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Posts
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Joined
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How significant is the loss in DPS if only using crab spider attacks? I'm not a fan of the weapons.
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every link i find sends me to the titan network home page. does anyone know if the site is complete or just bad links, or what?
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Hmm, for some reason it wouldn't let me choose the tier 9VIP... I thought i HAD to choose the other 5 first... So I guess I'm already elligible for the VIP but I wasted my one token i had on a repeatable...
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If you buy paragon points it gives you reward tokens? How many paragon points would I need if I'm five tokens away from tier 9 VIP?
Quote:You have to be a Tier 9 rewards level, and be a subscriber. You can then place 1-3 reward tokens in the slots for Tier 9 VIP and get about a third of the costume pieces per slot.
They cannot be directly purchased with money or points, though you can purchase a whackload of points and thereby gain a whackload of reward tokens which might bump you up to Tier 9. Then you need to be a subscriber on top of that.
some screenies -
Granite armor
Different illusion pets -
I love what you've done with electric/cold! It's just too hard for me to leave my ill/cold alone.
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You can double stack sleet for double the resist debuff if I remember correctly. Also it was definitely way overpowered so I wouldn't consider it a nerf...
If you have capped range defense maybe you should look towards a resistance based shield instead of defense. I'm currently using leviathan and haven't looked back. -
I'm not sure how it is on all servers but I've noticed that it is rarely used on guardian. I like the idea of the queue system but it apparently needs some help. I couldn't find a thread on the subject in my limited search, but I would like to propose a thread dedicated to correcting problems with it or improving its functionality.
My personal vote goes towards:
1 fix the avg wait time
2 show the number of players currently waiting and the amount needed to start
3 show player names currently waiting
4 tank brute controller etc.
Ideas? -
I currently don't have gloom. But my build will have perma hasten. Or actually, if someone could explain how to figure out the answer on my own that would be great too. Should i stack power siphon 5 times or could I get by with 4 and then use gloom as one of the attacks? Thanks for any help.
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I'm working on kinetic/stone armor with capped defense while NOT in granite. Unique?
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i hear it can stack up to 4 times for a total of -60% regen.. Is that enough -regen to overcome a GM?
My main has always been able to take down GM's because of -500% regen in benumb (ill/cold controller) but ive always liked my ill/storm...which doesnt have any -regen.. i know my ill/storm can beat AV's but how about a GM? Is -60% regen enough?
help me out math wizards! Thanks. -
So with the -regen stacked 4 times, would I be able to take down a giant monster?
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Any word on interface powers being nonresistable? I heard rumors but nothing confirmed.
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well i tried levitahan and im not real impressed. Im still able to destroy AV's and i beat synapse easily.. but im not sure i like the damage output... wish i was a good numbers guy so i could figure up my damage.. i cant stand not having my attack chain anymore.
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well as an ill/cold i know your aware of how often we must cast sleet.. resummon pets.. etc. my ultimate goal here is to be a single target attacker first. Mainly for AV's and GM's. Im hoping the time missed in my attack chain will be substituted by the constant damage from water spout and the damage from bile spray.. we'll see.. i may go back to ice if i dont like it.
Also i teamed with your character on an ITF.. My character name is NIHIL. I liked your bio -
guess no one has tried it... Ill post my thoughts when the respec is complete. Might be a few more days though.. i need a pvp IO to complete my build...
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I currently have a fully decked out ill/cold/ice with capped range defense and I love playing him, but I never use the shield because 1. I have capped range defense and 2. It looks like crap (IMO). I know fire is a good choice but my question is what do you think about leviathan? I was thinking I might have a little better single target damage with water spout out... Pretty close to the same aoe damage with bile spray compared to ice storm? ... I still get hibernate.... And a more useful and better looking shield (IMO). I will be skipping the pet.
Anyway, any thoughts? -
what do you think of this?.. capped ranged.. capped psi.. 41% energy and negative defense.. decent smashing/lethal resistance.. perma hasten.. 1 second off of perma drain psyche.
But am i limiting myself with my attacks?... hmm, not sure.. not enough AOE?.. hmmm. thoughts?
