Culex

Ebil-o FTL Feb-1-2010
  • Posts

    213
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  1. Culex

    Not Goodbye

    Does anyone have any screenshots of, and I apologize for low details:

    Something around I2-I5
    Someone learned how to hack the login entry for a character to make it come out as a female skin on a male body or vice versa
    It also had extremely long limbs, super tall (NOT that guy that accidentally? spawned into Mercy as a robot super giant) and all morphologically ****** up

    I know it had its own name in the forums for the person who used it who of course got banned hard. But I never saved screenshots of that.
  2. Quote:
    Originally Posted by Zaloopa View Post
    Actually it's still there. I don't think it's changed at all.
    [in regards to the mapmaker cubicle secret in grandville]

    Here is how it is currently:

    http://i.imgur.com/ql1fk.jpg
    http://i.imgur.com/s1YLC.jpg
    http://i.imgur.com/vgEfG.jpg
    http://i.imgur.com/k9g0Q.jpg
    http://i.imgur.com/abLJp.jpg
    http://i.imgur.com/fuBfG.jpg

    Would LOVE to know why this got trashed. Angry mapmaker? Angry dev? The rumors I heard were that the mapmakers put the secret in and it wasn't found for a LONG time, then once found and popularized within the next patch it was trashed, because a developer found out and was angry and demanded it (??) which sounded dumb compared to walling it off, or alternately that all the mapmakers were fired for some reason, or at least the one who made the secret, hence the smeared up board portrayed. OTOH I was afraid the same would happen to the little secret in Faultline, too.
  3. Quote:
    Originally Posted by Father Xmas View Post
    Yea, I'm getting a 403 error, permission denied.
    Do they work now as imgur links?
  4. Quote:
    Originally Posted by Aurora_Girl View Post
    None of those links work.
    Weird, they were working for friends (not logged in or anything)...lemme edit them
  5. I have a lot of old photos from way back when. Some are weird bugs likely few remember nowadays. Some of these are from early COV, most are from way earlier. Some are from COH/COV betas, most are not. There's plenty of other bugs but I don't have pics anymore, or don't want to share bad, bad glitch/exploits.

    Please note that all names in photos are me, my friends who have quit playing for 5+ years now, my current friends, or people who have nothing to do with what is being shown.

    http://i.imgur.com/FAkXY.jpg
    --Yes, we duoed the Hydra trial in slightly less than 14 minutes total. They fixed up most of the ways that made this stupidly easy to do like this. You had to get a 50, someone in trial-range to get the trial, have the trial-range person get the correct gun that hurts the Hydra (only one of them does). Then that person is SKd, then either one of them kept the Hydra held permanently keeping the shields from coming up (you could hold through the shield), and defeat all the tentacles, and the SKd person use the gun constantly on the Hydra. They'd run out of charges just when the Hydra would die.

    http://i.imgur.com/amzmT.jpg
    --Drones didn't get rid of weapons the enemies carried when they zapped them.

    http://i.imgur.com/8rymu.jpg
    --More drone weapon leaving.

    http://i.imgur.com/gaw3T.jpg
    --Sometimes they didn't get rid of the enemies either. This guy was being repeatedly zapped for literally hours. I had someone log in and they saw it too, so it wasn't on my end.

    http://i.imgur.com/VGc1E.jpg
    --Placeholders for the fire for burning buildings was...storm elementals.

    http://i.imgur.com/NRq5F.jpg
    --Kheldians used to be able to, as humans, hit the Freakshow Diguise, then morph into Dwarf (or Nova!) and keep the graphics for a short time. Dwarfs had it cuter.

    http://i.imgur.com/FlEQC.jpg
    --The old kheldian form emote bug. Have a kheldian on the team in another zone morph to a form, then come to them yourself. They'll be human. When they try to use emotes, they'll see nothing, but you'll see them using all sorts of not-emote emotes, things specific to enemy threat animations, idle animations, death animations...

    http://i.imgur.com/B8amd.jpg
    --Have a hastened nova fly around the zone/mission map and it'll leave behind two trails of hasten from somewhere outside of the zone to wherever they are. Super annoying, lasted too long.

    http://i.imgur.com/LFw59.jpg
    --Ahh, remember when Hami used to spawn so many yellows?

    http://i.imgur.com/kPp4f.jpg
    --Remember when these worked? That was nice.

    http://i.imgur.com/jTxa6.jpg
    --Yes we duoed the Sister Psyche TF with just an Illemp and Illrad, and no Radiation Infection (hey, we had 6 slotted hasten and stuff).

    http://i.imgur.com/sVC7b.jpg
    --Remember when two contacts I think in the 25-29 range had the exact same missions?

    http://i.imgur.com/f6xcI.jpg
    --Weird long-lasting bug where wings + bow = shoot from your wings.

    http://i.imgur.com/MTazO.jpg
    --Remember starchy flag?

    http://i.imgur.com/2U970.jpg
    --Remember particles 'sticking' to you for the duration you were on a map? I caught the 'disorient' bug and got a cute photo.

    http://i.imgur.com/0mRoN.jpg
    --Remember that short bug where mastermind pets would randomly lose control, lose names, and become a nearby destructible object name in mayhems?

    http://i.imgur.com/74PEo.jpg
    --Remember OH GOD CITADEL (AND PRAETORIAN BUDDIES) WHAT DID YOU DO

    http://i.imgur.com/beCpl.jpg
    --Remember this door in Peregrine?

    http://i.imgur.com/26xuV.jpg
    --Remember the "must be 18 years or older" task force for Croatoa?

    http://i.imgur.com/bL7yj.jpg
    --For a short time weapons were bugged and wouldn't go away when you emoted, and claws had two weapons and they did wacky things, such as float several feet away from you while you emoted, then reattach.

    http://i.imgur.com/sYwJU.jpg
    --Minimum Dispersion Bubble and maximum Dispersion Bubble. Both cover the same effected area, but graphically scaled to the person's height. Bad news in missions; didn't know if you were covered or not without looking at icons.

    http://i.imgur.com/p6zFa.jpg
    --Miscalled text from a citizen.

    http://i.imgur.com/7Nv6T.jpg
    --Better miscalled text from an enemy.

    http://i.imgur.com/AUM3d.jpg
    --Remember these two bugs? The one where the entire map and all its floors displayed on one 'map,' and showing the exits/stores of the zone you just came through for the mission. Worse, I've seen the latter lately.

    http://i.imgur.com/ZoHtV.jpg
    --Weird bug with strafing in water. Strafe right & left repeatedly, and each time you turn around you became a line of pixels instead of a 3D model. There's a line of pixels around my targeting box, that's a friend who is just a few pixels.

