Guilty Pleasure? (Energy/Regen)
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I either made a perfect build(high unlikely), or not many have much to say about Energy Melee/Regen(very likely).
Hmmm...
"Believe me, if I could teleport myself into a woman I wouldn't be playing this game. " -Cyberforce
Global: @Red Shadow
It's most likely because that EM is the least chosen set available to melee toons.
Willpower has more passive regen than Regen does. Who thought that was a good idea?
Can we get a fix for Energy Melee instead of more new sets?
Heh, I figured when I posted the build that not much would happen with it. I'm going to roll with this once it dings 50 and see how it does.
Leveling up though is kinda easy with Hasten and the Regen heals. Things die pretty fast. I know the woes of long animation times are coming, but I'll see what it's like.
"Believe me, if I could teleport myself into a woman I wouldn't be playing this game. " -Cyberforce
Global: @Red Shadow
Hmmm, playing with the build right now and you can get Hasten down to 120.4 by taking a slot out of build up and tossing it into Hasten as well as using some Enhancement Booster to +5 the three recharges. A bit overkill but still, closer. Still, with the extra recharge alone its down to 122 from 124.2.
Also, I am not sure if the decision was for concept or for just taking a second and more difference route but your fast healing and your health are severely under slotted. You could drop the three (acc/mod/rech) piece from quick recover and stamina. Slot them into fast healing and do a 3 piece of numina with the proc, heal, and heal/rech. Then take the recovery proc from heal and place a heal IO. That ups your regen from 35 to 43 HP a second which does make a difference.
So, all around suggestion is to increase your accuracy. Against +4 with no outside buffs your gonna be hitting 60-70% on average. Your regen could be so much higher. As a brute you have the advantage of higher HP caps so you can out regen any scrapper when built correctly. Gloom is a nice touch in the build considering your DEF minded goals. I am personally not as big of a fan on Dark Obliteration but I could use more playtime with it as well. The group -ACC is nice though. Also, having no real permanent inherent defenses in your Primary or Secondary I think you spread yourself too thin trying to build for Smash/Lethal/Energy/Negative defenses. My suggestion would be to focus on Smash/Lethal if your are persistent on going the +DEF route. More often than not attacks are typed with either Smash or Lethal which is enough to dodge to full attack when a check is rolled.
An example would be to be to 4 slot Integration with 3 Numinas and 1 Golgi and move that 5th slot to health for the +Regen proc and then six slot Whirling Hands with Obliteration for more accuracy, recharge, damage, and defense. This would take you to 47 HP per second now. Alternatively if you don't mind loosing 3HP a second you could take that same slot in health and put it into combat jumping for the Kismet Accuracy proc. This alone would average your chances to hit +4s around 75 - 85%. Either is not a bad increase at all. You could even put it into weave and not have to worry about the lapse in accuracy while you have SJ turned on.
These are just some of the suggestions that I can make myself. Now, as for Energy melee as a whole, my experience is on a tank version so YMMV. I am a personal fan of taking Barrage, Energy Punch, and Bonesmasher. My attack chain tends to be Barrage>Energy Punch>Bonesmasher>Total FocusBarrage>Energy Punch>Bonesmasher>Energy Transfer. Its a nice solid chain with not skips or downtime aside from when I am taunting or popping Dull Pain. Additionally I took Whirling Hands and Energy torrent for a splash of AoE Damage.
Hopefully some of this advice helps you, ultimately if you like your build and your concepts then go with it dood
Dreaded Wail hits things freakin' hard.. i like to hit things freakin' hard... so.. id go Wail... SAVE THE WAILS!!!! - Solar_Lunata
...or Masochism?
I have a concept in my head for a while and just had to make this toon. Yes, it is a Energy Melee/Regen brute. my power choices were to make this build a little more trustworthy on teams.
I am a purple away from s/l softcap. I do not want to lose this.
I would like to shave the last 4 seconds off Hasten to make it perma...
More Energy/Neg Defense would be preferred, but I have no clue where to get it now.
Any help to tweak this would be appreciated.
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Energy Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Barrage -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(9)
Level 1: Fast Healing -- Numna-Heal(A)
Level 2: Bone Smasher -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(21)
Level 4: Reconstruction -- Dct'dW-Heal(A), Dct'dW-Rchg(5), Dct'dW-Heal/EndRdx(5), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(46)
Level 8: Whirling Hands -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(40), C'ngBlow-Dmg/Rchg(40), Erad-Acc/Dmg/EndRdx/Rchg(40), Erad-Acc/Dmg/Rchg(43), Erad-Dmg(43)
Level 10: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal(11), Dct'dW-Heal/EndRdx(11), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Integration -- Dct'dW-Heal(A), Dct'dW-Rchg(17), Dct'dW-Heal/EndRdx(17), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(19)
Level 18: Total Focus -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(34)
Level 20: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Spring Attack -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(33)
Level 26: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(37), P'Shift-EndMod/Rchg(39), P'Shift-EndMod/Acc/Rchg(48)
Level 28: Instant Healing -- Dct'dW-Heal(A), Dct'dW-Rchg(29), Dct'dW-Heal/EndRdx(29), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(31)
Level 30: Boxing -- Empty(A)
Level 32: Energy Transfer -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(34)
Level 35: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/Rchg(39)
Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
Level 50: Spiritual Core Paragon
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Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(37), P'Shift-EndMod/Rchg(37), P'Shift-EndMod/Acc/Rchg(46)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
"Believe me, if I could teleport myself into a woman I wouldn't be playing this game. " -Cyberforce
Global: @Red Shadow