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Dominator
Primary Power Set: Electric Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Psionic Mastery
Villain Profile:
Level 1: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Acc/EndRdx/Rchg/Hold(3), BasGaze-Rchg/Hold(5), Apoc-Dmg(50)
Level 1: Psionic Dart -- Empty(A)
Level 2: Chain Fences -- GravAnch-Immob/EndRdx(A), GravAnch-Immob(5), GravAnch-Immob/Rchg(7), GravAnch-Acc/Immob/Rchg(7), GravAnch-Acc/Rchg(9)
Level 4: Mind Probe -- Empty(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(15)
Level 8: Conductive Aura -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc(17), Efficacy-EndMod(33), Efficacy-EndMod/Rchg(33), Efficacy-EndMod/Acc/Rchg(33), Efficacy-Acc/Rchg(34)
Level 10: Mental Blast -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(11), Thundr-Acc/Dmg(11), Thundr-Dmg/EndRdx(13), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(15)
Level 12: Static Field -- FtnHyp-Sleep/EndRdx(A), FtnHyp-Plct%(23), FtnHyp-Sleep(46), FtnHyp-Sleep/Rchg(46), FtnHyp-Acc/Sleep/Rchg(48), CSndmn-Heal%(48)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(34)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A), HO:Enzym(17), Zephyr-ResKB(36), Zephyr-Travel(36)
Level 18: Paralyzing Blast -- UbrkCons-Dam%(A), UbrkCons-Hold/Rchg(19), UbrkCons-Acc/Hold/Rchg(19), UbrkCons-Acc/Rchg(21), UbrkCons-EndRdx/Hold(21)
Level 20: Drain Psyche -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx(23), Dct'dW-EndRdx/Rchg(25), Dct'dW-Heal/Rchg(27), Dct'dW-Heal/EndRdx/Rchg(27)
Level 22: Boxing -- Empty(A)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(25)
Level 26: Tactics -- GSFC-Build%(A), GSFC-ToHit(34)
Level 28: Subdue -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(29), Thundr-Acc/Dmg(29), Thundr-Dmg/EndRdx(31), Thundr-Dmg/Rchg(31), Thundr-Acc/Dmg/Rchg(31)
Level 30: Synaptic Overload -- CoPers-Conf%(A), CoPers-Conf/EndRdx(37), CoPers-Conf(37), CoPers-Conf/Rchg(37), CoPers-Acc/Conf/Rchg(40), CoPers-Acc/Rchg(40)
Level 32: Gremlins -- ExRmnt-+Res(Pets)(A), ExRmnt-EndRdx/Dmg/Rchg(36), ExRmnt-Acc/Rchg(43), ExRmnt-Acc/Dmg(45), ExRmnt-Dmg/EndRdx(46), ExRmnt-Acc/Dmg/Rchg(48)
Level 35: Tough -- S'fstPrt-ResDam/Def+(A)
Level 38: Psychic Shockwave -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(39), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(40)
Level 41: Link Minds -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(42), RedFtn-EndRdx(42), RedFtn-Def/Rchg(42), RedFtn-EndRdx/Rchg(43), RedFtn-Def/EndRdx/Rchg(43)
Level 44: Indomitable Will -- LkGmblr-Rchg+(A), RechRdx-I(45), RechRdx-I(45), RechRdx-I(50)
Level 47: Mind Over Body -- GA-3defTpProc(A)
Level 49: Weave -- HO:Enzym(A), LkGmblr-Rchg+(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Stamina -- Empty(A) -
thanks for your help but i think im gonna roll a dominator.. this build is making me lose interest
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this is the build im thinking about.. i have 2 slots left... and im not sure if im making any glaring mistakes. It has decent defense numbers plus two oh shiz powers with hibernate and phase shift. I would prefer capped defense but im not sure its possible while still maintaining perma hasten.. etc. Any advice or help appreciated.