    http://i.imgur.com/BtOId.jpg
    --/macro can "e sit$$e dance" = you would toggle between the two emotes rapidly until suddenly you pooped half a trashcan out and started lecturing for a second or two.

    http://i.imgur.com/4kXoY.jpg
    --Remember when you could give female characters the Freedom Corps clothes, and use the ancient bug to get behind counters to pretend to be shop people?

    http://i.imgur.com/6upry.jpg
    --Hovering, then using ;boombox and de-hovering while still placing it left it in midair as long as you didn't move. Still doable to leave it and its music behind if you get teleported away. Here I have replaced a friend's head.

    http://i.imgur.com/aY1Xc.jpg
    --Beta bug where all Family models disappeared so weapons would shoot you on their own. Crazy.

    http://i.imgur.com/FJpUv.jpg
    --Short bug where the junk pile for the Paladin event (is it even still there?) talked to you idly as if it were a person.

    http://i.imgur.com/Na8Zj.jpg
    --Aforementioned trapping people in watchtowers before they put exits in them with teleporting.

    http://i.imgur.com/yZD9u.jpg
    --Synapse's platform's corners were traps if you teleported people in there.

    http://i.imgur.com/iA4jI.jpg
    --Remember knocking things off the huge cliffs in Faultline? I grossly miss that.

    http://i.imgur.com/oOztG.jpg
    http://i.imgur.com/ZbM0N.jpg
    --Remember saving hordes of NPCs and dragging them around with fly to keep them away from you, then dropping down in a populated area after having people run back and forth around the trainer and confuse people, and get all the congrats in the world?

    http://i.imgur.com/di7xz.jpg
    http://i.imgur.com/UyF4r.jpg
    --Remember the fun dev-place in Grandville before it was discovered and forcibly torn down by...I dunno, Jack? This is a bit of the pre-torn-down status, and I think it's just completely gone now.

    http://i.imgur.com/xKhH6.jpg
    --Remember the old mothership? So pretty.

    http://i.imgur.com/yBNge.jpg
    --Remember the Eochai invasion and its public alert system? Glad they've gone back to using that now for some events, it lent a lot of tension to it.

    http://i.imgur.com/dhIFQ.jpg
    --Remember that the puppies for Requiem had dark armor?

    http://i.imgur.com/sEDsD.jpg
    --Remember dumpster diving?

    http://i.imgur.com/g0jAp.jpg
    http://i.imgur.com/ha9o0.jpg
    http://i.imgur.com/SkFNb.jpg
    http://i.imgur.com/NnGpy.jpg
    --Monkey farming...yes I kept doing it with Unstoppable and it'd run out at inopportune times.

    http://i.imgur.com/BCuZ9.jpg
    --Hydra...herding, not farming.

    http://i.imgur.com/Lpp2C.jpg
    http://i.imgur.com/J7dzB.jpg
    --I loved herding.

    http://i.imgur.com/E4RfV.jpg
    http://i.imgur.com/uALi8.jpg
    --I especially loved the maps full of (naked!) rikti commies and having them portal up, wait 5-10 minutes, then go and bop the giant piles. Remember how they used to 'ghost' by flying up and away and fading, then reappear when you killed more?

    http://i.imgur.com/rRZ7x.jpg
    --BEE HERDING (I had a regen friend, back in its heyday, buff up and walk up once and he died in less than 2 seconds, haha)

    COV BETA SPECIFIC
    http://i.imgur.com/HBTS0.jpg
    --If you were in beta you remember this (they changed it by taking away recluse's robot arms but leaving in their shadows, good job)

    http://i.imgur.com/iBHqX.jpg
    http://i.imgur.com/XbZ0H.jpg
    --So you used to be for a while, after exiting any mission, dumped in under the ground of Atlas Park. You could continue to walk until you fell all the way through and got placed on the real ground. Then you could be eaten by drones (or evade them with mastermind pets, and go to other zones, get badges). In a similar case much later on if you were in certain zones with lots of people and had to hospital but all the hospital slots were taken (each floor has like 10 rez places) then you'd end up rezzing in the opposite faction's main first zone hospital. So some heroes ended up villainside and vice versa.

    http://i.imgur.com/J2odl.jpg
    --For a little while the hospital was semi-transparent. What?

    http://i.imgur.com/JPfAl.jpg
    http://i.imgur.com/5D31W.jpg
    --The minions of Robot Masterminds could use "/petsay <em paladinawaken>" and that would cause the minion to act as if they were the Paladin: when Paladin spawns, he bursts and breaks out of his scaffolding, roars, and stomps Giving the emote to the robot pets was also a joke, because for a very short time heroes could use ";paladinawaken" too before it was taken away due to breaking PVP as it was so buggy as to make you lose your body temporarily, and so anyone targeting you would have their target undone. You could spam this in PVP and be untouchable, thus. The emote was not purposely given to heroes, rather Paladin's spawning emote was accidentally flagged as usable by PCs. So that was taken away, then given to the robot minions, then that too was taken away in under a week despite it working fine.

    http://i.imgur.com/mRok6.jpg
    --My favorite: how to PL in early COV beta. Get a gladiator or two, fill up your gladiator slots, join a team and gladiator match. If any gladiator from anyone on your team hit any critter you'd get XP for the kills. It was amazing.
  6. yeah the whine is driving me batty (or rather to the mute button while I am on itrials, and I'm getting that one soon to keep my defender duo permanently unmezzable)

    I haven't seen it listed anywhere here so I dunno; I apologize if it was.
  7. In desperate need of the name of the sound that happens when you use Destiny: Clarity. Not the "raaa" part but the seemingly never-ending whine. Thanks in advance.
  8. Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Acceleration: Level 50 Technology Defender
    Primary Power Set: Time Manipulation
    Secondary Power Set: Fire Blast
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Power Mastery

