2009 Halloween Event Bugs and Feedback
Can you post what the new accolade will do and or should be doing assuming its not bugged? Will the accolade even have a bonus/power?
Can you post what the new accolade will do and or should be doing assuming its not bugged? Will the accolade even have a bonus/power?
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- Are all badges awarded correctly?
Dark Fiend - participate in defeat of Dark Fiend Banner
Hell Hath No Fury - participate in defeat of Women Scorned Banner
Terror - participate in defeat of the Transparent Terrors Banner
Monster Masher - participate in defeat of the Monster Mayhem Banner
Monstrous - participate in the defeat of the Aspect of the Sigil Giant Monster
Hell and Back (Accolade) - receive Dark Fiend, Hell Hath No Fury, Terror, Monster Masher, and Monstrous badges to earn this Accolade
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Are there any problems with the event occurring in any City Zone? (Note: The event will only be present In Paragon City or the Rogue Isles City Zones, and not in any PvP Zones, Hazard Zones, Trial Zones or Co-Op Zones) |
If it's happening in those zones again this year, should we report that as a bug?
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w00t new badges
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Lost from the copy pasta of the other announcement posts:
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You didnt answer his actual question lol
Looks like it. I can't log back in on that character...
Wait, now I'm logging back in. Looks like it was everyone in the zone, yes.
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Indeed, I got kicked and now i can't even get to atlas from any character
Yeah, I crashed out of Atlas on one toon and now am trying to zone into Atlas with another toon and it's no go. Who forgot to feed the server hamsters this morning!
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It's back up now. I can get into Atlas.
Found these bugs on a quick run-through:
- While a banner is spawning critters, you can't cross it's border, even while flying...at all. You have to back up and go around. This can be particularly annoying if you're flying above it.
- Unlike the Rikti and Zombie events, the event-spawned critters cause FULL zone debt upon your defeat.
- Critters don't de-spawn if someone attacks a banner and leaves the mob behind. This can lead to griefing (tank taunting until the mob grows huge, and then leaving quickly), and also probably causes zone instability as seen on the Training Room.
- Aside from killing mobs at the banner, there's no other obvious objective if you happen to stumble upon it.
- Attacking a banner's mobs solo sometimes seems to cause the mob difficulty to increase until eventually you're fighting multiple bosses at once.
- Zone "hiccups" when banners spawn or de-spawn, causing a visual glitch.
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From what I can tell, yes. When we took down the Banner Of Scorn, I got my badge.
Are there any problems with the event occurring in any City Zone? (Note: The event will only be present In Paragon City or the Rogue Isles City Zones, and not in any PvP Zones, Hazard Zones, Trial Zones or Co-Op Zones)
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The only fix I've seen for that has been Server Maintenence.
Not that I could tell, but there's so much on the screen that it's kind of hard to see everything. And with it being perpetual night, that makes it harder.
Do banner icons appear correctly on the MiniMap when the event is running?
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Do waypoints correctly appear when the event is running? (Note: Navigation waypoints of active Missions orient players to the Halloween Event objectives when a players character is near one, and should disappear when they leave the area.)
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Are enemy NPCs appearing at the appropriate level? (i.e. a Level 50 should be able to fight side-by-side with a Level 5 character).
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I only had the chance to earn one badge, but it awarded when the Banner fell.
I like the new addition to the event. I especially like the fact that you don't have to be on a team to get the Badges for defeating the Banners, you only have to participate. Having lots of people, and teams, will greatly help, but teaming isn't mandatory, and I like that.
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ICONS: Minimap waypoints never appeared, even when I was right on top of one of the banners. Made it difficult to figure out where they were. This happened in both the Atlas and Steel apocalypse events. I did see icons in my nav bar, but not on the minimap.
BADGES: Didn't get a badge for taking part in destroying the banner. Our team may not have done enough damage to it, but with everybody in the zone dogpiling on the thing, that's going to be a common problem.
CONFUSING INSTRUCTIONS: Saw "Seek the greater mystic aspect" and then had no idea what to do. We found a Eochai wandering around and beat it up, but I don't know if that was related or not.
LAG: Lag was particularly intense during the banner brawls. Not as much during the zombie apocalypse that hit Atlas at the start of the testing period, but around the banners, it was very difficult to fight.