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Dominator
Primary Power Set: Electric Control
Secondary Power Set: Psionic Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Tesla Cage- (A) Basilisk's Gaze - Accuracy/Hold
- (3) Basilisk's Gaze - Accuracy/Recharge
- (3) Basilisk's Gaze - Endurance/Recharge/Hold
- (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Thunderstrike - Damage/Endurance/Recharge
- (5) Thunderstrike - Accuracy/Damage/Endurance
- (7) Thunderstrike - Accuracy/Damage
- (7) Thunderstrike - Damage/Endurance
- (9) Thunderstrike - Damage/Recharge
- (48) Thunderstrike - Accuracy/Damage/Recharge
- (A) Gravitational Anchor - Immobilize/Endurance
- (9) Gravitational Anchor - Immobilize
- (11) Gravitational Anchor - Immobilize/Recharge
- (11) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (13) Gravitational Anchor - Accuracy/Recharge
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (A) Luck of the Gambler - Recharge Speed
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Efficacy Adaptor - EndMod/Accuracy
- (15) Efficacy Adaptor - EndMod
- (17) Efficacy Adaptor - EndMod/Recharge
- (40) Efficacy Adaptor - EndMod/Endurance
- (43) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (45) Efficacy Adaptor - Accuracy/Recharge
- (A) Decimation - Accuracy/Damage/Recharge
- (19) Decimation - Accuracy/Damage
- (19) Decimation - Damage/Endurance
- (21) Decimation - Damage/Recharge
- (40) Decimation - Accuracy/Endurance/Recharge
- (A) Fortunata Hypnosis - Sleep/Endurance
- (23) Fortunata Hypnosis - Sleep
- (25) Fortunata Hypnosis - Sleep/Recharge
- (25) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (36) Fortunata Hypnosis - Accuracy/Recharge
- (A) Recharge Reduction IO
- (21) Recharge Reduction IO
- (23) Recharge Reduction IO
- (A) Empty
- (A) Unbreakable Constraint - Chance for Smashing Damage
- (43) Unbreakable Constraint - Endurance/Hold
- (46) Unbreakable Constraint - Accuracy/Recharge
- (46) Unbreakable Constraint - Hold/Recharge
- (48) Unbreakable Constraint - Accuracy/Hold/Recharge
- (A) Doctored Wounds - Heal/Endurance/Recharge
- (37) Doctored Wounds - Heal/Endurance
- (37) Doctored Wounds - Recharge
- (45) Doctored Wounds - Endurance/Recharge
- (45) Doctored Wounds - Heal/Recharge
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (37) Steadfast Protection - Resistance/+Def 3%
- (A) Luck of the Gambler - Recharge Speed
- (36) HamiO:Enzyme Exposure
- (50) HamiO:Enzyme Exposure
- (A) Coercive Persuasion - Contagious Confusion
- (27) Coercive Persuasion - Confused/Endurance
- (27) Coercive Persuasion - Confused
- (29) Coercive Persuasion - Confused/Recharge
- (29) Coercive Persuasion - Accuracy/Confused/Recharge
- (50) Coercive Persuasion - Accuracy/Recharge
- (A) Apocalypse - Chance of Damage(Negative)
- (31) Apocalypse - Damage/Endurance
- (31) Apocalypse - Damage/Recharge
- (31) Apocalypse - Accuracy/Damage/Recharge
- (34) Apocalypse - Accuracy/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Expedient Reinforcement - Resist Bonus Aura for Pets
- (33) Expedient Reinforcement - Endurance/Damage/Recharge
- (33) Expedient Reinforcement - Accuracy/Recharge
- (33) Expedient Reinforcement - Accuracy/Damage
- (34) Expedient Reinforcement - Damage/Endurance
- (34) Expedient Reinforcement - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (36) HamiO:Enzyme Exposure
- (A) Armageddon - Chance for Fire Damage
- (39) Armageddon - Damage/Endurance
- (39) Armageddon - Damage/Recharge
- (39) Armageddon - Accuracy/Damage/Recharge
- (40) Armageddon - Accuracy/Recharge
- (A) Ragnarok - Chance for Knockdown
- (42) Ragnarok - Damage/Endurance
- (42) Ragnarok - Damage/Recharge
- (42) Ragnarok - Accuracy/Damage/Recharge
- (43) Ragnarok - Accuracy/Recharge
- (A) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense
- (A) Recharge Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
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No opinions? No help? Any glaring mistakes?
