Disappointed
Am I really the only person who likes the old faces and mitten hands?! xD |
I certainly wouldn't complain about a facial upgradewe got a number of new faces recently, but I only use one or two of the new onesbut to be honest, I really can't see much gained from adding individual fingers beyond a bit more realism.
Oh, and to a previous post about CO's "emotive" faces...it was a decent idea, with horrible, horrible execution. Most of the faces just look...painful.
And, for probably the 5th time, I understand the market forces that make giving GR a graphic makeover a smart marketing decision. What I'm saying is that I personally would rather they expend those resources on actual gameplay, instead of a pretty candy coating.
|
You don't seem to be acknowledging that the *reason* why its a "smart marketing decision" to expend resources on a graphical upgrade is because that improvement is better aligned with the personal preferences of the majority of existing and potential customers.
I expect a good MMO team to expend a balance of resources on the visual, game mechanical, story, and content design of the game. I think whenever you decide that one of those is the important one, and the others are non-essential, you set yourself up for eventual failure. The notion that a good story is more important than good graphics is missing the point, in my opinion.
When I visited the Seattle Museum of Glass a few years ago, there was a phrase painted on one of the walls of an exhibit room which I don't remember the precise wording of, but I believe went something like:
Without artistry there is no craft, and without craftsmanship there is no art.
I quoted it once before on these forums to express my opinion on whether the numbers or the gameplay of an MMO were more important. I think its equally applicable here. MMOs are not just a game, they are a gameplay experience. The graphics of the game are just as important to the overall experience as the story text and the combat mechanics. That is a truism separate from individual people's personal preferences and priorities. Individuals can decide that the graphics are unimportant, or all-important. But an MMO dev team must believe they are all (roughly) equally important, unless you're making an MMO that completely dispenses with one of those elements entirely or you are explicitly catering to a narrow target audience with identical preferences.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
And yes, Arcanaville just said what I've been trying to say for long! *sprinkles them with positive rep*
Alternatively: the new graphics aren't for us, the players who post on the forums and polish our veteran badges. It's for the potential players who come across CoH/V, take a lot a the screenshots and go, "That's old and ugly."
If GoRo doesn't bring in a lot of new players, things won't look so good (Ultra mode or not) for CoH/V. Graphics are going to help bring them in.
Alternatively: the new graphics aren't for us, the players who post on the forums and polish our veteran badges. It's for the potential players who come across CoH/V, take a lot a the screenshots and go, "That's old and ugly."
If GoRo doesn't bring in a lot of new players, things won't look so good (Ultra mode or not) for CoH/V. Graphics are going to help bring them in. |
Without artistry there is no craft, and without craftsmanship there is no art.
|
For bonus points it also sounds like something a Jedi would say!
the diffrence between the Offical and the latest... Bumpmapping and enhanced water as well as more particles
Alternatively: the new graphics aren't for us, the players who post on the forums and polish our veteran badges. It's for the potential players who come across CoH/V, take a lot a the screenshots and go, "That's old and ugly."
If GoRo doesn't bring in a lot of new players, things won't look so good (Ultra mode or not) for CoH/V. Graphics are going to help bring them in. |
However, in order to keep as many current subscribers happy as possible, the Ultra Mode is only built on top of the current engine, such that minimum requirements don't change (at least significantly–hard drive space usage may go up some, though I expect minimally as the same textures are being used, so only some amount of code is being added).
I'm really wondering how "five year veteran" has become equated with "five year old computer." I mean, has nobody upgraded their computer since buying CoH?!
I'll be happy to turn on Ultra Mode! Saying it's not for "us" is simply incorrect. It will provide a refreshed gaming experience for those of us who can use it. Ultra Mode is for everyone...who can use it.
That's actually a good question that I don't know the answer to.
|
It make life as a rogue/vigilante SO much more interesting...
Main Hero: Flame Blade (Scrapper lvl 50; Katana/Regeneration)
Main Villain: Elenor Seahawk (Mastermind lvl 44; Necromancy/Poison)
My Arcs: #337278: Learning Curve
Fight my Brute: SMASH
That's interesting. How would chest logos fit into your theory of character appearance priority?
