Pyro_Master_NA

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  1. Pyro_Master_NA

    Time/Sonic Build

    Someone recently (less than a month ago, I forget who or when exactly) posted a chart with the res debuff timers stacked in two different attack chains, and showed that shout does increase the debuff and the overall damage. They compared it to an electric fence chain, and when shout was swapped in, the damage went up a bit. Both of which were stronger than just a shriek/scream chain.
  2. Quote:
    Originally Posted by BL00DBATH View Post
    I came up with a build that took both powers and skipped Jacob's ladder. Is that a foolish decision?
    Yes. Jacob's Ladder is a great attack, and on a stalker, it will be involved in your ST attack chain, and will add in some splash damage as well. It is definitely better than Permafrost IMO. As others have said, drop permafrost and grab the winter's gift.
  3. Quote:
    Originally Posted by DreadShinobi View Post
    TW/Elec performs extremely well on Brutes.



    Defense Softcap for all ATs is 45%. The Incarnate softcap is 59%.

    Resistance hardcap is 75% for scrappers and 90% for brutes and tankers.
    I know for the sake of this thread, those are the only ATs that matter, but just a note that EAT have 85% res cap, brute/tank are 90%, and everything else is 75%.
  4. I would say a Soldier gets it. Crab build for most of it. Get's good resists and can easily cap all positions, a large heal/+HP power and full mez protection is covered. Massive AoE, can hold agro while army of 8 Arachnos pets destroy AV/GMs in no time (I'm adding in Arachnos Lore for pure flavor). Ranged and melee damage available, and I'm sure someone could manage to toss in a decent amount of KB control in there. And let's not forget VG debuffing.
  5. I would also switch the last slot on blaze to a chance for BU proc.
  6. If you want something that doesn't need/benefit from s/l defense, go with wither Shield Defense, or Super Reflexes. Both focus on positional defense rather than typed, so s/l defense does them literally no good at all. I suggest SD for a kin scrapper personally. As a kin, you'll want scrapper over brute for insta recharged siphon, and the larger damage buff per hit. Add in shield's damage buffing, and you'll have a killing machine. And if you don't mind using inspirations every group, you can get 32.5 defense to m/r/a really easy and just pop a purple.
  7. Search CEBR in AE. There are a bunch of farms set to level one, and if you keep popping purples and reds, you stay damage capped and defense softcapped, while your blazing aura kills them all. See, at level one, brutes still have their outrageous damage cap, while other AT's don't get to hit their cap until ~lvl20. So the amount of damage your aura does is enough to take out a minion with only one or two pulses, while LTs and bosses take 3-4 pulses. Keep using ST on the bosses, and they'll go down a few seconds faster. Just be sure to pop at least 4 purples and a few reds BEFORE attacking the enemies, or you'lll go down pretty fast. Set to x8 and enjoy.
  8. Pyro_Master_NA

    god mode build?

    Quote:
    Originally Posted by Hyperstrike View Post
    You don't roll against both defense types.
    Basically any incoming attack takes the "best" number be it type or position and uses that. One roll.
    I forgot to mention that. This is also correct. Which is why you should always build for either types or positions, not both (except in very rare cases, usually with blasters going smash/lethal/ranged).
  9. Pyro_Master_NA

    god mode build?

    Well it's by no means a bad build, but I wouldn't call it a "Godmode" build. Most people consider softcapped defenses a requirement for that, and your AoE defense comes up a little short. Not to mention you have very little resistance to layer with your defense, which is extra important on a build with no defense debuff resistance. So if your defense gets debuffed, your aid self will likely get interrupted, and you'll faceplant pretty quickly. Godmode builds usually have an extremely high amount of ST or AoE damage as well, and yours is limited on the AoE side of that. Venom grenade and Mako's patron set can help with that a LOT. But if you keep the patron you have, I would suggest switching things around so that your summon blaster has some ACC or damage in it. Anything higher than +1 will shred right through it if it doesn't kill them.


    I would say that if you want to make a "Godmode" build with this character, you should fit in fighting for tough, go with Leviathan patron, and pick up venom grenade. Probably drop maneuvers and CJ, and maybe assault.

