GR Market Info from Hero-Con


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Posted

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Originally Posted by Aura_Familia View Post
Cannot double dip on the accolades. They've specifically ruled that out.
Link please.

Pretty sure I heard the contrary like a day or 2 ago, but knowing for sure is always nice.


 

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Originally Posted by Miladys_Knight View Post
That's what AE tickets do all ready. If Rare salvage approaches the 4 mil inf per piece range then farming tickets for it becomes a viable strategy again. It is a safety valve of sorts.
Oh certainly, I would say at a much lower figure than that though. As I pointed out in the thread asking for help on how to use tickets a big factor is just how much dreck do you want to dig through to get your pony ? I am perfectly willing to cash 540 tickets for 2 million and let other people attempt to use it to gain a profit while I am out actually playing the game. It beats running to the market/ running back to the ae/ running to the vault/ running to the crafting table running back to the market.


 

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Originally Posted by Wuigly Squigly View Post
Link please.

Pretty sure I heard the contrary like a day or 2 ago, but knowing for sure is always nice.
What does your moral compass tell you ?

ROFL


 

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Originally Posted by Another_Fan View Post
You have to love the Ebil ones ability not to hear, or rather hear one thing and run with it to extremes. Its also kind of funny how they shoot themselves in the feet with a Gatling Gun doing it. Id be willing to go out on a limb and say the people that are using the term price cap actually mean fixed price store similar to the ones they buy common recipes, SOs, DOs, and TOs at.
The irony is strong with this one. Talk about not hearing. From what I see, all those people you quoted know exactly what is meant by 'price cap'. It just looks like you're creatively misinterpreting them to make some alleged point.


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Posted

Quote:
Originally Posted by Miladys_Knight View Post
I realize that it can be a hardware limitation but there are ways around it. The market itself is all ready being used as a way around that. Here's a simple solution. When they go through the data base of bids they can "convert" those bids into a non-transferable "salvage". Make each salvage worth say..... 500,000,000 influence (to save potential bit overflow problems when cashing in or, first creating, the tokens). When the markets are merged those salvage tokens are placed in that character's inventory. Even with the hardware limitations you could still store 2 billion "500,000,000 influence tokens" on a character so again no problem.

When the player wants to convert a token into influence. Double click on it and get a confirmation message that proceeding will convert 1 token into 500,000,000 inf "are you sure you want to do this?".

Making it a one way conversion process makes it a temporary way (which was the requirement) to store the excess inf that is all ready being stored in a similar manner by using the market in a manner "not intended".
Good idea... While at it, wouldn't it be nice to have ability to convert inf into tokens as well?


 

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Originally Posted by Another_Fan View Post
What does your moral compass tell you ?

ROFL
My moral compass is broken and just spins in circles now...


 

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Originally Posted by Panzerwaffen View Post
LMAO!!!!! Even better neg rep!
The poor suckers are swimming against the tide here- I've got plenty of +rep to spread around.

=P


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Originally Posted by Another_Fan View Post
I am out actually playing the game.
Translation time!

"If you dont play the way I do, youre not really playing!"


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Originally Posted by maggotface View Post
Translation time!

"If you dont play the way I do, youre not really playing!"
It's totally true. If you do anything involving crafting or the market, you're not really playing the game anymore!

Also, up is down and red is green.


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Originally Posted by NordBlast View Post
Good idea... While at it, wouldn't it be nice to have ability to convert inf into tokens as well?
Yes it would, but I doubt that is a dev intention, and I doubt they would wish to do it going both directions. (I would be happy to be surprised though.)

The suggestion was simply meant as a way to solve one potential wrinkle in the mechanical problems of merging the market.


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Originally Posted by KaliMagdalene View Post
It's totally true. If you do anything involving crafting or the market, you're not really playing the game anymore!

Also, up is down and red is green.
I'd like an example of what *exactly* "playing the game" is. It could be so very many things.


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Originally Posted by Another_Fan View Post
Why have eBay if you have Macy's ?
I have thought long about this comment, and I'm not really sure you've shopped at either store.

Perhaps you could elaborate on this concept?


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Originally Posted by Miladys_Knight View Post
If our option with GR is to play on blue side but still have to shop red side and are unable to pass insps, enhancements, recipes, and salvage back and forth between red and blue then it isn't worth the money to buy GR. We have all ready mostly abandoned red side, our only real interest is preserving the characters.
If you go all the way from Villain through Rogue to Hero, then you can use WW. Conversely, a Hero who goes all the way to Villain can only use the BM.


 

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Originally Posted by Castle View Post
If you go all the way from Villain through Rogue to Hero, then you can use WW. Conversely, a Hero who goes all the way to Villain can only use the BM.
Can Rogues and Heroes (or Vigilantes and Villains) pass inspirations to each other and see each others powers information?


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Originally Posted by macskull View Post
This, quite frankly, sucks. There is no legitimate reason short of RP why the markets should not be merged, and RP reasons are generally weak to begin with.
Sad part is there are more RP reasons to merge it than to not merge it. Thats the part that really crazy. It wont be long till the market gets even more messed and they see the massive amount of players leave redside. They will have to fix it then.


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Originally Posted by Silas View Post
Can Rogues and Heroes (or Vigilantes and Villains) pass inspirations to each other and see each others powers information?
Nothing official, but I did come across this:

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Originally Posted by Fuzun View Post
And Positron said no trading between alignments except for inspirations (A nice new QoL change as well).


 

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Originally Posted by EvilRyu View Post
Sad part is there are more RP reasons to merge it than to not merge it. Thats the part that really crazy. It wont be long till the market gets even more messed and they see the massive amount of players leave redside. They will have to fix it then.
Here is a hypothetical question. Let's say someone wants hamidon enhancements. If the market is merged, why would anyone ever do LRSF ever again? Why not just do STF over and over?


