GR Market Info from Hero-Con
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That may not be entirely true. One of the things meantioned in the link in the first page of this thread is:
The good thing about this "Vigilante" distinction, is that there are basically little downsides of doing that. It's like sticking your toe it. You don't have to go completely bad, just bad enough to do the villain content and then leave.
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Heroes and Villains who do not faulter (switch sides) may be awarded with additional perks. |
Agreed. Redside has been dead for a long time.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Saw that, but I'll bet you right now that any benefits will be extremely minor. I know this playerbase. They will not accept anything that limits their roleplay freedom.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
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Except I wonder if doing the villain content will solidify you further on your path to villainy. This would only make sense. Praetoria would be the bridge from one side to the other, but after doing so much villainous or heroic content, it solidifies your stance on that side. I believe it will be fun to see how it all shakes out.
The good thing about this "Vigilante" distinction, is that there are basically little downsides of doing that. It's like sticking your toe it. You don't have to go completely bad, just bad enough to do the villain content and then leave.
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I'm working on a villain to have ready for the GR expansion since I've had lvl 50 heroes forever. I'm enjoying the redside content enough that I think I'll be doing a good part of my time there for a while.
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1) The Devs never said any of those things were impossible from a practical level. This however MAY, please note the MAY, be impossible for various hardware/ software/ speed reasons. The devs have made sure that older computer systems as well as slower internet providers can still run the game. The fix to change this may be impossible from the perspective that the ONLY way to do it involves a patch that decreases the speed of Wentworth access by 2 to 10+ fold.
The thing about these things that are supposed to be difficult and/or impossible is that the Devs are doing them regularly. Wasn't power customization supposed to be difficult/impossible? How about critter customization? The thing that seems to be constantly overlooked is that our Devs have done difficult things. It's just a matter of convincing them it would be good for the game.
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Shoot, there was even a handful of threads about a borked drop rate that they needed a helluva lot of convincing about before they admitted there was a problem. It's just too bad we can't prove with hard data that a market merger would be the best thing for the game. I know they can do it if they decide it should be done, nothing impossible about it.
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A bug in a graphics routine will likely be found in beta testing, and if not all you have are a small group of players who have a lag issue for a few weeks until you put in a patch. The absolute worse is that a particular power/color combo will make 5% of your users systems unplayable until the update is rolled back in 3 days and cause people to have to redo their power colors when it is repatched. Oh Woe is me.
If you have a bug in a financial data base which is exactly what Wentworth is, it can be VERY subtle and easily avoid being caught, as an example it may ONLY pop up when someone bids 65536 on ONLY the old base salvage and winds up with the seller recieving 2 to the 63rd power in influence.
Imagine the effects on the market if a player suddenly found he had 10,000,000,000,000,000,000 on a weekend sale. He starts buying up everything. 1 Billion bids on LotGs, but also 10 million on common salvage. 12 hours to a week later he has flooded Paragon with 100 times the influence previously in existence and the devs finally catch wind of it and shut the market down. Now what? Take away the money from all those who legitimately sold items and are happy that they are billionairs? Undo all sales? Yea lets PO 1/2 the player base. Or leave the money and watch as rampant inflation takes over and anyone who didn't manage to hit it big is left with devalued influence worth 1/100th what it was before?
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I don't know all of the mechanics of the game, but if Milady's is right about it being a matter of a single character or field that determines which system you're on, it shouldn't be too difficult to change. Aside from a hard programming obstacle, every other excuse for not merging the market hits you like a gust of flatulence.
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In computer speak the line of code saying InfluenceLimit = 2,000,000,000 isn't the problem. It is the 342 declarations of "word", or whatever language variable declaration is they use, being changed to "doubleword", and the side effects from said change.
HP Lovecat
Perhaps they will merge the markets, but, they think giving us such info now could **** up the markets and we'd be stuck with shittty markets until GR drops?
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Yeah genius, and he got them because there is a villain market, it's just worse than the hero one. But if you give players the option to leave the worse market, they will. Or at the very least the majority of those players who care enough about the market to make up a hefty percentage of the scant supply that does exist. So when your next villain goes looking for his goodies, they are nowhere to be found. Nobody is listing them, because everybody left for the market that doesn't suck.
The hyperbole is strong with this one. Took me 100 hours to solo my brute reroll from 0-50. He's already got 90% of the IOs he needs for his final respec including the 5 of 6 armageddons I plan to slot. (Clarity: I have the 5 I plan to slot. Don't need the 6th.)
This doomcyring about the death of redside is even more stupid than the doomcrying about GR killing off AT X, Y and Z. |
Paragon Unleashed, Unleash Yourself!
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Which would be completely irrelevant as he can then just switch sides and go to the active market.
Yeah genius, and he got them because there is a villain market, it's just worse than the hero one. But if you give players the option to leave the worse market, they will. Or at the very least the majority of those players who care enough about the market to make up a hefty percentage of the scant supply that does exist. So when your next villain goes looking for his goodies, they are nowhere to be found. Nobody is listing them, because everybody left for the market that doesn't suck.