    Just saw, you should also take out the +regen unique and replace it with a much cheaper numina heal. With the numina value and the first set bonus, it outperforms the unique for regenerative tissue.
  10. Quote:
    Originally Posted by MriBruce View Post
    Did Sonic mug Beauregard, or something? It seems like I keep seeing him in threads where it's being discussed, always presenting bogus figures and arguments to make it look as bad as possible.
    What? He didn't have any bogus figures. If you get +OVER 9000!!!!!!% recharge, you can really kill lusca and all 8 tentacles in about 30 seconds with defender psi blast.
  11. Quote:
    Originally Posted by Smiling_Joe View Post
    Not true - I just used it in game and it DOES break hide on a stalker. So maybe it's changed?
    It will cause aggro, and they will become aware of you, but until you attack or they attack, hide/hidden is still on,, and you get an auto crit. You probably got hit by one of them that didn't get the KD.
  12. Quote:
    Originally Posted by Garent View Post
    Your ideal chain with sonic blast will include shout unless you're near the recharge cap since it's not possible to make a seamless chain with just shriek and scream.

    http://www.cynicslair.com/jtf/galler...09_6_19_07.png
    That is a very interesting chart there. Do the damage calculations apply scream's own debuff to the ticks after the first tick of DoT?
  13. Quote:
    Originally Posted by JustBling View Post
    You're presenting figures that prove that going to the Moon is impossible, long after we've been there.
    I like this analogy; it sums up my thoughts rather well.
  14. Quote:
    Originally Posted by Beauregard View Post
    No, it's quite common. It's what is termed a 'biconditional'. You create the conditional linkage and then demonstrate the consequent is false because the antecedent is.

    Pretty much anyone who ever took even an introductory course in philosophy or rhetoric would instantly recognize it.

    While what you're saying here is "ture" it is still impossible in the realm of this game where hard limits are programed into the game. You cannot give a character more than +400% recharge at any given time. It's just impossible. You could have 1000 kinetics defenders hitting you with speed buff and after the first 8, nothing would happen to your recharge because the game prevents it. Your theorized numbers being called facts is like me calling what happened in a movie a historic event because the world ended.


    Quote:
    Actually, it can't be so inferred. You'd have to demonstrate a specific kind and scope of sloppiness first.

    If I say it's a "few thousand miles from New York to L.A.", that's a pretty 'sloppy' number. But if I'm using that figure to claim "you can't walk the distance overnight", the potential error in my 'sloppiness' is not sufficient to doubt the claim I'm making.

    You'll notice that despite the volume of complaints about my analysis, no one has done more than nitpick. There haven't been any actual counterarguments that demonstrate that Sonic is legitimately better at single target dps than I'm making it sound. Which is probably because it isn't very good at single target dps while solo - and no amount of wishing and hoping by fanboys is going to make it so.
    There have been valid counter arguments, and they have shown that almost everything you have said is false. There has been mathematical figures pointed out to you that show you are incorrect. Anymore stubbornness out of you is going to begin looking a lot like trolling, and purposely feeding false information to the OP who asked for advice. Take a deep breath, read through what others have said, and admit you are wrong in this one specific example, then move on.
  15. Quote:
    Originally Posted by Dechs Kaison View Post
    Pssh. Pick something difficult.
    You could always solo hami.
  16. Quote:
    Originally Posted by Red_Shadow View Post
    74 views and no replies...

    I either made a perfect build(high unlikely), or not many have much to say about Energy Melee/Regen(very likely).

    Hmmm...
    Well old school pvp stalkers had a lot to say about it at least.
  17. Quote:
    Originally Posted by NecroOmNomNomicon View Post
    Radiation Emission / Fiery Blast Defender.

    yaaaaay that wasn't one of the choices yaaay but it,s better yaaaay.
    What? Something better than my precious controller? Blasphemy.

    I say go controller just for the added survivability solo. Once you get hotfeet and add in containment damage, you're doing very nice damage, and with radiation infection (slotted for -tohit, NOT -def please) you won't be getting hit much. Add in flashfire, and you won't be getting hit at all. And who doesn't like burning chimps running around?
  18. As Arcanaville said, I would just make good use of inspirations. Solo, you should be getting them quite often, and if you're at the normal soft cap, then one purple will get you pretty close to the new one, or at least close enough that you shouldn't be getting faceplanted often.
  19. Quote:
    Originally Posted by Beauregard View Post
    For a Cold Domination secondary, probably. For most levels of recharge, Fire will beat Psychic Blast on single target for secondaries that don't require much interaction. However, a Psychic/Kinetic would probably beat a Fire/Kinetic for raw damage just because you spend so much time using buff/debuff powers in Kinetic that you just don't have enough time to fit in a third nuke for the rotation.



    Well, Corruptors generally aren't built for solo'ing AV/GM since they're poorly suited for it. However, if you were building a Corruptor for this purpose, Sonic would be about the worst set imaginable. It does very low damage and has no worthwhile defensive features. In contrast, Dark and Ice give you ~15% in to hit debuffs. Considering that this is more defense than you'd get from Weave + Maneuvers + Combat Jumping fully slotted out, I'd argue that's pretty significant.

