Disappointed
That said, I'm really excited for Ultra mode! I'm thinking of upgrading from Vista 32 to Windows 7 64 so that I can use my 4GB of RAM. We'll see though.
|
Then again, I still have issues today with Vista, and am hoping 7 fixes them, even though the only thing I use Windows for is playing games.
So. Last Friday I decided to upgrade my computer from a crummy old Intel Dual Core E7700 to "New stuff".
My local MicroCenter is "beating" all the prices NewEgg offers in the store...(and TigerDirect)
So, for 149.99$ I got a new QuadCore i5 cpu
I got a Asus mobo for 149.99$ Win7 Ready
I got new Corsair RAM 4 Gigabytes DDR3 1600 for 72.99$
I got a 1 TB HD for 69.99$
I got Windows 7 OEM for 97.99$
and I kept my old 750watt Power Supply
and I kept my old Nvidia 260 graphics card
For the heck of it I picked up the Antec Ninehundred Two case for 119.99$
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I know your like, WTH PP? WTH is this doing in this thread?
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This. I bought that stuff mid October. None of it was on Sale.
Save it up for Day after Thanksgiving Sale... or Christmas or something.
Ask for those PrePaid Visa cards for Christmas...
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Then you can see just how much of a difference this new graphical changes are. This game is going to transform into an actual WORK OF ART.
Some of you just seem hell bent on keeping your old Comadore 64 running to play MMOs. The game doesnt look GOOD on your computer. Sure it can boot up... but the attitude of "NO UPGRADE ON GRAFIX WHEN BLAH IS LACKIN"... is dumb.
And I agree. If the gameplay of missions isn't improved upon, the initial graphics ooh and ahh moment will fade, leaving the same arguments over maps.
Translation: The old maps are predictable and boring, and that's not talking about the tilesets. The maps that are available have been played so often, that people can predict where things will be from only looking at one or two things from the beginning.
Gameplay is just as important as graphics. Story is a different thing, but for an MMORPG, story is also just as important as those too.
The arguments that claim "Graphics should have lowest priority", or "Content over visuals, or "Pffft! They haven't fixed PvP and are instead adding reflections? **** that!" are simply short-sighted arguments with no real reasoning behind them.
Bottom line is, graphics go hand-in-hand with gameplay, content, and story. Just like how acting, visual effects, and story go hand-in-hand for movies.
There are exceptions to every rules when it comes to game design. None of these are set in stone. A game can have terrible graphics and fun gameplay (no, games like Starcraft and Counterstrike 1.6 are not examples of that. We're talking games released and maintained in THIS day and age that have less focus on graphics. Starcraft and CS 1.6 were pretty awesome for their time as far graphics went). And some players tend to choose other aspects of the game over graphics.
But the general rule and the convention in designing video games is that graphics are JUST as important as any other fundamental aspect of a video game. You know, because it's called a VIDEO game.
The following is taken from the book Game Design and Development, written by Ernest Adams and Andrew Rollings. It is a university text book being taught in the field of Software Engineering and Game Design:
"Video games are an art form, so aesthetics are a part of their design..."
"...a game with clumsy animation, a muddy soundtrack, trite dialog, or sloppy artwork will disappoint players even if its gameplay is good."
"An ugly or awkward video game is a bad one, no matter how innovative its design or impressive its technology. Part of your job [as a game developer] is to give your players aesthetic pleasure."
A little further on:
"We [game developers] believe the graphics versus gameplay debate is no longer a meaningful one. The truth is that graphics and gameplay must work together to produce the total play experience. The graphics create the setting, which both sells the game and involves the player in the game's fantasy. The gameplay provides the challenge and things for the player to do. Both are essential to the player's enjoyment of the game."
Over the years, due to expectations and competitiveness of gaming industries, the definition of "bad" and "good" graphics happens to change to change frequently. And often times, they change with technological improvements.
I got what I wanted out of GR...
... confirmation from Ken Morse the Art Lead that GR's spiffy new Ultra mode works with demorecord. I can haz awesum graffix in my vidz.
I return now to my eager anticipation for Q2 2010 when I can haz.
Michelle
aka
Samuraiko/Dark_Respite
THE COURSE OF SUPERHERO ROMANCE CONTINUES!
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378944: Too Clever by Half / 459581: Kill or Cure / 551680: Clerical Errors (NEW!)
Ok, I need to step in here and say something, especially to MageX.
I know most of you don't care about The Cape, but I was there, I was live on air, and I interviewed Dark Watcher afterward. I asked him flat out if what we were shown and told at the Opening Ceremonies was jsut the tip of the iceberg, like it seemed, or was that the meat of the whole thing.
Dark Watcher said on air (and I will ahve it up for podcast on The Cape's site (see sig) this weekend), "Yes it is just the tip of the iceburg."
