What do you think is the nastiest brute with a pocket kin?


Alexandras

 

Posted

My fiance wants to watch me smash things so she volunteered to be my pocket kin.

Thing is, I've never had my own personally pocket kin so I'm not really sure what meshes the best with it. Any ideas?


 

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SS/SD by far if you have the infamy for a top build


 

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I'm going to say Fire/SD.


 

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If you have the kin with you all the time I would go with with Fire or SS, I say fire first because the downtime of from Rage crashes. With constant FS the dmg buff from rage won't be as important.

For a Secondary

Quote:
Originally Posted by Humphrey78 View Post
SS/SD by far if you have the infamy for a top build
Elec, Fire for the dmg aura's or Invul because it's so fun.

As for me I have to solo farm so I use a my SS/Fire or my SS/Elec


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Posted

I dunno, the biggest part of SS/SD is all the dam buffage you get from yourself, which isn't really all that necessary with a kin around.

The way I see it is a pocket kin provides the following:
Huge Dam boost ala Fulcrum Shift
Unlimmited Endurance from SB and Transference
Recharge Boost from SB
A huge spammable heal from Transfusion

So what Brute would benefit most from huge dam increase, unlimmited end, extra recharge and a heal?

Damage Aura outweighs dam buff in this case, so that leaves /Fire /ElA and /Dark for secondaries. Dark is the only one without an +end power, and does rarely resisted damage, especially in most farm scenarios (and really, what's a brute with a pocket kin to do but farm?). Dark has the benefit of being the only one of these secondaries that has a +def component, making it more desirable.

Primaries, are a bit more difficult. SS is phenomenal with rage and footstomp, but a late bloomer in AoE. But lets assume we're talking late game anyway. Mu mastery has 3 AoE attacks now, meaning with a pocket kin and some extra recharge, you should have a full attack chain of AoE with just one from your primary. Yeah, hard to argue with SS. The to hit buff from rage is more important than the dam bonus. Of course if your kin is running tactics like a good little girl and you have a kismet, its really not all that necessary.

But I guess my vote goes for SS/Dark. Superior AoE damage, a mix of res and def, a heal in case transfusion misses, and the kb hole is easily filled.


 

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My Fire/Dark gains the most from having a /kin around. The limitless endurance lets me just go all out.


 

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I agree with the statement about a damage aura being a must-- it's pure insanity with a fulcrum shift.

As for secondaries, I would go with ELA. Why? Endurance drain is an integral part of ELAs defenses, and both Transfusion and Transference offer endurance drain to stack with ELA's damage aura (-end) and Power Sink (big time-end).

As for the primary, I'd base it off of what your Corruptor is taking. If she is going with an AOE centric set, most definitely use Dark Melee, Stone or Fire for some of the nastiest single target damage. If she is primarily single target, then War Mace, Electric or even SS would be great options.

Claws is great at both AoE damage and single target damage.


 

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SS/Fire - Blazing Aura and Burn.


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I'd say fire/fire, since rage is irrelevant at the damage cap, and just gives you more downtime.


 

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I'd say Stone/Fire. Stone would benefit greatly from all that +Recharge, +Damage and all that End. Stone also gives you great spiked single target damage, which also has a boss level mez in it. You get great AOE control which doesn't knock enemies out of melee with you (very important with Fulc Shift) and some AOE in Tremor. The animation of Tremor is horrible, but in the Fault > Burn > Tremor chain it's excellent, plus it will act as a further way to keep things off your Kin.

Fire for Burn and Fiery Aura. Stone is one of the best sets for keeping things in the Burn patch via a hold, stun and lots of knockdown. Consume & Healing Flames also love lots of recharge, for when things get hairy (although with a Kin you could skip Consume altogether)

*Edit : And for the Corrupter a nice AOE Set. Ice or Fire would be my first choices, although a Dark/Kin would work really well too (another AOE stun and a Cone immob which doesn't prevent knockdown). But I found my Dark/Kin rather boring in the late 20s. Rad or Elec could work well too.


 

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claw. ss or fire/fire or elec


 

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Warmace or Battle Axe can do some frightening things and they are equipped with both good AoE and ST attack chains. And if your fiance can get you damage-capped regularly, Crowd Control or Pendulum will make you laugh at the puny Foot Stomp.


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Quote:
Originally Posted by Fury Flechette View Post
SS/Fire
That


 

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SS/Fire and have your fiance roll a dark/kin so you'll have an aoe immob for burn pre patron pools.


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Add another vote for SS/Stone.


 

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SS/Fire/Mu. The carnage will be unbelievable. Don't believe the people who tell you rage isn't useful with a pocket kin. Unless the kin spends a TON of money on recharge bonuses, one kin can't keep a brute damage capped all the time. And don't forget the big to-hit bonus from it too.

If you plan on running lib farms at all, stay away from shield. Those nemesis eat defense-based characters alive.


 

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Quote:
Originally Posted by firespray View Post
If you plan on running lib farms at all, stay away from shield. Those nemesis eat defense-based characters alive.
Liberate TV farms? That's my preferred farm on my SS/shield. 0/x8, no bosses. They can't eat you alive if they're dead.

It's not that bad because only the LT's trigger vengeance, not the minions. The minions fall, then the LT's generally all fall at the same time. Sometimes there's a couple left over, but it seems like vengeance does not boost their AOE defense. This means that any survivors just die in the next footstomp.


 

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Surpised no one has said Stone Armor. THe brutes build could be just melee attacks/Granite. With a kin the Speed/recharge debuffs are rendered.


 

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claws/dark


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Posted

ss/fire or clawzasorus/fire. Take a look at spin to see why claws. Ya the aoe isn't huge, but the base damage is huge and the rech is low.

Ss/fire because simply put footstomp is that good.

/fire cause damage aura with kin > shield charge by a large margin. Now if they decide that brute shield charge should ever get a higher damage cap than 400% that might change.

If groups are tight enough to use burn nothing will touch clawz/fire in that scenario. If groups are a bit more spread then footstomp is so good it will spoil you for aoes forever.