    I think you're also not quite grasping the math here. The numbers I was presenting were the breakpoints at which further recharge won't increase your damage any more. Since most high end characters are aiming for perma-Hasten (275% bonus recharge), having a very low ceiling like Sonic means that even if you're doing decent damage at lower levels you'll be outclassed at higher levels of recharge. Since Sonic doesn't even do decent damage at low levels of recharge, it should showcase how badly it gets outclassed at high levels of recharge.
    There's just so much wrong here, but I've stopped caring quite a bit about arguing with people on the internet, so I'll keep this short.


    1- Fire blast, if built with the same goal and inf amount, will always deal more damage, ST and AoE than psi blast will. That's what it was designed to do. Psi can have it's exotic damage and recharge debuffs, but it simply won't out damage fire. It would call for either a fire blast buff, or a psi nerf.

    2- In this day and age of CoH, any class is cappable of soloing AVs, and most can solo GMs if enough thought is put into it. That being said, corruptors are one of the best ATs for doing this, as Silas or Silverado will tell you (though I haven't seen a post by Silverado in a while).

    3- I don't think you are grasping the math. The tohit from dark and ice(which has ONE power by the way with a tohit debuff) will be resisted by an AV by 85% up front. So -100% tohit is effectively -15% now (numbers given are for easy math examples, not real numbers achieved and kept perma by ice or dark blast). That is nowhere near the defense provided by the powers you listed. The resistance debuff from sonic, on the other hand is only resisted by damage resistance. Because as it is commonly said around the forums, damage resistance debuffs are resisted by damage resistance. That is to say, if enemy A has 50% smashing resistance, it will negate sonic's debuff to smashing damage by 50%, but not the energy damage portion of the damage resistance. It's the way the game is coded. So no matter what, you will always be doing 15% more damage after the debuff than what you previously did, because the resistance to that type was already there resisting your damage. So you always get the same % benefit, unlike tohit on high end enemies.

    4- Sonic does great damage at any levels, but really only in ST damage. The stacked debuffs allow you about 60% resistance debuff all the time, which with a 95% tohit cap, will likely fall to 45% every once in a while because you have to miss eventually in this game. And it's highest ST attack chain will not include shout, because A)it's dpa on corruptors is lower than both shriek and scream, although barely, and B)it's long cast time means one of the debuffs stacked up will likely fade before the attack animates fully.


    So to the OP, go with sonic if you want a non fire AV/GM killer, and realized as soon as Beauregard mentioned a chain with 567% recharge that he didn't know what he was talking about. If you choose to go with something else, that's fine, it really doesn't affect me in the slightest, but if you don't want fire, sonic is your next best choice.

    *Yes, this was me keeping it breif, I didn't include many of the numerical information I could have because frankly, I don't enjoy spending the time looking up information just to tell a wrong person they are wrong.
  20. Quote:
    Originally Posted by Beauregard View Post
    Take a look at the 'basic rotation' for Sonic vs. some other sets:

    Shriek (1s) 35.04
    Scream (1.67s) 80.2
    Shout (2.67s) 119.49
    Total = 234.73 in 5.34s yields 43.96 dps, plus 15% resistance debuff yields 50.55 dps
    No. It's 15% per attack, not total. And they each last a few seconds, and the same power can stack with itself. Not to mention, that isn't an attack chain, that's just 3 attacks. Most people who solo big game with sonic throw out shout because it hurts dps, and substitute and epic set power, usually electric fence for a quick animating attack that won't disrupt the flow of -res from shriek and scream.

    Not to mention none of the listed sets show any attack chains, just 3 attacks from the primary without recharge times being factored in as to whether or not the 3 attacks can be cycled endlessly. Sonic IS in fact the best ST set after fire, although admittedly, it does that job slightly better on a defender than a corruptor.
  21. /Sonic is a very good set on defenders. I would go with therm/sonic for great solo and team play. I can tell you from experience that 2 emp/sonics are insane, but whenever I try to solo with him, I find the character rather lacking. Thermal will give you great buffs and debuffs, and sonic is just a great set all around. Solo, just sleep the group, stun one enemy, and kill them off one by one. On a team, spam howl, keep shields on, and debuff the hell out of everything.
  22. Controller or Dominator will work best. You won't be getting all the things you listed until you get all the way up to the Judgement Incarnate slot, however. My choice would be a controller with fire, ice, earth, elec, or plant as a primary, and storm summoning or time as a secondary, then fire as your APP set in the late 30s and 40s, then getting Cryo Judgement to fit your cone of cold idea perfectly. Any Lore incarnate set will fit the summoning theme as well as your lvl 32 pet.