    Hero Profile:
    Level 1: Temporal Mending -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/EndRdx/Rchg(3), Numna-Heal/EndRdx(3), Numna-Heal/Rchg(27), Numna-Heal/EndRdx/Rchg(27)
    Level 1: Flares -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(5), Dev'n-Dmg/Rchg(5), Dev'n-Acc/Dmg/Rchg(31), Dev'n-Acc/Dmg/EndRdx/Rchg(31), Dev'n-Hold%(45)
    Level 2: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(7), Dev'n-Dmg/Rchg(7), Dev'n-Acc/Dmg/Rchg(33), Dev'n-Acc/Dmg/EndRdx/Rchg(34), Dev'n-Hold%(46)
    Level 4: Time's Juncture -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(9), DarkWD-ToHitdeb/Rchg/EndRdx(9), DarkWD-Rchg/EndRdx(34), DarkWD-ToHitDeb/EndRdx(34)
    Level 6: Temporal Selection -- Heal-I(A), Heal-I(11), Heal-I(11)
    Level 8: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(13), Ragnrk-Acc/Dmg/Rchg(13), Ragnrk-Acc/Rchg(40), Ragnrk-Dmg/EndRdx(43)
    Level 10: Distortion Field -- EndRdx-I(A), Lock-Acc/Rchg(31), Lock-%Hold(50)
    Level 12: Time Stop -- G'Wdw-Acc/Rchg(A), Lock-Acc/Rchg(15), Lock-%Hold(15)
    Level 14: Fly -- Flight-I(A)
    Level 16: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(48)
    Level 18: Farsight -- DefBuff-I(A), DefBuff-I(19), ToHit-I(19), ToHit-I(36)
    Level 20: Rain of Fire -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21), Dmg-I(37), Dmg-I(37), Dmg-I(37)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
    Level 24: Assault -- EndRdx-I(A), EndRdx-I(50)
    Level 26: Slowed Response -- RechRdx-I(A)
    Level 28: Blaze -- Apoc-Dmg(A), Apoc-Dmg/Rchg(29), Apoc-Acc/Dmg/Rchg(29), Apoc-Acc/Rchg(40), Apoc-Dmg/EndRdx(40), Dev'n-Hold%(46)
    Level 30: Tactics -- EndRdx-I(A), EndRdx-I(43), GSFC-Build%(50)
    Level 32: Chrono Shift -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33), EndMod-I(39), EndMod-I(39), EndMod-I(39)
    Level 35: Power Build Up -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
    Level 38: Hover -- Ksmt-ToHit+(A)
    Level 41: Temp Invulnerability -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(42), S'fstPrt-ResKB(42), ImpArm-ResDam/EndRdx(42), ImpArm-ResDam(43)
    Level 44: Aim -- RechRdx-I(A), AdjTgt-ToHit/Rchg(45), AdjTgt-Rchg(45)
    Level 47: Time Crawl -- EndRdx-I(A)
    Level 49: Vengeance -- DefBuff-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Vigilance
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 4: Swift -- Run-I(A)
    Level 4: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(48), Numna-Regen/Rcvry+(48)
    Level 4: Hurdle -- Jump-I(A)
    Level 4: Stamina -- EndMod-I(A), P'Shift-EndMod(25), P'Shift-End%(25)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: The Atlas Medallion
    Level 0: Task Force Commander
    Level 50: Musculature Core Paragon
    Level 50: Void Radial Final Judgement
    Level 50: Degenerative Radial Flawless Interface
    Level 50: Warworks Core Superior Ally
    Level 50: Ageless Core Epiphany
    ------------



    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Deceleration: Level 50 Technology Defender
    Primary Power Set: Time Manipulation
    Secondary Power Set: Ice Blast
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Power Mastery

    Hero Profile:
    Level 1: Temporal Mending -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/EndRdx/Rchg(3), Numna-Heal/EndRdx(3), Numna-Heal/Rchg(27), Numna-Heal/EndRdx/Rchg(27)
    Level 1: Ice Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(5), Dev'n-Dmg/Rchg(5), Dev'n-Acc/Dmg/Rchg(31), Dev'n-Acc/Dmg/EndRdx/Rchg(31), Dev'n-Hold%(45)
    Level 2: Ice Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(7), Dev'n-Dmg/Rchg(7), Dev'n-Acc/Dmg/Rchg(33), Dev'n-Acc/Dmg/EndRdx/Rchg(34), Dev'n-Hold%(46)
    Level 4: Time's Juncture -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(9), DarkWD-ToHitdeb/Rchg/EndRdx(9), DarkWD-Rchg/EndRdx(34), DarkWD-ToHitDeb/EndRdx(34)
    Level 6: Temporal Selection -- Heal-I(A), Heal-I(11), Heal-I(11)
    Level 8: Frost Breath -- Range-I(A), Ragnrk-Dmg(15), Ragnrk-Dmg/Rchg(15), Ragnrk-Acc/Dmg/Rchg(40), Ragnrk-Acc/Rchg(43), Ragnrk-Dmg/EndRdx(46)
    Level 10: Distortion Field -- EndRdx-I(A), Lock-Rchg/Hold(31), Lock-%Hold(50)
    Level 12: Time Stop -- G'Wdw-Acc/Rchg(A), Lock-Acc/Rchg(13), Lock-%Hold(13)
    Level 14: Fly -- Flight-I(A)
    Level 16: Freeze Ray -- G'Wdw-Acc/Rchg(A), Lock-Acc/Rchg(17), Lock-%Hold(17), Dev'n-Hold%(48)
    Level 18: Farsight -- DefBuff-I(A), DefBuff-I(19), ToHit-I(19), ToHit-I(36)
    Level 20: Ice Storm -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21), Dmg-I(37), Dmg-I(37), Dmg-I(37)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
    Level 24: Assault -- EndRdx-I(A), EndRdx-I(50)
    Level 26: Slowed Response -- RechRdx-I(A)
    Level 28: Bitter Ice Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(29), Apoc-Acc/Dmg/Rchg(29), Apoc-Acc/Rchg(40), Apoc-Dmg/EndRdx(40), Dev'n-Hold%(46)
    Level 30: Tactics -- EndRdx-I(A), EndRdx-I(43), GSFC-Build%(50)
    Level 32: Chrono Shift -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33), EndMod-I(39), EndMod-I(39), EndMod-I(39)
    Level 35: Power Build Up -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
    Level 38: Hover -- Ksmt-ToHit+(A)
    Level 41: Temp Invulnerability -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(42), S'fstPrt-ResKB(42), ImpArm-ResDam/EndRdx(42), ImpArm-ResDam(43)
    Level 44: Aim -- RechRdx-I(A), AdjTgt-ToHit/Rchg(45), AdjTgt-Rchg(45)
    Level 47: Time Crawl -- EndRdx-I(A)
    Level 49: Vengeance -- DefBuff-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Vigilance
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 4: Swift -- Run-I(A)
    Level 4: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(48), Numna-Regen/Rcvry+(48)
    Level 4: Hurdle -- Jump-I(A)
    Level 4: Stamina -- EndMod-I(A), P'Shift-EndMod(25), P'Shift-End%(25)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Musculature Core Paragon
    Level 50: Void Radial Final Judgement
    Level 50: Degenerative Radial Flawless Interface
    Level 50: Warworks Core Superior Ally
    Level 50: Clarion Core Epiphany
    ------------
  9. Woo! All this stuff is nice y'all, thanks! I honestly wasn't posting to show off, and I re-wrote the OP a few times over to try to shrink it down.

