Quote:
Originally Posted by Dolphin
Hallo. I think what was meant, that there be more content in the version of lots of maps as opposed to endless stories.
And I agree. If the gameplay of missions isn't improved upon, the initial graphics ooh and ahh moment will fade, leaving the same arguments over maps.
Translation: The old maps are predictable and boring, and that's not talking about the tilesets. The maps that are available have been played so often, that people can predict where things will be from only looking at one or two things from the beginning.
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Easily solved by adding a random generator. Which I believe they should do. Never the same map twice, perhaps the same tileset, but never the same map because every time you enter, its different based on what size the map is supposed to be and how many enemies and where, from there a map is randomly generated upon mission creation with enemies where they are supposed to be. (STFs, TFs, ITF, and so on should keep the same maps however because it would break the feel of these.... and probably piss off the Speed-TFers)
I have had a couple "Whoa" instances where I tried a mission, died, went back, died again, went back yet again, died yet again, picked a different mission, went to that one then, went back to my original mission and noticed... "Wait a minute... Wasn't that a dead end last time?"
So the capability is there its just poorly implemented.
Now I wish they would stop with the account page maintenance every time I need to re-up my main account so I can get back to being the lunatic instead of the loony. XD
Quote:
Originally Posted by Dinah
That's because a MUSH wasn't a game. A MOO isn't a game either, and I was on and made friends on both of those mediums, one of whom I still chat with. Both of which allowed you to create your own objects using its own scripting language. Probably the reason why I got into Computer Programming.
A MUD was a game. I also played WindsMARE (Multi-User Adventure Role-Playing Epic) for a long time, years at least. Eventually gave up because I had maxed out the current game and they were very slow on creating new content. It was definitely a game, and I didn't need graphics to enjoy playing it.
That said, I'm really excited for Ultra mode! I'm thinking of upgrading from Vista 32 to Windows 7 64 so that I can use my 4GB of RAM. We'll see though.
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I actually used to run a MU* called StarWars: The Final Episode off the SMAUG codebase for quite some time.
My favorites to play besides starwars themed MU*'s were Utopia and Godwars, but thats just my PvP side wanting to give a little beat down and crack some skulls for my bag.