I'll agree to the point that there are things I would rather have first, like flowing hair or better simulated cloth for capes, coats, and skirts/dresses. But I'm not sure I buy the premise that most people don't actually see the fronts of their own or anyone else's characters enough for them to matter. It seems they do matter for a lot of people, whether they see them on a regular basis or not. Facial expressions might be less something that players see, and more something players would feel better knowing their character do, whether they see it for themselves or not. |
Chest details, by comparison, are both much larger AND much more colourful and contrasting than faces. Let me put it this way - it's much easier to tell one face apart from the other in this game if that face has a large pair of coloured goggles, some kind of vibrant face paint, a large breather, a mask or something of this nature, than it is if it's just another face of a similar skin tone. They simply look too much alike.
Again, in the situations where you get to see your face in enough detail to tell facial animations apart, you don't have the opportunity to MAKE facial expressions. People make facial expressions in the heat of action, which is a bad time to be looking at faces, or in conversation with each other, which as of right now, we can't emulate short of just standing around.
And, as with all the recent suggestions of facial animation, I have to ask - do you honestly see it viable to animate ALL the existing faces, including the monstrous ones, including the mouthless and noseless ones, including the Roswell alien one, without removing any of them and while making it look good? Because I wouldn't turn my nose up at that for a second, believe me. I'd LOVE it. I just don't see it happening, because it isn't that big of a deal for what resources I envision it taking to achieve.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
Remember the first time you wandered into Oranbega? How freaking cool it was after hour upon hour spent running missions in offices, warehouses & generic caves?
How long did it take for "hey cool!" to turn into "OMG not this nightmare again!" |
You know what the funny thing is? I never stop being impressed. I have, for instance, a few characters I made expressly because of how their costumes looked, and every time I log them into the game, I can't stop giggling like an idiot, thinking "Man, I can't believe this is really happening!" I love these characters, and I can never get enough of them. EVER.
I don't get bored of good graphics. I can look at them day after day after day and the fine details and cool little touches will never stop impressing me. For instance, even to this day I still adore all the care an attention the Necromancy upgrade has put into it. All of those whirling, spinning red thingies, all the little scurrying worms and beetles... I love it!
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
Anime (and the cartoon and comic forms in general) is generally in the same boat: faces aren't distinctive enough alone to differentiate characters, so other tropes need to be utilised, like funky coloured hair or outfits that become representative of that particular character.
All-in-all, while great graphics are not necessary to tell a good story, graphics are necessary to do so in a video game. "Great" graphics, in the sense that they assist the telling of the story, tends to rely more on style than fidelity. They need to be evocative of a world in order to help draw the audience into that world. |
Anime is a good example, because I've always enjoyed anime, manga and anime-inspired games for their inspired character design and bold style. They don't always succeed, obviously, and I know they're not everyone's cup of team, but I can always respect art styles that "dare to be stupid" and still pull it off. Compared to Western media, cartoons, movies and games that rely more on generic costumes and telling actors apart by face and mannerisms, I'd pick anime every time. This is partly why I HATE the newer approach in Japanese media and games, where art styles become ever more realistic and bland, giving up the flair of of the old unique anime costumes and weapons.
I don't think faces rank very high in terms of what sells a character, unless that character has some kind of specific face-defining feature. A large scar, scary shiny glasses, half-closed eyes or so forth. But in animation as in 3D, it's incredibly hard to make a face that is convincingly different at a distance, and different in a meaningful yet natural way. Our faces are all different when you look at them up close, but at 10 paces, they all fall into one of, like, three categories or so, especially if you have your camera zoomed out a fair bit (I have mine at four wheel-rolls back).
