Dark control:possess gfx glitch
I and my fiancee are having this issue. Horrible on like, DFBs where people try to confuse the hydra heads (what) and make the giant hemisphere flicker until I almost wish I had seizures so I wouldn't SEE it anymore. Not sure if other combos of dark control cause it? I don't use that powerset.
We have different graphic settings, and another model of nVidia card than you.
Enemy Resistances - Damage, Mez and Defense
Enemy XP Mods
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Quote:
I thought you could confuse them. With a team full of dark/* I have seen the lost and vahz AV confused (good way to miss the badge).
I and my fiancee are having this issue. Horrible on like, DFBs where people try to confuse the hydra heads (what)
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and make the giant hemisphere flicker until I almost wish I had seizures so I wouldn't SEE it anymore.
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Not sure if other combos of dark control cause it? I don't use that powerset.
We have different graphic settings, and another model of nVidia card than you. |
Is there anyone that can't see the glitch in game? Im surprised this made it through beta, unless the playerbase is mostly epileptic so none of them were able to bug it.
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Yes, you can confuse the hydra. Yes, I can see the glitch, as can my husband. As I recall, he's running an ATI and I'm running an nvidia. It is primarily a problem when used on very large things (like the hydra) or when very close up to what's confused. While I can see it and it does bug me some, it's not a *major* issue because it's something that CAN be mostly avoided visually. (I have visually triggered migraines. This IS something that if I stare at it could trigger one. It is not NEARLY as bad as old-Sonic Res used to be.)
I thought you could confuse them. With a team full of dark/* I have seen the lost and vahz AV confused (good way to miss the badge).
Thats what I was thinking. I verified with a friend that could also see the glitch, and Im pretty sure he is running nvidia too. Is there anyone that can't see the glitch in game? Im surprised this made it through beta, unless the playerbase is mostly epileptic so none of them were able to bug it. |
@SithRose and @Sith Rose
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That's supposed to have been fixed in Tuesday's patch:
Targets affected by Darkness Control's Possess should remain solid black for the duration of their confusion, instead of flickering between the black and normal states.

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I love the new dark control, but this blinking glitch is driving me crazy.
www.youtube.com/watch?v=zcnwznib_Mc
Is this something other people are experiencing? Is there a quick settings adjustment to make it go away?
---System information gathered by CoH Helper version 0.2.0.2---
DxDiag gathered at March 8, 2012 19:59 (-07:00)
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110622-1506)
System Manufacturer: To be filled by O.E.M.
System Model: To be filled by O.E.M.
BIOS: BIOS Date: 05/10/11 17:08:17 Ver: 04.06.04
Central Processor: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz (4 CPUs), ~3.3GHz
Memory: 16384MB
.Net Memory Report: 13662MB out of 16366MB available
Page File: 29585MB (3145MB currently in use)
C Drive: (WDC WD1002FAEX-00Z3A0 ATA Device) 634684MB out of 953766MB (66%) free
H Drive: (WD 3200BEV External USB Device) 184524MB out of 305168MB (60%) free
D Drive: (HP DVD Writer 1270t ATA Device) zero-size drive
Windows directory location: C:\Windows
DirectX: DirectX 11
DirectX Diag version: 6.01.7601.17514 (64-bit version)
Display Notes: No problems found.
Sound Notes: No problems found.
No problems found.
No problems found.
Input Notes: No problems found.
Monitor:
Monitor's Max Resolution: (blank)
Video Device Name: NVIDIA GeForce GTX 570
Manufacturer / Chip: NVIDIA / GeForce GTX 570
Video Memory: 4064 MB
Driver Version: 8.17.12.9573
Driver Date: 2/9/2012 9:13:00 PM
Driver Language: English
Sound Device Description: Speakers (G510 Gaming Keyboard)
Driver File: USBAUDIO.sys
Driver Version: 6.01.7601.17514
Driver Date: 11/20/2010 3:43:52 AM
Sound Device Description: Speakers (Realtek High Definition Audio)
Driver File: RTKVHD64.sys
Driver Version: 6.00.0001.6278
Driver Date: 12/29/2010 8:59:18 PM
Sound Device Description: Realtek Digital Output (Realtek High Definition Audio)
Driver File: RTKVHD64.sys
Driver Version: 6.00.0001.6278
Driver Date: 12/29/2010 8:59:18 PM
WMI Information
Motherboard Manufacturer: EVGA
Motherboard Model: (empty)
Motherboard Product: EVGA E679
Motherboard Version: Cougar Point
BIOS Manufacturer: American Megatrends Inc.
BIOS Name: BIOS Date: 05/10/11 17:08:17 Ver: 04.06.04
BIOS Version: ALASKA - 1072009
BIOS Release: 20110510000000.000000+000
Registry Information for Current User
Resolution: 1920x1200
3D Resolution: 1920x1200 (Not using renderscale)
Full Screen: Yes
Maximized: No
Screen Position: 0, 0
Refresh Rate: 60Hz
Vertical Sync Enabled: Yes
Physics Quality: High
Maximum Particles: 50000
Max Particle Fill? 10.000
Physics Card Enabled: No
Anti-aliasing: Off
Anisotropic Filtering: 4x
Texture LOD Bias: Smooth
Water Effects: Ultra quality
Bloom: 1.000 (turned on)
Depth of Field Enabled: Yes
Desaturation Effects (Sepia) Enabled: Yes
Shader Detail: High
World Texture Level: Very High
Character Texture Level: Very High
World Detail Level (Vis_Scale): 2.000
Entity Detail Level: 2.000
Shadows Enabled: No
Shadow Mode: Unknown (5)
Shadow Map Shader: High quality
Environmental Reflections: Ultra quality
Advanced Occlusion Settings: No
Ambient Occlusion: High performance
Occlusion Strength: Slight
Blur: Fast
Ambient Resolution: High performance
Gamma Correction: 1.000
Geometry Buffers (VBOs) Enabled: Yes
Suppression of FX When Camera Close Enabled: No
Close Suppression Range: 3.000
Show Advertisements: Yes
Audio Mode: Performance
3D Audio: No
FX Sound Volume: 0.087
Music Sound Volume: 0.093
Show Advanced Graphics Options: Yes
Overall Graphics Quality: 1.000
Reverse Mouse Buttons: No
Save Login Username: Yes
Transfer Rate: Unknown bytes/second
Current Game Version: ?
Installation Directory: C:\Program Files (x86)\NCsoft\City of Heroes
Mod files in the Data directory
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