    There's no worries about PBU/Clarion/Ageless synchronization, since we do sit at the same desk. We're a bit too synchronized apparently; most teams accuse us of being a single person with a bot.

    Thank you for the hard numbers on lore pets & iTrial defense softcaps! I don't know why I didn't think of PBU, and now I feel stupid. Totally got that ready to go now. We'll go with the Warworks Core, because they're pretty cool and our defenders are kinda botty-looking. I like the idea of double-stacking Void Radials -- that's a lot of -damage along with strong PBAOE damage too (and we can color them whee). Considering we live in melee that sounds great. Good thoughts on the Degenerative too. Might get both Reactive and Degenerative Radials, for team v. trial stuff respectively.

    I decided that why not add a few purple sets to the builds? There's some +recovery in there generally, and it adds some significant damage. Easy enough to get a more boring set in like Devastation and upgrade from there as we get H-merits.

    We hit 40 a few days ago, while Fake farming from those events going on (well, at least we have 3 of the 4 accolades!). We proceeded to chew through some +2 and +3 multi-boss spawns on the Peregrine docks with no difficulties; we each got hit once and that was all of note.

    I'm still torn on Musculature v. Cardiac v. Agility. I'll say that, we will have PBU up plenty and we tend to use Chrono Shift within about 3 seconds of each other (ditto Farsight) so we have periods of extreme happy endurance. PBU DOES buff the +Endurance (not the recovery, just the End gift) right? We'll have 62% Def(All) forever with our double PBUs. Still wanting to keep Vengeance just for laffs though. I really don't know if getting our Chrono Shifts PBUd most of the time, plus Ageless (does PBU affect THAT?) will be enough for our end? I added new builds below: I added one extra toggle, and reworked a ton of slotting, and we will be running an extra toggle for it.

    The builds have Musculature Core on, which adds a small amount to all of our attacks, I don't know if adding ~10% damage to Blaze/BIB is really that useful, for example? Or will it be most useful to just TRY, and if we seem to be struggling with endurance issues change over to Cardiac or Agility? I haven't played on my 50s lately so I'm not sure how common shard drops are nowadays. The builds are also set to max level enhancements; I don't see us exemping much at all since we went through Task Force Commander while leveling up.

    So: any mistakes? I assume we'd be WELL at the point of having enough ToHit by now, and obviously we'll be fine in the Defense dept. as well as having Temp Invulnerability just to soften the hits that leak through. The builds, with only 3 holds and 2 hold-patches, now are chock full of hold procs, because it makes me happy. And because I have so many extra stupid slots.

    (Edit: And yeah I do take into account our Vigilance bonuses for figuring out damage when duoing, but of course not for iTrialing)
  10. Okay, this has had a ton of views; I'm guessing duo builds are frowned on or something?

    I decided to switch from Cardiac to Agility Core for both of us. One of us will have Clarion Core, the other will have Ageless Core. Ageless Core should be enough for us to not need Cardiac. We'll also use the Reactive Radial, I think, since more damage is always useful. The Defense booster from Agility will help a little bit in iTrials I think?

    The biggest thing now is, set bonuses. I KNOW I need more ToHit and Defense for trials (I like to assume there are literally no other buffs just for the sake of simplicity. For this:

    I plan to drop the stealth stuff from Hover and just leave it with one slot of Kismet proc.
    I plan to drop Afterburner for Tactics, and shove as many slots in it as I can and also put the Build Up proc in it. I am also okay with dropping Aim or Blizzard/Inferno (not THAT useful since we still have that stupid, stupid -1000% Recovery and -100% Endurance) and getting the 2 slots from that back.
    If I drop the nukes/Aim then I would shove on Vengeance, because in iTrials there's always someone who dies, even in BAFs (when I play, anyway) and it can be useful enough to keep us alive while duoing normal missions too, if one dies the other can stay up to kill the spawn. It'd have nothing in it but a Def IO.

    I am thinking about trying to squeeze in a Hold proc into Ice Bolt/Ice Blast/Bitter Ice Blast/Freeze Ray/Mesmerize and Flares/Blaze/Mesmerize. HOLDS EVERYWHERE. Can those be fit in without busting up set bonuses that are useful?

    I know somewhere, too, there's a thread that lists the amount of Tohit/Accuracy and Defense to softcap you in iTrials but I can't find it because I suck. Any help? Then I have more number goals to guide me.
  11. FIRST THE BUILDS.

    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Acceleration: Level 50 Technology Defender
    Primary Power Set: Time Manipulation
    Secondary Power Set: Fire Blast
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Psychic Mastery

    Hero Profile:
    Level 1: Temporal Mending -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/EndRdx/Rchg(3), Numna-Heal/EndRdx(3), Numna-Heal/Rchg(5), Numna-Heal/EndRdx/Rchg(5)
    Level 1: Flares -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(7), Dev'n-Dmg/Rchg(7), Dev'n-Acc/Dmg/Rchg(9), Dev'n-Acc/Dmg/EndRdx/Rchg(9)
    Level 2: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(11), Dev'n-Dmg/Rchg(11), Dev'n-Acc/Dmg/Rchg(13), Dev'n-Acc/Dmg/EndRdx/Rchg(13)
    Level 4: Time's Juncture -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(15), DarkWD-ToHitdeb/Rchg/EndRdx(15), DarkWD-Rchg/EndRdx(17), DarkWD-ToHitDeb/EndRdx(17)
    Level 6: Temporal Selection -- Heal-I(A), Heal-I(19), Heal-I(19)
    Level 8: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(21), Posi-Dmg/Rng(23), Posi-Acc/Dmg/EndRdx(23)
    Level 10: Distortion Field -- EndRdx-I(A), Lock-%Hold(43)
    Level 12: Time Stop -- Lock-EndRdx/Rchg/Hold(A), Lock-Acc/EndRdx/Rchg/Hold(25), Lock-%Hold(27)
    Level 14: Fly -- Flight-I(A)
    Level 16: Fire Breath -- Range-I(A), Posi-Acc/Dmg(25), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
    Level 18: Farsight -- DefBuff-I(A), DefBuff-I(27), ToHit-I(29), ToHit-I(29)
    Level 20: Rain of Fire -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(33), Dmg-I(33), Dmg-I(33), Dmg-I(34)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
    Level 24: Hover -- Krma-ResKB(A), Frbd-Stlth(36)
    Level 26: Slowed Response -- RechRdx-I(A)
    Level 28: Blaze -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(37), Dev'n-Dmg/Rchg(37), Dev'n-Acc/Dmg/Rchg(37), Dev'n-Acc/Dmg/EndRdx/Rchg(39)
    Level 30: Assault -- EndRdx-I(A), EndRdx-I(39)
    Level 32: Chrono Shift -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(40), EndMod-I(40), EndMod-I(40), EndMod-I(42)
    Level 35: Dominate -- Lock-EndRdx/Rchg/Hold(A), Lock-Acc/EndRdx/Rchg/Hold(42), Lock-%Hold(42)
    Level 38: Inferno -- Dmg-I(A), Dmg-I(43), Dmg-I(43)
    Level 41: Mind Over Body -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(45), S'fstPrt-ResDam/EndRdx(46), S'fstPrt-ResDam/Def+(46), S'fstPrt-ResKB(46)
    Level 44: Time Crawl -- EndRdx-I(A)
    Level 47: Aim -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
    Level 49: Afterburner -- Flight-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Vigilance
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(45), Numna-Regen/Rcvry+(45)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(31), P'Shift-End%(31)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Cryonic Radial Final Judgement -- Empty(A)
    Level 50: Polar Lights Core Superior Ally -- Empty(A)
    Level 50: Clarion Core Epiphany
    Level 50: Agility Core Paragon
    ------------
    ------------
    Set Bonus Totals:
    • 17% DamageBuff(Smashing)
    • 17% DamageBuff(Lethal)
    • 17% DamageBuff(Fire)
    • 17% DamageBuff(Cold)
    • 17% DamageBuff(Energy)
    • 17% DamageBuff(Negative)
    • 17% DamageBuff(Toxic)
    • 17% DamageBuff(Psionic)
    • 3% Defense(Melee)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 3% Defense(Energy)
    • 3% Defense(Negative)
    • 3% Defense(Psionic)
    • 3% Defense(Ranged)
    • 3% Defense(AoE)
    • 18% Enhancement(Accuracy)
    • 17.5% Enhancement(RechargeTime)
    • 5% Enhancement(Held)
    • 118.3 HP (11.63%) HitPoints
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Held) 9.9%
    • 14% (0.23 End/sec) Recovery
    • 48% (2.03 HP/sec) Regeneration
    • 3.15% Resistance(Fire)
    • 3.15% Resistance(Cold)





