interface -regen question


 

Posted

i hear it can stack up to 4 times for a total of -60% regen.. Is that enough -regen to overcome a GM?

My main has always been able to take down GM's because of -500% regen in benumb (ill/cold controller) but ive always liked my ill/storm...which doesnt have any -regen.. i know my ill/storm can beat AV's but how about a GM? Is -60% regen enough?

help me out math wizards! Thanks.


 

Posted

No, it won't negate the GM's regen, though it might help enough to allow you to out damage the GM's regen.

I forget how much GM's resist debuffs by, and not sure if interface debuffs are resistable by AVs/GMs, so it might debuff the GM's regen anywhere from 9% to 60%, neither extreme is enough to eleminate thier regeneration, but as I said before, it might be enough so that you can out damage thier regen.


Quote:
Originally Posted by BackAlleyBrawler View Post
That...was a Herocon 09 exclusive easter egg. The powerset will not have doves associated with it.

Namely because you guys would want to color tint the damn doves, or make them hawks/ravens/flying sharks/etc and that's just a headache I do...not...want...to deal with.

 

Posted

GMs regenerate at (the equivalent of) 353 hp/sec. Their debuff resistances vary from 70% (for lower level GMs: Kraken, Paladin) to 86% (for high tier GMs: Yukon Grai, Kronos Titan)


 

Posted

well that doesnt sound too promising...


 

Posted

Is Interface debuffs "resistable".


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Jibikao View Post
Is Interface debuffs "resistable".
ive asked this question twice now and havent seen an answer about it lol


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
ive asked this question twice now and havent seen an answer about it lol
If Interface -regen is resistable, then its value seems very low to me. 60% max before AV resistance? Yikes.. that's hardly anything. You might as well just carry Daggers.


Another problem is I think a lot of people are going for -resist interface and you can't stack interface debuffs (true?), so I may be better off using other types of interface.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Jibikao View Post
Another problem is I think a lot of people are going for -resist interface and you can't stack interface debuffs (true?), so I may be better off using other types of interface.
interface buffs can stack max of 4x from all sources of the debuff (so 8 poeple with reactive interface can only do max of 4x -res between all of them)


 

Posted

I'm personally going to go with the -rch / -spd interface.
Having things stick around longer and wondering when their attacks are going to come back makes me smile.


Make a man a fire and keep him warm for the day, SET a man on fire and keep him warm for the rest of his life.
Incarnates: K'lir(Fire/Dark Corr):Hot-House Flower(Plant/Fire Dom):Kinrad X(Kin/Rad Def):Itsy-Bitsy Spider(Crab):Two Ton Tony(Mace/WP Broot):Teeny Weeny Widow(Fortunata/Widow) : Zeroth Law (Ice/Fire Tank)

 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
interface buffs can stack max of 4x from all sources of the debuff (so 8 poeple with reactive interface can only do max of 4x -res between all of them)
Oh..4 stacks from different sources. That's awesome then.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Jibikao View Post
Oh..4 stacks from different sources. That's awesome then.
I interpreted it as a max of 4x throughout all sources, so not awesome. I'm going for the -res +fire with higher chance of fire specifically so I do more damage because of other people's debuffs.


 

Posted

Quote:
Originally Posted by Pyro_Master_NA View Post
I interpreted it as a max of 4x throughout all sources, so not awesome. I'm going for the -res +fire with higher chance of fire specifically so I do more damage because of other people's debuffs.
How much % for one source of resistance debuff?


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Jibikao View Post
How much % for one source of resistance debuff?
-2.5% for the -resist


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
-2.5% for the -resist
Pretty negligible; somehow I doubt you'd really notice it. I'd say just go for the damage proc and forget about the debuff on the Interface.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by Call Me Awesome View Post
Pretty negligible; somehow I doubt you'd really notice it. I'd say just go for the damage proc and forget about the debuff on the Interface.
If you're solo, then the damage is definitely better. But if you're with a team, even 2.5% is better than a damage buff since it increases all damage from all members of the team.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by Call Me Awesome View Post
Pretty negligible; somehow I doubt you'd really notice it. I'd say just go for the damage proc and forget about the debuff on the Interface.
if someone could answer the question about it being resistable or not, cause if it is resistable, it will be even less than negligible and almost a waste of time to go for


 

Posted

And another question. It says it applies the proc, damage, debuff, whatever to "most" attacks. Can someone define what they mean by most?