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EDIT: With that said I still think they need to merge the markets.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Sure, and that is actually a really good point. I guess we'll have to see how involved the process of wholly swapping sides is. Because if it is like, a whole arc or more that you have to run, it seems like it might be a huge waste of time to have to run back and forth all the time just so I can call myself a bad guy.
Paragon Unleashed, Unleash Yourself!
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People spend hours (and months in terms of when AE farming was high) killing the same map full of enemies. Don't underestimate the playerbase's ability to waste time.
Sure, and that is actually a really good point. I guess we'll have to see how involved the process of wholly swapping sides is. Because if it is like, a whole arc or more that you have to run, it seems like it might be a huge waste of time to have to run back and forth all the time just so I can call myself a bad guy.
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Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
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That would be very very bad. People would just stop listing expensive items on the market and start listing them on the boards. If you aren't on one of the high pop servers your ability to buy and price paid would be even worse.
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Merge the markets, yes.
Price caps, not just no, but hell muther****ing NO! |
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This^^^. Heck, leading up to the price cap patch, I would just buy all the good stuff off the market for cheap, and then sell it exorbitantly on my server. Watch the supply of rare stuff disappear, as folks with the money hoard it all, and then dole it out at 10x the prior going rate. Demand sets the prices both on the CH, and off of it.
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Here is something to wrinkle your noodle.
Sure, and that is actually a really good point. I guess we'll have to see how involved the process of wholly swapping sides is. Because if it is like, a whole arc or more that you have to run, it seems like it might be a huge waste of time to have to run back and forth all the time just so I can call myself a bad guy.
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What happens to your stuff when you switch sides ?
All your stuff on the market/wents just evaporate ?
The stuff you have in the vault ?
The stuff you are carrying ?
The IOs you have slotted ?
Do they all just go poof ? Are they switched over ? Are they put in storage till you go back ?
Just think about it. After going rogue you might be forced to have 2 sets of builds, Hero Builds and Villain builds.
And you'd be wrong. Have you read any of the ignorant posts really advocating price caps? They're all about constraining the evil marketeers from taking advantage of the po' widdle 'casual' player through the market. Invariably, most of them end up being drive-by posts, where the original poster ends up running away as quickly as possible once forced to face actual logic and reason. Not that logic & reason have any effect on their thought process, just that being exposed to logic & reason causes a reaction similar to a vampire encountering garlic and holy water. Not much different than the folks in real life who think that raising the minimum wage to some arbitrary magic number will raise everyone's standard-of-living.
To those calling for price caps. Please Think it through. Refer to INFINITY threads explaining this situation exhaustively. Also the people that have already posted in this thread on same subject. It is a game-destroying idea.
NO PRICE CAPS.
Arc #6015 - Coming Unglued
"A good n00b-sauce is based on a good n00b-roux." - The Masque
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Well outside of purples and PvP recipes, don't merits fill that need now? So how can that be what they are asking for?
You have to love the Ebil ones ability not to hear, or rather hear one thing and run with it to extremes. Its also kind of funny how they shoot themselves in the feet with a Gatling Gun doing it. Id be willing to go out on a limb and say the people that are using the term price cap actually mean fixed price store similar to the ones they buy common recipes, SOs, DOs, and TOs at. People don't care what you sell your goods at, they just want to be able to buy at reasonable prices. (Well most don't Ebil is hardly confined to the marketeers)
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The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
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What's the point of a market if you have stores for everything? This^^, in it's entirety, has fail written all over it.
You have to love the Ebil ones ability not to hear, or rather hear one thing and run with it to extremes. Its also kind of funny how they shoot themselves in the feet with a Gatling Gun doing it. Id be willing to go out on a limb and say the people that are using the term price cap actually mean fixed price store similar to the ones they buy common recipes, SOs, DOs, and TOs at. People don't care what you sell your goods at, they just want to be able to buy at reasonable prices. (Well most don't Ebil is hardly confined to the marketeers)
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Edit: And as Geko has already pointed out, there are still merits and tickets to get a vast majority of recipes. Sure it's mostly random, but guess what, there's a market where you can sell the unwanted randomness and buy the recipes you want. It isn't that hard at all to just run AE for tickets, roll randoms, craft said randoms, and reap profit. Anybody who can't or won't do this is an idiot.
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PLEASE DON'T GET ME STARTED ON THE JOYS OF CURRENCIES. But you are certainly correct merits and tickets are a nod in that direction.
Well outside of purples and PvP recipes, don't merits fill that need now? So how can that be what they are asking for?
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What's the point of a market if you have stores for everything? This^^, in it's entirety, has fail written all over it.
Edit: And as Geko has already pointed out, there are still merits and tickets to get a vast majority of recipes. Sure it's mostly random, but guess what, there's a market where you can sell the unwanted randomness and buy the recipes you want. It isn't that hard at all to just run AE for tickets, roll randoms, craft said randoms, and reap profit. Anybody who can't or won't do this is an idiot. |
Hmm if you don't like playing the game a particular way you are an idiot ?
More from Posi:
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http://boards.cityofheroes.com/showt...95#post2354995
With so much info being laid out so quickly at HeroCon, I figured I'd take an opportunity to clarify a lot of confusing points. My apologies for not being more clear when we first explained them.