Therefore, there is more to come, and a first glimpse, major glimps at some aspects, but first glimpse, is just that.
Defcon 0 - (D4 lvl 50),DJ Shecky Cape Radio
@Shecky
Twitter: @DJ_Shecky, @siliconshecky, @thecaperadio
When you air your dirty laundry out on a clothesline above the street, everyone is allowed to snicker at the skid marks in your underoos. - Lemur_Lad
pistol novaaaaa!!!!!!!
@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!
Hallo. I think what was meant, that there be more content in the version of lots of maps as opposed to endless stories.
And I agree. If the gameplay of missions isn't improved upon, the initial graphics ooh and ahh moment will fade, leaving the same arguments over maps. Translation: The old maps are predictable and boring, and that's not talking about the tilesets. The maps that are available have been played so often, that people can predict where things will be from only looking at one or two things from the beginning. |
I have had a couple "Whoa" instances where I tried a mission, died, went back, died again, went back yet again, died yet again, picked a different mission, went to that one then, went back to my original mission and noticed... "Wait a minute... Wasn't that a dead end last time?"
So the capability is there its just poorly implemented.
Now I wish they would stop with the account page maintenance every time I need to re-up my main account so I can get back to being the lunatic instead of the loony. XD
That's because a MUSH wasn't a game. A MOO isn't a game either, and I was on and made friends on both of those mediums, one of whom I still chat with. Both of which allowed you to create your own objects using its own scripting language. Probably the reason why I got into Computer Programming.
A MUD was a game. I also played WindsMARE (Multi-User Adventure Role-Playing Epic) for a long time, years at least. Eventually gave up because I had maxed out the current game and they were very slow on creating new content. It was definitely a game, and I didn't need graphics to enjoy playing it. That said, I'm really excited for Ultra mode! I'm thinking of upgrading from Vista 32 to Windows 7 64 so that I can use my 4GB of RAM. We'll see though. |
My favorites to play besides starwars themed MU*'s were Utopia and Godwars, but thats just my PvP side wanting to give a little beat down and crack some skulls for my bag.
Dark Watcher said on air (and I will ahve it up for podcast on The Cape's site (see sig) this weekend), "Yes it is just the tip of the iceburg."
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but it's nice to get some "official" confirmation of the obvious, although I don't expect it to have much impact on the paranoia lobby.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
of course it is, only a metal defective would think otherwise.
but it's nice to get some "official" confirmation of the obvious, although I don't expect it to have much impact on the paranoia lobby. |
These aren't the darkfall devs folks.
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Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
Defcon 0 - (D4 lvl 50),DJ Shecky Cape Radio
@Shecky
Twitter: @DJ_Shecky, @siliconshecky, @thecaperadio
When you air your dirty laundry out on a clothesline above the street, everyone is allowed to snicker at the skid marks in your underoos. - Lemur_Lad
But the general rule and the convention in designing video games is that graphics are JUST as important as any other fundamental aspect of a video game. You know, because it's called a VIDEO game. |
I think that graphics are pretty important. Not to me, PERSONALLY, but they are important.
Art-style is also key. Which is why some folks can't stand playing WoW, no matter that almost any comp can run the game.
EDIT: It's also one of the reasons I have stopped playing CO, even though my brother bought me a 6 month sub. I thought the art-style would grow on me. It most assuredly has done the opposite. Maybe it was cause beta was limited to only two days a week or so, but for some reason it didn't bother me then. Now I can't stand the art-style, outlines off or not.
Whereas some like it's art-style more than this game's.
To each their own.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Arcana, you should know better than that. The human face is something that, absent our brain subsystem for recognising them, varies incredibly little. Face to face to face, the differences are minute. That's why people of one ethnicity often have trouble telling people of another ethnicity apart - our apparatus for distinguishing faces is best at distinguishing faces like ours and that we see every day, not so much faces of a subtly different structure. Telling which face someone is using in this game is outright inpossible at all but the closest range, essentially zooming into first person view and coming close to have a look.
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Chest details, by comparison, are both much larger AND much more colourful and contrasting than faces. |
Many of the faces in CoH are similar enough to confuse, true. But Champions Online has facial sliders, and it *is* possible to detect when someone has done something goofy with those. Maybe not all the time, and maybe not in an immediately obvious way, but I've seen cases where a player character I only saw in snapshots for brief moments in time seemed "odd" and it turned out after more time elapsed that I noticed they screwed with their face in ways that seemed odd to me.