 

Posted

Any power that can accept a Damage enhancement is affected by Interface (this includes things like Judgement - it can accept Damage enhancements but it doesn't get slots so you can't put them in there normally).


Global @Diellan - 5M2M
Mids' Hero/Villain Designer Lead
Virtue Server
Redside: Lorenzo Mondavi
Blueside: Alex Rabinovich

Got a Mids suggestion? Want to report a Mids bug?

 

Posted

Quote:
Originally Posted by Diellan_ View Post
Any power that can accept a Damage enhancement is affected by Interface (this includes things like Judgement - it can accept Damage enhancements but it doesn't get slots so you can't put them in there normally).
im pretty sure in beta i read that judgement powers were affected by interface slot

and i can attest that when i open up a mob with my judgement power, i can see my interface debuff effect go off on majority of the targets

i think the interface procs affect anything that DOES do dmg, if the power does no dmg then it wont apply the proc


 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
If you're solo, then the damage is definitely better. But if you're with a team, even 2.5% is better than a damage buff since it increases all damage from all members of the team.

Don't forget as well that -resist is a damage multiplier, whereas a standard damage buff like Assault is only additive.


In other words the more Damage buffs you have from other sources (enhancements, alpha slots, teams and self buffs like Build-Up) the more bang you get from the -resist.


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
im pretty sure in beta i read that judgement powers were affected by interface slot

and i can attest that when i open up a mob with my judgement power, i can see my interface debuff effect go off on majority of the targets

i think the interface procs affect anything that DOES do dmg, if the power does no dmg then it wont apply the proc
That's why I said includes Judgement. Lore is also affected by Interface. The reason is that Judgement and Lore powers actually have a list of allowed enhancements just like other powers, you just normally don't see it because the powers don't accept slots.


Global @Diellan - 5M2M
Mids' Hero/Villain Designer Lead
Virtue Server
Redside: Lorenzo Mondavi
Blueside: Alex Rabinovich

Got a Mids suggestion? Want to report a Mids bug?

 

Posted

I finally got my first Interface, Reactive. Looks like the resistance debuff value is very low just for one application. It does seem like I can stack more than one application (up to 4x) by myself. That's why you would want 75% proc chance.

How much fire dot damage from the proc? And can you stack fire dot or the new one overwrites the first dot?

And how long does the debuff last? 10s or longer?


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Call Me Awesome View Post
Pretty negligible; somehow I doubt you'd really notice it. I'd say just go for the damage proc and forget about the debuff on the Interface.
The Core version is a 100% chance of the debuff, meaning that after four hits, you're guaranteed a 10% debuff (unless you have to stop hitting for some reason). I don't think that's beneath notice. Also, bear in mind that all these limited stacking debuffs are achieved by granting the target a temp power that it applies to itself. That means these debuffs don't follow the "purple patch" behavior - You'll apply the full debuff to a foe of any level you can hit.

I'm taking this on my high-sustained-DPS melee characters.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

The -regen interface (and all the interfaces) are resistable as normal debuffs. They last ten seconds making stacking consistently beyond extremely challenging for anyone without a pet. Lore pets can apply the interface debuff but at the moment, Diamagnetic and Gravitic look to be complete trash due to AV resistances (while Paralytic and Reactive are rarely resisted/viable). Interface seems to be awesome all around for MMs, while fairly blah to everyone else with a few exceptions.

This was tested as a DM Brute vs Nemesis the AV and later during a Rikti Pylon with Power Analyzer MK III running. Diamagnetic was resisted to the full value of their resistance.


 

Posted

Quote:
Originally Posted by UberGuy View Post
The Core version is a 100% chance of the debuff, meaning that after four hits, you're guaranteed a 10% debuff (unless you have to stop hitting for some reason). I don't think that's beneath notice. Also, bear in mind that all these limited stacking debuffs are achieved by granting the target a temp power that it applies to itself. That means these debuffs don't follow the "purple patch" behavior - You'll apply the full debuff to a foe of any level you can hit.

I'm taking this on my high-sustained-DPS melee characters.
the reactive does NOT have an option for 100% chance of debuff, it either has 75% debuff/25% DoT, or 25% debuff/75% DoT

all of the others are 100/50 or 50/100