interface -regen question
No, it won't negate the GM's regen, though it might help enough to allow you to out damage the GM's regen.
I forget how much GM's resist debuffs by, and not sure if interface debuffs are resistable by AVs/GMs, so it might debuff the GM's regen anywhere from 9% to 60%, neither extreme is enough to eleminate thier regeneration, but as I said before, it might be enough so that you can out damage thier regen.
That...was a Herocon 09 exclusive easter egg. The powerset will not have doves associated with it.
Namely because you guys would want to color tint the damn doves, or make them hawks/ravens/flying sharks/etc and that's just a headache I do...not...want...to deal with. |
GMs regenerate at (the equivalent of) 353 hp/sec. Their debuff resistances vary from 70% (for lower level GMs: Kraken, Paladin) to 86% (for high tier GMs: Yukon Grai, Kronos Titan)
well that doesnt sound too promising...
Is Interface debuffs "resistable".
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
ive asked this question twice now and havent seen an answer about it lol
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Another problem is I think a lot of people are going for -resist interface and you can't stack interface debuffs (true?), so I may be better off using other types of interface.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

I'm personally going to go with the -rch / -spd interface.
Having things stick around longer and wondering when their attacks are going to come back makes me smile.
Make a man a fire and keep him warm for the day, SET a man on fire and keep him warm for the rest of his life.
Incarnates: K'lir(Fire/Dark Corr):Hot-House Flower(Plant/Fire Dom):Kinrad X(Kin/Rad Def):Itsy-Bitsy Spider(Crab):Two Ton Tony(Mace/WP Broot):Teeny Weeny Widow(Fortunata/Widow) : Zeroth Law (Ice/Fire Tank)
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

And another question. It says it applies the proc, damage, debuff, whatever to "most" attacks. Can someone define what they mean by most?
Any power that can accept a Damage enhancement is affected by Interface (this includes things like Judgement - it can accept Damage enhancements but it doesn't get slots so you can't put them in there normally).
Global @Diellan - 5M2M
Mids' Hero/Villain Designer Lead
Virtue Server
Redside: Lorenzo Mondavi
Blueside: Alex Rabinovich
Got a Mids suggestion? Want to report a Mids bug?
Any power that can accept a Damage enhancement is affected by Interface (this includes things like Judgement - it can accept Damage enhancements but it doesn't get slots so you can't put them in there normally).
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and i can attest that when i open up a mob with my judgement power, i can see my interface debuff effect go off on majority of the targets
i think the interface procs affect anything that DOES do dmg, if the power does no dmg then it wont apply the proc

If you're solo, then the damage is definitely better. But if you're with a team, even 2.5% is better than a damage buff since it increases all damage from all members of the team.
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Don't forget as well that -resist is a damage multiplier, whereas a standard damage buff like Assault is only additive.
In other words the more Damage buffs you have from other sources (enhancements, alpha slots, teams and self buffs like Build-Up) the more bang you get from the -resist.
im pretty sure in beta i read that judgement powers were affected by interface slot
and i can attest that when i open up a mob with my judgement power, i can see my interface debuff effect go off on majority of the targets i think the interface procs affect anything that DOES do dmg, if the power does no dmg then it wont apply the proc |
Global @Diellan - 5M2M
Mids' Hero/Villain Designer Lead
Virtue Server
Redside: Lorenzo Mondavi
Blueside: Alex Rabinovich
Got a Mids suggestion? Want to report a Mids bug?
I finally got my first Interface, Reactive. Looks like the resistance debuff value is very low just for one application. It does seem like I can stack more than one application (up to 4x) by myself. That's why you would want 75% proc chance.
How much fire dot damage from the proc? And can you stack fire dot or the new one overwrites the first dot?
And how long does the debuff last? 10s or longer?
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Pretty negligible; somehow I doubt you'd really notice it. I'd say just go for the damage proc and forget about the debuff on the Interface.
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I'm taking this on my high-sustained-DPS melee characters.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
The -regen interface (and all the interfaces) are resistable as normal debuffs. They last ten seconds making stacking consistently beyond extremely challenging for anyone without a pet. Lore pets can apply the interface debuff but at the moment, Diamagnetic and Gravitic look to be complete trash due to AV resistances (while Paralytic and Reactive are rarely resisted/viable). Interface seems to be awesome all around for MMs, while fairly blah to everyone else with a few exceptions.
This was tested as a DM Brute vs Nemesis the AV and later during a Rikti Pylon with Power Analyzer MK III running. Diamagnetic was resisted to the full value of their resistance.
The Core version is a 100% chance of the debuff, meaning that after four hits, you're guaranteed a 10% debuff (unless you have to stop hitting for some reason). I don't think that's beneath notice. Also, bear in mind that all these limited stacking debuffs are achieved by granting the target a temp power that it applies to itself. That means these debuffs don't follow the "purple patch" behavior - You'll apply the full debuff to a foe of any level you can hit.
I'm taking this on my high-sustained-DPS melee characters. |
all of the others are 100/50 or 50/100

i hear it can stack up to 4 times for a total of -60% regen.. Is that enough -regen to overcome a GM?
My main has always been able to take down GM's because of -500% regen in benumb (ill/cold controller) but ive always liked my ill/storm...which doesnt have any -regen.. i know my ill/storm can beat AV's but how about a GM? Is -60% regen enough?
help me out math wizards! Thanks.