Going back to anime, just about any series you see will have precisely ONE face, with characters differentiated by hairstyle, face accessories and clothes. That's to the point where you couldn't actually tell men from women without aid. Certain animes and mangas break from the traditional style, but even then, all of their faces are still the same, just all in the new style. About the only animes that have faces even remotely unique without aid are the ultra-realistic ones, like Ghost in the Shell 2, and that in itself breaks from anime tradition. I've seen very few more traditional animes where faces weren't interchangeable. Amusingly, the one that does that I can think of offhand is Slap Up Party: Arad Senki, an anime adaptation of the Dungeon Fighter Online game I complained about yesterday. The fighter woman there (which, by the way, I LOVE as a concept and as an execution) has one of the most distinct faces I've seen in anime, at least within the context of the show. Then again, the series takes HUGE liberties with style and proportions, so variety is at least guaranteed. Too bad it sucks...
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
TBH I completely agree with the OP. Graphics for me has always been bottom of priority list. Its not the graphics that make the game its the game that makes the game! Dual pistols looks stupid and OTT imo but i know alot of ppl want it so good thing they're adding it. personally woulda prefered a Thugs style dual pistols. new MM primary is lush tho and more game content is always nice
However, in order to keep as many current subscribers happy as possible, the Ultra Mode is only built on top of the current engine, such that minimum requirements don't change (at least significantlyhard drive space usage may go up some, though I expect minimally as the same textures are being used, so only some amount of code is being added).
I'm really wondering how "five year veteran" has become equated with "five year old computer." I mean, has nobody upgraded their computer since buying CoH?!
I'll be happy to turn on Ultra Mode! Saying it's not for "us" is simply incorrect. It will provide a refreshed gaming experience for those of us who can use it. Ultra Mode is for everyone...who can use it.
I can't freakin' believe we're even arguing whether or not a graphics upgrade was needed in CoH: GR.
And I really hate how people throw the term "veteran" around so easily. No, just because you have 20 shiny golden badges representing how much money NCSoft has taken from your pockets, it doesn't make it "us" and "them". It doesn't separate you from any crowd. Stop putting yourself and other "veterans" in your magic circle. And by 'you' I'm referring to the person who brought of the original argument.
"A MUSH (sometimes said to be an abbreviation for Multi-User Shared Hack, Habitat, Holodeck, or Hallucination, though these are backronyms) is a text-based online social medium to which multiple users are connected at the same time."
Notice how they don't call it a game.
Wanna play Awesome CoH on MSN?
Yes. Not very disappointed but I`m definitely not impressed.
I`ll try to explain piece by piece why. So pretty much, the word of the day in terms of graphics update is "Reflection". WHICH in order to enjoy at a reasonable level in any modern game requires a massive combo of GPU,CPU and RAM. Basically you need a high-end computer. Otherwise it will cause graphic lag. Yes its eye candy, everybody loves it. But ask yourself how many players play the game now with the graphic settings turned to minimum. And how many players play it on a laptop ? A lot. In my opinion it is a very nice feature but definitely not a needed one and even more not one that will add to gameplay. Dynamic Shadows. THIS is what actually made me open this thread. Seeing the crowd going all WHOAAAAA. First of all, dynamic shadows were first implemented in a game as a gameplay feature in 2004 (Thief: Deadly Shadows). In this game, I couldn`t care less about them. But they`re as old as CoX itself. For me , all this graphic update is not something that I wanted or expected and definitely not a reason to buy/pre-order the game. I do admit it is a major graphic improvement for the game itself and I am also very curious how much a laptop will cost at the moment of release with the recommended specs (which are not released yes as far as I know) I love it and I don`t. Looks amazing but feels stupid. To be honest to me it feels (like most other scrapper sets) like an action oriented set. I mean you have 2 pistols and you`re in a battle. It needs to feel like you`re constantly firing at something and not waiting for a power to recharge and stuff. Great animations, but unless you can queue power after power and make it fire continuously, to me would look a bit weird. So, as we already knew theres a bunch of story arcs with a lot of dialoque about morality and you take AT`s from one side to another. Cool. Also we have a revamp of the first 20 levels in terms of gameplay. And 50`s will become even more powerful. Stuff worth waiting for. I expected more. Well maybe its the preliminary news and they weren`t allowed to say that many things. But I expected gameplay, innovations towards teaming, task forces, more goals for solo players, new mission types and other things to keep you playing through the content and make you forget what power leveling means. I`m still expecting this before being fully disappointed and moving towards another game. Yes the first 20 levels being revamp is good (supposably, because we don`t know what that means exactly), but that leaves us with 50 more levels of the same TF's, mission maps and goals. I know most of you don`t agree with my but this is just my humble opinion about Going Rogue and what I expected to hear about it. |
It seems like your expectations for Going Rogue were made up in your own mind TBH. From the beginning Going Rogue has been publicized as the ability to switch sides/blur the morality line. I haven't been keeping up with it but UltraMode got my attention. Your last paragraph insinuates you want a new CoH, they never promised a full game overhaul of everything from TFs to mission goals to new content 1-50
10 50's To Date! Check out Titan Sentinel; it got my CoH presence synced online
So you would actually prefer if every single mission in CoH used the generic office map, but each and every single mission in CoH was written by some really over-the-top team of professional writers, and we double the number of missions?