    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Deceleration: Level 50 Technology Defender
    Primary Power Set: Time Manipulation
    Secondary Power Set: Ice Blast
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Psychic Mastery

    Hero Profile:
    Level 1: Temporal Mending -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/EndRdx/Rchg(5), Numna-Heal/EndRdx(43), Numna-Heal/Rchg(46), Numna-Heal/EndRdx/Rchg(46)
    Level 1: Ice Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(11), Dev'n-Acc/Dmg/Rchg(37), Dev'n-Acc/Dmg/EndRdx/Rchg(43)
    Level 2: Ice Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(11), Dev'n-Acc/Dmg/Rchg(37), Dev'n-Acc/Dmg/EndRdx/Rchg(43)
    Level 4: Time's Juncture -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(5), DarkWD-ToHitdeb/Rchg/EndRdx(27), DarkWD-Rchg/EndRdx(31), DarkWD-ToHitDeb/EndRdx(31)
    Level 6: Temporal Selection -- Heal-I(A), Heal-I(7), Heal-I(7)
    Level 8: Frost Breath -- Range-I(A), Posi-Acc/Dmg(9), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(37), Posi-Acc/Dmg/EndRdx(42)
    Level 10: Distortion Field -- EndRdx-I(A), Lock-%Hold(40)
    Level 12: Time Stop -- Lock-EndRdx/Rchg/Hold(A), Lock-Acc/EndRdx/Rchg/Hold(13), Lock-%Hold(13)
    Level 14: Fly -- Flight-I(A)
    Level 16: Freeze Ray -- Lock-EndRdx/Rchg/Hold(A), Lock-Acc/EndRdx/Rchg/Hold(17), Lock-%Hold(17)
    Level 18: Farsight -- DefBuff-I(A), DefBuff-I(19), DefBuff-I(19), ToHit-I(25), ToHit-I(25), ToHit-I(27)
    Level 20: Ice Storm -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21), Dmg-I(36), Dmg-I(36), Dmg-I(36)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
    Level 24: Hover -- Krma-ResKB(A), Frbd-EndRdx(48), Frbd-Fly(50), Frbd-Stlth(50)
    Level 26: Slowed Response -- RechRdx-I(A)
    Level 28: Bitter Ice Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(29), Dev'n-Dmg/Rchg(29), Dev'n-Acc/Dmg/Rchg(31), Dev'n-Acc/Dmg/EndRdx/Rchg(39)
    Level 30: Assault -- EndRdx-I(A), EndRdx-I(50)
    Level 32: Chrono Shift -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33), EndMod-I(34), EndMod-I(34), EndMod-I(34)
    Level 35: Dominate -- Lock-%Hold(A), G'Wdw-EndRdx/Hold(42), G'Wdw-Acc/Hold/Rchg(42)
    Level 38: Blizzard -- Dmg-I(A), Dmg-I(39), Dmg-I(39)
    Level 41: Mind Over Body -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(45), S'fstPrt-ResDam/EndRdx(45), S'fstPrt-ResDam/Def+(45), S'fstPrt-ResKB(46)
    Level 44: Time Crawl -- EndRdx-I(A)
    Level 47: Aim -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
    Level 49: Afterburner -- Flight-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Vigilance
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(40), Numna-Regen/Rcvry+(40)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(15), P'Shift-End%(15)
    Level 50: Agility Core Paragon
    Level 50: Cryonic Core Final Judgement
    Level 50: Storm Elemental Core Superior Ally
    Level 50: Clarion Core Epiphany
    Level 0: The Atlas Medallion
    Level 0: Task Force Commander
    Level 0: Portal Jockey
    Level 0: Freedom Phalanx Reserve
    ------------
    ------------
    Set Bonus Totals:
    • 17% DamageBuff(Smashing)
    • 17% DamageBuff(Lethal)
    • 17% DamageBuff(Fire)
    • 17% DamageBuff(Cold)
    • 17% DamageBuff(Energy)
    • 17% DamageBuff(Negative)
    • 17% DamageBuff(Toxic)
    • 17% DamageBuff(Psionic)
    • 3% Defense(Melee)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 3% Defense(Energy)
    • 3% Defense(Negative)
    • 3% Defense(Psionic)
    • 3% Defense(Ranged)
    • 3% Defense(AoE)
    • 9% Enhancement(Accuracy)
    • 11.25% Enhancement(RechargeTime)
    • 5% Enhancement(Held)
    • 133.5 HP (13.13%) HitPoints
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Held) 9.9%
    • 11.5% (0.19 End/sec) Recovery
    • 56% (2.37 HP/sec) Regeneration
    • 1.58% Resistance(Fire)
    • 1.58% Resistance(Cold)
    • 5% SpeedRunning



    -----------------------------------------------



    Okay, right. This is what I came up with as a starter set (we're only 38 right now!). I am absolutely lost when it comes to the incarnate powers to take, and if I can alter any of the builds' stuff to make it more awesome. I want to pump these up so they can basically...do stuff. Cool stuff. Lots of iTrials and other hard crap. That's where you come in.