Pretty sure that covers the info we gave out, including clarifying answers we gave on various panels over the weekend, and answers to specific questions we were asked by players. |
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Just read the whole thread, it's funny how many times people have mentioned the confirmation that once the transition is complete you can use the other sides market. Funnier still how many times it's been ignored, and how obvious it is that if GR is issue X, the markets will be merged in issue X+1. They just want to give it some time to even out through side switching before hand.
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given their philosophical opposition to an open market, skepticism is entirely warranted absent some kind of concrete statement that they've realized the error of their philosophy and are dedicated to a merger.
Even if they let you take over whatever your slots will bear when you finally 'switch over', I doubt the process will be so casual that ferrying junk from one side to the other will be an efficient use of time.
They may not allow us to take anything at all- who knows.
We don't have enough info yet to determine if there's any change in their historical anti-market position, but what we do have doesn't look good.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
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I realize that it can be a hardware limitation but there are ways around it. The market itself is all ready being used as a way around that. Here's a simple solution. When they go through the data base of bids they can "convert" those bids into a non-transferable "salvage". Make each salvage worth say..... 500,000,000 influence (to save potential bit overflow problems when cashing in or, first creating, the tokens). When the markets are merged those salvage tokens are placed in that character's inventory. Even with the hardware limitations you could still store 2 billion "500,000,000 influence tokens" on a character so again no problem.
While much of what you say may be true, You may not realize that raising the influence cap may be far more difficult if not impossible, at least from a practical point, to do with the existing program code.
The number 2 Billion is significant to programmers since it is the upper range of a 32 bit signed number. That is 2 to the 31st power with the remaining bit used to denote positive or negative. Depending on the program and the language it can be a nightmare to convert not only the database, but the program itself to handle 64 bit numbers. It can involve lost data as well as unintended bugs and consequences to change 32 bit to 64 bit numbers. Likewise such changes would slow down database searches as well as double the amount of data that must be sent for all Wentworth’s price queries. You know that lag many people experiance when doing price searches. That may go up 2 fold, 4 fold or even higher. Not that NC Soft is unique in this issue. Microsoft, Adobe and many billion dollar corporations have been blind sided by this exact number resulting in untold millions if not billions of dollars in lost data and productivity due to the 32 bit limitation. When CoH was first developed I doubt anyone really thought that players would ever save up more then a hundread million influence, let alone surpass 2 billion. Back then 100 million could purchase 3000+ SOs. Yea us for meeting and exceeding expectations!!! Where is our end of year bonus checks? HP Lovecat |
When the player wants to convert a token into influence. Double click on it and get a confirmation message that proceeding will convert 1 token into 500,000,000 inf "are you sure you want to do this?".
Making it a one way conversion process makes it a temporary way (which was the requirement) to store the excess inf that is all ready being stored in a similar manner by using the market in a manner "not intended".
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
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What I read in those posts is anger at being on the wrong side of deals. I don't agree that the minimum wage argument is comparable. The minimum wage argument is easily reduced to absurdity by just pointing out that if 7$ is good why not 10$ if 10$ why not 20$. Unless someone is a community organizer, reading from a prepared text being scrolled up in front of them, or just cynically pandering they rapidly see the problem.
And you'd be wrong. Have you read any of the ignorant posts really advocating price caps? They're all about constraining the evil marketeers from taking advantage of the po' widdle 'casual' player through the market. Invariably, most of them end up being drive-by posts, where the original poster ends up running away as quickly as possible once forced to face actual logic and reason. Not that logic & reason have any effect on their thought process, just that being exposed to logic & reason causes a reaction similar to a vampire encountering garlic and holy water. Not much different than the folks in real life who think that raising the minimum wage to some arbitrary magic number will raise everyone's standard-of-living.
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With a store in the equation you are in effect creating an alternate source of supply that would kick in if the primary price ever got too far out of whack.
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That's what AE tickets do all ready. If Rare salvage approaches the 4 mil inf per piece range then farming tickets for it becomes a viable strategy again. It is a safety valve of sorts.
What I read in those posts is anger at being on the wrong side of deals. I don't agree that the minimum wage argument is comparable. The minimum wage argument is easily reduced to absurdity by just pointing out that if 7$ is good why not 10$ if 10$ why not 20$. Unless someone is a community organizer, reading from a prepared text being scrolled up in front of them, or just cynically pandering they rapidly see the problem.
With a store in the equation you are in effect creating an alternate source of supply that would kick in if the primary price ever got too far out of whack. |
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
First, clarity for those that don't know my schtick - price caps are a horridly bad idea for any player who isn't already rich. Caps drive highly valued items off the official market and on to the player-run black market. It will make those of us that are already rich even richer, and make it easier to push prices higher.
That said, to maintain my consistent, official in-forum stance on this:
People complain the devs hate villains. People complain the devs hate heroes. No one seems to notice that the devs hate me, as I have been requesting this feature for 6 issue updates now, and still no mention of this wonderful idea ever happening.
RagManX
"if the market were religion Fulmens would be Moses and you'd be L. Ron Hubbard. " --Nethergoat to eryq2
The economy is not broken. The players are