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a little better recharge.. still have capped range defense.. heat loss is 11 seconds away from perma.. and hasten is a little more than 6 seconds away from perma. This is a tough build... still hoping you guys can help out.
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Corruptor
Primary Power Set: Sonic Attacks
Secondary Power Set: Cold Domination
Power Pool: Medicine
Power Pool: Speed
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Dark Mastery
Villain Profile:
Level 1: Shriek- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (3) Thunderstrike - Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Endurance
- (40) Thunderstrike - Damage/Endurance/Recharge
- (A) Empty
- (A) Thunderstrike - Damage/Endurance/Recharge
- (7) Thunderstrike - Accuracy/Damage/Endurance
- (7) Thunderstrike - Accuracy/Damage
- (9) Thunderstrike - Damage/Endurance
- (9) Thunderstrike - Damage/Recharge
- (37) Thunderstrike - Accuracy/Damage/Recharge
- (A) Ragnarok - Damage/Endurance
- (11) Ragnarok - Damage
- (11) Ragnarok - Damage/Recharge
- (13) Ragnarok - Accuracy/Damage/Recharge
- (13) Ragnarok - Accuracy/Recharge
- (A) Empty
- (A) Thunderstrike - Damage/Endurance/Recharge
- (17) Thunderstrike - Accuracy/Damage/Endurance
- (23) Thunderstrike - Accuracy/Damage
- (25) Thunderstrike - Damage/Recharge
- (27) Thunderstrike - Damage/Endurance
- (31) Thunderstrike - Accuracy/Damage/Recharge
- (A) Recharge Reduction IO
- (27) Recharge Reduction IO
- (29) Recharge Reduction IO
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (A) Interrupt Reduction IO
- (15) Interrupt Reduction IO
- (15) Healing IO
- (A) Stupefy - Chance of Knockback
- (19) Stupefy - Accuracy/Stun/Recharge
- (29) Stupefy - Accuracy/Recharge
- (40) Stupefy - Endurance/Stun
- (40) Stupefy - Accuracy/Endurance
- (45) Stupefy - Stun/Range
- (A) Steadfast Protection - Resistance/+Def 3%
- (19) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Luck of the Gambler - Recharge Speed
- (21) Red Fortune - Defense
- (21) Red Fortune - Defense/Recharge
- (23) Red Fortune - Defense/Endurance
- (25) Red Fortune - Defense/Endurance/Recharge
- (33) Red Fortune - Endurance
- (A) Luck of the Gambler - Recharge Speed
- (33) Red Fortune - Defense
- (33) Red Fortune - Endurance
- (36) Red Fortune - Defense/Endurance
- (36) Red Fortune - Defense/Recharge
- (37) Red Fortune - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (36) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Luck of the Gambler - Recharge Speed
- (A) Accuracy IO
- (34) Recharge Reduction IO
- (34) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Stupefy - Chance of Knockback
- (42) Stupefy - Stun/Range
- (46) Stupefy - Accuracy/Endurance
- (46) Stupefy - Endurance/Stun
- (50) Stupefy - Accuracy/Recharge
- (50) Stupefy - Accuracy/Stun/Recharge
- (A) Recharge Reduction IO
- (37) Recharge Reduction IO
- (A) Endurance Modification IO
- (39) Endurance Modification IO
- (39) Recharge Reduction IO
- (39) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Stupefy - Chance of Knockback
- (42) Stupefy - Accuracy/Stun/Recharge
- (43) Stupefy - Accuracy/Recharge
- (43) Stupefy - Endurance/Stun
- (43) Stupefy - Accuracy/Endurance
- (45) Stupefy - Stun/Range
- (A) Resist Damage IO
- (A) Fortunata Hypnosis - Sleep/Endurance
- (48) Fortunata Hypnosis - Sleep
- (48) Fortunata Hypnosis - Sleep/Recharge
- (48) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (50) Fortunata Hypnosis - Accuracy/Recharge
- (A) Recharge Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
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here is a revised build. removed leadership pool for hover. maintained my capped ranged defense. moved the boxing stupefy over to oppressive gloom. removed soul drain for sirens song.