|
And I agree. If the gameplay of missions isn't improved upon, the initial graphics ooh and ahh moment will fade, leaving the same arguments over maps.
Translation: The old maps are predictable and boring, and that's not talking about the tilesets. The maps that are available have been played so often, that people can predict where things will be from only looking at one or two things from the beginning.
I'll agree to the point that there are things I would rather have first, like flowing hair or better simulated cloth for capes, coats, and skirts/dresses. But I'm not sure I buy the premise that most people don't actually see the fronts of their own or anyone else's characters enough for them to matter. It seems they do matter for a lot of people, whether they see them on a regular basis or not. Facial expressions might be less something that players see, and more something players would feel better knowing their character do, whether they see it for themselves or not.
Anime (and the cartoon and comic forms in general) is generally in the same boat: faces aren't distinctive enough alone to differentiate characters, so other tropes need to be utilised, like funky coloured hair or outfits that become representative of that particular character.
Sidetrack: I wonder if there's been a study done where newborns are deprived of actual human faces, and are instead brought up only seeing drawn faces. Does that affect their development in communication? Sounds a bit unethical for an experiment, but the results would be interesting.
All-in-all, while great graphics are not necessary to tell a good story, graphics are necessary to do so in a video game. "Great" graphics, in the sense that they assist the telling of the story, tends to rely more on style than fidelity. They need to be evocative of a world in order to help draw the audience into that world.
An example is the difference between CoX and CO: CoX's style in more of an abstracted realism, such that we are invited to be reminded that this is a world that is both "unreal"a place where superheroes roamand yet "close enough" to real that we can feel comfortable in sympathising with characters; CO on the other hand, has gone with a very much more cartoon-y aesthetic, which I personally do not enjoy, as it distances me from my charactersthey become characters in a cartoon instead of characters I want to pretend are real (at least in the sense that we pretend with all fiction). Regardless, the graphics technology is meant to serve its style: CO's cell shading, for example, enhances that cartoon-y-ness, whereas CoX's coming Ultra Mode will enhance that semi-realism that it utilises.
CoX's comic universe, I think, is very much influenced by a number of recent comic illustrators, who have made their images really "pop" off the page with their almost realistic art. If anyone can name a few, that'd be great. CO seems to be influenced more by golden age comics, or perhaps a kind of nouveau golden age style that is actually less detailed than actual golden age comicswhich I think was a very strange decision, considering the design aesthetics of its signature characters. It really borders on cereal box comic quality, IMO.
In any case, a game like Half Life 2 utilises its graphics engine to suit its world. The Unreal 3 engine is generally the same: look at the games where that dirty, wet, over-exaggerated look works (Gears of War, for instance), and where it doesn't (soooo many other games)it is a graphics engine designed with a particular aesthetic in mind.
So tl;dr version: graphics engines should suit the art style. Art style is extremely vital to video games. The art style of CoX is much more grounded in a sensationalised realism than CO. Thus Ultra mode is actually a good fit.
Oh, and faces have been crappy until recently, so gamers tend to not notice them as much as real faces.