    I'll give a brief on how we play, what our SO-level selves are doing/will do at 50, then what help I need. FYI we plan on having a generic-IO build made for doing like, tip missions, while we set up for having an awesome build. I am dumb when it comes to purps and ATOs because I have only one 50 I consider worth doing that with so far, and he's just AR/Dev, not worth the money of ATO/purps/PVPs.


    HOW WE PLAY & HOW WE ARE DOING

    1) We duo. We sit next to each other so we don't like, double-nuke and both end up crap for a bit, we can press the other person's keyboard to make sure we're buffed, especially if one of us gets up to go to the bathroom but the other doesn't want to stop moving. If we wanna solo we each have lots of characters for that. Sometimes we team, but mostly just because we feel sorry for somebody like, level 10, and let them tag along and think they're helping (so cute -- honestly, we've had high level Tankers with us, and I'm not talking WP here, taunting and auraing and stuff away, and they cannot drag aggro off us generally)

    2) We herd. One of us goes one way down a hall, grabbing 2-3 spawns in our Time's Juncture. (I grew up herding back in the day of no aggro caps and that enemies that all sit inside each other can be hit by a single-target power which was the best thing ever to do with Energy Transfer.) The other goes another way. We come back in the middle and set up our patches (Rain of Fire, Ice Storm, Distortion Field x2, then more rains because we can double them) and then plink away with single target attacks and Fire Ball. We kill fast enough (and herd fast enough) that the enemies die so fast that the aggroed enemies that can't give chase due to the 16-limit will re-aggro and come after us, and melt. Freeze and melt. Whatever. (When we team and have tanks, if they want to herd, we go 2nd and 3rd ways and bring our stuff to the tank. If they don't want to herd, we herd stuff onto them when they walk into a spawn, so we clear a room really fast. We know all the spawn locations in all the normal maps so it's easy to grab & bag.)

    3) We buff. Ourselves. (When we team we prioritize each other, and do what buffs we can on other people, but if they ain't near us when it's Chrono Shift time, too bad! I mean we TRY to get them near but if they're some ranged doofus way behind us, no dice. Meleers we try very hard to buff, to the point of running over, both of us, and buffing then.) We are practically invincible as long as we are not mezzed, for normal missions' sake. Our levelup build, while in play, gives us this:

    39% ToHit Buff, permanent (Farsight x2)
    100% Damage Buff, permanent (Assault x2, Temporal Selection, Vigilance with 1 teammate)
    42.9% SL Resistance, permanent (Mind Over Body)
    31.2% P Resistance, permanent (Mind Over Body)
    41.5% Defense Buff, permanent (Hover, Farsight x2)
    200% Recharge Buff, permanent (Hasten, Temporal Selection, Chrono Shift x2)
    ???% Regeneration Buff/Heal Over Time, variable & permanent (Health, Temporal Selection Chrono Shift x2, however many Temporal Mendings)

    And anything that might come from Fortunes and Mutations.

    4) We debuff. The world. Enemies end up, with our SO build, destroyed such (this is the entire set of spawns we aggro, so no Time Crawls, which would only be saved for nasty bosses and up; this also assumes no resistance to debuff):

    48.76% ToHit Debuff, permanent (Time's Juncture x2, +more when any Ice powers are used)
    50% Damage Debuff, permanent (Time's Juncture x2)
    -130% Recharge, permanent (Distortion Field x2, +more when any Ice powers are used of course)
    50% Defense Debuff, permanent (Slowed Response x2)
    -60% Resistance, permanent (Slowed Response x2)
    -billions of Movement, permanent (everything)

    We also have 5 single-target Holds between us, plus the holds in Distortion Field. That makes buffing/healing/annoying enemies very sad.


    WHAT DO WE WANT

    Well, the only times we die are when we poke SOME Giant Monsters, or both of us get mezzed (then we can't heal or do significant debuffing). But this is for regular stuff, not iTrials, which seem to require a lot more +ToHit and +Defense. We wouldn't be herding in iTrials of course, but how much extra stuff do we need? Hence the builds above. They are trying to maximize our Damage and Recovery/End Discount, which are our only troubles. But I don't know how much more ToHit or Defense we might need, too. Do I need to shove in Tactics? We don't need Afterburner (or Burnout, frankly). We don't need Aim (sure it's a damage buff, but it's yet another clicky). Can't figure out what to replace, though.

    I also have no clue if I should change the slotting for ATOs or purps or PVP IOs. We can get them, slowly of course but we can.

    We kinda want to keep Fly, very useful. Hover lets us have some stealth when we turn off Time's Juncture.

    We mostly just need help tailoring an IOd out build for iTrials.

    Oh, and I am not sure at all on what to do about the Incarnate powers. The best I could figure was Agility Core Boost; the rest did such tiny fractions of percent bonuses to our powers they were rejected. Judgement, well it's up to us so why not Fire for Acceleration, and Ice for Deceleration. Interface I just picked the one I use for my AR/Dev; I dunno if another would be better? Lore, I'm sure we just need damage damage damage pets. Which pets are good for high damage? I know each set is different but I don't know their numbers at all. Destiny, uh, it's mostly a tossup between Clarion Core and Radial. +Special can be awesome (is it?) but we'd have to set up our usage really special so we always had antimez on. The antimez will basically make us gods I guess for regular play too. Then of course there are the future slots...

    So, any ideas? Let me re-iterate: I don't mind having purps/uniques/pvps/atos, I just didn't really think of them. We want to keep Fly and Hover but we don't care about Aim, Afterburner, or Time Crawl (except I am sure it's helpful for iTrial bosses). Dunno what they could be replaced with usefully without much slotting. I have Acceleration having less slotted in Farsight because it's a percent or less difference, and Deceleration just has nowhere to put those slots right now. I want us to keep our holds, and I love the +2 Hold mag thing, that's why it's everywhere. Maybe more recharge in Temporal Selection, so we can hit a ton of people with it instead of just like 2-3 extra?

    Any help is appreciated. Any numbers shoved in my face are appreciated too. We won't even be 50 by the time I24 and Hybrid comes out, but maybe we should plan for that, too (like in a post-I24...post).
  12. Freitag found that the replacement statue of Talos was within his aesthetic tastes, even if others complained about light pollution.
  13. I and my fiancee are having this issue. Horrible on like, DFBs where people try to confuse the hydra heads (what) and make the giant hemisphere flicker until I almost wish I had seizures so I wouldn't SEE it anymore. Not sure if other combos of dark control cause it? I don't use that powerset.