I need a ton more recharge in this build though... i may need to investigate other epic sets. any help appreciated.
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Corruptor
Primary Power Set: Sonic Attacks
Secondary Power Set: Cold Domination
Power Pool: Medicine
Power Pool: Speed
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Dark Mastery
Villain Profile:
Level 1: Shriek- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (3) Thunderstrike - Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Endurance
- (40) Thunderstrike - Damage/Endurance/Recharge
- (A) Empty
- (A) Thunderstrike - Damage/Endurance/Recharge
- (7) Thunderstrike - Accuracy/Damage/Endurance
- (7) Thunderstrike - Accuracy/Damage
- (9) Thunderstrike - Damage/Endurance
- (9) Thunderstrike - Damage/Recharge
- (37) Thunderstrike - Accuracy/Damage/Recharge
- (A) Ragnarok - Damage/Endurance
- (11) Ragnarok - Damage
- (11) Ragnarok - Damage/Recharge
- (13) Ragnarok - Accuracy/Damage/Recharge
- (13) Ragnarok - Accuracy/Recharge
- (A) Empty
- (A) Apocalypse - Chance of Damage(Negative)
- (23) Apocalypse - Damage/Endurance
- (25) Apocalypse - Damage
- (25) Apocalypse - Damage/Recharge
- (27) Apocalypse - Accuracy/Damage/Recharge
- (42) Apocalypse - Accuracy/Recharge
- (A) Recharge Reduction IO
- (27) Recharge Reduction IO
- (29) Recharge Reduction IO
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (15) Numina's Convalescence - Heal
- (15) Numina's Convalescence - Heal/Endurance
- (17) Numina's Convalescence - Endurance/Recharge
- (17) Numina's Convalescence - Heal/Recharge
- (23) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Empty
- (A) Steadfast Protection - Resistance/+Def 3%
- (19) Resist Damage IO
- (19) Resist Damage IO
- (A) Red Fortune - Endurance
- (21) Red Fortune - Defense
- (21) Red Fortune - Defense/Endurance
- (33) Red Fortune - Defense/Recharge
- (46) Red Fortune - Endurance/Recharge
- (46) Red Fortune - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (33) HamiO:Enzyme Exposure
- (A) Luck of the Gambler - Recharge Speed
- (33) HamiO:Enzyme Exposure
- (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (A) Accuracy IO
- (34) Recharge Reduction IO
- (34) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (A) Pacing of the Turtle - Chance of -Recharge
- (36) Pacing of the Turtle - Endurance/Recharge/Slow
- (36) Pacing of the Turtle - Range/Slow
- (36) Pacing of the Turtle - Accuracy/Endurance
- (37) Pacing of the Turtle - Damage/Slow
- (42) Pacing of the Turtle - Accuracy/Slow
- (A) Efficacy Adaptor - EndMod/Endurance
- (39) Efficacy Adaptor - EndMod/Accuracy
- (39) Efficacy Adaptor - EndMod
- (39) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (40) Efficacy Adaptor - EndMod/Recharge
- (40) Efficacy Adaptor - Accuracy/Recharge
- (A) Stupefy - Chance of Knockback
- (42) Stupefy - Accuracy/Stun/Recharge
- (43) Stupefy - Accuracy/Recharge
- (43) Stupefy - Endurance/Stun
- (43) Stupefy - Accuracy/Endurance
- (45) Stupefy - Stun/Range
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (45) Gladiator's Armor - Resistance
- (45) Gladiator's Armor - Recharge/Resist
- (A) Fortunata Hypnosis - Sleep/Endurance
- (48) Fortunata Hypnosis - Sleep
- (48) Fortunata Hypnosis - Sleep/Recharge
- (48) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (50) Fortunata Hypnosis - Accuracy/Recharge
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty