View Post
Graphics cant be the be all end of most MMO players. Heck WOW has looked like my dog ate a can a chilli and 4 bars of chocolate took and took a dump on my monitor since the day it was released, and its still for some god awful reason popular.
That's not graphics, that's style.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by EU_Damz View Post
Same here, i personally cant see how so many people can stand playing a game that to me personally looks THAT bad. Then again though i do still play some good old classic games with really bad graphics!

Final fantasy 7 + 8 [8 is my all time fav!]
Dune
C & C [the original, not red alert!]
Cruise for a corpse
Monkey Island [again the originals, not the appaling remakes we got today]


That being said, graphics is really important to catch peoples attention obviously.
I play really old games with bad graphics too... But they dont cost me money every month to play them.

I play Civ 2,3, and 4
I play Heroes of Might and Magic 4
I play Tropico 1... but now that I have tropico 3 I may finally remove tropico 1 from my gameputer...
I play PONG!


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
That's not graphics, that's style.
Quite true. WoW is an animation style choice. Some like it, some don't, and it also has low requirements to allow plenty of people to play. For me it was okay, I just didn't like how it played after awhile.


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Posted

Quote:
Originally Posted by Morac_Ex_Machina View Post
For anyone who thinks graphics are essential, go download and play Dwarf Fortress right now.


No, right now. I'll wait.


PS: This version is actually a bit better, but I wanted to direct people to the main site, first: http://www.bay12games.com/forum/index.php?topic=40349.0
Graphics are super important to me, only cuz, well... I don't enjoy looking at playdough figures. I can't get past that to find out if the game is fun. I just don't like looking at ugly.


 

Posted

...you guys are still debating this.

Wow.