Let me put it this way - it's much easier to tell one face apart from the other in this game if that face has a large pair of coloured goggles, some kind of vibrant face paint, a large breather, a mask or something of this nature, than it is if it's just another face of a similar skin tone. |
Again, in the situations where you get to see your face in enough detail to tell facial animations apart, you don't have the opportunity to MAKE facial expressions. People make facial expressions in the heat of action, which is a bad time to be looking at faces, or in conversation with each other, which as of right now, we can't emulate short of just standing around. |
The truth is the main reason I want facial animation is less for *literal* animation, and more for dynamic expressions. A significant percentage of the "faces" in the costume editor have "frozen expressions" on them designed to make that sort of expression available to players: grins, scowls, crazed wide-eyed looks. But short of changing costumes entirely, there's no way to make that selectable.
And there are combat-opportunties to make those expressions. During the animation for Nova. During the kicking animation for Eagle's Claw. Windup for Assassin's strikes. The "tarzan" emote for MoG goes to the trouble of actually generating an audible howl, but the face makes no expression consistent with it and it *would* be noticable: on NPCs if not yourself. Just because it might not be a noticable effect during Snapshot doesn't mean there aren't lots of cases where it would be noticable.
As I said: I'd lobby for things like animated flowing hair and dynamic cloth for capes and skirts first, but I would place user-selectable expressions on the same par with, say, flight poses. Fully animated faces is something I would consider at an even lower priority, except for cut-scenes.
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In the abstract sense than they're a diversionary entertainment, yes.
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But if we think of a the game as a novel (another form of diversionary entertainment), graphics are the cover. They have no impact on the quality of the prose or how engaging the story being told is. I'd prefer more energy be spent on the inside of the book than the outside, while understanding the need for 'rack appeal' to attract potential readers. |
Personally, I'd have loved for CoH to gain much more interactive environments; little things like not getting stuck on shrubs or bushes (and, ahem, being able to pick up objects and throw them at foes! >.>) Not to mention the rather one-sided conversations you have with your contacts. There's a wee little bit of environment interaction if you have the physics turned on (and I guess having reflective surfaces will count, too) , but that's much too little.
Eye candy is good and all and it will hook in new players, and keep the game appearing fresh and new. But I hope they don't stop there, and go much further than that and make all aspects of the game more immersive and more interactive.
Graphics cant be the be all end of most MMO players. Heck WOW has looked like my dog ate a can a chilli and 4 bars of chocolate took and took a dump on my monitor since the day it was released, and its still for some god awful reason popular.
Wow's graphix looked like crap that was the "other" reason I didn't play it.
The first reason was I hated what the characters looked like.
Wow's graphix looked like crap that was the "other" reason I didn't play it.
The first reason was I hated what the characters looked like. |
Same here, i personally cant see how so many people can stand playing a game that to me personally looks THAT bad. Then again though i do still play some good old classic games with really bad graphics!
Final fantasy 7 + 8 [8 is my all time fav!]
Dune
C & C [the original, not red alert!]
Cruise for a corpse
Monkey Island [again the originals, not the appaling remakes we got today]
That being said, graphics is really important to catch peoples attention obviously.
@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Same here, i personally cant see how so many people can stand playing a game that to me personally looks THAT bad. Then again though i do still play some good old classic games with really bad graphics!
Final fantasy 7 + 8 [8 is my all time fav!] Dune C & C [the original, not red alert!] Cruise for a corpse Monkey Island [again the originals, not the appaling remakes we got today] That being said, graphics is really important to catch peoples attention obviously. |
I play Civ 2,3, and 4
I play Heroes of Might and Magic 4
I play Tropico 1... but now that I have tropico 3 I may finally remove tropico 1 from my gameputer...
I play PONG!
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For anyone who thinks graphics are essential, go download and play Dwarf Fortress right now.
No, right now. I'll wait.
PS: This version is actually a bit better, but I wanted to direct people to the main site, first: http://www.bay12games.com/forum/index.php?topic=40349.0
@Morac | Twitter
Trust the computer. The computer knows all.
For anyone who thinks graphics are essential, go download and play Dwarf Fortress right now.
No, right now. I'll wait. PS: This version is actually a bit better, but I wanted to direct people to the main site, first: http://www.bay12games.com/forum/index.php?topic=40349.0 |
...you guys are still debating this.
Wow.
http://en.wikipedia.org/wiki/MUSH
"A MUSH (sometimes said to be an abbreviation for Multi-User Shared Hack, Habitat, Holodeck, or Hallucination, though these are backronyms) is a text-based online social medium to which multiple users are connected at the same time."
Notice how they don't call it a game.
Wanna play Awesome CoH on MSN?
A MUD was a game. I also played WindsMARE (Multi-User Adventure Role-Playing Epic) for a long time, years at least. Eventually gave up because I had maxed out the current game and they were very slow on creating new content. It was definitely a game, and I didn't need graphics to enjoy playing it.
That said, I'm really excited for Ultra mode! I'm thinking of upgrading from Vista 32 to Windows 7 64 so that I can use my 4GB of RAM. We'll see though.