Help me pick an AT...
Controller or Dominator will work best. You won't be getting all the things you listed until you get all the way up to the Judgement Incarnate slot, however. My choice would be a controller with fire, ice, earth, elec, or plant as a primary, and storm summoning or time as a secondary, then fire as your APP set in the late 30s and 40s, then getting Cryo Judgement to fit your cone of cold idea perfectly. Any Lore incarnate set will fit the summoning theme as well as your lvl 32 pet.
I would go with plant/time/fire with cryonic judgement, and your choice in all other incarnates.
Plant has carion creepers and the fly trap as summons, time manipulation gives the "disintigration" look, and is a great set on it's own, supplementing with a lot of control, while fire APP gives you a shield, a fireball for AoE impact, and the fire blast sorta looks misile-ish. Tweak some of the powers' colors in time and you have a really cool looking battlefield as well.
Controller or Dominator will work best. You won't be getting all the things you listed until you get all the way up to the Judgement Incarnate slot, however. My choice would be a controller with fire, ice, earth, elec, or plant as a primary, and storm summoning or time as a secondary, then fire as your APP set in the late 30s and 40s, then getting Cryo Judgement to fit your cone of cold idea perfectly. Any Lore incarnate set will fit the summoning theme as well as your lvl 32 pet.
I would go with plant/time/fire with cryonic judgement, and your choice in all other incarnates. Plant has carion creepers and the fly trap as summons, time manipulation gives the "disintigration" look, and is a great set on it's own, supplementing with a lot of control, while fire APP gives you a shield, a fireball for AoE impact, and the fire blast sorta looks misile-ish. Tweak some of the powers' colors in time and you have a really cool looking battlefield as well. |
@Rorn ---- Blue Baron ---- Guardian
Consider Energy Blast or Energy Assault (Dominators), just because it colorizes well.
Power Bolt - w/ lots of Accuracy, = Magic Missile
Power Blast - = Disintegrate.
Total Focus - = Hold Person
Hmm, hadn't thought of Time and coloring. I might wait for I22 and use Dark Control for the Umbral Beast and the Haunts. Plus it comes with Possess or whatever it's called for an enchantment spell. I will consider that. Other thoughts?
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Been testing out Dark/Time and it does feel exactly like you want.
My Plan is to go Dark/Time/Fire and from that you can always grab the Cryo Judgement power for the Cone of Cold (and hey, the judgement power is a cold).
Now I can't say how powerful the combo is, Dark Control isn't finished being tweaked to whatever (but currently I'm quite enjoying the set) and I don't know how much Time Manip's weak -Regen is going to help in hard target damage for the combo, but even if it doesn't help that much, still looks to be exactly what you want, and a lot of fun.
BrandX Future Staff Fighter
The BrandX Collection
I suggest blaster
Mage Armor: This improves AC, so your options are Personal Force Field, Ice Armour, or the Black Scorpion's Patron Power Pool Shield.
Magic Missle: I use Long Range Missile
Fireball: Pyronic Judgement
Cone of Cold: Ionic Judgement
Some sort of summoning power: I like Summon Polar Lights, they feel like Lantern Archons.
I also grabbed Ionic Judgement to have Chain Lightning.
Disintegrate, however, is not a spell you get in any class.
Edit:
I suppose a Dominator could work too.
I would actually suggest a Fire/Energy Dominator. Color some of the Fire powers like a light blue/white to give the appearance of being ice powers, at least until you can get your Incarnate abilities.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Beam Rifle actually gets a power called Disintegrate. However, it'd be tough to reconcile it with the character concept.
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Originally Posted by Disintegrate
A thin, green ray springs from your pointing finger. You must make a successful ranged touch attack to hit. Any creature struck by the ray takes 2d6 points of damage per caster level (to a maximum of 40d6). Any creature reduced to 0 or fewer hit points by this spell is entirely disintegrated, leaving behind only a trace of fine dust. A disintegrated creature's equipment is unaffected.
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For me the best bet would probably be to use Dark Control/Fire or Dark Control/Energy,and colourize the assault set as needed, and then, as others have said, round out your spell list with the APP/PPP choice, and Incarnate powers, if you want more variety still.
But, I don't think you'll ever get the variety of mage spells covered in CoH. And if you do, or if you come close, a LOT you'll be waiting till incarnated for, which for me seems an awful long time to wait for a character concept to start to develop. I'd pick a combo based on what powers are most important, or most critical for your concept, and choose whichever AT or power combo gets as many of those before lvl 30 or 35. That way it's more fun leveling, and your character concept doesn't fall apart if you exempt.
seems like you'd definetly want Fireball before 50? Fireball is the first spell I think of when someone mention's D@D.