    We have different graphic settings, and another model of nVidia card than you.
  14. Very disappointing that this wasn't either caught in beta, or at least checked in on (I wasn't looking at the beta for it this round). I like being a native Praetorian because many of the Achievement/Accomplishment, whichever one it is, badge titles and personal titles are awesome, but there's no way to go back and get them in Praetorian form once I side swap. At least I have time to farm out what I want and then swap and do them, I guess.
  15. Quote:
    Originally Posted by Gaia View Post
    Scratch explicitely mentioned needing to team with a Hero, Vigilante or RESISTANCE member so this should work for Praetorians.
    No, I did the Scratch/Ganymede stuff.

    I kill enemies.

    I receive valentine tips. I got my maximum (?) loadout of 3.

    I have no tip tab in my Contacts with which to look at the tips to see if they're in Praetoria/First Ward (I am 23).
  16. Related: I have a Praetorian (still a Praet, haven't migrated) who is 23 - I have been doing the First Ward. I have received Valentips but I don't even have a tab to look at them. WAI too? Why can we be part of the Scratch/Ganymede stuff, be granted the ability to get Valentips, but not do them? Especially since a huge amount seem to be here in Praetoria.
  17. Culex

    Declawed Coyotes

    Two bugs, actually.

    One:
    The wrists flatten, visible when running in slo-mo (against a wall, say) and VERY visible when jumping, on any side-viewing angle.

    Two: I have a coyote character who is claws. I use my vanguard claws, I cut things. Except if I have ever turned into a coyote while in that zone. Then my vanguard claws (maybe all of them? I have no other costume slots to check) disappear and I just am punching people because I am declawed. If I zone, and do not turn into a coyote, my claws come back.
  18. How about the years-old bug where Rest won't slot itself in your power tray at level 2, surely confusing many newbies?

    How about the recent (I21 onward) bug where monstrous, beast, and other special heads can't even choose to have (most) eye auras, even though if you put them on or had them before I21, and they're visible on character select screen and cutscenes only?

    How about the recent (dunno when) bug where if you try to fly to Talos from Peregrine, going through the not-war-walls, you end up out of the map boundaries, and if you're clever you can get underneath Talos and killsteal, or at least confuse players?

    Did you guys even fix the flicker issue yet?

    You can't even get known issues that have been /bugged, talked about on the forums, and even talked about on your ustream show put into your known issues list, let alone fixed after so many years? Please do not fixate on your last Tuesday patch, as disastrous as it is. You have lots of other, older, big bugs on your hands.
  19. Quote:
    Originally Posted by mousedroid View Post
    Anyone seen any screenshots of the winners of this contest yet?
    They took pictures of us. I really hope I (under The Invisible Wolfman) didn't cause them to not want to post up screenshots
  20. Can winners of those previous costume contests enter? 'Cause they couldn't for those (you couldn't place in both darkity dark dark AND crazy history).
  21. Can't put a cause on this. Since the Halloween patch, I've been having lots of screen flickering, worse when I move any amount vertically (jumping, flying up) but at any time, both inside missions and outside. I don't know what triggers it; I can go near water, building reflections, anything, run a bunch of missions, then suddenly the flickering starts on zone/mission entry and won't go away. The flickering is generally the entire screen flickering black for 1 frame, sometimes it's just most of the geometry but not all. It's hard to tell.

    -I have the latest driver for my NVidia 550 GTX Ti, and have had it for months now.
    -I have the same settings as my fiancee for graphics (except he has bloom on), he has the same video card and driver.
    -It isn't guaranteed to happen immediately, but when it does, it does so regardless of me closing COX entirely and re-opening.
    -It does so regardless of background programs, any combination from "all I usually ran" to "none."
    -Other games aren't doing this.
    -Lowering my graphic settings, even the flicker-potential-causing Anisotropic Filtering (which has always been maxed), to the minimal does not stop it once it starts.
    -VSync is enabled.
    -I have NOT tried full-screen, only a maximized window.
    -DXDiag claims no problems.


    ---System information gathered by CoH Helper version 0.2.0.2---

    DxDiag gathered at October 22, 2011 13:25 (-06:00)
    Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110622-1506)
    System Manufacturer: System manufacturer
    System Model: System Product Name
    BIOS: BIOS Date: 02/05/10 19:13:52 Ver: 08.00.10
    Central Processor: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz (8 CPUs), ~3.4GHz
    Memory: 8192MB
    .Net Memory Report: 3566MB out of 8173MB available
    Page File: 10516MB (5828MB currently in use)
    C Drive: (WDC WD5002AALX-00J37A0 ATA Device) 333809MB out of 476837MB (70%) free
    E Drive: (WDC WD2500AAJS-65B4A0 ATA Device) 66636MB out of 238472MB (27%) free
    J Drive: (DTSOFT Virtual CdRom Device) zero-size drive
    D Drive: (Optiarc DVD RW AD-7200S ATA Device) zero-size drive
    Windows directory location: C:\Windows
    DirectX: DirectX 11
    DirectX Diag version: 6.01.7601.17514 (64-bit version)

    Display Notes: No problems found.
    Sound Notes: No problems found.

    No problems found.

    No problems found.
    Input Notes: No problems found.

    Monitor:
    Monitor's Max Resolution: (blank)
    Video Device Name: NVIDIA GeForce GTX 550 Ti
    Manufacturer / Chip: NVIDIA / GeForce GTX 550 Ti
    Video Memory: 4064 MB
    Driver Version: 8.17.12.8026
    Driver Date: 8/3/2011 5:50:00 AM
    Driver Language: English

    Sound Device Description: Speakers (Realtek High Definition Audio)
    Driver File: RTKVHD64.sys
    Driver Version: 6.00.0001.6251
    Driver Date: 11/23/2010 4:16:56 AM

    Sound Device Description: Realtek Digital Output (Realtek High Definition Audio)
    Driver File: RTKVHD64.sys
    Driver Version: 6.00.0001.6251
    Driver Date: 11/23/2010 4:16:56 AM

    Sound Device Description: Realtek Digital Output(Optical) (Realtek High Definition Audio)
    Driver File: RTKVHD64.sys
    Driver Version: 6.00.0001.6251
    Driver Date: 11/23/2010 4:16:56 AM