DIFFICULTY: My team operating at level 49 was fighting L53s during trick or treat. Is that normal? Nobody had difficulty jacked and we had a team of 7. Salvage was dropping properly and badges were awarding though.
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I tried to join the Halloween 2009 channel and my game crashed. I was in Cap as my 50 MM and it was running smoothly until I tried to join the channel.
Test Server fa' down go boom? O.o
Or is it just me? <.<
Are the enemies supposed to have their original bios? Eidolons having Dr. Vahz related bios, Hydra having Hydra bios, etc.? AFAICR the Halloween guys have separate, if very very bland, bios.
Seconding the extreme lack of clarity on the "KILL EOCHAI" message once all the banners were dead in Steel. Assuming that was the point anyway. I didn't get a badge for shooting Eochai so I don't know.
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Ok, with that run through the event on Atlas, feedback:
It seems that you can only get rewards if you are close enough for the nav bar to change. I was on a team split between two banners and only got one badge. Then, when the mystical aspect spawned, it was defeated so fast that I couldn't even get to it, and again got no rewards, even though most of my team was beating on it.
If you're using the 10% code for damage credit, because things are defeated so fast by so many people a lot of people aren't going to be able to get badges.
Ok, it seems you can get credit for banners without being close to them. However, due to the damage % rules, you essentially have to run the event 4 times, one for each banner. And that's only if you get on a team that's fighting a banner you don't have the badge for yet.
Potential problems:
Needing to farm the event to be able to get all the badges.
Timer too short for small servers.
Final GM defeated too fast for majority to get credit.
More feedback:
It was not at all clear what to do once the banners were down. When you are near a banner, weakening it, or defeating the banners, you see the objectives in the nav bar, but once all 4 are down, you go back to the normal nav bar. Finding the final GM is a hide and seek, which is no fun when dealing with the damage requirement for kill credit. I'd recommend a glowing message like when the shields are dropped on the rikti mothership that directs people to the mystical aspect GM.
Old Event:
I'm still not sure why the Zombie Apocalypse drops level 30 recipes for level 50 teams.
New Event:
Very cool. Badges seem to award properly.
Manga found some good bugs it looks like.
Even with Ghost Falcon calling out which zones to hit what to do once there was vague. Unless someone told you to hit the spawns around the banners it was unclear that they had to be defeated before the banner could be attacked. Perhaps a different message in the nav window along the lines of defeat banner protectors instead of banners vulnerable?
many complained of lags and crashes-though I experienced neither issue.
I will say that having costume salvage drops tied to trick spawns is awesome imo.
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The Halloween Event has been updated for 2009. In addition to the Zombie Apocalypse and the normal City Zone Trick or Treating, City Zones can now host the Deadly Apocalypse Event.
Heroes and Villains who enable the Zone Event Channel on their Chat Tab will be alerted to the new Deadly Apocalypse Event. (Noted as Supernatural activity.
Deadly Apocalypse Event
The fog has rolled in, the sky has darkened, and something is not right. A howling wolf sounds in the night and players are alerted, via Global Alert, that the event is happening in a City Zone (Trial Zones, Hazard Zones, PvP Zones, and Co-Op zones do not have the event running in those zones).
As the Halloween Deadly Apocalypse occurs in a zone, the sky changes to a different color.
NOTE:
If the Players do not manage to defeat all four Banners in time, the Giant Monster will not appear and the event will clean itself up. The Player will be alerted to the end of the event because the zone will revert to "normal" and a closing sound effect will sound.
Badges
The following badges can be earned by participating in the Deadly Apocalypse (Halloween) Event:
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Feedback is important to our development process, there are two types of feedback and both are helpful although some give us more insight and are more easily adapted into game changes.
Objective Feedback: Objective feedback is based upon what you as a user see or experience that other users may also see and experience. This feedback usually can be replicated easily as it involves facts and unbiased opinions. Example: When using the base editor items are sometimes getting caught in columns or pillars.
Subjective Feedback: Subjective feedback is based upon how you feel or experience the game as yourself. This experience may not necessarily be replicated because it is based on feeling and emotion. Subjective feedback is important to us but it is usually helpful if more information is present to describe what and why you feel the way you do. Example: I like the way the graphics look on my shield animation it gives me the feeling of being truly super-powered.