    I would go with plant/time/fire with cryonic judgement, and your choice in all other incarnates.

    Plant has carion creepers and the fly trap as summons, time manipulation gives the "disintigration" look, and is a great set on it's own, supplementing with a lot of control, while fire APP gives you a shield, a fireball for AoE impact, and the fire blast sorta looks misile-ish. Tweak some of the powers' colors in time and you have a really cool looking battlefield as well.
  23. I tweaked the build from the first post just a little. It matches up with a lot of what EJI was saying. You want either 4 points of KB or 12 points, 8 won't cover much more than the 4 will under 99.9% of the game. Sweeping cross has the damage enhancement swapped with an acc/rech one and you still are ED capped on that power. fire blast and ball have some slight changes, and that BU proc will be very nice if you use fire blast often. All of your ST attacks have been given KC sets and a Mako's to even out the acc/end/rech values. And last but not least, you are one small purple away from s/l soft cap,


    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Kunoichi Suzaku: Level 50 Magic Brute
    Primary Power Set: Street Justice
    Secondary Power Set: Fiery Aura
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(9), Mako-Acc/EndRdx/Rchg(36)
    Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(9)
    Level 2: Sweeping Cross -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(11), Erad-Acc/Dmg/Rchg(11), Erad-Acc/Dmg/EndRdx/Rchg(13), Sciroc-Dmg/EndRdx(13), Sciroc-Dmg/Rchg(48)
    Level 4: Blazing Aura -- Erad-Dmg(A), Erad-Dmg/Rchg(15), Erad-Acc/Dmg/Rchg(15), Erad-Acc/Dmg/EndRdx/Rchg(17), Sciroc-Dam%(17), Sciroc-Dmg/EndRdx(39)
    Level 6: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(19), Dct'dW-Heal(37), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(48)
    Level 8: Combat Readiness -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(21), RechRdx-I(36)
    Level 10: Rib Cracker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), Mako-Acc/EndRdx/Rchg(46)
    Level 12: Temperature Protection -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(19)
    Level 14: Boxing -- Empty(A)
    Level 16: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(23)
    Level 18: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(34)
    Level 20: Consume -- Efficacy-Acc/Rchg(A), P'Shift-Acc/Rchg(34), RechRdx-I(36)
    Level 22: Super Jump -- Jump-I(A)
    Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(27)
    Level 26: Shin Breaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40), Mako-Acc/EndRdx/Rchg(42)
    Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
    Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(33), Krma-ResKB(33)
    Level 32: Crushing Uppercut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43), Mako-Acc/EndRdx/Rchg(43)
    Level 35: Ring of Fire -- Empty(A)
    Level 38: Fiery Embrace -- RechRdx-I(A), RechRdx-I(48)
    Level 41: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(46), Decim-Acc/Dmg/Rchg(50), Decim-Build%(50)
    Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dam%(45), Posi-Acc/Dmg/EndRdx(46)
    Level 47: Rise of the Phoenix -- RechRdx-I(A)
    Level 49: Combat Jumping -- Zephyr-ResKB(A)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(3), P'Shift-EndMod/Acc(50)
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 3% DamageBuff(Smashing)
    • 3% DamageBuff(Lethal)
    • 3% DamageBuff(Fire)
    • 3% DamageBuff(Cold)
    • 3% DamageBuff(Energy)
    • 3% DamageBuff(Negative)
    • 3% DamageBuff(Toxic)
    • 3% DamageBuff(Psionic)
    • 25.5% Defense(Smashing)
    • 25.5% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 13% Defense(Energy)
    • 13% Defense(Negative)
    • 3% Defense(Psionic)
    • 17.06% Defense(Melee)
    • 8% Defense(Ranged)
    • 3% Defense(AoE)
    • 5.85% Max End
    • 27% Enhancement(Accuracy)
    • 36.25% Enhancement(RechargeTime)
    • 4% Enhancement(Heal)
    • 5% FlySpeed
    • 202.4 HP (13.5%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -12)
    • Knockup (Mag -12)
    • MezResist(Immobilize) 17.05%
    • MezResist(Stun) 2.2%
    • MezResist(Terrorized) 2.2%
    • 6.5% (0.11 End/sec) Recovery
    • 30% (1.87 HP/sec) Regeneration
    • 4.41% Resistance(Fire)
    • 4.41% Resistance(Cold)
    • 5% RunSpeed



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  24. Don't forget the best air power in the game: WHIRLWIND WEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!

    Also, lol@Matuse
  25. Fire/earth/ice dominator with any non tp based travel power being described as controlling the air around you. Could even grab both damage auras for an extra melee feel.