Dom's and Cont's can get it at 35.
Defender's can get it a lvl 4.
Corr's and Blaster's at lvl 2.
other's have it, but not till 50.
Blaster's don't get pets (unless you count Sparky) so that might rule out blasters.
Defenders and Corr's don't get pets except Dark Miasma so that narrows down Def and Corr's (unless you can wait till incarnates).
I bet Fire Breath would look good as a cone of cold (colored blue and white). Fire Breath "colors" very nicely
-what do magic missles look like?
I've always thought they take a non-direct path to the target.
Power Push reminds me of this or some Dual Pistol attacks..altho all the DP attacks will sound like a gun..
Power Push has a great animation once colored, but its not a very useful power
perma jump is ---> /up 1
My two cents:
Earth/Fire/Ice Dominator with Ion Judgment and Storm Elemental Lore pets. It's not only a powerful combination (especially perma-dommed), it gives you great powers for all four of the classic High Fantasy elements (I actually have exactly this build as a Wizard, and it's fantastically fun and fitting).
@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
I'm currently attempting to port a favorite DnD character to CoH as a dimensional traveler. The problem I'm having is I can't seem to select which AT and powerset combination provides the best overall coverage for the iconic mage spells of the older editions of DnD. Ideally, the character would have such a combination of things as Mage Armor, Magic Missle, Disintegrate, Fireball, Cone of Cold, and some sort of summoning power. Most of these seem like I could be a Blaster, but the summoning seems like a Controller might be best. A Dominator seems like the middle ground, but I'm not 100% sure. I've seen a few posts in other threads over the years mentioning characters that succeeded in a similar goal, so I was hoping for some advice from those players out there that have a CoH mage.
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The Blaster and Dominator (unless you stay away from the melee attacks) can feel less range-focused in nature.
As far as Primaries go, shoot for personal taste. Your ancillary will grant you armor and fireball, cold powers, dark powers, etc... Whatever you lack. Plus controller primaries offer various pet choices, so you decide which makes the most sense for your character.
As far as secondary goes, I am really thinking Storm summoning gives that "all-out" magic summoning feeling you may want, but there are plenty of good secondaries open to controllers.
Controller ALL THE WAY for a Wizard
Here is one that sounds crazy : Illusion / Storm / Fire Mastery
How About : Mind / Forcefield / Fire Mastery
there are so many choices !
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
Emulating a caster from D&D doesn't require a focus on range. D&D casters have tons of touch range spells.
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My character, Secular Energy, is intended to be a wizard who studied magic from the book of Xagyg. He's an Energy/Energy/Munitions Blaster. In Pathfinder terms:
Secular Energy is a Wizard with Arcane Strike, Improved Unarmed Strike, and Arcane Blast. He went to level 50 just using all his spell slots for Arcane Blast because without his spell book, he can't prepare spells. With Incarnate content, the Arcane Cantrip components he's been finding have allowed him to start constructing spells for his spell book, which is why he now is able to cast Cone of Cold, Fireball, Chain Lightning, Summon Monster III, and Mass Hasten. He still uses most of his spell slots for Arcane Blast.
I've started to learn towards Dark Control/Storm Summoning/Fire on a Controller. Dark powers are generally used by magic NPCs in CoH and the set looks like it colors pretty well if I want to use it for anything that's not just pure darkness. Also, the Umbral Beast just looks like something out of a monster manual. The combo has the added benefit of insane amounts of -ToHit which sort of simulates a defensive spell by making attacks less likely to land.
@Rorn ---- Blue Baron ---- Guardian
It better simulates Flaring Spell Meta-magic.
I think illusion/Storm/Fire fits best. I have one.
Illusion/Rad/Fire fits too. Its not radiation, its magic!
Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
I'm currently attempting to port a favorite DnD character to CoH as a dimensional traveler. The problem I'm having is I can't seem to select which AT and powerset combination provides the best overall coverage for the iconic mage spells of the older editions of DnD. Ideally, the character would have such a combination of things as Mage Armor, Magic Missle, Disintegrate, Fireball, Cone of Cold, and some sort of summoning power. Most of these seem like I could be a Blaster, but the summoning seems like a Controller might be best. A Dominator seems like the middle ground, but I'm not 100% sure. I've seen a few posts in other threads over the years mentioning characters that succeeded in a similar goal, so I was hoping for some advice from those players out there that have a CoH mage.
@Rorn ---- Blue Baron ---- Guardian