    WMI Information
    Motherboard Manufacturer: ASUSTeK Computer INC.
    Motherboard Model: (empty)
    Motherboard Product: P8P67-M
    Motherboard Version: Rev x.0x
    BIOS Manufacturer: American Megatrends Inc.
    BIOS Name: BIOS Date: 02/05/10 19:13:52 Ver: 08.00.10
    BIOS Version: ALASKA - 1072009
    BIOS Release: 20110211000000.000000+000


    Registry Information for Current User
    Resolution: 1680x998
    3D Resolution: 1680x998 (Not using renderscale)
    Full Screen: No
    Maximized: Yes
    Screen Position: 139, 4
    Refresh Rate: 60Hz
    Vertical Sync Enabled: Yes


    Physics Quality: High
    Maximum Particles: 50000
    Max Particle Fill? 10.000
    Physics Card Enabled: No


    Anti-aliasing: 16x
    Anisotropic Filtering: 16x
    Texture LOD Bias: Smooth
    Water Effects: Ultra quality
    Bloom: 1.000 (turned off)
    Depth of Field Enabled: No
    Desaturation Effects (Sepia) Enabled: Yes
    Shader Detail: High


    World Texture Level: Very High
    Character Texture Level: Very High
    World Detail Level (Vis_Scale): 2.000
    Entity Detail Level: 2.000
    Shadows Enabled: No
    Shadow Mode: Disabled
    Shadow Map Shader: Unknown (0)
    Environmental Reflections: Ultra quality
    Advanced Occlusion Settings: No
    Ambient Occlusion: Off
    Occlusion Strength: Off
    Blur: Bilateral
    Ambient Resolution: Performance


    Gamma Correction: 1.000
    Geometry Buffers (VBOs) Enabled: Yes
    Suppression of FX When Camera Close Enabled: No
    Close Suppression Range: 3.000
    Show Advertisements: Yes

    Audio Mode: Performance
    3D Audio: No
    FX Sound Volume: 0.302
    Music Sound Volume: 0.000

    Show Advanced Graphics Options: Yes
    Overall Graphics Quality: 0.500
    Reverse Mouse Buttons: No
    Save Login Username: Yes
    Transfer Rate: Unknown bytes/second
    Current Game Version: 2010.201104210057.1.0
    Installation Directory: C:\Program Files (x86)\City of Heroes

    Mod files in the Data directory
    .\fonts has 2 files
    .\sound\ogg\FrontEnd has 2 files
    .\sound\ogg\Player has 5 files
    .\sound\ogg\Powers has 75 files
    .\sound\ogg\V_Powers has 1 file
    .\sound\ogg\Weapons has 2 files
    .\texture_library\ENEMIES\Nemesis\Drone has 3 files
    .\texture_library\ENEMIES\Nemesis\Heavy has 9 files
    .\texture_library\ENEMIES\Nemesis\Nemesis has 10 files
    .\texture_library\ENEMIES\Nemesis\Soldier has 16 files
    .\texture_library\ENEMIES\Nemesis\SteamHorse has 3 files
    .\texture_library\GUI\CREATION\common\Backgrounds has 2 files
    .\texture_library\GUI\CREATION\Login has 2 files
    .\texture_library\GUI\HUD\Contacts has 1 file
    .\texture_library\GUI\HUD\Map has 1 file
    .\texture_library\GUI\Icons\Powers has 263 files
    .\texture_library\MAPS\city has 2 files
    .\texture_library\MAPS\Midnight_Squad has 1 file
    .\texture_library\MAPS\NewPlayerTutorial has 1 file
    .\texture_library\MAPS\Safeguard has 9 files
    .\texture_library\MAPS\sewers has 44 files
    .\texture_library\MAPS\static has 42 files
    .\texture_library\P_MAPS has 2 files
    .\texture_library\V_MAPS\City has 2 files
    .\texture_library\V_MAPS\Outdoor_Missions has 9 files
    .\texture_library\V_MAPS\Static has 16 files
  22. When I first saw this, I was seeing another character with the issue. They had a female widow, had chosen a 2nd costume, and it was male-enforced etc. etc. Only while they were in that 2nd costume (trying to edit I guess) I saw a horrific thing. I think it's related? You can see how it's female AND male at the same time... I don't know if the player saw it like that themselves, but that's how others would see it I guess since I did.

  23. Culex

    UStream notes?

    Quote:
    Originally Posted by Mystic_Fortune View Post
    Ustream chat I guess, it took me 4 tries to have my question go through. Each time I pressed enter to send it to the Ustream chat I would get a screen that popped up over the chat display forcing me to sign back in. Rather annoying.
    Ditto - Ustream's native chat client. I'd send a question, then even re-typing it 10 minutes later after saying other things, it just wouldn't appear in the chat applet (to me). Also had to relog in occasionally. Not sure what's going on, haven't had that happen with the other ustreams. Pressing up+enter wouldn't re-send a message, thought that was maybe intentional, but then retyping, indeed REWORDING ENTIRELY and it wouldn't come through? Weird. Next time I will probably try another way because that's irritating to me, and irritating to others. How do we access it another way, Snow Globe? Did mine come through with the tilde-hyphen-tilde crap? I didn't want to have spammed or anything, but I saw NOTHING like what you saw, even from Commander.
  24. http://boards.cityofheroes.com/showthread.php?t=272562 seems related.

    Start new character. Apply wolf, bird, minotaur, big cat, or little cat head. Attempt to apply any aura with eye options (ie. Targeting Optics, Pixels, Glow) OTHER than Celestial. Note that the option is GONE ENTIRELY. This is ONLY for characters with the above heads.

    Apply Celestial - Eyes aura. Note that no aura appears. Switch heads to any other non-listed head. Note that aura appears.

    I went in game with my aura still selected but invisible. No change. I took my account unlocks such as Fairy Dust aura and Pixels aura. Attempted to use Pixels - Eyes, and it wasn't available as an option.

    Did Lt. Harris's arc. During cutscene where your character is placed in the room with the talkers, my aura appeared normal and intact. Cutscene ended, no aura.

    Logged out for testing, then back in. On the character select screen, the aura appears.

    The aura does NOT appear displaced, at least infinitely less so than on the Monstrous heads, where they come out of the cheeks at best, so this should NOT be an issue of 'clipping.'

    TL;DR - no eye auras available other than celestial on critter-characters made at least since yesterday; celestial does not actually appear except in cutscenes your model is in and the login screen.
  25. Absolutely against a Granite Armor removal. It's the only reason I play Stone Armor. I want to play as a big bulky thing occasionally. If you have to remove it, I'd sure want some free enhancement-unslotters to kill off my tank who's been 50 for, oh, I don't know how many years now. There is literally nothing you can do with crappy stackable armor graphics (even making me able to use other armors WITH Granite Armor) that would make this pleasing to me.