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Posted

Quote:
Originally Posted by Castle View Post
If you go all the way from Villain through Rogue to Hero, then you can use WW. Conversely, a Hero who goes all the way to Villain can only use the BM.
Castle, with all due respect, we're all pretty much aware of this. Again with respect, what it doesn't answer are our actual questions. Namely, a reason why the markets will not be merged, as well as what happens to character inventory (specifically inf.) during such a transition, and whether or not the three (4) factions will be capable of trading with each other, ever.

I can just see teaming with a Hero, a Villain, a Rogue, and a Vigilante on a LGTF, and NONE of us can trade insps.


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Posted

There are reason to merge and there are reasons not to merge. Problem is once you merge you can't go back so the devs have to really see the issues not to merge to not be crippling reasons.

One thing that will happen for sure uppon merging is that most heroes will monopolize purchase of high demand items. Heroes have more money than villains therefore they will pay more and easily hoard all the rares and epics.

The question is whether this would be a short term thing or long term. If things balanced in a month then cool, but if it takes more than that then it's very risky, but it wont be until heroes exhaust villain inventory, throwing their influence villain's way, that villains will start finding their pockets at a competitive level to heroes. Even then this holds more true for new characters. What is now considered a rich villain will find itself being just highly above average or just average, placing him at a huge disadvantage to their hero counterparts.

If players are allowed to switch sides without loosing their inf and items, then eventually villain side may vitalize it's economy without gutting the entire population's supply, at that point it may be more feasible to merge the markets with little or short term consequences.


 

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Originally Posted by Starsman View Post
There are reason to merge and there are reasons not to merge. Problem is once you merge you can't go back so the devs have to really see the issues not to merge to not be crippling reasons.
I dispute that once merged they system couldn't be put back.

It may be difficult or tedious, but it certainly would be possible. (each bid/sale/item is associtaed with a charater, that character is associated with a side.)



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Originally Posted by Nethergoat View Post
given their philosophical opposition to an open market, skepticism is entirely warranted absent some kind of concrete statement that they've realized the error of their philosophy and are dedicated to a merger.

Even if they let you take over whatever your slots will bear when you finally 'switch over', I doubt the process will be so casual that ferrying junk from one side to the other will be an efficient use of time.

They may not allow us to take anything at all- who knows.
We don't have enough info yet to determine if there's any change in their historical anti-market position, but what we do have doesn't look good.
Just to throw my two cents into the hat, I always thought they'd end up forcing an alternate build when you switch sides, so you can't carry over any enhancements at all (except possibly what's in your inventory).

So you'd have your crazy purpled-out Hero build, then you'd switch sides and have empty enhancement slots... but switching back again would give you back all your original enhancements.

Not sure how that'd work with the whole Vigilante/Rogue thing though, where you can still access your original side's market... *shrug*


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Posted

Quote:
Originally Posted by Catwhoorg View Post
I dispute that once merged they system couldn't be put back.

It may be difficult or tedious, but it certainly would be possible. (each bid/sale/item is associtaed with a charater, that character is associated with a side.)
Standard Code Rant. We don't know if the devs actually set up two databases, one for each side.

But even assuming it was just a virtual lock, you can't just take it away because the damage that would occur once you merge cant be undone easily. At that point you may as well let it stabilize slowly.


 

Posted

(SCR applies equally to saying a merger is a one way deal)

The 'damage' done by a merger ?

The markets go through massive changes caused by Deve events and new issues regularly. A merger would lead to a rapid establishment of a new equlibrium (2-4 weeks IMHO) and go forward from there. There is no damage there. A change yes. Damage ? No.

The result would be a villain is not disadvantaged by a slow poor market. Equal earnings via the market, and any per character disparity will not be larger than that already in existance. (slow soloer versus fire/kin trolelr or choice of redsider farm build).



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Posted

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Originally Posted by Starsman View Post

One thing that will happen for sure uppon merging is that most heroes will monopolize purchase of high demand items. Heroes have more money than villains therefore they will pay more and easily hoard all the rares and epics.

This is so wrong I think it was about to make my head explode.


Prices tend to be higher on the villain market generally. So if your theory were at all true we would expect to see the opposite. We can take this further though. The only way Heroes can "Monopolize" the purchase of items is by paying more for them. Not a little more btw it would take alot more, much much more. This would be a giant windfall for the villains who would be trading their items for scads more inf than they would have gotten normally. While I would normally be the first to point out in this game INF is not the goal having a tricked out character is, in this case it doesn't matter. Either the items come back on to the market and the villains with all that money buy them at a lower price, or they make their way into bases where smeagol wannabes admire their items. Either way new supply makes it into the markets and the villains will be able to buy items at a lower price.

I just don't see it as a loss for my villains to be able to sell to people that want to pay alot for my junk.


 

Posted

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Originally Posted by DumpleBerry View Post
Castle, with all due respect, we're all pretty much aware of this. Again with respect, what it doesn't answer are our actual questions. Namely, a reason why the markets will not be merged, as well as what happens to character inventory (specifically inf.) during such a transition, and whether or not the three (4) factions will be capable of trading with each other, ever.

I can just see teaming with a Hero, a Villain, a Rogue, and a Vigilante on a LGTF, and NONE of us can trade insps.

The rogue and vigilante could trade. Then the rogue could trade to the villain and the vigilante could trade with the hero.

Pretty sure you wont lose your inf transitioning from side to side, and the whole "gun runner" thing would support this.